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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2010 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com> * Copyright (C) 2010-2020 KiCad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
/* This source module implements the layer visibility and selection widget
@todo make bitmap size dependent on the point size.*/
//#define STAND_ALONE 1 // define to enable test program for LAYER_WIDGET
#include <layer_widget.h>
#include <macros.h>
#include <common.h>
#include <widgets/indicator_icon.h>
#include <algorithm>
#include <menus_helpers.h>
const wxEventType LAYER_WIDGET::EVT_LAYER_COLOR_CHANGE = wxNewEventType();
/**
* Function shrinkFont * reduces the size of the wxFont associated with \a aControl */static void shrinkFont( wxWindow* aControl, int aPointSize ){ wxFont font = aControl->GetFont(); font.SetPointSize( aPointSize ); aControl->SetFont( font ); // need this?
}
int LAYER_WIDGET::encodeId( int aColumn, int aId ){ int id = aId * LYR_COLUMN_COUNT + aColumn; return id;}
LAYER_NUM LAYER_WIDGET::getDecodedId( int aControlId ){ int id = aControlId / LYR_COLUMN_COUNT; // rounding is OK.
return id;}
void LAYER_WIDGET::OnLeftDownLayers( wxMouseEvent& event ){ int row; LAYER_NUM layer;
wxWindow* eventSource = (wxWindow*) event.GetEventObject();
// if mouse event is coming from the m_LayerScrolledWindow and not one
// of its children, we have to find the row manually based on y coord.
if( eventSource == m_LayerScrolledWindow ) { int y = event.GetY();
wxArrayInt heights = m_LayersFlexGridSizer->GetRowHeights();
int height = 0;
int rowCount = GetLayerRowCount(); for( row = 0; row<rowCount; ++row ) { if( y < height + heights[row] ) break;
height += heights[row]; }
if( row >= rowCount ) row = rowCount - 1;
layer = getDecodedId( getLayerComp( row, 0 )->GetId() ); }
else { // all nested controls on a given row will have their ID encoded with
// encodeId(), and the corresponding decoding is getDecodedId()
int id = eventSource->GetId(); layer = getDecodedId( id ); row = findLayerRow( layer ); }
if( OnLayerSelect( layer ) ) // if client allows this change.
SelectLayerRow( row );
passOnFocus();}
void LAYER_WIDGET::OnRightDownLayer( wxMouseEvent& aEvent, COLOR_SWATCH* aColorSwatch, const wxString& aLayerName ){ wxMenu menu;
AddMenuItem( &menu, ID_CHANGE_LAYER_COLOR, _( "Change Layer Color for " ) + aLayerName, KiBitmap( setcolor_copper_xpm ) ); menu.AppendSeparator();
OnLayerRightClick( menu );
menu.Bind( wxEVT_COMMAND_MENU_SELECTED, [aColorSwatch]( wxCommandEvent& event ) { if ( event.GetId() == ID_CHANGE_LAYER_COLOR ) { aColorSwatch->GetNewSwatchColor(); } else { event.Skip(); } } );
PopupMenu( &menu ); passOnFocus();}
void LAYER_WIDGET::OnLayerSwatchChanged( wxCommandEvent& aEvent ){ COLOR_SWATCH* eventSource = static_cast<COLOR_SWATCH*>( aEvent.GetEventObject() ); COLOR4D newColor = eventSource->GetSwatchColor(); LAYER_NUM layer = getDecodedId( eventSource->GetId() );
// tell the client code.
OnLayerColorChange( layer, newColor );
// notify others
wxCommandEvent event( EVT_LAYER_COLOR_CHANGE ); wxPostEvent( this, event );
passOnFocus();}
void LAYER_WIDGET::OnLayerCheckBox( wxCommandEvent& event ){ wxCheckBox* eventSource = (wxCheckBox*) event.GetEventObject(); LAYER_NUM layer = getDecodedId( eventSource->GetId() ); OnLayerVisible( layer, eventSource->IsChecked() ); passOnFocus();}
void LAYER_WIDGET::OnRightDownRender( wxMouseEvent& aEvent, COLOR_SWATCH* aColorSwatch, const wxString& aRenderName ){ wxMenu menu;
AddMenuItem( &menu, ID_CHANGE_RENDER_COLOR, _( "Change Render Color for " ) + aRenderName, KiBitmap( setcolor_board_body_xpm ) );
menu.Bind( wxEVT_COMMAND_MENU_SELECTED, [aColorSwatch]( wxCommandEvent& event ) { if( event.GetId() == ID_CHANGE_RENDER_COLOR ) aColorSwatch->GetNewSwatchColor(); else event.Skip(); } );
PopupMenu( &menu ); passOnFocus();}
void LAYER_WIDGET::OnRenderSwatchChanged( wxCommandEvent& aEvent ){ auto eventSource = static_cast<COLOR_SWATCH*>( aEvent.GetEventObject() );
COLOR4D newColor = eventSource->GetSwatchColor();
LAYER_NUM id = getDecodedId( eventSource->GetId() );
if( id == LAYER_PCB_BACKGROUND ) { // Update all swatch backgrounds
int count = GetLayerRowCount(); int row; int col = 1; // bitmap button is column 1 in layers tab
for( row = 0; row < count; ++row ) { COLOR_SWATCH* swatch = dynamic_cast<COLOR_SWATCH*>( getLayerComp( row, col ) );
if( swatch ) swatch->SetSwatchBackground( newColor ); }
count = GetRenderRowCount(); col = 0; // bitmap button is column 0 in render tab
for( row = 0; row < count; ++row ) { COLOR_SWATCH* swatch = dynamic_cast<COLOR_SWATCH*>( getRenderComp( row, col ) );
if( swatch ) swatch->SetSwatchBackground( newColor ); } }
// tell the client code.
OnRenderColorChange( id, newColor );
passOnFocus();}
void LAYER_WIDGET::OnRenderCheckBox( wxCommandEvent& event ){ wxCheckBox* eventSource = (wxCheckBox*) event.GetEventObject(); LAYER_NUM id = getDecodedId( eventSource->GetId() ); OnRenderEnable( id, eventSource->IsChecked() ); passOnFocus();}
void LAYER_WIDGET::OnTabChange( wxNotebookEvent& event ){// wxFocusEvent event( wxEVT_SET_FOCUS );
// m_FocusOwner->AddPendingEvent( event );
passOnFocus(); // does not work in this context, probably because we have receive control here too early.
}
wxWindow* LAYER_WIDGET::getLayerComp( int aRow, int aColumn ) const{ unsigned ndx = aRow * LYR_COLUMN_COUNT + aColumn;
if( ndx < m_LayersFlexGridSizer->GetChildren().GetCount() ) return m_LayersFlexGridSizer->GetChildren()[ndx]->GetWindow();
return NULL;}
int LAYER_WIDGET::findLayerRow( LAYER_NUM aLayer ) const{ int count = GetLayerRowCount();
for( int row = 0; row < count; ++row ) { // column 0 in the layer scroll window has a wxStaticBitmap, get its ID.
wxWindow* w = getLayerComp( row, 0 ); wxASSERT( w );
if( aLayer == getDecodedId( w->GetId() )) return row; }
return -1;}
wxWindow* LAYER_WIDGET::getRenderComp( int aRow, int aColumn ) const{ int ndx = aRow * RND_COLUMN_COUNT + aColumn;
if( (unsigned) ndx < m_RenderFlexGridSizer->GetChildren().GetCount() ) return m_RenderFlexGridSizer->GetChildren()[ndx]->GetWindow();
return NULL;}
int LAYER_WIDGET::findRenderRow( int aId ) const{ int count = GetRenderRowCount();
for( int row = 0; row < count; ++row ) { // column 0 in the layer scroll window has a wxStaticBitmap, get its ID.
wxWindow* w = getRenderComp( row, 0 ); wxASSERT( w );
if( aId == getDecodedId( w->GetId() )) return row; }
return -1;}
void LAYER_WIDGET::insertLayerRow( int aRow, const ROW& aSpec ){ wxASSERT( aRow >= 0 );
int col; int index = aRow * LYR_COLUMN_COUNT; const int flags = wxALIGN_CENTER_VERTICAL | wxALIGN_LEFT;
// column 0
col = COLUMN_ICON_ACTIVE; auto sbm = new INDICATOR_ICON( m_LayerScrolledWindow, *m_IconProvider, ROW_ICON_PROVIDER::STATE::OFF, encodeId( col, aSpec.id ) ); sbm->Bind( wxEVT_LEFT_DOWN, &LAYER_WIDGET::OnLeftDownLayers, this ); m_LayersFlexGridSizer->wxSizer::Insert( index+col, sbm, 0, flags );
// column 1 (COLUMN_COLORBM)
col = COLUMN_COLORBM;
auto bmb = new COLOR_SWATCH( m_LayerScrolledWindow, aSpec.color, encodeId( col, aSpec.id ), getBackgroundLayerColor(), aSpec.defaultColor, SWATCH_SMALL ); bmb->Bind( wxEVT_LEFT_DOWN, &LAYER_WIDGET::OnLeftDownLayers, this ); bmb->Bind( COLOR_SWATCH_CHANGED, &LAYER_WIDGET::OnLayerSwatchChanged, this ); bmb->SetToolTip( _("Left double click or middle click for color change, right click for menu" ) ); m_LayersFlexGridSizer->wxSizer::Insert( index+col, bmb, 0, flags );
// column 2 (COLUMN_COLOR_LYR_CB)
col = COLUMN_COLOR_LYR_CB; wxCheckBox* cb = new wxCheckBox( m_LayerScrolledWindow, encodeId( col, aSpec.id ), wxEmptyString ); cb->SetValue( aSpec.state ); cb->Bind( wxEVT_COMMAND_CHECKBOX_CLICKED, &LAYER_WIDGET::OnLayerCheckBox, this ); cb->SetToolTip( _( "Enable this for visibility" ) ); m_LayersFlexGridSizer->wxSizer::Insert( index+col, cb, 0, flags );
// column 3 (COLUMN_COLOR_LYRNAME)
col = COLUMN_COLOR_LYRNAME; wxStaticText* st = new wxStaticText( m_LayerScrolledWindow, encodeId( col, aSpec.id ), aSpec.rowName ); shrinkFont( st, m_PointSize ); st->Bind( wxEVT_LEFT_DOWN, &LAYER_WIDGET::OnLeftDownLayers, this ); st->SetToolTip( aSpec.tooltip ); m_LayersFlexGridSizer->wxSizer::Insert( index+col, st, 0, flags );
// column 4 (COLUMN_ALPHA_INDICATOR)
col = COLUMN_ALPHA_INDICATOR; sbm = new INDICATOR_ICON( m_LayerScrolledWindow, *m_IconProvider, ROW_ICON_PROVIDER::STATE::OFF, wxID_ANY ); m_LayersFlexGridSizer->wxSizer::Insert( index+col, sbm, 0, flags );
// Bind right click eventhandler to all columns
wxString layerName( aSpec.rowName );
sbm->Bind( wxEVT_RIGHT_DOWN, [this, bmb, layerName] ( wxMouseEvent& aEvt ) { OnRightDownLayer( aEvt, bmb, layerName ); } ); bmb->Bind( wxEVT_RIGHT_DOWN, [this, bmb, layerName] ( wxMouseEvent& aEvt ) { OnRightDownLayer( aEvt, bmb, layerName ); } ); cb->Bind( wxEVT_RIGHT_DOWN, [this, bmb, layerName] ( wxMouseEvent& aEvt ) { OnRightDownLayer( aEvt, bmb, layerName ); } ); st->Bind( wxEVT_RIGHT_DOWN, [this, bmb, layerName] ( wxMouseEvent& aEvt ) { OnRightDownLayer( aEvt, bmb, layerName ); } );}
void LAYER_WIDGET::updateLayerRow( int aRow, const wxString& aName ){ wxStaticText* label = dynamic_cast<wxStaticText*>( getLayerComp( aRow, COLUMN_COLOR_LYRNAME ) );
if( label ) label->SetLabel( aName );
INDICATOR_ICON* indicator = (INDICATOR_ICON*) getLayerComp( aRow, 0 );
if( indicator ) { if( aRow == m_CurrentRow ) indicator->SetIndicatorState( ROW_ICON_PROVIDER::STATE::ON ); if( useAlternateBitmap( aRow ) ) indicator->SetIndicatorState( ROW_ICON_PROVIDER::STATE::DIMMED ); else indicator->SetIndicatorState( ROW_ICON_PROVIDER::STATE::OFF ); }}
void LAYER_WIDGET::insertRenderRow( int aRow, const ROW& aSpec ){ wxASSERT( aRow >= 0 );
int col; int index = aRow * RND_COLUMN_COUNT; const int flags = wxALIGN_CENTER_VERTICAL | wxALIGN_LEFT;
wxString renderName( aSpec.rowName ); wxCheckBox* cb = nullptr;
// column 1
if( !aSpec.spacer ) { col = 1; cb = new wxCheckBox( m_RenderScrolledWindow, encodeId( col, aSpec.id ), aSpec.rowName, wxDefaultPosition, wxDefaultSize, wxALIGN_LEFT ); shrinkFont( cb, m_PointSize ); cb->SetValue( aSpec.state ); cb->Enable( aSpec.changeable ); cb->Bind( wxEVT_COMMAND_CHECKBOX_CLICKED, &LAYER_WIDGET::OnRenderCheckBox, this ); cb->SetToolTip( aSpec.tooltip ); }
// column 0
col = 0; if( aSpec.color != COLOR4D::UNSPECIFIED ) { auto bmb = new COLOR_SWATCH( m_RenderScrolledWindow, aSpec.color, encodeId( col, aSpec.id ), getBackgroundLayerColor(), aSpec.defaultColor, SWATCH_SMALL ); bmb->Bind( COLOR_SWATCH_CHANGED, &LAYER_WIDGET::OnRenderSwatchChanged, this ); bmb->SetToolTip( _( "Left double click or middle click for color change" ) ); m_RenderFlexGridSizer->wxSizer::Insert( index+col, bmb, 0, flags );
bmb->Bind( wxEVT_RIGHT_DOWN, [this, bmb, renderName] ( wxMouseEvent& aEvt ) { OnRightDownRender( aEvt, bmb, renderName ); } ); cb->Bind( wxEVT_RIGHT_DOWN, [this, bmb, renderName] ( wxMouseEvent& aEvt ) { OnRightDownRender( aEvt, bmb, renderName ); } );
// could add a left click handler on the color button that toggles checkbox.
} else // == -1, no color selection wanted
{ // need a place holder within the sizer to keep grid full.
wxPanel* invisible = new wxPanel( m_RenderScrolledWindow, encodeId( col, aSpec.id ) ); m_RenderFlexGridSizer->wxSizer::Insert( index+col, invisible, 0, flags ); }
// Items have to be inserted in order
col = 1;
if( aSpec.spacer ) { wxPanel* invisible = new wxPanel( m_RenderScrolledWindow, wxID_ANY ); m_RenderFlexGridSizer->wxSizer::Insert( index+col, invisible, 0, flags ); } else { m_RenderFlexGridSizer->wxSizer::Insert( index+col, cb, 0, flags ); }}
void LAYER_WIDGET::passOnFocus(){ m_FocusOwner->SetFocus();}
//-----<public>-------------------------------------------------------
LAYER_WIDGET::LAYER_WIDGET( wxWindow* aParent, wxWindow* aFocusOwner, wxWindowID id, const wxPoint& pos, const wxSize& size, long style ) : wxPanel( aParent, id, pos, size, style ){ int indicatorSize = ConvertDialogToPixels( wxSize( 6, 6 ) ).x; m_IconProvider = new ROW_ICON_PROVIDER( indicatorSize );
int pointSize = wxSystemSettings::GetFont( wxSYS_DEFAULT_GUI_FONT ).GetPointSize(); int screenHeight = wxSystemSettings::GetMetric( wxSYS_SCREEN_Y );
if( screenHeight <= 900 && pointSize >= indicatorSize ) pointSize = pointSize * 8 / 10;
m_PointSize = pointSize;
wxBoxSizer* mainSizer = new wxBoxSizer( wxVERTICAL );
m_notebook = new wxAuiNotebook( this, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxAUI_NB_TOP );
wxFont font = m_notebook->GetFont();
// change the font size on the notebook's tabs to match aPointSize
font.SetPointSize( pointSize ); m_notebook->SetFont( font ); m_notebook->SetNormalFont( font ); m_notebook->SetSelectedFont( font ); m_notebook->SetMeasuringFont( font );
m_LayerPanel = new wxPanel( m_notebook, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL );
wxBoxSizer* layerPanelSizer; layerPanelSizer = new wxBoxSizer( wxVERTICAL );
m_LayerScrolledWindow = new wxScrolledWindow( m_LayerPanel, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxNO_BORDER ); m_LayerScrolledWindow->SetScrollRate( 5, 5 ); m_LayersFlexGridSizer = new wxFlexGridSizer( 0, LYR_COLUMN_COUNT, 0, 1 ); m_LayersFlexGridSizer->SetFlexibleDirection( wxHORIZONTAL ); m_LayersFlexGridSizer->SetNonFlexibleGrowMode( wxFLEX_GROWMODE_NONE );
m_LayerScrolledWindow->SetSizer( m_LayersFlexGridSizer ); m_LayerScrolledWindow->Layout(); m_LayersFlexGridSizer->Fit( m_LayerScrolledWindow ); layerPanelSizer->Add( m_LayerScrolledWindow, 1, wxBOTTOM|wxEXPAND|wxLEFT|wxTOP, 2 );
m_LayerPanel->SetSizer( layerPanelSizer ); m_LayerPanel->Layout(); layerPanelSizer->Fit( m_LayerPanel ); m_notebook->AddPage( m_LayerPanel, _( "Layers" ), true ); m_RenderingPanel = new wxPanel( m_notebook, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL );
wxBoxSizer* renderPanelSizer; renderPanelSizer = new wxBoxSizer( wxVERTICAL );
m_RenderScrolledWindow = new wxScrolledWindow( m_RenderingPanel, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxNO_BORDER ); m_RenderScrolledWindow->SetScrollRate( 5, 5 ); m_RenderFlexGridSizer = new wxFlexGridSizer( 0, RND_COLUMN_COUNT, 0, 1 ); m_RenderFlexGridSizer->SetFlexibleDirection( wxHORIZONTAL ); m_RenderFlexGridSizer->SetNonFlexibleGrowMode( wxFLEX_GROWMODE_NONE );
m_RenderScrolledWindow->SetSizer( m_RenderFlexGridSizer ); m_RenderScrolledWindow->Layout(); m_RenderFlexGridSizer->Fit( m_RenderScrolledWindow ); renderPanelSizer->Add( m_RenderScrolledWindow, 1, wxALL|wxEXPAND, 5 );
m_RenderingPanel->SetSizer( renderPanelSizer ); m_RenderingPanel->Layout(); renderPanelSizer->Fit( m_RenderingPanel ); m_notebook->AddPage( m_RenderingPanel, _( "Items" ), false );
mainSizer->Add( m_notebook, 1, wxEXPAND, 5 );
SetSizer( mainSizer );
m_FocusOwner = aFocusOwner;
m_CurrentRow = -1; // hide the arrow initially
// trap the tab changes so that we can call passOnFocus().
m_notebook->Bind( wxEVT_COMMAND_NOTEBOOK_PAGE_CHANGED, &LAYER_WIDGET::OnTabChange, this );
Layout();}
LAYER_WIDGET::~LAYER_WIDGET(){ delete m_IconProvider;}
wxSize LAYER_WIDGET::GetBestSize() const{ // size of m_LayerScrolledWindow --------------
wxArrayInt widths = m_LayersFlexGridSizer->GetColWidths(); int totWidth = 0;
if( widths.GetCount() ) { for( int i = 0; i < LYR_COLUMN_COUNT; ++i ) { totWidth += widths[i] + m_LayersFlexGridSizer->GetHGap(); } }
// Account for the parent's frame:
totWidth += 15;
/* The minimum height is a small size to properly force computation
* of the panel's scrollbars (otherwise it will assume it *has* all * this space) */ unsigned totHeight = 32;
wxSize layerz( totWidth, totHeight );
layerz += m_LayerPanel->GetWindowBorderSize();
// size of m_RenderScrolledWindow --------------
widths = m_RenderFlexGridSizer->GetColWidths(); totWidth = 0;
if( widths.GetCount() ) { for( int i = 0; i < RND_COLUMN_COUNT; ++i ) { totWidth += widths[i] + m_RenderFlexGridSizer->GetHGap(); } } // account for the parent's frame, this one has void space of 10 PLUS a border:
totWidth += 15;
// For totHeight re-use the previous small one
wxSize renderz( totWidth, totHeight );
renderz += m_RenderingPanel->GetWindowBorderSize();
wxSize clientz( std::max(renderz.x,layerz.x), std::max(renderz.y,layerz.y) );
return clientz;}
int LAYER_WIDGET::GetLayerRowCount() const{ int controlCount = m_LayersFlexGridSizer->GetChildren().GetCount(); return controlCount / LYR_COLUMN_COUNT;}
int LAYER_WIDGET::GetRenderRowCount() const{ int controlCount = m_RenderFlexGridSizer->GetChildren().GetCount(); return controlCount / RND_COLUMN_COUNT;}
void LAYER_WIDGET::AppendLayerRow( const ROW& aRow ){ int nextRow = GetLayerRowCount(); insertLayerRow( nextRow, aRow );}
void LAYER_WIDGET::ClearLayerRows(){ m_LayersFlexGridSizer->Clear( true );}
void LAYER_WIDGET::AppendRenderRow( const ROW& aRow ){ int nextRow = GetRenderRowCount(); insertRenderRow( nextRow, aRow );}
void LAYER_WIDGET::ClearRenderRows(){ m_RenderFlexGridSizer->Clear( true );}
void LAYER_WIDGET::SelectLayerRow( int aRow ){ // enable the layer tab at index 0
m_notebook->SetSelection( 0 );
INDICATOR_ICON* oldIndicator = (INDICATOR_ICON*) getLayerComp( m_CurrentRow, 0 );
if( oldIndicator ) { if( useAlternateBitmap( m_CurrentRow ) ) oldIndicator->SetIndicatorState( ROW_ICON_PROVIDER::STATE::DIMMED ); else oldIndicator->SetIndicatorState( ROW_ICON_PROVIDER::STATE::OFF ); }
INDICATOR_ICON* newIndicator = (INDICATOR_ICON*) getLayerComp( aRow, 0 );
if( newIndicator ) { newIndicator->SetIndicatorState( ROW_ICON_PROVIDER::STATE::ON );
// Make sure the desired layer row is visible.
// It seems that as of 2.8.2, setting the focus does this.
// I don't expect the scrolling to be needed at all because
// the minimum window size may end up being established so that the
// scroll bars will not be visible.
getLayerComp( aRow, 1 )->SetFocus(); }
m_CurrentRow = aRow;
// give the focus back to the app.
passOnFocus();}
void LAYER_WIDGET::SelectLayer( LAYER_NUM aLayer ){ int row = findLayerRow( aLayer ); SelectLayerRow( row );}
LAYER_NUM LAYER_WIDGET::GetSelectedLayer(){ wxWindow* w = getLayerComp( m_CurrentRow, 0 ); if( w ) return getDecodedId( w->GetId() );
return UNDEFINED_LAYER;}
void LAYER_WIDGET::SetLayerVisible( LAYER_NUM aLayer, bool isVisible ){ setLayerCheckbox( aLayer, isVisible ); OnLayerVisible( aLayer, isVisible );}
void LAYER_WIDGET::setLayerCheckbox( LAYER_NUM aLayer, bool isVisible ){ int row = findLayerRow( aLayer ); if( row >= 0 ) { wxCheckBox* cb = (wxCheckBox*) getLayerComp( row, COLUMN_COLOR_LYR_CB ); wxASSERT( cb ); cb->SetValue( isVisible ); // does not fire an event
}}
bool LAYER_WIDGET::IsLayerVisible( LAYER_NUM aLayer ){ int row = findLayerRow( aLayer ); if( row >= 0 ) { wxCheckBox* cb = (wxCheckBox*) getLayerComp( row, COLUMN_COLOR_LYR_CB ); wxASSERT( cb ); return cb->GetValue(); } return false;}
void LAYER_WIDGET::SetLayerColor( LAYER_NUM aLayer, COLOR4D aColor ){ int row = findLayerRow( aLayer ); if( row >= 0 ) { int col = 1; // bitmap button is column 1
auto swatch = static_cast<COLOR_SWATCH*>( getLayerComp( row, col ) ); wxASSERT( swatch );
swatch->SetSwatchColor( aColor, false ); }}
COLOR4D LAYER_WIDGET::GetLayerColor( LAYER_NUM aLayer ) const{ int row = findLayerRow( aLayer ); if( row >= 0 ) { int col = 1; // bitmap button is column 1
auto swatch = static_cast<COLOR_SWATCH*>( getLayerComp( row, col ) ); wxASSERT( swatch );
return swatch->GetSwatchColor(); }
return COLOR4D::UNSPECIFIED; // it's caller fault, gave me a bad layer
}
void LAYER_WIDGET::SetRenderState( int aId, bool isSet ){ int row = findRenderRow( aId );
if( row >= 0 ) { int col = 1; // checkbox is column 1
wxCheckBox* cb = (wxCheckBox*) getRenderComp( row, col ); wxASSERT( cb ); cb->SetValue( isSet ); // does not fire an event
}}
bool LAYER_WIDGET::GetRenderState( int aId ){ int row = findRenderRow( aId );
if( row >= 0 ) { int col = 1; // checkbox is column 1
wxCheckBox* cb = (wxCheckBox*) getRenderComp( row, col ); wxASSERT( cb ); return cb->GetValue(); }
return false; // the value of a non-existent row
}
void LAYER_WIDGET::UpdateLayouts(){ m_LayersFlexGridSizer->Layout(); m_RenderFlexGridSizer->Layout(); m_LayerPanel->Layout(); m_RenderingPanel->Layout(); FitInside();}
void LAYER_WIDGET::UpdateLayerIcons(){ int rowCount = GetLayerRowCount();
for( int row = 0; row < rowCount ; row++ ) { INDICATOR_ICON* indicator = (INDICATOR_ICON*) getLayerComp( row, COLUMN_ICON_ACTIVE );
if( indicator ) { ROW_ICON_PROVIDER::STATE state;
if( row == m_CurrentRow ) state = ROW_ICON_PROVIDER::STATE::ON; else if( useAlternateBitmap( row ) ) state = ROW_ICON_PROVIDER::STATE::DIMMED; else state = ROW_ICON_PROVIDER::STATE::OFF;
indicator->SetIndicatorState( state ); } }}
#if defined(STAND_ALONE)
#include <wx/aui/aui.h>
/**
* MYFRAME * is a test class here to exercise the LAYER_WIDGET and explore use cases. * @see http://www.kirix.com/labs/wxaui/screenshots.html
* for ideas. */class MYFRAME : public wxFrame{ // example of how to derive from LAYER_WIDGET in order to provide the
// abstract methods.
class MYLAYERS : public LAYER_WIDGET { public: // your constructor could take a BOARD argument. here I leave it
// out because this source module wants to know nothing of BOARDs
// to maximize re-use.
MYLAYERS( wxWindow* aParent ) : LAYER_WIDGET( aParent, aParent ) { }
void OnLayerColorChange( int aLayer, COLOR4D aColor ) { /* a test trigger only
if( aLayer == 2 ) { ClearLayerRows(); } */ }
bool OnLayerSelect( LAYER_NUM aLayer ) { return true; }
void OnLayerVisible( LAYER_NUM aLayer, bool isVisible, bool isFinal ) { }
void OnRenderColorChange( int aId, COLOR4D aColor ) { }
void OnRenderEnable( int aId, bool isEnabled ) { } };
public: MYFRAME( wxWindow * parent ) : wxFrame( parent, -1, wxT( "wxAUI Test" ), wxDefaultPosition, wxSize( 800, 600 ), wxDEFAULT_FRAME_STYLE ) { // notify wxAUI which frame to use
m_mgr.SetManagedWindow( this );
MYLAYERS* lw = new MYLAYERS( this );
// add some layer rows
static const LAYER_WIDGET::ROW layerRows[] = { LAYER_WIDGET::ROW( wxT("layer 1"), 0, RED, wxT("RED"), false ), LAYER_WIDGET::ROW( wxT("layer 2"), 1, GREEN, wxT("GREEN"), true ), LAYER_WIDGET::ROW( wxT("brown_layer"), 2, BROWN, wxT("BROWN"), true ), LAYER_WIDGET::ROW( wxT("layer_4_you"), 3, BLUE, wxT("BLUE"), false ), };
lw->AppendLayerRows( layerRows, arrayDim(layerRows) );
// add some render rows
static const LAYER_WIDGET::ROW renderRows[] = { LAYER_WIDGET::ROW( wxT("With Very Large Ears"), 0, COLOR4D::UNSPECIFIED, wxT("Spock here") ), LAYER_WIDGET::ROW( wxT("With Legs"), 1, YELLOW ), LAYER_WIDGET::ROW( wxT("With Oval Eyes"), 1, BROWN, wxT("My eyes are upon you") ), };
lw->AppendRenderRows( renderRows, arrayDim(renderRows) );
lw->SelectLayerRow( 1 );
wxAuiPaneInfo li; li.MinSize( lw->GetBestSize() ); li.BestSize( lw->GetBestSize() ); li.Left();// li.MaximizeButton( true );
// li.MinimizeButton( true );
li.CloseButton( false ); li.Caption( wxT( "Layers" ) ); m_mgr.AddPane( lw, li );
wxTextCtrl* text2 = new wxTextCtrl( this, -1, wxT( "Pane 2 - sample text" ), wxDefaultPosition, wxSize( 200, 150 ), wxNO_BORDER | wxTE_MULTILINE ); m_mgr.AddPane( text2, wxBOTTOM, wxT( "Pane Number Two" ) );
wxTextCtrl* text3 = new wxTextCtrl( this, -1, wxT( "Main content window" ), wxDefaultPosition, wxSize( 200, 150 ), wxNO_BORDER | wxTE_MULTILINE ); m_mgr.AddPane( text3, wxCENTER );
// tell the manager to "commit" all the changes just made
m_mgr.Update(); }
~MYFRAME() { // deinitialize the frame manager
m_mgr.UnInit(); }
private: wxAuiManager m_mgr;};
// our normal wxApp-derived class, as usual
class MyApp : public wxApp{public:
bool OnInit() { wxFrame* frame = new MYFRAME( NULL );
SetTopWindow( frame ); frame->Show(); return true; }};
DECLARE_APP( MyApp );IMPLEMENT_APP( MyApp );
#endif // STAND_ALONE
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