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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2014 CERN * @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#ifndef __GRID_HELPER_H
#define __GRID_HELPER_H
#include <vector>
#include <math/vector2d.h>
#include <core/optional.h>
#include <origin_viewitem.h>
#include <layers_id_colors_and_visibility.h>
#include <geometry/seg.h>
class PCB_BASE_FRAME;
class GRID_HELPER {public:
GRID_HELPER( PCB_BASE_FRAME* aFrame ); ~GRID_HELPER();
void SetGrid( int aSize ); void SetOrigin( const VECTOR2I& aOrigin );
VECTOR2I GetGrid() const; VECTOR2I GetOrigin() const;
void SetAuxAxes( bool aEnable, const VECTOR2I& aOrigin = VECTOR2I( 0, 0 ), bool aEnableDiagonal = false );
VECTOR2I Align( const VECTOR2I& aPoint ) const;
VECTOR2I AlignToSegment ( const VECTOR2I& aPoint, const SEG& aSeg );
VECTOR2I BestDragOrigin( const VECTOR2I& aMousePos, BOARD_ITEM* aItem ); VECTOR2I BestSnapAnchor( const VECTOR2I& aOrigin, BOARD_ITEM* aDraggedItem );
private: enum ANCHOR_FLAGS { CORNER = 0x1, OUTLINE = 0x2, SNAPPABLE = 0x4, ORIGIN = 0x8 };
struct ANCHOR { ANCHOR( VECTOR2I aPos, int aFlags = CORNER | SNAPPABLE, BOARD_ITEM* aItem = NULL ): pos( aPos ), flags( aFlags ), item( aItem ) {} ;
VECTOR2I pos; int flags; BOARD_ITEM* item;
double Distance( const VECTOR2I& aP ) const { return ( aP - pos ).EuclideanNorm(); }
//bool CanSnapItem( const BOARD_ITEM* aItem ) const;
};
std::vector<ANCHOR> m_anchors;
std::set<BOARD_ITEM*> queryVisible( const BOX2I& aArea ) const;
void addAnchor( const VECTOR2I& aPos, int aFlags = CORNER | SNAPPABLE, BOARD_ITEM* aItem = NULL ) { m_anchors.push_back( ANCHOR( aPos, aFlags, aItem ) ); }
ANCHOR* nearestAnchor( const VECTOR2I& aPos, int aFlags, LSET aMatchLayers );
void computeAnchors( BOARD_ITEM* aItem, const VECTOR2I& aRefPos );
void clearAnchors() { m_anchors.clear(); }
PCB_BASE_FRAME* m_frame; OPT<VECTOR2I> m_auxAxis; bool m_diagonalAuxAxesEnable; KIGFX::ORIGIN_VIEWITEM m_viewSnapPoint, m_viewAxis;};
#endif
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