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  1. /*
  2. * This program source code file is part of KiCad, a free EDA CAD application.
  3. *
  4. * Copyright (C) 2020 KiCad Developers, see CHANGELOG.TXT for contributors.
  5. *
  6. * This program is free software; you can redistribute it and/or
  7. * modify it under the terms of the GNU General Public License
  8. * as published by the Free Software Foundation; either version 2
  9. * of the License, or (at your option) any later version.
  10. *
  11. * This program is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program; if not, you may find one here:
  18. * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
  19. * or you may search the http://www.gnu.org website for the version 2 license,
  20. * or you may write to the Free Software Foundation, Inc.,
  21. * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
  22. */
  23. #include <render_settings.h>
  24. using namespace KIGFX;
  25. RENDER_SETTINGS::RENDER_SETTINGS() :
  26. m_highlightNetcodes(),
  27. m_printDC( nullptr )
  28. {
  29. // Set the default initial values
  30. m_highlightFactor = 0.5f;
  31. m_selectFactor = 0.5f;
  32. m_highlightEnabled = false;
  33. m_hiContrastEnabled = false;
  34. m_hiContrastFactor = 0.2f; //TODO: Make this user-configurable
  35. m_outlineWidth = 1;
  36. m_worksheetLineWidth = 100000;
  37. m_defaultPenWidth = 0;
  38. m_showPageLimits = false;
  39. }
  40. RENDER_SETTINGS::~RENDER_SETTINGS()
  41. {
  42. }
  43. void RENDER_SETTINGS::update()
  44. {
  45. // Calculate darkened/highlighted variants of layer colors
  46. for( int i = 0; i < LAYER_ID_COUNT; i++ )
  47. {
  48. m_hiContrastColor[i] = m_layerColors[i].Mix( m_layerColors[LAYER_PCB_BACKGROUND],
  49. m_hiContrastFactor );
  50. m_layerColorsHi[i] = m_layerColors[i].Brightened( m_highlightFactor );
  51. m_layerColorsDark[i] = m_layerColors[i].Darkened( 1.0 - m_highlightFactor );
  52. m_layerColorsSel[i] = m_layerColors[i].Brightened( m_selectFactor );
  53. }
  54. }