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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2017 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2015 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com> * Copyright (C) 1992-2017 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
/**
* @file convert_drawsegment_list_to_polygon.cpp * @brief functions to convert a shape built with DRAWSEGMENTS to a polygon. * expecting the shape describes shape similar to a polygon */
#include <trigo.h>
#include <macros.h>
#include <class_drawsegment.h>
#include <base_units.h>
#include <convert_basic_shapes_to_polygon.h>
#include <geometry/geometry_utils.h>
/**
* Function close_ness * is a non-exact distance (also called Manhattan distance) used to approximate * the distance between two points. * The distance is very in-exact, but can be helpful when used * to pick between alternative neighboring points. * @param aLeft is the first point * @param aRight is the second point * @return unsigned - a measure of proximity that the caller knows about, in BIU, * but remember it is only an approximation. */
static unsigned close_ness( const wxPoint& aLeft, const wxPoint& aRight ){ // Don't need an accurate distance calculation, just something
// approximating it, for relative ordering.
return unsigned( std::abs( aLeft.x - aRight.x ) + abs( aLeft.y - aRight.y ) );}
/**
* Function close_enough * is a local and tunable method of qualifying the proximity of two points. * * @param aLeft is the first point * @param aRight is the second point * @param aLimit is a measure of proximity that the caller knows about. * @return bool - true if the two points are close enough, else false. */inline bool close_enough( const wxPoint& aLeft, const wxPoint& aRight, unsigned aLimit ){ // We don't use an accurate distance calculation, just something
// approximating it, since aLimit is non-exact anyway except when zero.
return close_ness( aLeft, aRight ) <= aLimit;}
/**
* Function close_st * is a local method of qualifying if either the start of end point of a segment is closest to a point. * * @param aReference is the reference point * @param aFirst is the first point * @param aSecond is the second point * @return bool - true if the the first point is closest to the reference, otherwise false. */inline bool close_st( const wxPoint& aReference, const wxPoint& aFirst, const wxPoint& aSecond ){ // We don't use an accurate distance calculation, just something
// approximating to find the closest to the reference.
return close_ness( aReference, aFirst ) <= close_ness( aReference, aSecond );}
/**
* Searches for a DRAWSEGMENT matching a given end point or start point in a list, and * if found, removes it from the TYPE_COLLECTOR and returns it, else returns NULL. * @param aPoint The starting or ending point to search for. * @param aList The list to remove from. * @param aLimit is the distance from \a aPoint that still constitutes a valid find. * @return DRAWSEGMENT* - The first DRAWSEGMENT that has a start or end point matching * aPoint, otherwise NULL if none. */static DRAWSEGMENT* findPoint( const wxPoint& aPoint, std::vector< DRAWSEGMENT* >& aList, unsigned aLimit ){ unsigned min_d = INT_MAX; int ndx_min = 0;
// find the point closest to aPoint and perhaps exactly matching aPoint.
for( size_t i = 0; i < aList.size(); ++i ) { DRAWSEGMENT* graphic = aList[i]; unsigned d;
switch( graphic->GetShape() ) { case S_ARC: if( aPoint == graphic->GetArcStart() || aPoint == graphic->GetArcEnd() ) { aList.erase( aList.begin() + i ); return graphic; }
d = close_ness( aPoint, graphic->GetArcStart() ); if( d < min_d ) { min_d = d; ndx_min = i; }
d = close_ness( aPoint, graphic->GetArcEnd() ); if( d < min_d ) { min_d = d; ndx_min = i; } break;
default: if( aPoint == graphic->GetStart() || aPoint == graphic->GetEnd() ) { aList.erase( aList.begin() + i ); return graphic; }
d = close_ness( aPoint, graphic->GetStart() ); if( d < min_d ) { min_d = d; ndx_min = i; }
d = close_ness( aPoint, graphic->GetEnd() ); if( d < min_d ) { min_d = d; ndx_min = i; } } }
if( min_d <= aLimit ) { DRAWSEGMENT* graphic = aList[ndx_min]; aList.erase( aList.begin() + ndx_min ); return graphic; }
return NULL;}
/**
* Function ConvertOutlineToPolygon * build a polygon (with holes) from a DRAWSEGMENT list, which is expected to be * a outline, therefore a closed main outline with perhaps closed inner outlines. * These closed inner outlines are considered as holes in the main outline * @param aSegList the initial list of drawsegments (only lines, circles and arcs). * @param aPolygons will contain the complex polygon. * @param aTolerance is the max distance between points that is still accepted as connected (internal units) * @param aErrorText is a wxString to return error message. */bool ConvertOutlineToPolygon( std::vector<DRAWSEGMENT*>& aSegList, SHAPE_POLY_SET& aPolygons, wxString* aErrorText, unsigned int aTolerance ){ if( aSegList.size() == 0 ) return true;
wxString msg;
// Make a working copy of aSegList, because the list is modified during calculations
std::vector< DRAWSEGMENT* > segList = aSegList;
DRAWSEGMENT* graphic; wxPoint prevPt;
// Find edge point with minimum x, this should be in the outer polygon
// which will define the perimeter Edge.Cuts polygon.
wxPoint xmin = wxPoint( INT_MAX, 0 ); int xmini = 0;
for( size_t i = 0; i < segList.size(); i++ ) { graphic = (DRAWSEGMENT*) segList[i];
switch( graphic->GetShape() ) { case S_SEGMENT: { if( graphic->GetStart().x < xmin.x ) { xmin = graphic->GetStart(); xmini = i; }
if( graphic->GetEnd().x < xmin.x ) { xmin = graphic->GetEnd(); xmini = i; } } break;
case S_ARC: // Freerouter does not yet understand arcs, so approximate
// an arc with a series of short lines and put those
// line segments into the !same! PATH.
{ wxPoint pstart = graphic->GetArcStart(); wxPoint center = graphic->GetCenter(); double angle = -graphic->GetAngle(); double radius = graphic->GetRadius(); int steps = GetArcToSegmentCount( radius, ARC_LOW_DEF, angle / 10.0 ); wxPoint pt;
for( int step = 1; step<=steps; ++step ) { double rotation = ( angle * step ) / steps;
pt = pstart;
RotatePoint( &pt, center, rotation );
if( pt.x < xmin.x ) { xmin = pt; xmini = i; } } } break;
case S_CIRCLE: { wxPoint pt = graphic->GetCenter();
// pt has minimum x point
pt.x -= graphic->GetRadius();
// when the radius <= 0, this is a mal-formed circle. Skip it
if( graphic->GetRadius() > 0 && pt.x < xmin.x ) { xmin = pt; xmini = i; } } break;
case S_CURVE: { graphic->RebuildBezierToSegmentsPointsList( graphic->GetWidth() );
for( unsigned int jj = 0; jj < graphic->GetBezierPoints().size(); jj++ ) { wxPoint pt = graphic->GetBezierPoints()[jj];
if( pt.x < xmin.x ) { xmin = pt; xmini = i; } } } break;
default: break; } }
// Grab the left most point, assume its on the board's perimeter, and see if we
// can put enough graphics together by matching endpoints to formulate a cohesive
// polygon.
graphic = (DRAWSEGMENT*) segList[xmini];
// The first DRAWSEGMENT is in 'graphic', ok to remove it from 'items'
segList.erase( segList.begin() + xmini );
// Output the Edge.Cuts perimeter as circle or polygon.
if( graphic->GetShape() == S_CIRCLE ) { int steps = GetArcToSegmentCount( graphic->GetRadius(), ARC_LOW_DEF, 360.0 ); TransformCircleToPolygon( aPolygons, graphic->GetCenter(), graphic->GetRadius(), steps ); } else { // Polygon start point. Arbitrarily chosen end of the
// segment and build the poly from here.
wxPoint startPt = wxPoint( graphic->GetEnd() ); prevPt = graphic->GetEnd(); aPolygons.NewOutline(); aPolygons.Append( prevPt );
// Do not append the other end point yet of this 'graphic', this first
// 'graphic' might be an arc or a curve.
for(;;) { switch( graphic->GetShape() ) { case S_SEGMENT: { wxPoint nextPt;
// Use the line segment end point furthest away from
// prevPt as we assume the other end to be ON prevPt or
// very close to it.
if( close_st( prevPt, graphic->GetStart(), graphic->GetEnd() ) ) nextPt = graphic->GetEnd(); else nextPt = graphic->GetStart();
aPolygons.Append( nextPt ); prevPt = nextPt; } break;
case S_ARC: // We do not support arcs in polygons, so approximate
// an arc with a series of short lines and put those
// line segments into the !same! PATH.
{ wxPoint pstart = graphic->GetArcStart(); wxPoint pend = graphic->GetArcEnd(); wxPoint pcenter = graphic->GetCenter(); double angle = -graphic->GetAngle(); double radius = graphic->GetRadius(); int steps = GetArcToSegmentCount( radius, ARC_LOW_DEF, angle / 10.0 );
if( !close_enough( prevPt, pstart, aTolerance ) ) { wxASSERT( close_enough( prevPt, graphic->GetArcEnd(), aTolerance ) );
angle = -angle; std::swap( pstart, pend ); }
wxPoint nextPt;
for( int step = 1; step<=steps; ++step ) { double rotation = ( angle * step ) / steps; nextPt = pstart; RotatePoint( &nextPt, pcenter, rotation );
aPolygons.Append( nextPt ); }
prevPt = nextPt; } break;
case S_CURVE: // We do not support Bezier curves in polygons, so approximate
// with a series of short lines and put those
// line segments into the !same! PATH.
{ wxPoint nextPt; bool reverse = false;
// Use the end point furthest away from
// prevPt as we assume the other end to be ON prevPt or
// very close to it.
if( close_st( prevPt, graphic->GetStart(), graphic->GetEnd() ) ) nextPt = graphic->GetEnd(); else { nextPt = graphic->GetStart(); reverse = true; }
if( reverse ) { for( int jj = graphic->GetBezierPoints().size()-1; jj >= 0; jj-- ) aPolygons.Append( graphic->GetBezierPoints()[jj] ); } else { for( unsigned int jj = 0; jj < graphic->GetBezierPoints().size(); jj++ ) aPolygons.Append( graphic->GetBezierPoints()[jj] ); }
prevPt = nextPt; } break;
default: if( aErrorText ) { msg.Printf( _( "Unsupported DRAWSEGMENT type %s" ), GetChars( BOARD_ITEM::ShowShape( graphic->GetShape() ) ) );
*aErrorText << msg << "\n"; }
return false; }
// Get next closest segment.
graphic = findPoint( prevPt, segList, aTolerance );
// If there are no more close segments, check if the board
// outline polygon can be closed.
if( !graphic ) { if( close_enough( startPt, prevPt, aTolerance ) ) { // Close the polygon back to start point
// aPolygons.Append( startPt ); // not needed
} else { if( aErrorText ) { msg.Printf( _( "Unable to find the next boundary segment with an endpoint of (%s mm, %s mm). " "graphic outline must form a contiguous, closed polygon." ), GetChars( FROM_UTF8( BOARD_ITEM::FormatInternalUnits( prevPt.x ).c_str() ) ), GetChars( FROM_UTF8( BOARD_ITEM::FormatInternalUnits( prevPt.y ).c_str() ) ) );
*aErrorText << msg << "\n"; }
return false; } break; } } }
while( segList.size() ) { // emit a signal layers keepout for every interior polygon left...
int hole = aPolygons.NewHole();
graphic = (DRAWSEGMENT*) segList[0]; segList.erase( segList.begin() );
if( graphic->GetShape() == S_CIRCLE ) { // make a circle by segments;
wxPoint center = graphic->GetCenter(); double angle = 3600.0; wxPoint start = center; int radius = graphic->GetRadius(); int steps = GetArcToSegmentCount( radius, ARC_LOW_DEF, 360.0 ); wxPoint nextPt;
start.x += radius;
for( int step = 0; step < steps; ++step ) { double rotation = ( angle * step ) / steps; nextPt = start; RotatePoint( &nextPt.x, &nextPt.y, center.x, center.y, rotation ); aPolygons.Append( nextPt, -1, hole ); } } else { // Polygon start point. Arbitrarily chosen end of the
// segment and build the poly from here.
wxPoint startPt( graphic->GetEnd() ); prevPt = graphic->GetEnd(); aPolygons.Append( prevPt, -1, hole );
// do not append the other end point yet, this first 'graphic' might be an arc
for(;;) { switch( graphic->GetShape() ) { case S_SEGMENT: { wxPoint nextPt;
// Use the line segment end point furthest away from
// prevPt as we assume the other end to be ON prevPt or
// very close to it.
if( close_st( prevPt, graphic->GetStart(), graphic->GetEnd() ) ) { nextPt = graphic->GetEnd(); } else { nextPt = graphic->GetStart(); }
prevPt = nextPt; aPolygons.Append( prevPt, -1, hole ); } break;
case S_ARC: // Freerouter does not yet understand arcs, so approximate
// an arc with a series of short lines and put those
// line segments into the !same! PATH.
{ wxPoint pstart = graphic->GetArcStart(); wxPoint pend = graphic->GetArcEnd(); wxPoint pcenter = graphic->GetCenter(); double angle = -graphic->GetAngle(); int radius = graphic->GetRadius(); int steps = GetArcToSegmentCount( radius, ARC_LOW_DEF, angle / 10.0 );
if( !close_enough( prevPt, pstart, aTolerance ) ) { wxASSERT( close_enough( prevPt, graphic->GetArcEnd(), aTolerance ) );
angle = -angle; std::swap( pstart, pend ); }
wxPoint nextPt;
for( int step = 1; step <= steps; ++step ) { double rotation = ( angle * step ) / steps;
nextPt = pstart; RotatePoint( &nextPt, pcenter, rotation );
aPolygons.Append( nextPt, -1, hole ); }
prevPt = nextPt; } break;
case S_CURVE: // We do not support Bezier curves in polygons, so approximate
// with a series of short lines and put those
// line segments into the !same! PATH.
{ wxPoint nextPt; bool reverse = false;
// Use the end point furthest away from
// prevPt as we assume the other end to be ON prevPt or
// very close to it.
if( close_st( prevPt, graphic->GetStart(), graphic->GetEnd() ) ) nextPt = graphic->GetEnd(); else { nextPt = graphic->GetStart(); reverse = true; }
if( reverse ) { for( int jj = graphic->GetBezierPoints().size()-1; jj >= 0; jj-- ) aPolygons.Append( graphic->GetBezierPoints()[jj], -1, hole ); } else { for( unsigned int jj = 0; jj < graphic->GetBezierPoints().size(); jj++ ) aPolygons.Append( graphic->GetBezierPoints()[jj], -1, hole ); }
prevPt = nextPt; } break;
default: if( aErrorText ) { msg.Printf( _( "Unsupported DRAWSEGMENT type %s" ), GetChars( BOARD_ITEM::ShowShape( graphic->GetShape() ) ) );
*aErrorText << msg << "\n"; }
return false; }
// Get next closest segment.
graphic = findPoint( prevPt, segList, aTolerance );
// If there are no more close segments, check if polygon
// can be closed.
if( !graphic ) { if( close_enough( startPt, prevPt, aTolerance ) ) { // Close the polygon back to start point
// aPolygons.Append( startPt, -1, hole ); // not needed
} else { if( aErrorText ) { msg.Printf( _( "Unable to find the next graphic segment with an endpoint of (%s mm, %s mm).\n" "Edit graphics, making them contiguous polygons each." ), GetChars( FROM_UTF8( BOARD_ITEM::FormatInternalUnits( prevPt.x ).c_str() ) ), GetChars( FROM_UTF8( BOARD_ITEM::FormatInternalUnits( prevPt.y ).c_str() ) ) );
*aErrorText << msg << "\n"; }
return false; } break; } } } }
return true;}
#include <class_board.h>
#include <collectors.h>
/* This function is used to extract a board outlines (3D view, automatic zones build ...)
* Any closed outline inside the main outline is a hole * All contours should be closed, i.e. valid closed polygon vertices */bool BuildBoardPolygonOutlines( BOARD* aBoard, SHAPE_POLY_SET& aOutlines, wxString* aErrorText, unsigned int aTolerance ){ PCB_TYPE_COLLECTOR items;
// Get all the DRAWSEGMENTS and module graphics into 'items',
// then keep only those on layer == Edge_Cuts.
static const KICAD_T scan_graphics[] = { PCB_LINE_T, PCB_MODULE_EDGE_T, EOT }; items.Collect( aBoard, scan_graphics );
// Make a working copy of aSegList, because the list is modified during calculations
std::vector< DRAWSEGMENT* > segList;
for( int ii = 0; ii < items.GetCount(); ii++ ) { if( items[ii]->GetLayer() == Edge_Cuts ) segList.push_back( static_cast< DRAWSEGMENT* >( items[ii] ) ); }
bool success = ConvertOutlineToPolygon( segList, aOutlines, aErrorText, aTolerance );
if( !success || !aOutlines.OutlineCount() ) { // Creates a valid polygon outline is not possible.
// So uses the board edge cuts bounding box to create a
// rectangular outline
// When no edge cuts items, build a contour
// from global bounding box
EDA_RECT bbbox = aBoard->GetBoardEdgesBoundingBox();
// If null area, uses the global bounding box.
if( ( bbbox.GetWidth() ) == 0 || ( bbbox.GetHeight() == 0 ) ) bbbox = aBoard->ComputeBoundingBox();
// Ensure non null area. If happen, gives a minimal size.
if( ( bbbox.GetWidth() ) == 0 || ( bbbox.GetHeight() == 0 ) ) bbbox.Inflate( Millimeter2iu( 1.0 ) );
aOutlines.RemoveAllContours(); aOutlines.NewOutline();
wxPoint corner; aOutlines.Append( bbbox.GetOrigin() );
corner.x = bbbox.GetOrigin().x; corner.y = bbbox.GetEnd().y; aOutlines.Append( corner );
aOutlines.Append( bbbox.GetEnd() );
corner.x = bbbox.GetEnd().x; corner.y = bbbox.GetOrigin().y; aOutlines.Append( corner ); }
return success;}
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