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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch> * @author Maciej Suminski <maciej.suminski@cern.ch> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#ifndef __SELECTION_TOOL_H
#define __SELECTION_TOOL_H
#include <math/vector2d.h>
#include <tool/tool_interactive.h>
#include <tool/context_menu.h>
#include <class_undoredo_container.h>
class SELECTION_AREA;class BOARD_ITEM;class GENERAL_COLLECTOR;
namespace KIGFX{class VIEW_GROUP;}
/**
* Class SELECTION_TOOL * * Our sample selection tool: currently supports: * - pick single objects (click LMB) * - add objects to existing selection (Shift+LMB) * - draw selection box (drag LMB) * - handles MODULEs properly (ie. selects either MODULE or its PADs, TEXTs, etc.) * - takes into account high-contrast & layer visibility settings * - invokes InteractiveEdit tool when user starts to drag selected items */
class SELECTION_TOOL : public TOOL_INTERACTIVE{public: SELECTION_TOOL(); ~SELECTION_TOOL();
struct SELECTION { /// Set of selected items
PICKED_ITEMS_LIST items;
/// VIEW_GROUP that holds currently selected items
KIGFX::VIEW_GROUP* group;
/// Checks if there is anything selected
bool Empty() const { return ( items.GetCount() == 0 ); }
/// Returns the number of selected parts
int Size() const { return items.GetCount(); }
private: /// Clears both the VIEW_GROUP and set of selected items. Please note that it does not
/// change properties of selected items (e.g. selection flag).
void clear();
friend class SELECTION_TOOL; };
/// @copydoc TOOL_INTERACTIVE::Reset()
void Reset( RESET_REASON aReason );
/**
* Function Main() * * The main loop. */ int Main( TOOL_EVENT& aEvent );
/**
* Function GetSelection() * * Returns the set of currently selected items. */ const SELECTION& GetSelection() const { return m_selection; }
/**
* Function ClearSelection() * Clears the current selection. */ void ClearSelection();
/**
* Function AddMenuItem() * * Adds a menu entry to run a TOOL_ACTION on selected items. * @param aAction is a menu entry to be added. */ void AddMenuItem( const TOOL_ACTION& aAction );
private: /**
* Function selectSingle() * Selects an item pointed by the parameter aWhere. If there is more than one item at that * place, there is a menu displayed that allows to choose the item. * * @param aWhere is the place where the item should be selected. */ void selectSingle( const VECTOR2I& aWhere );
/**
* Function selectMultiple() * Handles drawing a selection box that allows to select many items at the same time. * * @return true if the function was cancelled (ie. CancelEvent was received). */ bool selectMultiple();
/**
* Function disambiguationMenu() * Handles the menu that allows to select one of many items in case there is more than one * item at the selected point (@see selectSingle()). * * @param aItems contains list of items that are displayed to the user. */ BOARD_ITEM* disambiguationMenu( GENERAL_COLLECTOR* aItems );
/**
* Function pickSmallestComponent() * Allows to find the smallest (in terms of bounding box area) item from the list. * * @param aCollector containes the list of items. */ BOARD_ITEM* pickSmallestComponent( GENERAL_COLLECTOR* aCollector );
/**
* Function toggleSelection() * Changes selection status of a given item. * * @param aItem is the item to have selection status changed. */ void toggleSelection( BOARD_ITEM* aItem );
/**
* Function selectable() * Checks conditions for an item to be selected. * * @return True if the item fulfills conditions to be selected. */ bool selectable( const BOARD_ITEM* aItem ) const;
/**
* Function selectItem() * Takes necessary action mark an item as selected. * * @param aItem is an item to be selected. */ void select( BOARD_ITEM* aItem );
/**
* Function deselectItem() * Takes necessary action mark an item as deselected. * * @param aItem is an item to be deselected. */ void deselect( BOARD_ITEM* aItem );
/**
* Function deselectVisually() * Marks item as selected, but does not add it to the ITEMS_PICKED_LIST. * @param aItem is an item to be be marked. */ void selectVisually( BOARD_ITEM* aItem ) const;
/**
* Function deselectVisually() * Marks item as selected, but does not add it to the ITEMS_PICKED_LIST. * @param aItem is an item to be be marked. */ void deselectVisually( BOARD_ITEM* aItem ) const;
/**
* Function containsSelected() * Checks if the given point is placed within any of selected items' bounding box. * * @return True if the given point is contained in any of selected items' bouding box. */ bool containsSelected( const VECTOR2I& aPoint ) const;
/// Visual representation of selection box
SELECTION_AREA* m_selArea;
/// Current state of selection
SELECTION m_selection;
/// Flag saying if items should be added to the current selection or rather replace it
bool m_additive;
/// Flag saying if multiple selection mode is active
bool m_multiple;
/// Right click popup menu
CONTEXT_MENU m_menu;};
#endif
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