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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#ifndef GRID_HELPER_H
#define GRID_HELPER_H
#include "tool/selection.h"
#include <tool/tool_manager.h>
#include <vector>
#include <math/vector2d.h>
#include <origin_viewitem.h>
class TOOL_MANAGER;class EDA_ITEM;
enum GRID_HELPER_GRIDS : int{ // When the item doesn't match an override, use the current user grid
GRID_CURRENT,
GRID_CONNECTABLE, GRID_WIRES, GRID_VIAS, GRID_TEXT, GRID_GRAPHICS};
class GRID_HELPER{public: GRID_HELPER( TOOL_MANAGER* aToolMgr ); virtual ~GRID_HELPER();
VECTOR2I GetGrid() const; VECTOR2D GetVisibleGrid() const; VECTOR2I GetOrigin() const;
void SetAuxAxes( bool aEnable, const VECTOR2I& aOrigin = VECTOR2I( 0, 0 ) );
virtual VECTOR2I Align( const VECTOR2I& aPoint, GRID_HELPER_GRIDS aGrid ) const { return Align( aPoint, GetGridSize( aGrid ), GetOrigin() ); }
virtual VECTOR2I AlignGrid( const VECTOR2I& aPoint, GRID_HELPER_GRIDS aGrid ) const { return AlignGrid( aPoint, GetGridSize( aGrid ), GetOrigin() ); }
virtual VECTOR2I Align( const VECTOR2I& aPoint ) const; virtual VECTOR2I Align( const VECTOR2I& aPoint, const VECTOR2D& aGrid, const VECTOR2D& aOffset ) const;
VECTOR2I AlignGrid( const VECTOR2I& aPoint ) const; VECTOR2I AlignGrid( const VECTOR2I& aPoint, const VECTOR2D& aGrid, const VECTOR2D& aOffset ) const;
/**
* Gets the coarsest grid that applies to a selecion of items. */ virtual GRID_HELPER_GRIDS GetSelectionGrid( const SELECTION& aSelection ) const;
/**
* Gets the coarsest grid that applies to an item. */ virtual GRID_HELPER_GRIDS GetItemGrid( const EDA_ITEM* aItem ) const { return GRID_CURRENT; }
/**
* Return the size of the specified grid */ virtual VECTOR2D GetGridSize( GRID_HELPER_GRIDS aGrid ) const;
void SetSkipPoint( const VECTOR2I& aPoint ) { m_skipPoint = aPoint; }
/**
* We clear the skip point by setting it to an unreachable position, thereby preventing matching */ void ClearSkipPoint() { m_skipPoint = VECTOR2I( std::numeric_limits<int>::min(), std::numeric_limits<int>::min() ); }
void SetSnap( bool aSnap ) { m_enableSnap = aSnap; } bool GetSnap() const { return m_enableSnap; }
void SetUseGrid( bool aSnapToGrid ) { m_enableGrid = aSnapToGrid; } bool GetUseGrid() const { return m_enableGrid; }
void SetSnapLine( bool aSnap ) { m_enableSnapLine = aSnap; }
void SetMask( int aMask ) { m_maskTypes = aMask; } void SetMaskFlag( int aFlag ) { m_maskTypes |= aFlag; } void ClearMaskFlag( int aFlag ) { m_maskTypes = m_maskTypes & ~aFlag; }
enum ANCHOR_FLAGS { CORNER = 1, OUTLINE = 2, SNAPPABLE = 4, ORIGIN = 8, VERTICAL = 16, HORIZONTAL = 32, ALL = CORNER | OUTLINE | SNAPPABLE | ORIGIN | VERTICAL | HORIZONTAL };
protected:
struct ANCHOR { ANCHOR( const VECTOR2I& aPos, int aFlags = CORNER | SNAPPABLE, EDA_ITEM* aItem = nullptr ) : pos( aPos ), flags( aFlags ), item( aItem ) { };
VECTOR2I pos; int flags; EDA_ITEM* item;
double Distance( const VECTOR2I& aP ) const { return ( aP - pos ).EuclideanNorm(); } };
void addAnchor( const VECTOR2I& aPos, int aFlags, EDA_ITEM* aItem ) { if( ( aFlags & m_maskTypes ) == aFlags ) m_anchors.emplace_back( ANCHOR( aPos, aFlags, aItem ) ); }
void clearAnchors() { m_anchors.clear(); m_snapItem = nullptr; }
/**
* Check whether it is possible to use the grid -- this depends both on local grid helper * settings and global (tool manager) KiCad settings. */ bool canUseGrid() const;
VECTOR2I computeNearest( const VECTOR2I& aPoint, const VECTOR2I& aGrid, const VECTOR2I& aOffset ) const;
protected: std::vector<ANCHOR> m_anchors;
TOOL_MANAGER* m_toolMgr; std::optional<VECTOR2I> m_auxAxis;
int m_maskTypes; // Mask of allowed snap types
bool m_enableSnap; // Allow snapping to other items on the layers
bool m_enableGrid; // If true, allow snapping to grid
bool m_enableSnapLine; // Allow drawing lines from snap points
ANCHOR* m_snapItem; // Pointer to the currently snapped item in m_anchors
// (NULL if not snapped)
VECTOR2I m_skipPoint; // When drawing a line, we avoid snapping to the
// source point
KIGFX::ORIGIN_VIEWITEM m_viewSnapPoint; KIGFX::ORIGIN_VIEWITEM m_viewSnapLine; KIGFX::ORIGIN_VIEWITEM m_viewAxis;};
#endif
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