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/**
* @brief class ZONE_SETTINGS used to handle zones parameters */
/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2017 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com> * Copyright (C) 1992-2017 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#include <fctsys.h>
#include <convert_to_biu.h>
#include <pcbnew.h>
#include <zones.h>
#include <class_zone.h>
ZONE_SETTINGS::ZONE_SETTINGS(){ m_ZonePriority = 0; m_FillMode = 0; // Mode for filling zone : 1 use segments, 0 use polygons
// Zone clearance value
m_ZoneClearance = Mils2iu( ZONE_CLEARANCE_MIL ); // Min thickness value in filled areas (this is the minimum width of copper to fill solid areas) :
m_ZoneMinThickness = Mils2iu( ZONE_THICKNESS_MIL ); m_NetcodeSelection = 0; // Net code selection for the current zone
m_CurrentZone_Layer = F_Cu; // Layer used to create the current zone
m_Zone_HatchingStyle = ZONE_CONTAINER::DIAGONAL_EDGE; // Option to show the zone area (outlines only, short hatches or full hatches
m_ArcToSegmentsCount = ARC_APPROX_SEGMENTS_COUNT_LOW_DEF; // Option to select number of segments to approximate a circle
// ARC_APPROX_SEGMENTS_COUNT_LOW_DEF
// or ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF segments
// thickness of the gap in thermal reliefs:
m_ThermalReliefGap = Mils2iu( ZONE_THERMAL_RELIEF_GAP_MIL ); // thickness of the copper bridge in thermal reliefs:
m_ThermalReliefCopperBridge = Mils2iu( ZONE_THERMAL_RELIEF_COPPER_WIDTH_MIL );
m_PadConnection = PAD_ZONE_CONN_THERMAL; // How pads are covered by copper in zone
m_Zone_45_Only = false;
m_cornerSmoothingType = SMOOTHING_NONE; m_cornerRadius = 0;
SetIsKeepout( false ); SetDoNotAllowCopperPour( false ); SetDoNotAllowVias( true ); SetDoNotAllowTracks( true );}
ZONE_SETTINGS& ZONE_SETTINGS::operator << ( const ZONE_CONTAINER& aSource ){ m_ZonePriority = aSource.GetPriority(); m_FillMode = aSource.GetFillMode(); m_ZoneClearance = aSource.GetZoneClearance(); m_ZoneMinThickness = aSource.GetMinThickness(); m_NetcodeSelection = aSource.GetNetCode(); m_Zone_HatchingStyle = aSource.GetHatchStyle(); m_ArcToSegmentsCount = aSource.GetArcSegmentCount(); m_ThermalReliefGap = aSource.GetThermalReliefGap(); m_ThermalReliefCopperBridge = aSource.GetThermalReliefCopperBridge(); m_PadConnection = aSource.GetPadConnection(); m_cornerSmoothingType = aSource.GetCornerSmoothingType(); m_cornerRadius = aSource.GetCornerRadius(); m_isKeepout = aSource.GetIsKeepout(); m_keepoutDoNotAllowCopperPour = aSource.GetDoNotAllowCopperPour(); m_keepoutDoNotAllowVias = aSource.GetDoNotAllowVias(); m_keepoutDoNotAllowTracks = aSource.GetDoNotAllowTracks();
m_CurrentZone_Layer = aSource.GetLayer(); m_Layers = aSource.GetLayerSet();
return *this;}
void ZONE_SETTINGS::ExportSetting( ZONE_CONTAINER& aTarget, bool aFullExport ) const{ aTarget.SetFillMode( m_FillMode ); aTarget.SetZoneClearance( m_ZoneClearance ); aTarget.SetMinThickness( m_ZoneMinThickness ); aTarget.SetArcSegmentCount( m_ArcToSegmentsCount ); aTarget.SetThermalReliefGap( m_ThermalReliefGap ); aTarget.SetThermalReliefCopperBridge( m_ThermalReliefCopperBridge ); aTarget.SetPadConnection( m_PadConnection ); aTarget.SetCornerSmoothingType( m_cornerSmoothingType ); aTarget.SetCornerRadius( m_cornerRadius ); aTarget.SetIsKeepout( GetIsKeepout() ); aTarget.SetDoNotAllowCopperPour( GetDoNotAllowCopperPour() ); aTarget.SetDoNotAllowVias( GetDoNotAllowVias() ); aTarget.SetDoNotAllowTracks( GetDoNotAllowTracks() );
if( aFullExport ) { aTarget.SetPriority( m_ZonePriority ); aTarget.SetNetCode( m_NetcodeSelection );
// Keepout zones can have multiple layers
if( m_isKeepout ) { aTarget.SetLayerSet( m_Layers ); } else { aTarget.SetLayer( m_CurrentZone_Layer ); } }
// call SetHatch last, because hatch lines will be rebuilt,
// using new parameters values
aTarget.SetHatch( m_Zone_HatchingStyle, aTarget.GetDefaultHatchPitch(), true );}
void ZONE_SETTINGS::SetCornerRadius( int aRadius ){ if( aRadius > Mils2iu( MAX_ZONE_CORNER_RADIUS_MILS ) ) m_cornerRadius = Mils2iu( MAX_ZONE_CORNER_RADIUS_MILS ); else if( aRadius < 0 ) m_cornerRadius = 0; else m_cornerRadius = aRadius;}
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