|                                                                                                                                                                                                                                                                                                                                            |  | /*
 * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com * Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net> * Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
 * or you may search the http://www.gnu.org website for the version 2 license,
 * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA */
/**
 * @file class_base_screen.h * @brief BASE_SCREEN class implementation. */
#ifndef  CLASS_BASE_SCREEN_H_
#define  CLASS_BASE_SCREEN_H_
#include <draw_frame.h>
#include <base_struct.h>
#include <class_undoredo_container.h>
#include <block_commande.h>
#include <common.h>
#include <id.h>
/**
 * Class GRID_TYPE * is for grid arrays. */class GRID_TYPE{public:    int         m_CmdId;    // The command id of this grid ( first id is ID_POPUP_GRID_LEVEL_1000 )
    wxRealPoint m_Size;     // the size in internal unit of the grid (can differ for X and Y axis)
    GRID_TYPE& operator=( const GRID_TYPE& item )    {        if( this != &item )        {            m_CmdId   = item.m_CmdId;            m_Size = item.m_Size;        }
        return *this;    }
    const bool operator==( const GRID_TYPE& item ) const    {        return m_Size == item.m_Size && m_CmdId == item.m_CmdId;    }};
typedef std::vector<GRID_TYPE> GRIDS;
/**
 * Class BASE_SCREEN * handles how to draw a screen (a board, a schematic ...) */class BASE_SCREEN : public EDA_ITEM{private:    GRIDS       m_grids;            ///< List of valid grid sizes.
    bool        m_FlagModified;     ///< Indicates current drawing has been modified.
    bool        m_FlagSave;         ///< Indicates automatic file save.
    EDA_ITEM*   m_CurrentItem;      ///< Currently selected object
    GRID_TYPE   m_Grid;             ///< Current grid selection.
    wxPoint     m_scrollCenter;     ///< Current scroll center point in logical units.
    wxPoint     m_MousePosition;    ///< Mouse cursor coordinate in logical units.
    int         m_UndoRedoCountMax; ///< undo/Redo command Max depth
    /**
     * The cross hair position in logical (drawing) units.  The cross hair is not the cursor     * position.  It is an addition indicator typically drawn on grid to indicate to the     * user where the current action will be performed.     */    wxPoint     m_crossHairPosition;
    double      m_Zoom;             ///< Current zoom coefficient.
    //----< Old public API now is private, and migratory>------------------------
    // called only from EDA_DRAW_FRAME
    friend class EDA_DRAW_FRAME;
    /**
     * Function getCrossHairPosition     * return the current cross hair position in logical (drawing) coordinates.     * @param aInvertY Inverts the Y axis position.     * @return The cross hair position in drawing coordinates.     */    wxPoint getCrossHairPosition( bool aInvertY ) const    {        if( aInvertY )            return wxPoint( m_crossHairPosition.x, -m_crossHairPosition.y );
        return wxPoint( m_crossHairPosition.x, m_crossHairPosition.y );    }
    /**
     * Function setCrossHairPosition     * sets the screen cross hair position to \a aPosition in logical (drawing) units.     * @param aPosition The new cross hair position.     * @param aGridOrigin Origin point of the snap grid.     * @param aSnapToGrid Sets the cross hair position to the nearest grid position to     *                    \a aPosition.     *     */    void setCrossHairPosition( const wxPoint& aPosition, const wxPoint& aGridOrigin, bool aSnapToGrid );
    /**
     * Function getCursorScreenPosition     * returns the cross hair position in device (display) units.b     * @return The current cross hair position.     */    wxPoint getCrossHairScreenPosition() const;
    /**
     * Function getNearestGridPosition     * returns the nearest \a aGridSize location to \a aPosition.     * @param aPosition The position to check.     * @param aGridOrigin The origin point of the snap grid.     * @param aGridSize The grid size to locate to if provided.  If NULL then the current     *                  grid size is used.     * @return The nearst grid position.     */    wxPoint getNearestGridPosition( const wxPoint& aPosition, const wxPoint& aGridOrigin,                                    wxRealPoint* aGridSize ) const;
    /**
     * Function getCursorPosition     * returns the current cursor position in logical (drawing) units.     * @param aOnGrid Returns the nearest grid position at the current cursor position.     * @param aGridOrigin Origin point of the snap grid.     * @param aGridSize Custom grid size instead of the current grid size.  Only valid     *        if \a aOnGrid is true.     * @return The current cursor position.     */    wxPoint getCursorPosition( bool aOnGrid, const wxPoint& aGridOrigin, wxRealPoint* aGridSize ) const;
    void setMousePosition( const wxPoint& aPosition ) { m_MousePosition = aPosition; }
    /**
     * Function RefPos     * Return the reference position, coming from either the mouse position     * or the cursor position.     *     * @param useMouse If true, return mouse position, else cursor's.     *     * @return wxPoint - The reference point, either the mouse position or     *                   the cursor position.     */    wxPoint refPos( bool useMouse ) const    {        return useMouse ? m_MousePosition : m_crossHairPosition;    }
    const wxPoint& getScrollCenterPosition() const          { return m_scrollCenter; }    void setScrollCenterPosition( const wxPoint& aPoint )   { m_scrollCenter = aPoint; }
    //----</Old public API now is private, and migratory>------------------------
public:    static  wxString m_PageLayoutDescrFileName; ///< the name of the page layout descr file,
                                                ///< or emty to used the default pagelayout
    wxPoint     m_DrawOrg;          ///< offsets for drawing the circuit on the screen
    wxPoint     m_O_Curseur;        ///< Relative Screen cursor coordinate (on grid)
                                    ///< in user units. (coordinates from last reset position)
    // Scrollbars management:
    int         m_ScrollPixelsPerUnitX; ///< Pixels per scroll unit in the horizontal direction.
    int         m_ScrollPixelsPerUnitY; ///< Pixels per scroll unit in the vertical direction.
    wxSize      m_ScrollbarNumber;  /**< Current virtual draw area size in scroll units.
                                     * m_ScrollbarNumber * m_ScrollPixelsPerUnit =                                     * virtual draw area size in pixels */
    wxPoint     m_ScrollbarPos;     ///< Current scroll bar position in scroll units.
    wxPoint     m_StartVisu;        /**< Coordinates in drawing units of the current
                                     * view position (upper left corner of device)                                     */
    bool        m_Center;           /**< Center on screen.  If true (0.0) is centered
                                     * on screen coordinates can be < 0 and                                     * > 0 except for schematics.                                     * false: when coordinates can only be >= 0                                     * Schematic */    bool        m_FirstRedraw;
    // Undo/redo list of commands
    UNDO_REDO_CONTAINER m_UndoList;         ///< Objects list for the undo command (old data)
    UNDO_REDO_CONTAINER m_RedoList;         ///< Objects list for the redo command (old data)
    // block control
    BLOCK_SELECTOR      m_BlockLocate;      ///< Block description for block commands
    int                 m_ScreenNumber;    int                 m_NumberOfScreens;
    std::vector<double> m_ZoomList;         ///< standard zoom (i.e. scale) coefficients.
    bool                m_IsPrinting;
public:    BASE_SCREEN( KICAD_T aType = SCREEN_T );    ~BASE_SCREEN();
    /**
     * Function SetCurItem     * sets the currently selected object, m_CurrentItem.     * @param aItem Any object derived from EDA_ITEM     */    void SetCurItem( EDA_ITEM* aItem ) { m_CurrentItem = aItem; }
    EDA_ITEM* GetCurItem() const { return m_CurrentItem; }
    void InitDataPoints( const wxSize& aPageSizeInternalUnits );
    /**
     * Function MilsToIuScalar     * returns the scalar required to convert mils to internal units.     *     * @note This is a temporary hack until the derived objects SCH_SCREEN and PCB_SCREEN     *       no longer need to be derived from BASE_SCREEN.  I does allow removal of the     *       obsolete GetInternalUnits function.     */    virtual int MilsToIuScalar() { return 1; }
    /* general Undo/Redo command control */
    /**
     * Function ClearUndoORRedoList (virtual).     * this function must remove the aItemCount old commands from aList     * and delete commands, pickers and picked items if needed     * Because picked items must be deleted only if they are not in use, this     * is a virtual pure function that must be created for SCH_SCREEN and     * PCB_SCREEN     * @param aList = the UNDO_REDO_CONTAINER of commands     * @param aItemCount = number of old commands to delete. -1 to remove all     *                     old commands this will empty the list of commands.     *  Commands are deleted from the older to the last.     */    virtual void ClearUndoORRedoList( UNDO_REDO_CONTAINER& aList, int aItemCount = -1 ) = 0;
    /**
     * Function ClearUndoRedoList     * clear undo and redo list, using ClearUndoORRedoList()     * picked items are deleted by ClearUndoORRedoList() according to their     * status     */    virtual void ClearUndoRedoList();
    /**
     * Function PushCommandToUndoList     * add a command to undo in undo list     * delete the very old commands when the max count of undo commands is     * reached     * ( using ClearUndoORRedoList)     */    virtual void PushCommandToUndoList( PICKED_ITEMS_LIST* aItem );
    /**
     * Function PushCommandToRedoList     * add a command to redo in redo list     * delete the very old commands when the max count of redo commands is     * reached     * ( using ClearUndoORRedoList)     */    virtual void PushCommandToRedoList( PICKED_ITEMS_LIST* aItem );
    /** PopCommandFromUndoList
     * return the last command to undo and remove it from list     * nothing is deleted.     */    virtual PICKED_ITEMS_LIST* PopCommandFromUndoList();
    /** PopCommandFromRedoList
     * return the last command to undo and remove it from list     * nothing is deleted.     */    virtual PICKED_ITEMS_LIST* PopCommandFromRedoList();
    int GetUndoCommandCount() const    {        return m_UndoList.m_CommandsList.size();    }
    int GetRedoCommandCount() const    {        return m_RedoList.m_CommandsList.size();    }
    int GetMaxUndoItems() const { return m_UndoRedoCountMax; }
    void SetMaxUndoItems( int aMax )    {        if( aMax >= 0 && aMax < ABS_MAX_UNDO_ITEMS )            m_UndoRedoCountMax = aMax;        else        {            wxFAIL_MSG( "Maximum undo items not within limits" );            m_UndoRedoCountMax = DEFAULT_MAX_UNDO_ITEMS;        }    }
    void SetModify()        { m_FlagModified = true; }    void ClrModify()        { m_FlagModified = false; }    void SetSave()          { m_FlagSave = true; }    void ClrSave()          { m_FlagSave = false; }    bool IsModify() const   { return m_FlagModified; }    bool IsSave() const     { return m_FlagSave; }
    //----<zoom stuff>---------------------------------------------------------
    /**
     * Function GetZoom     * returns the current "zoom factor", which is a measure of     * "internal units per device unit", or "world units per device unit".     * A device unit is typically a pixel.     */    double GetZoom() const      { return m_Zoom; }
    /**
     * Function SetZoom     * adjusts the current zoom factor.     *     * @param iu_per_du is the number of internal units (world units) per     *   device units (pixels typically).     */    bool SetZoom( double iu_per_du );
    bool SetNextZoom();    bool SetPreviousZoom();    bool SetFirstZoom();    bool SetLastZoom();
    /**
     * Function GetMaxAllowedZoom     * returns the maximum allowed zoom factor, which was established as the last entry     * in m_ZoomList.     */    double GetMaxAllowedZoom() const    { return m_ZoomList.size() ? *m_ZoomList.rbegin() : 1.0; }
    /**
     * Function GetMinAllowedZoom     * returns the minimum allowed zoom factor, which was established as the first entry     * in m_ZoomList.     */    double GetMinAllowedZoom() const    { return m_ZoomList.size() ? *m_ZoomList.begin() : 1.0; }
    /**
     * Function SetScalingFactor     * sets the scaling factor of "internal unit per device unit".     * If the output device is a screen, then "device units" are pixels.  The     * "logical unit" is wx terminology, and corresponds to KiCad's "Internal Unit (IU)".     * <p>     * This scaling factor is "internal units per device unit".  This function is     * the same thing currently as SetZoom(), but clamps the argument within a     * legal range.
     * @param iu_per_du is the current scale used to draw items onto the device     *   context wxDC.     */    void SetScalingFactor( double iu_per_du );
    /**
     * Function GetScalingFactor     * returns the inverse of the current scale used to draw items on screen.     * <p>     * This function somehow got designed to be the inverse of SetScalingFactor().     * <p>     * device coordinates = user coordinates * GetScalingFactor()     */    double GetScalingFactor() const;
    //----<grid stuff>----------------------------------------------------------
    /**
     * Return the command ID of the currently selected grid.     *     * @return int - Currently selected grid command ID.     */    int GetGridCmdId() const { return m_Grid.m_CmdId; }
    /**
     * Return the grid size of the currently selected grid.     *     * @return wxRealPoint - The currently selected grid size.     */    const wxRealPoint& GetGridSize() const { return m_Grid.m_Size; }
    /**
     * Return the grid object of the currently selected grid.     *     * @return GRID_TYPE - The currently selected grid.     */    const GRID_TYPE& GetGrid() const { return m_Grid; }
    /**
     * set the current grid size m_Grid.     * The size must be existing in grid list (in m_grids)     * If not, the near existing grid size is used     * @param size = the size of the new grid     * @return the grid id offset (id from ID_POPUP_GRID_LEVEL_1000 )     * of the currently selected grid.     */    int SetGrid( const wxRealPoint& size );
    /**
     * Function SetGrid     * sets the grid size from command ID (not an index in grid list, but a wxID).     * @param aCommandId = the wxWidgets command ID     * @return the grid id offset (id from ID_POPUP_GRID_LEVEL_1000 )     * of the currently selected grid.     */    int SetGrid( int aCommandId );
    void SetGridList( GRIDS& sizelist );    void AddGrid( const GRID_TYPE& grid );    void AddGrid( const wxRealPoint& size, int id );    void AddGrid( const wxRealPoint& size, EDA_UNITS_T aUnit, int id );
    /**
     * Function GridExists     * tests for grid command ID (not an index in grid list, but a wxID) exists in grid list.     * @param aCommandId = the wxWidgets command ID     * @return true if the grid exists in grid list.     */    bool GridExists( int aCommandId );
    /**
     * Function GetGridCount().     * Return the size of the grid list.     *     * @returns - The size of the grid list.     */    size_t GetGridCount() const { return m_grids.size(); }
    /**
     * Function GetGrid()     * Returns the grid object at \a aIndex.     *     * @param aIndex - The grid list index.     * @return - The grid object at \a aIndex or the current grid if the grid list is empty.     */    GRID_TYPE& GetGrid( size_t aIndex );
    /**
     * Function GetGrids().     * Returns the current list of grids.     */    const GRIDS& GetGrids() const    {        return m_grids;    }
    /**
     * Function BuildGridsChoiceList().     * Build the human readable list of grid list, for menus or combo boxes     * the list shows the grid size both in mils or mm.     * @param aGridsList = a wxArrayString to populate     * @param aMmFirst = true to have mm first and mils after     *                   false to have mils first and mm after     * @return the index of the curr grid in list, if found or -1     */    int BuildGridsChoiceList( wxArrayString& aGridsList, bool aMmFirst) const;
    /**
     * Function GetClass     * returns the class name.     * @return wxString     */    virtual wxString GetClass() const    {        return wxT( "BASE_SCREEN" );    }
    inline bool IsBlockActive() const { return !m_BlockLocate.IsIdle(); }
    void ClearBlockCommand() { m_BlockLocate.Clear(); }
#if defined(DEBUG)
    void Show( int nestLevel, std::ostream& os ) const;     // overload
#endif
};
#endif  // CLASS_BASE_SCREEN_H_
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