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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Author Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright The KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "symb_transforms_utils.h"
#include <lib_symbol.h>
#include <sch_symbol.h>
struct ORIENT_MIRROR{ int flag; int n_rots; int mirror_x; int mirror_y;};
// symbols_orientations_list is the list of possible orientation+mirror values
// like returned by SCH_SYMBOL::GetOrientation()
// Some transforms are equivalent, like rotation 180 + mirror X = mirror Y
static ORIENT_MIRROR symbols_orientations_list[] ={ { SYM_ORIENT_0, 0, 0, 0 }, { SYM_ORIENT_90, 1, 0, 0 }, { SYM_ORIENT_180, 2, 0, 0 }, { SYM_ORIENT_270, 3, 0, 0 }, { SYM_MIRROR_X + SYM_ORIENT_0, 0, 1, 0 }, { SYM_MIRROR_X + SYM_ORIENT_90, 1, 1, 0 }, { SYM_MIRROR_Y, 0, 0, 1 }, { SYM_MIRROR_X + SYM_ORIENT_270, 3, 1, 0 }, { SYM_MIRROR_Y + SYM_ORIENT_0, 0, 0, 1 }, { SYM_MIRROR_Y + SYM_ORIENT_90, 1, 0, 1 }, { SYM_MIRROR_Y + SYM_ORIENT_180, 2, 0, 1 }, { SYM_MIRROR_Y + SYM_ORIENT_270, 3, 0, 1 }};
void OrientAndMirrorSymbolItems( LIB_SYMBOL* aSymbol, int aOrientation ){ ORIENT_MIRROR o = symbols_orientations_list[ 0 ];
for( ORIENT_MIRROR& i : symbols_orientations_list ) { if( i.flag == aOrientation ) { o = i; break; } }
for( SCH_ITEM& item : aSymbol->GetDrawItems() ) { for( int i = 0; i < o.n_rots; i++ ) item.Rotate( VECTOR2I( 0, 0 ), true );
if( o.mirror_x ) item.MirrorVertically( 0 );
if( o.mirror_y ) item.MirrorHorizontally( 0 ); }}
void RotateAndMirrorPin( SCH_PIN& aPin, int aOrientMirror ){ ORIENT_MIRROR o = symbols_orientations_list[ 0 ];
for( ORIENT_MIRROR& i : symbols_orientations_list ) { if( i.flag == aOrientMirror ) { o = i; break; } }
for( int i = 0; i < o.n_rots; i++ ) aPin.RotatePin( VECTOR2I( 0, 0 ), true );
if( o.mirror_x ) aPin.MirrorVerticallyPin( 0 );
if( o.mirror_y ) aPin.MirrorHorizontallyPin( 0 );}
SPIN_STYLE GetPinSpinStyle( const SCH_PIN& aPin, const SCH_SYMBOL& aSymbol ){ SPIN_STYLE ret = SPIN_STYLE::UP;
if( aPin.GetOrientation() == PIN_ORIENTATION::PIN_RIGHT ) ret = SPIN_STYLE::LEFT; else if( aPin.GetOrientation() == PIN_ORIENTATION::PIN_LEFT ) ret = SPIN_STYLE::RIGHT; else if( aPin.GetOrientation() == PIN_ORIENTATION::PIN_UP ) ret = SPIN_STYLE::BOTTOM; else if( aPin.GetOrientation() == PIN_ORIENTATION::PIN_DOWN ) ret = SPIN_STYLE::UP;
switch( static_cast<SYMBOL_ORIENTATION_T>( aSymbol.GetOrientation() & ( ~( SYM_MIRROR_X | SYM_MIRROR_Y ) ) ) ) { case SYM_ROTATE_CLOCKWISE: case SYM_ORIENT_90: if( ret == SPIN_STYLE::UP ) ret = SPIN_STYLE::LEFT; else if( ret == SPIN_STYLE::BOTTOM ) ret = SPIN_STYLE::RIGHT; else if( ret == SPIN_STYLE::LEFT ) ret = SPIN_STYLE::BOTTOM; else if( ret == SPIN_STYLE::RIGHT ) ret = SPIN_STYLE::UP;
if( aSymbol.GetOrientation() & SYM_MIRROR_X ) { if( ret == SPIN_STYLE::UP ) ret = SPIN_STYLE::BOTTOM; else if( ret == SPIN_STYLE::BOTTOM ) ret = SPIN_STYLE::UP; }
if( aSymbol.GetOrientation() & SYM_MIRROR_Y ) { if( ret == SPIN_STYLE::LEFT ) ret = SPIN_STYLE::RIGHT; else if( ret == SPIN_STYLE::RIGHT ) ret = SPIN_STYLE::LEFT; }
break;
case SYM_ROTATE_COUNTERCLOCKWISE: case SYM_ORIENT_270: if( ret == SPIN_STYLE::UP ) ret = SPIN_STYLE::RIGHT; else if( ret == SPIN_STYLE::BOTTOM ) ret = SPIN_STYLE::LEFT; else if( ret == SPIN_STYLE::LEFT ) ret = SPIN_STYLE::UP; else if( ret == SPIN_STYLE::RIGHT ) ret = SPIN_STYLE::BOTTOM;
if( aSymbol.GetOrientation() & SYM_MIRROR_X ) { if( ret == SPIN_STYLE::UP ) ret = SPIN_STYLE::BOTTOM; else if( ret == SPIN_STYLE::BOTTOM ) ret = SPIN_STYLE::UP; }
if( aSymbol.GetOrientation() & SYM_MIRROR_Y ) { if( ret == SPIN_STYLE::LEFT ) ret = SPIN_STYLE::RIGHT; else if( ret == SPIN_STYLE::RIGHT ) ret = SPIN_STYLE::LEFT; }
break;
case SYM_ORIENT_180: if( ret == SPIN_STYLE::UP ) ret = SPIN_STYLE::BOTTOM; else if( ret == SPIN_STYLE::BOTTOM ) ret = SPIN_STYLE::UP; else if( ret == SPIN_STYLE::LEFT ) ret = SPIN_STYLE::RIGHT; else if( ret == SPIN_STYLE::RIGHT ) ret = SPIN_STYLE::LEFT;
if( aSymbol.GetOrientation() & SYM_MIRROR_X ) { if( ret == SPIN_STYLE::UP ) ret = SPIN_STYLE::BOTTOM; else if( ret == SPIN_STYLE::BOTTOM ) ret = SPIN_STYLE::UP; }
if( aSymbol.GetOrientation() & SYM_MIRROR_Y ) { if( ret == SPIN_STYLE::LEFT ) ret = SPIN_STYLE::RIGHT; else if( ret == SPIN_STYLE::RIGHT ) ret = SPIN_STYLE::LEFT; }
break;
case SYM_ORIENT_0: case SYM_NORMAL: default: if( aSymbol.GetOrientation() & SYM_MIRROR_X ) { if( ret == SPIN_STYLE::UP ) ret = SPIN_STYLE::BOTTOM; else if( ret == SPIN_STYLE::BOTTOM ) ret = SPIN_STYLE::UP; }
if( aSymbol.GetOrientation() & SYM_MIRROR_Y ) { if( ret == SPIN_STYLE::LEFT ) ret = SPIN_STYLE::RIGHT; else if( ret == SPIN_STYLE::RIGHT ) ret = SPIN_STYLE::LEFT; }
break; }
return ret;}
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