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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com> * Copyright The KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#include <zone_settings.h>
#include <pcb_base_frame.h>
#include <board.h>
#include <lset.h>
#include <settings/color_settings.h>
#include <zones.h>
#include <zone.h>
#include <wx/dataview.h>
#include <widgets/color_swatch.h>
bool ZONE_LAYER_PROPERTIES::operator==( const ZONE_LAYER_PROPERTIES& aOther ) const{ return hatching_offset == aOther.hatching_offset;}
ZONE_SETTINGS::ZONE_SETTINGS(){ m_ZonePriority = 0; m_FillMode = ZONE_FILL_MODE::POLYGONS; // Mode for filling zone
// Zone clearance value
m_ZoneClearance = pcbIUScale.mmToIU( ZONE_CLEARANCE_MM ); // Min thickness value in filled areas (this is the minimum width of copper to fill solid areas) :
m_ZoneMinThickness = pcbIUScale.mmToIU( ZONE_THICKNESS_MM ); // Arbitrary defaults for the hatch settings
m_HatchThickness = std::max( m_ZoneMinThickness * 4, pcbIUScale.mmToIU( 1.0 ) ); m_HatchGap = std::max( m_ZoneMinThickness * 6, pcbIUScale.mmToIU( 1.5 ) ); m_HatchOrientation = ANGLE_0; // Grid style: orientation of grid lines
m_HatchSmoothingLevel = 0; // Grid pattern smoothing type. 0 = no smoothing
m_HatchSmoothingValue = 0.1; // Grid pattern chamfer value relative to the gap value
m_HatchHoleMinArea = 0.3; // Min size before holes are dropped (ratio of hole size)
m_HatchBorderAlgorithm = 1; // 0 = use zone min thickness; 1 = use hatch width
m_NetcodeSelection = 0; // Net code selection for the current zone
m_ZoneBorderDisplayStyle = ZONE_BORDER_DISPLAY_STYLE::DIAGONAL_EDGE; // Option to show the zone
// outlines only, short
// hatches or full hatches
m_BorderHatchPitch = pcbIUScale.mmToIU( ZONE_BORDER_HATCH_DIST_MM );
m_Layers.reset().set( F_Cu ); m_Name = wxEmptyString;
// thickness of the gap in thermal reliefs:
m_ThermalReliefGap = pcbIUScale.mmToIU( ZONE_THERMAL_RELIEF_GAP_MM ); // thickness of the copper bridge in thermal reliefs:
m_ThermalReliefSpokeWidth = pcbIUScale.mmToIU( ZONE_THERMAL_RELIEF_COPPER_WIDTH_MM );
m_padConnection = ZONE_CONNECTION::THERMAL; // How pads are covered by copper in zone
m_Locked = false;
m_cornerSmoothingType = SMOOTHING_NONE; m_cornerRadius = 0;
m_removeIslands = ISLAND_REMOVAL_MODE::ALWAYS; m_minIslandArea = 10 * pcbIUScale.IU_PER_MM * pcbIUScale.IU_PER_MM;
SetIsRuleArea( false ); SetRuleAreaPlacementSourceType( RULE_AREA_PLACEMENT_SOURCE_TYPE::SHEETNAME ); SetDoNotAllowZoneFills( false ); SetDoNotAllowVias( true ); SetDoNotAllowTracks( true ); SetDoNotAllowPads( true ); SetDoNotAllowFootprints( false );
m_TeardropType = TEARDROP_TYPE::TD_NONE; m_ruleAreaPlacementEnabled = false;}
bool ZONE_SETTINGS::operator==( const ZONE_SETTINGS& aOther ) const{ if( m_ZonePriority != aOther.m_ZonePriority ) return false; if( m_FillMode != aOther.m_FillMode ) return false; if( m_ZoneClearance != aOther.m_ZoneClearance ) return false; if( m_ZoneMinThickness != aOther.m_ZoneMinThickness ) return false; if( m_HatchThickness != aOther.m_HatchThickness ) return false; if( m_HatchGap != aOther.m_HatchGap ) return false; if( m_HatchOrientation != aOther.m_HatchOrientation ) return false; if( m_HatchSmoothingLevel != aOther.m_HatchSmoothingLevel ) return false; if( m_HatchSmoothingValue != aOther.m_HatchSmoothingValue ) return false; if( m_HatchBorderAlgorithm != aOther.m_HatchBorderAlgorithm ) return false; if( m_HatchHoleMinArea != aOther.m_HatchHoleMinArea ) return false; if( m_NetcodeSelection != aOther.m_NetcodeSelection ) return false; if( m_Name != aOther.m_Name ) return false; if( m_ZoneBorderDisplayStyle != aOther.m_ZoneBorderDisplayStyle ) return false; if( m_BorderHatchPitch != aOther.m_BorderHatchPitch ) return false; if( m_ThermalReliefGap != aOther.m_ThermalReliefGap ) return false; if( m_ThermalReliefSpokeWidth != aOther.m_ThermalReliefSpokeWidth ) return false; if( m_padConnection != aOther.m_padConnection ) return false; if( m_cornerSmoothingType != aOther.m_cornerSmoothingType ) return false; if( m_cornerRadius != aOther.m_cornerRadius ) return false; if( m_isRuleArea != aOther.m_isRuleArea ) return false; if( m_ruleAreaPlacementEnabled != aOther.m_ruleAreaPlacementEnabled ) return false; if( m_ruleAreaPlacementSourceType != aOther.m_ruleAreaPlacementSourceType ) return false; if( m_ruleAreaPlacementSource != aOther.m_ruleAreaPlacementSource ) return false; if( m_keepoutDoNotAllowZoneFills != aOther.m_keepoutDoNotAllowZoneFills ) return false; if( m_keepoutDoNotAllowVias != aOther.m_keepoutDoNotAllowVias ) return false; if( m_keepoutDoNotAllowTracks != aOther.m_keepoutDoNotAllowTracks ) return false; if( m_keepoutDoNotAllowPads != aOther.m_keepoutDoNotAllowPads ) return false; if( m_keepoutDoNotAllowFootprints != aOther.m_keepoutDoNotAllowFootprints ) return false; if( m_Locked != aOther.m_Locked ) return false; if( m_removeIslands != aOther.m_removeIslands ) return false; if( m_minIslandArea != aOther.m_minIslandArea ) return false;
if( !std::equal( std::begin( m_layerProperties ), std::end( m_layerProperties ), std::begin( aOther.m_layerProperties ) ) ) return false;
// Currently, the teardrop area type is not really a ZONE_SETTINGS parameter,
// but a ZONE parameter only.
// However it can be used in dialogs
if( m_TeardropType != aOther.m_TeardropType ) return false;
if( m_Layers != aOther.m_Layers ) return false;
return true;}
ZONE_SETTINGS& ZONE_SETTINGS::operator << ( const ZONE& aSource ){ m_ZonePriority = aSource.GetAssignedPriority(); m_FillMode = aSource.GetFillMode(); m_ZoneClearance = aSource.GetLocalClearance().value(); m_ZoneMinThickness = aSource.GetMinThickness(); m_HatchThickness = aSource.GetHatchThickness(); m_HatchGap = aSource.GetHatchGap(); m_HatchOrientation = aSource.GetHatchOrientation(); m_HatchSmoothingLevel = aSource.GetHatchSmoothingLevel(); m_HatchSmoothingValue = aSource.GetHatchSmoothingValue(); m_HatchBorderAlgorithm = aSource.GetHatchBorderAlgorithm(); m_HatchHoleMinArea = aSource.GetHatchHoleMinArea(); m_NetcodeSelection = aSource.GetNetCode(); m_Name = aSource.GetZoneName(); m_ZoneBorderDisplayStyle = aSource.GetHatchStyle(); m_BorderHatchPitch = aSource.GetBorderHatchPitch(); m_ThermalReliefGap = aSource.GetThermalReliefGap(); m_ThermalReliefSpokeWidth = aSource.GetThermalReliefSpokeWidth(); m_padConnection = aSource.GetPadConnection(); m_cornerSmoothingType = aSource.GetCornerSmoothingType(); m_cornerRadius = aSource.GetCornerRadius(); m_isRuleArea = aSource.GetIsRuleArea(); m_ruleAreaPlacementEnabled = aSource.GetRuleAreaPlacementEnabled(); m_ruleAreaPlacementSourceType = aSource.GetRuleAreaPlacementSourceType(); m_ruleAreaPlacementSource = aSource.GetRuleAreaPlacementSource(); m_keepoutDoNotAllowZoneFills = aSource.GetDoNotAllowZoneFills(); m_keepoutDoNotAllowVias = aSource.GetDoNotAllowVias(); m_keepoutDoNotAllowTracks = aSource.GetDoNotAllowTracks(); m_keepoutDoNotAllowPads = aSource.GetDoNotAllowPads(); m_keepoutDoNotAllowFootprints = aSource.GetDoNotAllowFootprints(); m_Locked = aSource.IsLocked(); m_removeIslands = aSource.GetIslandRemovalMode(); m_minIslandArea = aSource.GetMinIslandArea();
m_layerProperties.clear();
std::ranges::copy( aSource.LayerProperties(), std::inserter( m_layerProperties, std::end( m_layerProperties ) ) );
// Currently, the teardrop area type is not really a ZONE_SETTINGS parameter,
// but a ZONE parameter only.
// However it can be used in dialogs
m_TeardropType = aSource.GetTeardropAreaType();
m_Layers = aSource.GetLayerSet();
return *this;}
void ZONE_SETTINGS::ExportSetting( ZONE& aTarget, bool aFullExport ) const{ aTarget.SetFillMode( m_FillMode ); aTarget.SetLocalClearance( m_ZoneClearance ); aTarget.SetMinThickness( m_ZoneMinThickness ); aTarget.SetHatchThickness( m_HatchThickness ); aTarget.SetHatchGap( m_HatchGap ); aTarget.SetHatchOrientation( m_HatchOrientation ); aTarget.SetHatchSmoothingLevel( m_HatchSmoothingLevel ); aTarget.SetHatchSmoothingValue( m_HatchSmoothingValue ); aTarget.SetHatchBorderAlgorithm( m_HatchBorderAlgorithm ); aTarget.SetHatchHoleMinArea( m_HatchHoleMinArea ); aTarget.SetThermalReliefGap( m_ThermalReliefGap ); aTarget.SetThermalReliefSpokeWidth( m_ThermalReliefSpokeWidth ); aTarget.SetPadConnection( m_padConnection ); aTarget.SetCornerSmoothingType( m_cornerSmoothingType ); aTarget.SetCornerRadius( m_cornerRadius ); aTarget.SetIsRuleArea( GetIsRuleArea() ); aTarget.SetRuleAreaPlacementEnabled( GetRuleAreaPlacementEnabled() ); aTarget.SetRuleAreaPlacementSourceType( GetRuleAreaPlacementSourceType() ); aTarget.SetRuleAreaPlacementSource( GetRuleAreaPlacementSource() ); aTarget.SetDoNotAllowZoneFills( GetDoNotAllowZoneFills() ); aTarget.SetDoNotAllowVias( GetDoNotAllowVias() ); aTarget.SetDoNotAllowTracks( GetDoNotAllowTracks() ); aTarget.SetDoNotAllowPads( GetDoNotAllowPads() ); aTarget.SetDoNotAllowFootprints( GetDoNotAllowFootprints() ); aTarget.SetLocked( m_Locked ); aTarget.SetIslandRemovalMode( GetIslandRemovalMode() ); aTarget.SetMinIslandArea( GetMinIslandArea() ); // Currently, the teardrop area type is not imported from a ZONE_SETTINGS, because
// it is not really a ZONE_SETTINGS parameter, but a ZONE parameter only
#if 0
aTarget.SetTeardropAreaType( m_TeardropType );#endif
if( aFullExport ) { aTarget.SetAssignedPriority( m_ZonePriority );
aTarget.SetLayerProperties( m_layerProperties ); aTarget.SetLayerSet( m_Layers );
aTarget.SetZoneName( m_Name );
if( !m_isRuleArea ) aTarget.SetNetCode( m_NetcodeSelection ); }
// call SetBorderDisplayStyle last, because hatch lines will be rebuilt,
// using new parameters values
aTarget.SetBorderDisplayStyle( m_ZoneBorderDisplayStyle, m_BorderHatchPitch, true );}
void ZONE_SETTINGS::CopyFrom( const ZONE_SETTINGS& aOther, bool aCopyFull ){ // clang-format off
m_ZonePriority = aOther.m_ZonePriority; m_FillMode = aOther.m_FillMode; m_ZoneClearance = aOther.m_ZoneClearance; m_ZoneMinThickness = aOther.m_ZoneMinThickness; m_HatchThickness = aOther.m_HatchThickness; m_HatchGap = aOther.m_HatchGap; m_HatchOrientation = aOther.m_HatchOrientation; m_HatchSmoothingLevel = aOther.m_HatchSmoothingLevel; m_HatchSmoothingValue = aOther.m_HatchSmoothingValue; m_HatchBorderAlgorithm = aOther.m_HatchBorderAlgorithm; m_HatchHoleMinArea = aOther.m_HatchHoleMinArea; m_NetcodeSelection = aOther.m_NetcodeSelection; m_Name = aOther.m_Name; m_ZoneBorderDisplayStyle = aOther.m_ZoneBorderDisplayStyle; m_BorderHatchPitch = aOther.m_BorderHatchPitch; m_ThermalReliefGap = aOther.m_ThermalReliefGap; m_ThermalReliefSpokeWidth = aOther.m_ThermalReliefSpokeWidth; m_padConnection = aOther.m_padConnection; m_cornerSmoothingType = aOther.m_cornerSmoothingType; m_cornerRadius = aOther.m_cornerRadius; m_isRuleArea = aOther.m_isRuleArea; m_ruleAreaPlacementEnabled = aOther.m_ruleAreaPlacementEnabled; m_ruleAreaPlacementSourceType = aOther.m_ruleAreaPlacementSourceType; m_ruleAreaPlacementSource = aOther.m_ruleAreaPlacementSource; m_keepoutDoNotAllowZoneFills = aOther.m_keepoutDoNotAllowZoneFills; m_keepoutDoNotAllowVias = aOther.m_keepoutDoNotAllowVias; m_keepoutDoNotAllowTracks = aOther.m_keepoutDoNotAllowTracks; m_keepoutDoNotAllowPads = aOther.m_keepoutDoNotAllowPads; m_keepoutDoNotAllowFootprints = aOther.m_keepoutDoNotAllowFootprints; m_Locked = aOther.m_Locked; m_removeIslands = aOther.m_removeIslands; m_minIslandArea = aOther.m_minIslandArea; // clang-format on
if( aCopyFull ) { m_layerProperties.clear();
std::ranges::copy( aOther.m_layerProperties, std::inserter( m_layerProperties, std::end( m_layerProperties ) ) );
m_TeardropType = aOther.m_TeardropType;
m_Layers = aOther.m_Layers; }}
void ZONE_SETTINGS::SetCornerRadius( int aRadius ){ if( aRadius < 0 ) m_cornerRadius = 0; else m_cornerRadius = aRadius;}
#ifdef __WXOSX_MAC__
const static wxSize LAYER_BITMAP_SIZE( 28, 28 ); // wxCocoa impl unhappy if this isn't square...
#else
const static wxSize LAYER_BITMAP_SIZE( 24, 16 );#endif
const static wxSize CHECKERBOARD_SIZE( 8, 8 );
const ZONE_SETTINGS& ZONE_SETTINGS::GetDefaultSettings(){ static ZONE_SETTINGS defaultSettings;
return defaultSettings;}
// A helper for setting up a dialog list for specifying zone layers. Used by all three
// zone settings dialogs.
void ZONE_SETTINGS::SetupLayersList( wxDataViewListCtrl* aList, PCB_BASE_FRAME* aFrame, LSET aLayers, bool aFpEditorMode ){ BOARD* board = aFrame->GetBoard(); COLOR4D backgroundColor = aFrame->GetColorSettings()->GetColor( LAYER_PCB_BACKGROUND );
// In the Footprint Editor In1_Cu is used as a proxy for "all inner layers"
if( aFpEditorMode ) aLayers.set( In1_Cu );
wxDataViewColumn* checkColumn = aList->AppendToggleColumn( wxEmptyString, wxDATAVIEW_CELL_ACTIVATABLE, wxCOL_WIDTH_DEFAULT, wxALIGN_CENTER );
wxDataViewColumn* layerColumn = aList->AppendIconTextColumn( wxEmptyString ); wxDataViewColumn* layerIDColumn = aList->AppendTextColumn( wxEmptyString ); layerIDColumn->SetHidden( true );
int textWidth = 0;
for( PCB_LAYER_ID layerID : aLayers.UIOrder() ) { wxString layerName = board->GetLayerName( layerID );
if( aFpEditorMode && layerID == In1_Cu ) layerName = _( "Inner layers" );
// wxCOL_WIDTH_AUTOSIZE doesn't work on all platforms, so we calculate width here
textWidth = std::max( textWidth, KIUI::GetTextSize( layerName, aList ).x );
COLOR4D layerColor = aFrame->GetColorSettings()->GetColor( layerID ); auto bitmap = COLOR_SWATCH::MakeBitmap( layerColor, backgroundColor, LAYER_BITMAP_SIZE, CHECKERBOARD_SIZE, aList->GetBackgroundColour() ); wxIcon icon; icon.CopyFromBitmap( bitmap );
wxVector<wxVariant> row; row.push_back( wxVariant( m_Layers.test( layerID ) ) ); row.push_back( wxVariant( wxDataViewIconText( layerName, icon ) ) ); row.push_back( wxVariant( wxString::Format( wxT( "%i" ), layerID ) ) ); aList->AppendItem( row );
if( m_Layers.test( layerID ) ) aList->SetToggleValue( true, (unsigned) aList->GetItemCount() - 1, 0 ); }
int checkColSize = aList->FromDIP( 22 ); int layerColSize = textWidth + LAYER_BITMAP_SIZE.x + aList->FromDIP( 15 );
// You'd think the fact that m_layers is a list would encourage wxWidgets not to save room
// for the tree expanders... but you'd be wrong. Force indent to 0.
aList->SetIndent( 0 ); aList->SetMinClientSize( wxSize( checkColSize + layerColSize, aList->GetMinClientSize().y ) );
checkColumn->SetWidth( checkColSize ); layerColumn->SetWidth( layerColSize );}
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