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  1. /*
  2. * This program source code file is part of KiCad, a free EDA CAD application.
  3. *
  4. * Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
  5. * Copyright (C) 1992-2022 KiCad Developers, see AUTHORS.txt for contributors.
  6. *
  7. * This program is free software; you can redistribute it and/or
  8. * modify it under the terms of the GNU General Public License
  9. * as published by the Free Software Foundation; either version 2
  10. * of the License, or (at your option) any later version.
  11. *
  12. * This program is distributed in the hope that it will be useful,
  13. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  15. * GNU General Public License for more details.
  16. *
  17. * You should have received a copy of the GNU General Public License
  18. * along with this program; if not, you may find one here:
  19. * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
  20. * or you may search the http://www.gnu.org website for the version 2 license,
  21. * or you may write to the Free Software Foundation, Inc.,
  22. * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
  23. */
  24. #ifndef HIDPI_GL_3D_CANVAS_H
  25. #define HIDPI_GL_3D_CANVAS_H
  26. #include <gal/gal.h>
  27. #include <atomic>
  28. #include <gal/3d/camera.h>
  29. #include <gal/hidpi_gl_canvas.h>
  30. #include <wx/image.h>
  31. #include <wx/timer.h>
  32. /**
  33. * Provides basic 3D controls ( zoom, rotate, translate, ... )
  34. *
  35. */
  36. class GAL_API HIDPI_GL_3D_CANVAS : public HIDPI_GL_CANVAS
  37. {
  38. public:
  39. // wxGLCanvas constructor
  40. HIDPI_GL_3D_CANVAS( const KIGFX::VC_SETTINGS& aVcSettings, CAMERA& aCamera, wxWindow* parent,
  41. const wxGLAttributes& aGLAttribs, wxWindowID id = wxID_ANY,
  42. const wxPoint& pos = wxDefaultPosition,
  43. const wxSize& size = wxDefaultSize, long style = 0,
  44. const wxString& name = wxGLCanvasName,
  45. const wxPalette& palette = wxNullPalette );
  46. bool m_mouse_is_moving; // Mouse activity is in progress
  47. bool m_mouse_was_moved;
  48. bool m_camera_is_moving; // Camera animation is ongoing
  49. CAMERA& m_camera;
  50. static const float m_delta_move_step_factor; // Step factor to used with cursor on
  51. // relation to the current zoom
  52. /**
  53. * Get the canvas camera.
  54. */
  55. CAMERA* GetCamera() { return &m_camera; }
  56. void OnMouseMoveCamera( wxMouseEvent& event );
  57. void OnMouseWheelCamera( wxMouseEvent& event, bool aPan );
  58. };
  59. #endif // HIDPI_GL_3D_CANVAS_H