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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright The KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#include <board.h>
#include <board_design_settings.h>
#include <board_item.h>
#include <pcb_shape.h>
#include <pad.h>
#include <convert_basic_shapes_to_polygon.h>
#include <geometry/shape_rect.h>
/*
* Has meaning only for free shape pads. * add a free shape to the shape list. * the shape is a polygon (can be with thick outline), segment, circle or arc */
void PAD::AddPrimitivePoly( PCB_LAYER_ID aLayer, const SHAPE_POLY_SET& aPoly, int aThickness, bool aFilled ){ // If aPoly has holes, convert it to a polygon with no holes.
SHAPE_POLY_SET poly_no_hole; poly_no_hole.Append( aPoly );
if( poly_no_hole.HasHoles() ) poly_no_hole.Fracture();
// There should never be multiple shapes, but if there are, we split them into
// primitives so that we can edit them both.
for( int ii = 0; ii < poly_no_hole.OutlineCount(); ++ii ) { SHAPE_POLY_SET poly_outline( poly_no_hole.COutline( ii ) ); PCB_SHAPE* item = new PCB_SHAPE(); item->SetShape( SHAPE_T::POLY ); item->SetFilled( aFilled ); item->SetPolyShape( poly_outline ); item->SetStroke( STROKE_PARAMS( aThickness, LINE_STYLE::SOLID ) ); item->SetParent( this ); m_padStack.AddPrimitive( item, aLayer ); }
SetDirty();}
void PAD::AddPrimitivePoly( PCB_LAYER_ID aLayer, const std::vector<VECTOR2I>& aPoly, int aThickness, bool aFilled ){ PCB_SHAPE* item = new PCB_SHAPE( nullptr, SHAPE_T::POLY ); item->SetFilled( aFilled ); item->SetPolyPoints( aPoly ); item->SetStroke( STROKE_PARAMS( aThickness, LINE_STYLE::SOLID ) ); item->SetParent( this ); m_padStack.AddPrimitive( item, aLayer ); SetDirty();}
void PAD::ReplacePrimitives( PCB_LAYER_ID aLayer, const std::vector<std::shared_ptr<PCB_SHAPE>>& aPrimitivesList ){ // clear old list
DeletePrimitivesList( aLayer );
// Import to the given shape list
if( aPrimitivesList.size() ) AppendPrimitives( aLayer, aPrimitivesList );
SetDirty();}
void PAD::AppendPrimitives( PCB_LAYER_ID aLayer, const std::vector<std::shared_ptr<PCB_SHAPE>>& aPrimitivesList ){ // Add duplicates of aPrimitivesList to the pad primitives list:
for( const std::shared_ptr<PCB_SHAPE>& prim : aPrimitivesList ) AddPrimitive( aLayer, new PCB_SHAPE( *prim ) );
SetDirty();}
void PAD::AddPrimitive( PCB_LAYER_ID aLayer, PCB_SHAPE* aPrimitive ){ aPrimitive->SetParent( this ); m_padStack.AddPrimitive( aPrimitive, aLayer );
SetDirty();}
// clear the basic shapes list and associated data
void PAD::DeletePrimitivesList( PCB_LAYER_ID aLayer ){ if( aLayer == UNDEFINED_LAYER ) { m_padStack.ForEachUniqueLayer( [&]( PCB_LAYER_ID l ) { m_padStack.ClearPrimitives( l ); } ); } else { m_padStack.ClearPrimitives( aLayer); } SetDirty();}
void PAD::addPadPrimitivesToPolygon( PCB_LAYER_ID aLayer, SHAPE_POLY_SET* aMergedPolygon, int aError, ERROR_LOC aErrorLoc ) const{ SHAPE_POLY_SET polyset;
for( const std::shared_ptr<PCB_SHAPE>& primitive : m_padStack.Primitives( aLayer ) ) { if( !primitive->IsProxyItem() ) primitive->TransformShapeToPolygon( polyset, UNDEFINED_LAYER, 0, aError, aErrorLoc ); }
polyset.Simplify();
// Merge all polygons with the initial pad anchor shape
if( polyset.OutlineCount() ) { aMergedPolygon->BooleanAdd( polyset ); aMergedPolygon->Fracture(); }}
void PAD::MergePrimitivesAsPolygon( PCB_LAYER_ID aLayer, SHAPE_POLY_SET* aMergedPolygon, ERROR_LOC aErrorLoc ) const{ const BOARD* board = GetBoard(); int maxError = board ? board->GetDesignSettings().m_MaxError : ARC_HIGH_DEF;
aMergedPolygon->RemoveAllContours();
// Add the anchor pad shape in aMergedPolygon, others in aux_polyset:
// The anchor pad is always at 0,0
VECTOR2I padSize = GetSize( aLayer );
switch( GetAnchorPadShape( aLayer ) ) { case PAD_SHAPE::RECTANGLE: { SHAPE_RECT rect( -padSize.x / 2, -padSize.y / 2, padSize.x, padSize.y ); aMergedPolygon->AddOutline( rect.Outline() ); } break;
default: case PAD_SHAPE::CIRCLE: TransformCircleToPolygon( *aMergedPolygon, VECTOR2I( 0, 0 ), padSize.x / 2, maxError, aErrorLoc ); break; }
addPadPrimitivesToPolygon( aLayer, aMergedPolygon, maxError, aErrorLoc );}
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