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/**
* @file class_pcb_layer_box_selector.cpp * @brief a derived class of LAYER_BOX_SELECTOR to handle the layer box selector * in Pcbnew */
/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 1992-2015 Jean-Pierre Charras <jean-pierre.charras@ujf-grenoble.fr> * Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com> * Copyright (C) 1992-2018 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */#include <common.h>
#include <pcbnew.h>
#include <pcb_edit_frame.h>
#include <class_board_design_settings.h>
#include <layers_id_colors_and_visibility.h>
#include <class_board.h>
#include <hotkeys.h>
#include <class_pcb_layer_box_selector.h>
// translate aLayer to its hotkey
static int layer2hotkey_id( PCB_LAYER_ID aLayer ){ switch( aLayer ) { case F_Cu: return HK_SWITCH_LAYER_TO_COMPONENT;
case B_Cu: return HK_SWITCH_LAYER_TO_COPPER;
case In1_Cu: return HK_SWITCH_LAYER_TO_INNER1; case In2_Cu: return HK_SWITCH_LAYER_TO_INNER2; case In3_Cu: return HK_SWITCH_LAYER_TO_INNER3; case In4_Cu: return HK_SWITCH_LAYER_TO_INNER4; case In5_Cu: return HK_SWITCH_LAYER_TO_INNER5; case In6_Cu: return HK_SWITCH_LAYER_TO_INNER6; case In7_Cu: return HK_SWITCH_LAYER_TO_INNER7; case In8_Cu: return HK_SWITCH_LAYER_TO_INNER8; case In9_Cu: return HK_SWITCH_LAYER_TO_INNER9; case In10_Cu: return HK_SWITCH_LAYER_TO_INNER10; case In11_Cu: return HK_SWITCH_LAYER_TO_INNER11; case In12_Cu: return HK_SWITCH_LAYER_TO_INNER12; case In13_Cu: return HK_SWITCH_LAYER_TO_INNER13; case In14_Cu: return HK_SWITCH_LAYER_TO_INNER14;
default: return -1; }}
// class to display a layer list in a wxBitmapComboBox.
// Reload the Layers
void PCB_LAYER_BOX_SELECTOR::Resync(){ Clear();
// Tray to fix a minimum width fot the BitmapComboBox
int minwidth = 80;
wxClientDC dc( GetParent() ); // The DC for "this" is not always initialized
const int BM_SIZE = 14;
LSET show = LSET::AllLayersMask() & ~m_layerMaskDisable; LSET activated = getEnabledLayers() & ~m_layerMaskDisable; wxString layerstatus;
for( LSEQ seq = show.UIOrder(); seq; ++seq ) { PCB_LAYER_ID layerid = *seq;
if( !m_showNotEnabledBrdlayers && !activated[layerid] ) continue; else if( !activated[layerid] ) layerstatus = wxT( " " ) + _( "(not activated)" ); else layerstatus.Empty();
wxBitmap layerbmp( BM_SIZE, BM_SIZE ); SetBitmapLayer( layerbmp, layerid );
wxString layername = GetLayerName( layerid ) + layerstatus;
if( m_layerhotkeys && m_hotkeys ) { int id = layer2hotkey_id( layerid );
if( id != -1 ) layername = AddHotkeyName( layername, m_hotkeys, id, IS_COMMENT ); }
Append( layername, layerbmp, (void*)(intptr_t) layerid );
int w, h; dc.GetTextExtent ( layername, &w, &h ); minwidth = std::max( minwidth, w ); }
// Approximate bitmap size and margins
minwidth += BM_SIZE + 32 + ConvertDialogToPixels( wxSize( 8, 0 ) ).x; SetMinSize( wxSize( minwidth, -1 ) );}
// Returns true if the layer id is enabled (i.e. is it should be displayed)
bool PCB_LAYER_BOX_SELECTOR::IsLayerEnabled( LAYER_NUM aLayer ) const{ wxASSERT( m_boardFrame != NULL ); BOARD* board = m_boardFrame->GetBoard(); wxASSERT( board != NULL );
return board->IsLayerEnabled( ToLAYER_ID( aLayer ) );}
LSET PCB_LAYER_BOX_SELECTOR::getEnabledLayers() const{ wxASSERT( m_boardFrame != NULL ); BOARD* board = m_boardFrame->GetBoard(); wxASSERT( board != NULL );
return board->GetEnabledLayers();}
// Returns a color index from the layer id
COLOR4D PCB_LAYER_BOX_SELECTOR::GetLayerColor( LAYER_NUM aLayer ) const{ wxASSERT( m_boardFrame );
return m_boardFrame->Settings().Colors().GetLayerColor( ToLAYER_ID( aLayer ) );}
// Returns the name of the layer id
wxString PCB_LAYER_BOX_SELECTOR::GetLayerName( LAYER_NUM aLayer ) const{ wxASSERT( m_boardFrame ); BOARD* board = m_boardFrame->GetBoard(); wxASSERT( board );
return board->GetLayerName( ToLAYER_ID( aLayer ) );}
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