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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#include <board.h>
#include <board_design_settings.h>
#include <board_item.h>
#include <pcb_shape.h>
#include <pad.h>
#include <convert_basic_shapes_to_polygon.h>
#include <geometry/shape_rect.h>
/*
* Has meaning only for free shape pads. * add a free shape to the shape list. * the shape is a polygon (can be with thick outline), segment, circle or arc */
void PAD::AddPrimitivePoly( const SHAPE_POLY_SET& aPoly, int aThickness, bool aFilled ){ // If aPoly has holes, convert it to a polygon with no holes.
SHAPE_POLY_SET poly_no_hole; poly_no_hole.Append( aPoly );
if( poly_no_hole.HasHoles() ) poly_no_hole.Fracture( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
// There should never be multiple shapes, but if there are, we split them into
// primitives so that we can edit them both.
for( int ii = 0; ii < poly_no_hole.OutlineCount(); ++ii ) { SHAPE_POLY_SET poly_outline( poly_no_hole.COutline( ii ) ); PCB_SHAPE* item = new PCB_SHAPE(); item->SetShape( SHAPE_T::POLY ); item->SetFilled( aFilled ); item->SetPolyShape( poly_outline ); item->SetWidth( aThickness ); item->SetParent( this ); m_editPrimitives.emplace_back( item ); }
SetDirty();}
void PAD::AddPrimitivePoly( const std::vector<wxPoint>& aPoly, int aThickness, bool aFilled ){ PCB_SHAPE* item = new PCB_SHAPE( nullptr, SHAPE_T::POLY ); item->SetFilled( aFilled ); item->SetPolyPoints( aPoly ); item->SetWidth( aThickness ); item->SetParent( this ); m_editPrimitives.emplace_back( item ); SetDirty();}
void PAD::AddPrimitiveSegment( const wxPoint& aStart, const wxPoint& aEnd, int aThickness ){ PCB_SHAPE* item = new PCB_SHAPE( nullptr, SHAPE_T::SEGMENT ); item->SetFilled( false ); item->SetStart( aStart ); item->SetEnd( aEnd ); item->SetWidth( aThickness ); item->SetParent( this ); m_editPrimitives.emplace_back( item ); SetDirty();}
void PAD::AddPrimitiveArc( const wxPoint& aCenter, const wxPoint& aStart, int aArcAngle, int aThickness ){ PCB_SHAPE* item = new PCB_SHAPE( nullptr, SHAPE_T::ARC ); item->SetFilled( false ); item->SetCenter( aCenter ); item->SetStart( aStart ); item->SetArcAngleAndEnd( aArcAngle ); item->SetWidth( aThickness ); item->SetParent( this ); m_editPrimitives.emplace_back( item ); SetDirty();}
void PAD::AddPrimitiveCurve( const wxPoint& aStart, const wxPoint& aEnd, const wxPoint& aCtrl1, const wxPoint& aCtrl2, int aThickness ){ PCB_SHAPE* item = new PCB_SHAPE( nullptr, SHAPE_T::BEZIER ); item->SetFilled( false ); item->SetStart( aStart ); item->SetEnd( aEnd ); item->SetBezierC1( aCtrl1 ); item->SetBezierC2( aCtrl2 ); item->SetWidth( aThickness ); item->SetParent( this ); m_editPrimitives.emplace_back( item ); SetDirty();}
void PAD::AddPrimitiveCircle( const wxPoint& aCenter, int aRadius, int aThickness, bool aFilled ){ PCB_SHAPE* item = new PCB_SHAPE( nullptr, SHAPE_T::CIRCLE ); item->SetFilled( aFilled ); item->SetStart( aCenter ); item->SetEnd( wxPoint( aCenter.x + aRadius, aCenter.y ) ); item->SetWidth( aThickness ); item->SetParent( this ); m_editPrimitives.emplace_back( item ); SetDirty();}
void PAD::AddPrimitiveRect( const wxPoint& aStart, const wxPoint& aEnd, int aThickness, bool aFilled){ PCB_SHAPE* item = new PCB_SHAPE( nullptr, SHAPE_T:: RECT ); item->SetFilled( aFilled ); item->SetStart( aStart ); item->SetEnd( aEnd ); item->SetWidth( aThickness ); item->SetParent( this ); m_editPrimitives.emplace_back( item ); SetDirty();}
void PAD::ReplacePrimitives( const std::vector<std::shared_ptr<PCB_SHAPE>>& aPrimitivesList ){ // clear old list
DeletePrimitivesList();
// Import to the given shape list
if( aPrimitivesList.size() ) AppendPrimitives( aPrimitivesList );
SetDirty();}
void PAD::AppendPrimitives( const std::vector<std::shared_ptr<PCB_SHAPE>>& aPrimitivesList ){ // Add duplicates of aPrimitivesList to the pad primitives list:
for( const std::shared_ptr<PCB_SHAPE>& prim : aPrimitivesList ) AddPrimitive( new PCB_SHAPE( *prim ) );
SetDirty();}
void PAD::AddPrimitive( PCB_SHAPE* aPrimitive ){ aPrimitive->SetParent( this ); m_editPrimitives.emplace_back( aPrimitive );
SetDirty();}
// clear the basic shapes list and associated data
void PAD::DeletePrimitivesList(){ m_editPrimitives.clear();
SetDirty();}
void PAD::addPadPrimitivesToPolygon( SHAPE_POLY_SET* aMergedPolygon, int aError, ERROR_LOC aErrorLoc ) const{ SHAPE_POLY_SET polyset;
for( const std::shared_ptr<PCB_SHAPE>& primitive : m_editPrimitives ) { primitive->TransformShapeWithClearanceToPolygon( polyset, UNDEFINED_LAYER, 0, aError, aErrorLoc ); }
polyset.Simplify( SHAPE_POLY_SET::PM_FAST );
// Merge all polygons with the initial pad anchor shape
if( polyset.OutlineCount() ) { aMergedPolygon->BooleanAdd( polyset, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE ); aMergedPolygon->Fracture( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE ); }}
void PAD::MergePrimitivesAsPolygon( SHAPE_POLY_SET* aMergedPolygon, ERROR_LOC aErrorLoc ) const{ const BOARD* board = GetBoard(); int maxError = board ? board->GetDesignSettings().m_MaxError : ARC_HIGH_DEF;
aMergedPolygon->RemoveAllContours();
// Add the anchor pad shape in aMergedPolygon, others in aux_polyset:
// The anchor pad is always at 0,0
switch( GetAnchorPadShape() ) { case PAD_SHAPE::RECT: { SHAPE_RECT rect( -GetSize().x / 2, -GetSize().y / 2, GetSize().x, GetSize().y ); aMergedPolygon->AddOutline( rect.Outline() ); } break;
default: case PAD_SHAPE::CIRCLE: TransformCircleToPolygon( *aMergedPolygon, wxPoint( 0, 0 ), GetSize().x / 2, maxError, aErrorLoc ); break; }
addPadPrimitivesToPolygon( aMergedPolygon, maxError, aErrorLoc );}
bool PAD::GetBestAnchorPosition( VECTOR2I& aPos ){ SHAPE_POLY_SET poly; addPadPrimitivesToPolygon( &poly, ARC_LOW_DEF, ERROR_INSIDE );
if( poly.OutlineCount() > 1 ) return false;
const int minSteps = 10; const int maxSteps = 50;
int stepsX, stepsY;
auto bbox = poly.BBox();
if( bbox.GetWidth() < bbox.GetHeight() ) { stepsX = minSteps; stepsY = minSteps * (double) bbox.GetHeight() / (double )(bbox.GetWidth() + 1); } else { stepsY = minSteps; stepsX = minSteps * (double) bbox.GetWidth() / (double )(bbox.GetHeight() + 1); }
stepsX = std::max(minSteps, std::min( maxSteps, stepsX ) ); stepsY = std::max(minSteps, std::min( maxSteps, stepsY ) );
VECTOR2I center = bbox.Centre();
int64_t minDist = std::numeric_limits<int64_t>::max(); int64_t minDistEdge;
if( GetAnchorPadShape() == PAD_SHAPE::CIRCLE ) { minDistEdge = GetSize().x; } else { minDistEdge = std::max( GetSize().x, GetSize().y ); }
OPT<VECTOR2I> bestAnchor( []()->OPT<VECTOR2I> { return NULLOPT; }() );
for( int y = 0; y < stepsY ; y++ ) { for( int x = 0; x < stepsX; x++ ) { VECTOR2I p = bbox.GetPosition(); p.x += rescale( x, bbox.GetWidth(), (stepsX - 1) ); p.y += rescale( y, bbox.GetHeight(), (stepsY - 1) );
if( poly.Contains(p) ) {
int dist = (center - p).EuclideanNorm(); int distEdge = poly.COutline(0).Distance( p, true );
if( distEdge >= minDistEdge ) { if( dist < minDist ) { bestAnchor = p; minDist = dist; } } } } }
if( bestAnchor ) { aPos = *bestAnchor; return true; }
return false;}
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