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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2017 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#include "pcb_tool.h"
#include <view/view_controls.h>
#include <view/view.h>
#include <tool/tool_manager.h>
#include <board_commit.h>
#include <class_module.h>
#include <pcb_draw_panel_gal.h>
#include "selection_tool.h"
#include "pcb_actions.h"
#include "tool_event_utils.h"
void PCB_TOOL::doInteractiveItemPlacement( INTERACTIVE_PLACER_BASE* aPlacer, const wxString& aCommitMessage, int aOptions ){ using namespace std::placeholders; std::unique_ptr<BOARD_ITEM> newItem;
Activate();
BOARD_COMMIT commit( frame() );
GetManager()->RunAction( PCB_ACTIONS::selectionClear, true );
// do not capture or auto-pan until we start placing an item
controls()->ShowCursor( true ); controls()->SetSnapping( true );
// Add a VIEW_GROUP that serves as a preview for the new item
SELECTION preview; view()->Add( &preview );
aPlacer->m_board = board(); aPlacer->m_frame = frame(); aPlacer->m_modifiers = 0;
if( aOptions & IPO_SINGLE_CLICK && !( aOptions & IPO_PROPERTIES ) ) { VECTOR2I cursorPos = controls()->GetCursorPosition();
newItem = aPlacer->CreateItem();
if( newItem ) { newItem->SetPosition( wxPoint( cursorPos.x, cursorPos.y ) ); preview.Add( newItem.get() ); } }
// Main loop: keep receiving events
while( OPT_TOOL_EVENT evt = Wait() ) { VECTOR2I cursorPos = controls()->GetCursorPosition(); aPlacer->m_modifiers = evt->Modifier();
if( TOOL_EVT_UTILS::IsCancelInteractive( *evt ) ) { if( newItem ) { // Delete the old item and have another try
newItem = nullptr;
preview.Clear();
if( aOptions & IPO_SINGLE_CLICK ) break;
controls()->SetAutoPan( false ); controls()->CaptureCursor( false ); controls()->ShowCursor( true ); } else { break; }
if( evt->IsActivate() ) // now finish unconditionally
break; } else if( evt->IsClick( BUT_LEFT ) ) { if( !newItem ) { // create the item if possible
newItem = aPlacer->CreateItem();
// no item created, so wait for another click
if( !newItem ) continue;
controls()->CaptureCursor( true ); controls()->SetAutoPan( true );
newItem->SetPosition( wxPoint( cursorPos.x, cursorPos.y ) );
preview.Add( newItem.get() );
if( newItem->Type() == PCB_MODULE_T ) { auto module = dyn_cast<MODULE*>( newItem.get() );
// modules have more drawable parts
module->RunOnChildren( std::bind( &KIGFX::VIEW_GROUP::Add, &preview, _1 ) ); } } else { auto oldFlags = newItem->GetFlags(); newItem->ClearFlags();
if( !aPlacer->PlaceItem( newItem.get(), commit ) ) { newItem->SetFlags( oldFlags ); continue; }
preview.Remove( newItem.get() );
if( newItem->Type() == PCB_MODULE_T ) { auto module = dyn_cast<MODULE*>( newItem.get() ); module->RunOnChildren( std::bind( &KIGFX::VIEW_GROUP::Remove, &preview, _1 ) ); }
newItem.release(); commit.Push( aCommitMessage );
controls()->CaptureCursor( false ); controls()->SetAutoPan( false ); controls()->ShowCursor( true );
if( !( aOptions & IPO_REPEAT ) ) break;
if( aOptions & IPO_SINGLE_CLICK && !( aOptions & IPO_PROPERTIES ) ) { VECTOR2I pos = controls()->GetCursorPosition();
newItem = aPlacer->CreateItem();
if( newItem ) { newItem->SetPosition( wxPoint( pos.x, pos.y ) ); preview.Add( newItem.get() ); } } } } else if( evt->IsClick( BUT_RIGHT ) ) { m_menu.ShowContextMenu(); } else if( newItem && evt->Category() == TC_COMMAND ) { /*
* Handle any events that can affect the item as we move * it around, eg rotate and flip */
if( TOOL_EVT_UTILS::IsRotateToolEvt( *evt ) && ( aOptions & IPO_ROTATE ) ) { const int rotationAngle = TOOL_EVT_UTILS::GetEventRotationAngle( *frame(), *evt ); newItem->Rotate( newItem->GetPosition(), rotationAngle ); view()->Update( &preview ); } else if( evt->IsAction( &PCB_ACTIONS::flip ) && ( aOptions & IPO_FLIP ) ) { newItem->Flip( newItem->GetPosition() ); view()->Update( &preview ); } }
else if( newItem && evt->IsMotion() ) { // track the cursor
newItem->SetPosition( wxPoint( cursorPos.x, cursorPos.y ) ); aPlacer->SnapItem( newItem.get() );
// Show a preview of the item
view()->Update( &preview ); } }
view()->Remove( &preview );}
bool PCB_TOOL::Init(){ // A basic context manu. Many (but not all) tools will choose to override this.
auto& ctxMenu = m_menu.GetMenu();
// cancel current tool goes in main context menu at the top if present
ctxMenu.AddItem( ACTIONS::cancelInteractive, SELECTION_CONDITIONS::ShowAlways, 1 ); ctxMenu.AddSeparator( SELECTION_CONDITIONS::ShowAlways, 1 );
// Finally, add the standard zoom/grid items
m_menu.AddStandardSubMenus( *getEditFrame<PCB_BASE_FRAME>() );
return true;}
void PCB_TOOL::Reset( RESET_REASON aReason ){
}
void PCB_TOOL::setTransitions(){
}
PCB_DISPLAY_OPTIONS* PCB_TOOL::displayOptions() const{ return static_cast<PCB_DISPLAY_OPTIONS*>( frame()->GetDisplayOptions() );}
PCB_DRAW_PANEL_GAL* PCB_TOOL::canvas() const{ return static_cast<PCB_DRAW_PANEL_GAL*>( frame()->GetGalCanvas() );}
const SELECTION& PCB_TOOL::selection() const{ auto selTool = m_toolMgr->GetTool<SELECTION_TOOL>(); const auto& selection = selTool->GetSelection(); return selection;}
SELECTION& PCB_TOOL::selection(){ auto selTool = m_toolMgr->GetTool<SELECTION_TOOL>(); auto& selection = selTool->GetSelection(); return selection;}
void INTERACTIVE_PLACER_BASE::SnapItem( BOARD_ITEM *aItem ){ // Base implementation performs no snapping
}
bool INTERACTIVE_PLACER_BASE::PlaceItem( BOARD_ITEM *aItem, BOARD_COMMIT& aCommit ){ aCommit.Add( aItem ); return true;}
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