|
|
/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2004-2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
/**
* @file lib_text.cpp */
#include <common.h>
#include <sch_draw_panel.h>
#include <plotter.h>
#include <gr_text.h>
#include <trigo.h>
#include <base_units.h>
#include <widgets/msgpanel.h>
#include <bitmaps.h>
#include <eda_draw_frame.h>
#include <lib_item.h>
#include <general.h>
#include <transform.h>
#include <settings/color_settings.h>
#include <lib_text.h>
#include <default_values.h> // For some default values
LIB_TEXT::LIB_TEXT( LIB_PART* aParent ) : LIB_ITEM( LIB_TEXT_T, aParent ), EDA_TEXT( wxEmptyString ){ SetTextSize( wxSize( Mils2iu( DEFAULT_TEXT_SIZE ), Mils2iu( DEFAULT_TEXT_SIZE ) ) );}
void LIB_TEXT::ViewGetLayers( int aLayers[], int& aCount ) const{ aCount = 2; aLayers[0] = LAYER_DEVICE; aLayers[1] = LAYER_SELECTION_SHADOWS;}
bool LIB_TEXT::HitTest( const wxPoint& aPosition, int aAccuracy ) const{ EDA_TEXT tmp_text( *this ); tmp_text.SetTextPos( DefaultTransform.TransformCoordinate( GetTextPos() ) );
/* The text orientation may need to be flipped if the
* transformation matrix causes xy axes to be flipped. * this simple algo works only for schematic matrix (rot 90 or/and mirror) */ bool t1 = ( DefaultTransform.x1 != 0 ) ^ ( GetTextAngle() != 0 );
tmp_text.SetTextAngle( t1 ? TEXT_ANGLE_HORIZ : TEXT_ANGLE_VERT ); return tmp_text.TextHitTest( aPosition, aAccuracy );}
EDA_ITEM* LIB_TEXT::Clone() const{ LIB_TEXT* newitem = new LIB_TEXT( nullptr );
newitem->m_Unit = m_Unit; newitem->m_Convert = m_Convert; newitem->m_Flags = m_Flags;
newitem->SetText( GetText() ); newitem->SetEffects( *this );
return newitem;}
int LIB_TEXT::compare( const LIB_ITEM& aOther, LIB_ITEM::COMPARE_FLAGS aCompareFlags ) const{ wxASSERT( aOther.Type() == LIB_TEXT_T );
int retv = LIB_ITEM::compare( aOther, aCompareFlags );
if( retv ) return retv;
const LIB_TEXT* tmp = ( LIB_TEXT* ) &aOther;
int result = GetText().CmpNoCase( tmp->GetText() );
if( result != 0 ) return result;
if( GetTextPos().x != tmp->GetTextPos().x ) return GetTextPos().x - tmp->GetTextPos().x;
if( GetTextPos().y != tmp->GetTextPos().y ) return GetTextPos().y - tmp->GetTextPos().y;
if( GetTextWidth() != tmp->GetTextWidth() ) return GetTextWidth() - tmp->GetTextWidth();
if( GetTextHeight() != tmp->GetTextHeight() ) return GetTextHeight() - tmp->GetTextHeight();
return 0;}
void LIB_TEXT::Offset( const wxPoint& aOffset ){ EDA_TEXT::Offset( aOffset );}
void LIB_TEXT::MoveTo( const wxPoint& newPosition ){ SetTextPos( newPosition );}
void LIB_TEXT::NormalizeJustification( bool inverse ){ wxPoint delta( 0, 0 ); EDA_RECT bbox = GetTextBox();
if( GetTextAngle() == 0.0 ) { if( GetHorizJustify() == GR_TEXT_HJUSTIFY_LEFT ) delta.x = bbox.GetWidth() / 2; else if( GetHorizJustify() == GR_TEXT_HJUSTIFY_RIGHT ) delta.x = - bbox.GetWidth() / 2;
if( GetVertJustify() == GR_TEXT_VJUSTIFY_TOP ) delta.y = - bbox.GetHeight() / 2; else if( GetVertJustify() == GR_TEXT_VJUSTIFY_BOTTOM ) delta.y = bbox.GetHeight() / 2; } else { if( GetHorizJustify() == GR_TEXT_HJUSTIFY_LEFT ) delta.y = bbox.GetWidth() / 2; else if( GetHorizJustify() == GR_TEXT_HJUSTIFY_RIGHT ) delta.y = - bbox.GetWidth() / 2;
if( GetVertJustify() == GR_TEXT_VJUSTIFY_TOP ) delta.x = + bbox.GetHeight() / 2; else if( GetVertJustify() == GR_TEXT_VJUSTIFY_BOTTOM ) delta.x = - bbox.GetHeight() / 2; }
if( inverse ) SetTextPos( GetTextPos() - delta ); else SetTextPos( GetTextPos() + delta );}
void LIB_TEXT::MirrorHorizontal( const wxPoint& center ){ NormalizeJustification( false ); int x = GetTextPos().x;
x -= center.x; x *= -1; x += center.x;
if( GetTextAngle() == 0.0 ) { if( GetHorizJustify() == GR_TEXT_HJUSTIFY_LEFT ) SetHorizJustify( GR_TEXT_HJUSTIFY_RIGHT ); else if( GetHorizJustify() == GR_TEXT_HJUSTIFY_RIGHT ) SetHorizJustify( GR_TEXT_HJUSTIFY_LEFT ); } else { if( GetVertJustify() == GR_TEXT_VJUSTIFY_TOP ) SetVertJustify( GR_TEXT_VJUSTIFY_BOTTOM ); else if( GetVertJustify() == GR_TEXT_VJUSTIFY_BOTTOM ) SetVertJustify( GR_TEXT_VJUSTIFY_TOP ); }
SetTextX( x ); NormalizeJustification( true );}
void LIB_TEXT::MirrorVertical( const wxPoint& center ){ NormalizeJustification( false ); int y = GetTextPos().y;
y -= center.y; y *= -1; y += center.y;
if( GetTextAngle() == 0.0 ) { if( GetVertJustify() == GR_TEXT_VJUSTIFY_TOP ) SetVertJustify( GR_TEXT_VJUSTIFY_BOTTOM ); else if( GetVertJustify() == GR_TEXT_VJUSTIFY_BOTTOM ) SetVertJustify( GR_TEXT_VJUSTIFY_TOP ); } else { if( GetHorizJustify() == GR_TEXT_HJUSTIFY_LEFT ) SetHorizJustify( GR_TEXT_HJUSTIFY_RIGHT ); else if( GetHorizJustify() == GR_TEXT_HJUSTIFY_RIGHT ) SetHorizJustify( GR_TEXT_HJUSTIFY_LEFT ); }
SetTextY( y ); NormalizeJustification( true );}
void LIB_TEXT::Rotate( const wxPoint& center, bool aRotateCCW ){ NormalizeJustification( false ); int rot_angle = aRotateCCW ? -900 : 900;
wxPoint pt = GetTextPos(); RotatePoint( &pt, center, rot_angle ); SetTextPos( pt );
if( GetTextAngle() == 0.0 ) { SetTextAngle( 900 ); } else { // 180º of rotation is a mirror
if( GetHorizJustify() == GR_TEXT_HJUSTIFY_LEFT ) SetHorizJustify( GR_TEXT_HJUSTIFY_RIGHT ); else if( GetHorizJustify() == GR_TEXT_HJUSTIFY_RIGHT ) SetHorizJustify( GR_TEXT_HJUSTIFY_LEFT );
if( GetVertJustify() == GR_TEXT_VJUSTIFY_TOP ) SetVertJustify( GR_TEXT_VJUSTIFY_BOTTOM ); else if( GetVertJustify() == GR_TEXT_VJUSTIFY_BOTTOM ) SetVertJustify( GR_TEXT_VJUSTIFY_TOP );
SetTextAngle( 0 ); }
NormalizeJustification( true );}
void LIB_TEXT::Plot( PLOTTER* plotter, const wxPoint& offset, bool fill, const TRANSFORM& aTransform ){ wxASSERT( plotter != NULL );
EDA_RECT bBox = GetBoundingBox(); // convert coordinates from draw Y axis to symbol_editor Y axis
bBox.RevertYAxis(); wxPoint txtpos = bBox.Centre();
/* The text orientation may need to be flipped if the
* transformation matrix causes xy axes to be flipped. */ int t1 = ( aTransform.x1 != 0 ) ^ ( GetTextAngle() != 0 ); wxPoint pos = aTransform.TransformCoordinate( txtpos ) + offset;
// Get color
COLOR4D color;
if( plotter->GetColorMode() ) // Used normal color or selected color
color = plotter->RenderSettings()->GetLayerColor( LAYER_DEVICE ); else color = COLOR4D::BLACK;
RENDER_SETTINGS* settings = plotter->RenderSettings();
int penWidth = std::max( GetEffectiveTextPenWidth(), settings->GetMinPenWidth() );
plotter->Text( pos, color, GetText(), t1 ? TEXT_ANGLE_HORIZ : TEXT_ANGLE_VERT, GetTextSize(), GR_TEXT_HJUSTIFY_CENTER, GR_TEXT_VJUSTIFY_CENTER, penWidth, IsItalic(), IsBold() );}
int LIB_TEXT::GetPenWidth() const{ return GetEffectiveTextPenWidth();}
void LIB_TEXT::print( RENDER_SETTINGS* aSettings, const wxPoint& aOffset, void* aData, const TRANSFORM& aTransform ){ wxDC* DC = aSettings->GetPrintDC(); COLOR4D color = aSettings->GetLayerColor( LAYER_DEVICE ); int penWidth = std::max( GetEffectiveTextPenWidth(), aSettings->GetDefaultPenWidth() );
/* Calculate the text orientation, according to the component
* orientation/mirror (needed when draw text in schematic) */ int orient = (int) GetTextAngle();
if( aTransform.y1 ) // Rotate component 90 degrees.
{ if( orient == TEXT_ANGLE_HORIZ ) orient = TEXT_ANGLE_VERT; else orient = TEXT_ANGLE_HORIZ; }
/* Calculate the text justification, according to the component
* orientation/mirror this is a bit complicated due to cumulative * calculations: * - numerous cases (mirrored or not, rotation) * - the DrawGraphicText function recalculate also H and H justifications * according to the text orientation. * - When a component is mirrored, the text is not mirrored and * justifications are complicated to calculate * so the more easily way is to use no justifications ( Centered text ) * and use GetBoundaryBox to know the text coordinate considered as centered */ EDA_RECT bBox = GetBoundingBox();
// convert coordinates from draw Y axis to symbol_editor Y axis:
bBox.RevertYAxis(); wxPoint txtpos = bBox.Centre();
// Calculate pos according to mirror/rotation.
txtpos = aTransform.TransformCoordinate( txtpos ) + aOffset;
GRText( DC, txtpos, color, GetShownText(), orient, GetTextSize(), GR_TEXT_HJUSTIFY_CENTER, GR_TEXT_VJUSTIFY_CENTER, penWidth, IsItalic(), IsBold() );}
void LIB_TEXT::GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, MSG_PANEL_ITEMS& aList ){ LIB_ITEM::GetMsgPanelInfo( aFrame, aList );
wxString msg = MessageTextFromValue( aFrame->GetUserUnits(), GetTextThickness() ); aList.push_back( MSG_PANEL_ITEM( _( "Line Width" ), msg, BLUE ) );}
const EDA_RECT LIB_TEXT::GetBoundingBox() const{ /* Y coordinates for LIB_ITEMS are bottom to top, so we must invert the Y position when
* calling GetTextBox() that works using top to bottom Y axis orientation. */ EDA_RECT rect = GetTextBox( -1, true ); rect.RevertYAxis();
// We are using now a bottom to top Y axis.
wxPoint orig = rect.GetOrigin(); wxPoint end = rect.GetEnd();
RotatePoint( &orig, GetTextPos(), -GetTextAngle() ); RotatePoint( &end, GetTextPos(), -GetTextAngle() );
rect.SetOrigin( orig ); rect.SetEnd( end );
// We are using now a top to bottom Y axis:
rect.RevertYAxis();
return rect;}
wxString LIB_TEXT::GetSelectMenuText( EDA_UNITS aUnits ) const{ return wxString::Format( _( "Graphic Text '%s'" ), ShortenedShownText() );}
BITMAP_DEF LIB_TEXT::GetMenuImage() const{ return text_xpm;}
void LIB_TEXT::BeginEdit( const wxPoint aPosition ){ SetTextPos( aPosition );}
void LIB_TEXT::CalcEdit( const wxPoint& aPosition ){ SetTextPos( aPosition );}
|