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///////////////////////////////////////////////////////////////////////////
// C++ code generated with wxFormBuilder (version Jun 5 2014)
// http://www.wxformbuilder.org/
//
// PLEASE DO "NOT" EDIT THIS FILE!
///////////////////////////////////////////////////////////////////////////
#ifndef __DIALOG_SYMBOL_REMAP_BASE_H__
#define __DIALOG_SYMBOL_REMAP_BASE_H__
#include <wx/artprov.h>
#include <wx/xrc/xmlres.h>
class DIALOG_SHIM;class WX_HTML_REPORT_PANEL;
#include "dialog_shim.h"
#include <wx/string.h>
#include <wx/stattext.h>
#include <wx/gdicmn.h>
#include <wx/font.h>
#include <wx/colour.h>
#include <wx/settings.h>
#include <wx/button.h>
#include <wx/sizer.h>
#include <wx/panel.h>
#include <wx/dialog.h>
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
/// Class DIALOG_SYMBOL_REMAP_BASE
///////////////////////////////////////////////////////////////////////////////
class DIALOG_SYMBOL_REMAP_BASE : public DIALOG_SHIM{ private: protected: wxStaticText* m_staticText1; wxButton* m_buttonRemp; wxButton* m_buttonClose; WX_HTML_REPORT_PANEL* m_messagePanel; // Virtual event handlers, overide them in your derived class
virtual void OnRemapSymbols( wxCommandEvent& event ) { event.Skip(); } public: DIALOG_SYMBOL_REMAP_BASE( wxWindow* parent, wxWindowID id = wxID_ANY, const wxString& title = wxT("Remap Symbols"), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_DIALOG_STYLE|wxRESIZE_BORDER ); ~DIALOG_SYMBOL_REMAP_BASE(); };
#endif //__DIALOG_SYMBOL_REMAP_BASE_H__
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