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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2019 CERN * Copyright (C) 2019-2021 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#include <cmath>
#include <trigo.h>
#include <tool/tool_manager.h>
#include <tools/ee_grid_helper.h>
#include <tools/ee_selection_tool.h>
#include <tools/sch_line_wire_bus_tool.h>
#include <ee_actions.h>
#include <eda_item.h>
#include <sch_item.h>
#include <sch_symbol.h>
#include <sch_sheet.h>
#include <sch_sheet_pin.h>
#include <sch_line.h>
#include <sch_junction.h>
#include <sch_edit_frame.h>
#include <eeschema_id.h>
#include <pgm_base.h>
#include <settings/settings_manager.h>
#include "sch_move_tool.h"
// For adding to or removing from selections
#define QUIET_MODE true
SCH_MOVE_TOOL::SCH_MOVE_TOOL() : EE_TOOL_BASE<SCH_EDIT_FRAME>( "eeschema.InteractiveMove" ), m_inMoveTool( false ), m_moveInProgress( false ), m_isDrag( false ), m_moveOffset( 0, 0 ){}
bool SCH_MOVE_TOOL::Init(){ EE_TOOL_BASE::Init();
auto moveCondition = []( const SELECTION& aSel ) { if( aSel.Empty() || SELECTION_CONDITIONS::OnlyTypes( { SCH_MARKER_T } )( aSel ) ) return false;
if( SCH_LINE_WIRE_BUS_TOOL::IsDrawingLineWireOrBus( aSel ) ) return false;
return true; };
// Add move actions to the selection tool menu
//
CONDITIONAL_MENU& selToolMenu = m_selectionTool->GetToolMenu().GetMenu();
selToolMenu.AddItem( EE_ACTIONS::move, moveCondition, 150 ); selToolMenu.AddItem( EE_ACTIONS::drag, moveCondition, 150 ); selToolMenu.AddItem( EE_ACTIONS::alignToGrid, moveCondition, 150 );
return true;}
void SCH_MOVE_TOOL::orthoLineDrag( SCH_LINE* line, const VECTOR2I& splitDelta, int& xBendCount, int& yBendCount, const EE_GRID_HELPER& grid ){ // If the move is not the same angle as this move, then we need to do something special with
// the unselected end to maintain orthogonality. Either drag some connected line that is the
// same angle as the move or add two lines to make a 90 degree connection
if( !EDA_ANGLE( splitDelta ).IsParallelTo( line->Angle() ) || line->GetLength() == 0 ) { VECTOR2I unselectedEnd = line->HasFlag( STARTPOINT ) ? line->GetEndPoint() : line->GetStartPoint(); VECTOR2I selectedEnd = line->HasFlag( STARTPOINT ) ? line->GetStartPoint() : line->GetEndPoint();
// Look for pre-existing lines we can drag with us instead of creating new ones
bool foundAttachment = false; bool foundJunction = false; bool foundPin = false; SCH_LINE* foundLine = nullptr;
for( EDA_ITEM* cItem : m_lineConnectionCache[line] ) { foundAttachment = true;
// If the move is the same angle as a connected line, we can shrink/extend that line
// endpoint
switch( cItem->Type() ) { case SCH_LINE_T: { SCH_LINE* cLine = static_cast<SCH_LINE*>( cItem );
// A matching angle on a non-zero-length line means lengthen/shorten will work
if( EDA_ANGLE( splitDelta ).IsParallelTo( cLine->Angle() ) && cLine->GetLength() != 0 ) { foundLine = cLine; }
// Zero length lines are lines that this algorithm has shortened to 0 so they also
// work but we should prefer using a segment with length and angle matching when
// we can (otherwise the zero length line will draw overlapping segments on them)
if( !foundLine && cLine->GetLength() == 0 ) foundLine = cLine;
break; } case SCH_JUNCTION_T: foundJunction = true; break;
case SCH_PIN_T: foundPin = true; break;
default: break; } }
// Ok... what if our original line is length zero from moving in its direction, and the
// last added segment of the 90 bend we are connected to is zero from moving it in its
// direction after it was added?
//
// If we are moving in original direction, we should lengthen the original drag wire.
// Otherwise we should lengthen the new wire.
bool preferOriginalLine = false;
if( foundLine && foundLine->GetLength() == 0 && line->GetLength() == 0 && EDA_ANGLE( splitDelta ).IsParallelTo( line->GetStoredAngle() ) ) { preferOriginalLine = true; } // If we have found an attachment, but not a line, we want to check if it's a junction.
// These are special-cased and get a single line added instead of a 90-degree bend. Except
// when we're on a pin, because pins always need bends, and junctions are just added to
// pins for visual clarity.
else if( !foundLine && foundJunction && !foundPin ) { // Create a new wire ending at the unselected end
foundLine = new SCH_LINE( unselectedEnd, line->GetLayer() ); foundLine->SetFlags( IS_NEW ); foundLine->SetLastResolvedState( line ); m_frame->AddToScreen( foundLine, m_frame->GetScreen() ); m_newDragLines.insert( foundLine );
// We just broke off of the existing items, so replace all of them with our new
// end connection.
m_lineConnectionCache[foundLine] = m_lineConnectionCache[line]; m_lineConnectionCache[line].clear(); m_lineConnectionCache[line].emplace_back( foundLine ); }
// We want to drag our found line if it's in the same angle as the move or zero length,
// but if the original drag line is also zero and the same original angle we should extend
// that one first
if( foundLine && !preferOriginalLine ) { // Move the connected line found oriented in the direction of our move.
//
// Make sure we grab the right endpoint, it's not always STARTPOINT since the user can
// draw a box of lines. We need to only move one though, and preferably the start point,
// in case we have a zero length line that we are extending (we want the foundLine
// start point to be attached to the unselected end of our drag line).
//
// Also, new lines are added already so they'll be in the undo list, skip adding them.
if( !foundLine->HasFlag( IS_CHANGED ) && !foundLine->HasFlag( IS_NEW ) ) { saveCopyInUndoList( (SCH_ITEM*) foundLine, UNDO_REDO::CHANGED, true );
if( !foundLine->IsSelected() ) m_changedDragLines.insert( foundLine ); }
if( foundLine->GetStartPoint() == unselectedEnd ) foundLine->MoveStart( splitDelta ); else if( foundLine->GetEndPoint() == unselectedEnd ) foundLine->MoveEnd( splitDelta );
updateItem( foundLine, true );
SCH_LINE* bendLine = nullptr;
if( m_lineConnectionCache.count( foundLine ) == 1 && m_lineConnectionCache[foundLine][0]->Type() == SCH_LINE_T ) { bendLine = static_cast<SCH_LINE*>( m_lineConnectionCache[foundLine][0] ); }
// Remerge segments we've created if this is a segment that we've added whose only
// other connection is also an added segment
//
// bendLine is first added segment at the original attachment point, foundLine is the
// orthogonal line between bendLine and this line
if( foundLine->HasFlag( IS_NEW ) && foundLine->GetLength() == 0 && bendLine && bendLine->HasFlag( IS_NEW ) ) { if( line->HasFlag( STARTPOINT ) ) line->SetEndPoint( bendLine->GetEndPoint() ); else line->SetStartPoint( bendLine->GetEndPoint() );
// Update our cache of the connected items.
// First, re-attach our drag labels to the original line being re-merged.
for( EDA_ITEM* candidate : m_lineConnectionCache[bendLine] ) { SCH_LABEL_BASE* label = dynamic_cast<SCH_LABEL_BASE*>( candidate );
if( label && m_specialCaseLabels.count( label ) ) m_specialCaseLabels[label].attachedLine = line; }
m_lineConnectionCache[line] = m_lineConnectionCache[bendLine]; m_lineConnectionCache[bendLine].clear(); m_lineConnectionCache[foundLine].clear();
m_frame->RemoveFromScreen( bendLine, m_frame->GetScreen() ); m_frame->RemoveFromScreen( foundLine, m_frame->GetScreen() );
m_newDragLines.erase( bendLine ); m_newDragLines.erase( foundLine );
delete bendLine; delete foundLine; } //Ok, move the unselected end of our item
else { if( line->HasFlag( STARTPOINT ) ) line->MoveEnd( splitDelta ); else line->MoveStart( splitDelta ); }
updateItem( line, true ); } else if( line->GetLength() == 0 ) { // We didn't find another line to shorten/lengthen, (or we did but it's also zero)
// so now is a good time to use our existing zero-length original line
} // Either no line was at the "right" angle, or this was a junction, pin, sheet, etc. We
// need to add segments to keep the soon-to-move unselected end connected to these items.
//
// To keep our drag selections all the same, we'll move our unselected end point and then
// put wires between it and its original endpoint.
else if( foundAttachment && line->IsOrthogonal() ) { // The bend counter handles a group of wires all needing their offset one grid movement
// further out from each other to not overlap. The absolute value stuff finds the
// direction of the line and hence the the bend increment on that axis
unsigned int xMoveBit = splitDelta.x != 0; unsigned int yMoveBit = splitDelta.y != 0; int xLength = abs( unselectedEnd.x - selectedEnd.x ); int yLength = abs( unselectedEnd.y - selectedEnd.y ); int xMove = ( xLength - ( xBendCount * grid.GetGrid().x ) ) * sign( selectedEnd.x - unselectedEnd.x ); int yMove = ( yLength - ( yBendCount * grid.GetGrid().y ) ) * sign( selectedEnd.y - unselectedEnd.y );
// Create a new wire ending at the unselected end, we'll move the new wire's start
// point to the unselected end
SCH_LINE* a = new SCH_LINE( unselectedEnd, line->GetLayer() ); a->MoveStart( VECTOR2I( xMove, yMove ) ); a->SetFlags( IS_NEW ); a->SetConnectivityDirty( true ); a->SetLastResolvedState( line ); m_frame->AddToScreen( a, m_frame->GetScreen() ); m_newDragLines.insert( a );
SCH_LINE* b = new SCH_LINE( a->GetStartPoint(), line->GetLayer() ); b->MoveStart( VECTOR2I( splitDelta.x, splitDelta.y ) ); b->SetFlags( IS_NEW | STARTPOINT ); b->SetConnectivityDirty( true ); b->SetLastResolvedState( line ); m_frame->AddToScreen( b, m_frame->GetScreen() ); m_newDragLines.insert( b );
xBendCount += yMoveBit; yBendCount += xMoveBit;
// Ok move the unselected end of our item
if( line->HasFlag( STARTPOINT ) ) { line->MoveEnd( VECTOR2I( splitDelta.x ? splitDelta.x : xMove, splitDelta.y ? splitDelta.y : yMove ) ); } else { line->MoveStart( VECTOR2I( splitDelta.x ? splitDelta.x : xMove, splitDelta.y ? splitDelta.y : yMove ) ); }
updateItem( line, true );
// Update our cache of the connected items. First, attach our drag labels to the line
// left behind.
for( EDA_ITEM* candidate : m_lineConnectionCache[line] ) { SCH_LABEL_BASE* label = dynamic_cast<SCH_LABEL_BASE*>( candidate );
if( label && m_specialCaseLabels.count( label ) ) m_specialCaseLabels[label].attachedLine = a; }
// We just broke off of the existing items, so replace all of them with our new end
// connection.
m_lineConnectionCache[a] = m_lineConnectionCache[line]; m_lineConnectionCache[b].emplace_back( a ); m_lineConnectionCache[line].clear(); m_lineConnectionCache[line].emplace_back( b ); } // Original line has no attachments, just move the unselected end
else if( !foundAttachment ) { if( line->HasFlag( STARTPOINT ) ) line->MoveEnd( splitDelta ); else line->MoveStart( splitDelta ); } }}
int SCH_MOVE_TOOL::Main( const TOOL_EVENT& aEvent ){ EESCHEMA_SETTINGS* cfg = Pgm().GetSettingsManager().GetAppSettings<EESCHEMA_SETTINGS>(); KIGFX::VIEW_CONTROLS* controls = getViewControls(); EE_GRID_HELPER grid( m_toolMgr ); bool wasDragging = m_moveInProgress && m_isDrag;
m_anchorPos.reset();
if( aEvent.IsAction( &EE_ACTIONS::move ) ) m_isDrag = false; else if( aEvent.IsAction( &EE_ACTIONS::drag ) ) m_isDrag = true; else if( aEvent.IsAction( &EE_ACTIONS::moveActivate ) ) m_isDrag = !cfg->m_Input.drag_is_move; else return 0;
if( m_moveInProgress ) { if( m_isDrag != wasDragging ) { EDA_ITEM* sel = m_selectionTool->GetSelection().Front();
if( sel && !sel->IsNew() ) { // Reset the selected items so we can start again with the current m_isDrag
// state.
m_frame->RollbackSchematicFromUndo(); m_selectionTool->RemoveItemsFromSel( &m_dragAdditions, QUIET_MODE ); m_anchorPos = m_cursor - m_moveOffset; m_moveInProgress = false; controls->SetAutoPan( false );
// And give it a kick so it doesn't have to wait for the first mouse movement
// to refresh.
m_toolMgr->RunAction( EE_ACTIONS::restartMove ); } } else { // The tool hotkey is interpreted as a click when already dragging/moving
m_toolMgr->RunAction( ACTIONS::cursorClick ); }
return 0; }
if( m_inMoveTool ) // Must come after m_moveInProgress checks above...
return 0;
REENTRANCY_GUARD guard( &m_inMoveTool );
// Be sure that there is at least one item that we can move. If there's no selection try
// looking for the stuff under mouse cursor (i.e. Kicad old-style hover selection).
EE_SELECTION& selection = m_selectionTool->RequestSelection( EE_COLLECTOR::MovableItems ); bool unselect = selection.IsHover();
// Keep an original copy of the starting points for cleanup after the move
std::vector<DANGLING_END_ITEM> internalPoints;
Activate(); // Must be done after Activate() so that it gets set into the correct context
controls->ShowCursor( true );
m_frame->PushTool( aEvent );
if( selection.Empty() ) { // Note that it's important to go through push/pop even when the selection is empty.
// This keeps other tools from having to special-case an empty move.
m_frame->PopTool( aEvent ); return 0; }
bool restore_state = false; bool chain_commands = false; TOOL_EVENT copy = aEvent; TOOL_EVENT* evt = © VECTOR2I prevPos; int snapLayer = UNDEFINED_LAYER;
m_cursor = controls->GetCursorPosition();
// Main loop: keep receiving events
do { m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::MOVING ); grid.SetSnap( !evt->Modifier( MD_SHIFT ) ); grid.SetUseGrid( getView()->GetGAL()->GetGridSnapping() && !evt->DisableGridSnapping() );
if( evt->IsAction( &EE_ACTIONS::moveActivate ) || evt->IsAction( &EE_ACTIONS::restartMove ) || evt->IsAction( &EE_ACTIONS::move ) || evt->IsAction( &EE_ACTIONS::drag ) || evt->IsMotion() || evt->IsDrag( BUT_LEFT ) || evt->IsAction( &ACTIONS::refreshPreview ) ) { if( !m_moveInProgress ) // Prepare to start moving/dragging
{ SCH_ITEM* sch_item = (SCH_ITEM*) selection.Front(); bool appendUndo = sch_item && sch_item->IsNew(); bool placingNewItems = sch_item && sch_item->IsNew();
//------------------------------------------------------------------------
// Setup a drag or a move
//
m_dragAdditions.clear(); m_specialCaseLabels.clear(); m_specialCaseSheetPins.clear(); internalPoints.clear(); clearNewDragLines();
for( SCH_ITEM* it : m_frame->GetScreen()->Items() ) { it->ClearFlags( SELECTED_BY_DRAG );
if( !it->IsSelected() ) it->ClearFlags( STARTPOINT | ENDPOINT ); }
if( m_isDrag ) { EDA_ITEMS connectedDragItems;
// Add connections to the selection for a drag.
//
for( EDA_ITEM* edaItem : selection ) { SCH_ITEM* item = static_cast<SCH_ITEM*>( edaItem ); std::vector<VECTOR2I> connections;
if( item->Type() == SCH_LINE_T ) static_cast<SCH_LINE*>( item )->GetSelectedPoints( connections ); else connections = item->GetConnectionPoints();
for( VECTOR2I point : connections ) getConnectedDragItems( item, point, connectedDragItems, appendUndo ); }
for( EDA_ITEM* item : connectedDragItems ) { m_dragAdditions.push_back( item->m_Uuid ); m_selectionTool->AddItemToSel( item, QUIET_MODE ); }
// Pre-cache all connections of our selected objects so we can keep track of
// what they were originally connected to as we drag them around
for( EDA_ITEM* edaItem : selection ) { SCH_ITEM* schItem = static_cast<SCH_ITEM*>( edaItem );
if( schItem->Type() == SCH_LINE_T ) { SCH_LINE* line = static_cast<SCH_LINE*>( schItem );
//Also store the original angle of the line, is needed later to decide
//which segment to extend when they've become zero length
line->StoreAngle();
for( VECTOR2I point : line->GetConnectionPoints() ) getConnectedItems( line, point, m_lineConnectionCache[line] ); } } } else { // Mark the edges of the block with dangling flags for a move.
for( EDA_ITEM* item : selection ) static_cast<SCH_ITEM*>( item )->GetEndPoints( internalPoints );
for( EDA_ITEM* item : selection ) static_cast<SCH_ITEM*>( item )->UpdateDanglingState( internalPoints ); } // Generic setup
//
for( EDA_ITEM* item : selection ) { if( static_cast<SCH_ITEM*>( item )->IsConnectable() ) { if( snapLayer == LAYER_GRAPHICS ) snapLayer = LAYER_ANY; else snapLayer = LAYER_CONNECTABLE; } else { if( snapLayer == LAYER_CONNECTABLE ) snapLayer = LAYER_ANY; else snapLayer = LAYER_GRAPHICS; }
if( item->IsNew() ) { if( item->HasFlag( SELECTED_BY_DRAG ) && m_isDrag ) { // Item was added in getConnectedDragItems
saveCopyInUndoList( (SCH_ITEM*) item, UNDO_REDO::NEWITEM, appendUndo ); appendUndo = true; } else { // Item was added in a previous command (and saved to undo by
// that command)
} } else if( item->GetParent() && item->GetParent()->IsSelected() ) { // Item will be (or has been) saved to undo by parent
} else { saveCopyInUndoList( (SCH_ITEM*) item, UNDO_REDO::CHANGED, appendUndo ); appendUndo = true; }
SCH_ITEM* schItem = (SCH_ITEM*) item; schItem->SetStoredPos( schItem->GetPosition() ); }
// Set up the starting position and move/drag offset
//
m_cursor = controls->GetCursorPosition();
if( evt->IsAction( &EE_ACTIONS::restartMove ) ) { wxASSERT_MSG( m_anchorPos, "Should be already set from previous cmd" ); } else if( placingNewItems ) { m_anchorPos = selection.GetReferencePoint(); }
if( m_anchorPos ) { VECTOR2I delta = m_cursor - (*m_anchorPos); bool isPasted = false;
// Drag items to the current cursor position
for( EDA_ITEM* item : selection ) { // Don't double move pins, fields, etc.
if( item->GetParent() && item->GetParent()->IsSelected() ) continue;
moveItem( item, delta ); updateItem( item, false );
isPasted |= ( item->GetFlags() & IS_PASTED ) != 0; item->ClearFlags( IS_PASTED ); }
// The first time pasted items are moved we need to store the position of the
// cursor so that rotate while moving works as expected (instead of around the
// original anchor point
if( isPasted ) selection.SetReferencePoint( m_cursor );
m_anchorPos = m_cursor; } // For some items, moving the cursor to anchor is not good (for instance large
// hierarchical sheets or symbols can have the anchor outside the view)
else if( selection.Size() == 1 && !sch_item->IsMovableFromAnchorPoint() ) { m_cursor = getViewControls()->GetCursorPosition( true ); m_anchorPos = m_cursor; } else { if( m_frame->GetMoveWarpsCursor() ) { // User wants to warp the mouse
m_cursor = grid.BestDragOrigin( m_cursor, snapLayer, selection ); selection.SetReferencePoint( m_cursor ); } else { // User does not want to warp the mouse
m_cursor = getViewControls()->GetCursorPosition( true ); } }
controls->SetCursorPosition( m_cursor, false ); m_toolMgr->PostEvent( EVENTS::SelectedItemsModified );
prevPos = m_cursor; controls->SetAutoPan( true ); m_moveInProgress = true; }
//------------------------------------------------------------------------
// Follow the mouse
//
m_cursor = grid.BestSnapAnchor( controls->GetCursorPosition( false ), snapLayer, selection );
VECTOR2I delta( m_cursor - prevPos ); m_anchorPos = m_cursor;
// We need to check if the movement will change the net offset direction on the
// X an Y axes. This is because we remerge added bend lines in realtime, and we
// also account for the direction of the move when adding bend lines. So, if the
// move direction changes, we need to split it into a move that gets us back to
// zero, then the rest of the move.
std::vector<VECTOR2I> splitMoves;
if( alg::signbit( m_moveOffset.x ) != alg::signbit( ( m_moveOffset + delta ).x ) ) { splitMoves.emplace_back( VECTOR2I( -1 * m_moveOffset.x, 0 ) ); splitMoves.emplace_back( VECTOR2I( delta.x + m_moveOffset.x, 0 ) ); } else { splitMoves.emplace_back( VECTOR2I( delta.x, 0 ) ); }
if( alg::signbit( m_moveOffset.y ) != alg::signbit( ( m_moveOffset + delta ).y ) ) { splitMoves.emplace_back( VECTOR2I( 0, -1 * m_moveOffset.y ) ); splitMoves.emplace_back( VECTOR2I( 0, delta.y + m_moveOffset.y ) ); } else { splitMoves.emplace_back( VECTOR2I( 0, delta.y ) ); }
m_moveOffset += delta; prevPos = m_cursor;
// Used for tracking how far off a drag end should have its 90 degree elbow added
int xBendCount = 1; int yBendCount = 1;
// Split the move into X and Y moves so we can correctly drag orthogonal lines
for( VECTOR2I splitDelta : splitMoves ) { // Skip non-moves
if( splitDelta == VECTOR2I( 0, 0 ) ) continue;
for( EDA_ITEM* item : selection.GetItemsSortedByTypeAndXY( ( delta.x >= 0 ), ( delta.y >= 0 ) ) ) { // Don't double move pins, fields, etc.
if( item->GetParent() && item->GetParent()->IsSelected() ) continue;
SCH_LINE* line = dynamic_cast<SCH_LINE*>( item );
// Only partially selected drag lines in orthogonal line mode need special
// handling
if( m_isDrag && cfg->m_Drawing.line_mode != LINE_MODE::LINE_MODE_FREE && line && line->HasFlag( STARTPOINT ) != line->HasFlag( ENDPOINT ) ) { orthoLineDrag( line, splitDelta, xBendCount, yBendCount, grid ); }
// Move all other items normally, including the selected end of partially
// selected lines
moveItem( item, splitDelta ); updateItem( item, false );
// Update any lines connected to sheet pins to the sheet pin's location
// (which may not exactly follow the splitDelta as the pins are constrained
// along the sheet edges.
for( const auto& [pin, lineEnd] : m_specialCaseSheetPins ) { if( lineEnd.second ) lineEnd.first->SetStartPoint( pin->GetPosition() ); else lineEnd.first->SetEndPoint( pin->GetPosition() ); } } }
if( selection.HasReferencePoint() ) selection.SetReferencePoint( selection.GetReferencePoint() + delta );
m_toolMgr->PostEvent( EVENTS::SelectedItemsMoved ); }
//------------------------------------------------------------------------
// Handle cancel
//
else if( evt->IsCancelInteractive() || evt->IsActivate() ) { if( evt->IsCancelInteractive() ) m_frame->GetInfoBar()->Dismiss();
if( m_moveInProgress ) { if( evt->IsActivate() ) { // Allowing other tools to activate during a move runs the risk of race
// conditions in which we try to spool up both event loops at once.
if( m_isDrag ) m_frame->ShowInfoBarMsg( _( "Press <ESC> to cancel drag." ) ); else m_frame->ShowInfoBarMsg( _( "Press <ESC> to cancel move." ) );
evt->SetPassEvent( false ); continue; }
evt->SetPassEvent( false ); restore_state = true; }
clearNewDragLines();
break; } //------------------------------------------------------------------------
// Handle TOOL_ACTION special cases
//
else if( evt->Action() == TA_UNDO_REDO_PRE ) { unselect = true; break; } else if( evt->IsAction( &ACTIONS::doDelete ) ) { evt->SetPassEvent(); // Exit on a delete; there will no longer be anything to drag.
break; } else if( evt->IsAction( &ACTIONS::duplicate ) ) { if( selection.Front()->IsNew() ) { // This doesn't really make sense; we'll just end up dragging a stack of
// objects so we ignore the duplicate and just carry on.
continue; }
// Move original back and exit. The duplicate will run in its own loop.
restore_state = true; unselect = false; chain_commands = true; break; } else if( evt->IsAction( &EE_ACTIONS::rotateCW ) ) { m_toolMgr->RunAction( EE_ACTIONS::rotateCW, true ); } else if( evt->IsAction( &EE_ACTIONS::rotateCCW ) ) { m_toolMgr->RunAction( EE_ACTIONS::rotateCCW, true ); } else if( evt->Action() == TA_CHOICE_MENU_CHOICE ) { if( *evt->GetCommandId() >= ID_POPUP_SCH_SELECT_UNIT_CMP && *evt->GetCommandId() <= ID_POPUP_SCH_SELECT_UNIT_SYM_MAX ) { SCH_SYMBOL* symbol = dynamic_cast<SCH_SYMBOL*>( selection.Front() ); int unit = *evt->GetCommandId() - ID_POPUP_SCH_SELECT_UNIT_CMP;
if( symbol ) { m_frame->SelectUnit( symbol, unit ); m_toolMgr->RunAction( ACTIONS::refreshPreview ); } } } else if( evt->IsAction( &EE_ACTIONS::highlightNet ) || evt->IsAction( &EE_ACTIONS::selectOnPCB ) ) { // These don't make any sense during a move. Eat them.
} //------------------------------------------------------------------------
// Handle context menu
//
else if( evt->IsClick( BUT_RIGHT ) ) { m_menu.ShowContextMenu( m_selectionTool->GetSelection() ); } //------------------------------------------------------------------------
// Handle drop
//
else if( evt->IsMouseUp( BUT_LEFT ) || evt->IsClick( BUT_LEFT ) || evt->IsDblClick( BUT_LEFT ) ) { break; // Finish
} else { evt->SetPassEvent(); }
controls->SetAutoPan( m_moveInProgress );
} while( ( evt = Wait() ) ); //Should be assignment not equality test
// Create a selection of original selection, drag selected/changed items, and new
// bend lines for later before we clear them in the commit. We'll need these
// to check for new junctions needed, etc.
EE_SELECTION selectionCopy( selection );
for( SCH_LINE* line : m_newDragLines ) selectionCopy.Add( line );
for( SCH_LINE* line : m_changedDragLines ) selectionCopy.Add( line );
// Save whatever new bend lines and changed lines survived the drag
commitDragLines();
controls->ForceCursorPosition( false ); controls->ShowCursor( false ); controls->SetAutoPan( false );
if( !chain_commands ) m_moveOffset = { 0, 0 };
m_anchorPos.reset();
if( restore_state ) { m_selectionTool->RemoveItemsFromSel( &m_dragAdditions, QUIET_MODE ); m_frame->RollbackSchematicFromUndo(); } else { // One last update after exiting loop (for slower stuff, such as updating SCREEN's RTree).
for( EDA_ITEM* item : selection ) updateItem( item, true );
m_selectionTool->RemoveItemsFromSel( &m_dragAdditions, QUIET_MODE );
// If we move items away from a junction, we _may_ want to add a junction there
// to denote the state.
for( const DANGLING_END_ITEM& it : internalPoints ) { if( m_frame->GetScreen()->IsExplicitJunctionNeeded( it.GetPosition()) ) m_frame->AddJunction( m_frame->GetScreen(), it.GetPosition(), true, false ); }
m_toolMgr->RunAction( EE_ACTIONS::trimOverlappingWires, true, &selectionCopy ); m_toolMgr->RunAction( EE_ACTIONS::addNeededJunctions, true, &selectionCopy );
// This needs to run prior to `RecalculateConnections` because we need to identify
// the lines that are newly dangling
if( m_isDrag ) trimDanglingLines();
m_frame->RecalculateConnections( LOCAL_CLEANUP ); m_frame->OnModify(); }
for( EDA_ITEM* item : selectionCopy ) item->ClearEditFlags();
if( unselect ) m_toolMgr->RunAction( EE_ACTIONS::clearSelection, true ); else m_selectionTool->RebuildSelection(); // Schematic cleanup might have merged lines, etc.
m_dragAdditions.clear(); m_lineConnectionCache.clear(); m_moveInProgress = false; m_frame->PopTool( aEvent ); return 0;}
void SCH_MOVE_TOOL::trimDanglingLines(){ // Need a local cleanup first to ensure we remove unneeded junctions
m_frame->SchematicCleanUp( m_frame->GetScreen() );
std::set<SCH_ITEM*> danglers;
std::function<void( SCH_ITEM* )> changeHandler = [&]( SCH_ITEM* aChangedItem ) -> void { m_toolMgr->GetView()->Update( aChangedItem, KIGFX::REPAINT );
// Delete newly dangling lines:
// Find split segments (one segment is new, the other is changed) that
// we aren't dragging and don't have selected
if( aChangedItem->IsDangling() && !aChangedItem->IsSelected() && ( aChangedItem->IsNew() || !aChangedItem->IsDragging() ) && aChangedItem->IsType( { SCH_LINE_T } ) ) { danglers.insert( aChangedItem ); } };
m_frame->GetScreen()->TestDanglingEnds( nullptr, &changeHandler );
for( SCH_ITEM* line : danglers ) { line->SetFlags( STRUCT_DELETED ); saveCopyInUndoList( line, UNDO_REDO::DELETED, true );
updateItem( line, false );
m_frame->RemoveFromScreen( line, m_frame->GetScreen() ); }}
void SCH_MOVE_TOOL::getConnectedItems( SCH_ITEM* aOriginalItem, const VECTOR2I& aPoint, EDA_ITEMS& aList ){ EE_RTREE& items = m_frame->GetScreen()->Items(); EE_RTREE::EE_TYPE itemsOverlapping = items.Overlapping( aOriginalItem->GetBoundingBox() ); SCH_ITEM* foundJunction = nullptr; SCH_ITEM* foundSymbol = nullptr;
// If you're connected to a junction, you're only connected to the junction.
//
// But, if you're connected to a junction on a pin, you're only connected to the pin. This
// is because junctions and pins have different logic for how bend lines are generated and
// we need to prioritize the pin version in some cases.
for( SCH_ITEM* item : itemsOverlapping ) { if( item != aOriginalItem && item->IsConnected( aPoint ) ) { if( item->Type() == SCH_JUNCTION_T ) foundJunction = item; else if( item->Type() == SCH_SYMBOL_T ) foundSymbol = item; } }
if( foundSymbol && foundJunction ) { aList.push_back( foundSymbol ); return; }
if( foundJunction ) { aList.push_back( foundJunction ); return; }
for( SCH_ITEM* test : itemsOverlapping ) { if( test == aOriginalItem || !test->CanConnect( aOriginalItem ) ) continue;
switch( test->Type() ) { case SCH_LINE_T: { SCH_LINE* line = static_cast<SCH_LINE*>( test );
// When getting lines for the connection cache, it's important that we only add
// items at the unselected end, since that is the only end that is handled specially.
// Fully selected lines, and the selected end of a partially selected line, are moved
// around normally and don't care about their connections.
if( ( line->HasFlag( STARTPOINT ) && aPoint == line->GetStartPoint() ) || ( line->HasFlag( ENDPOINT ) && aPoint == line->GetEndPoint() ) ) { continue; }
if( test->IsConnected( aPoint ) ) aList.push_back( test );
// Labels can connect to a wire (or bus) anywhere along the length
if( SCH_LABEL_BASE* label = dynamic_cast<SCH_LABEL_BASE*>( aOriginalItem ) ) { if( static_cast<SCH_LINE*>( test )->HitTest( label->GetPosition(), 1 ) ) aList.push_back( test ); }
break; }
case SCH_SHEET_T: if( aOriginalItem->Type() == SCH_LINE_T ) { SCH_LINE* line = static_cast<SCH_LINE*>( aOriginalItem );
for( SCH_SHEET_PIN* pin : static_cast<SCH_SHEET*>( test )->GetPins() ) { if( pin->IsConnected( aPoint ) ) m_specialCaseSheetPins[ pin ] = { line, line->GetStartPoint() == aPoint }; } }
KI_FALLTHROUGH;
case SCH_SYMBOL_T: case SCH_JUNCTION_T: case SCH_NO_CONNECT_T: if( test->IsConnected( aPoint ) ) aList.push_back( test );
break;
case SCH_LABEL_T: case SCH_GLOBAL_LABEL_T: case SCH_HIER_LABEL_T: case SCH_DIRECTIVE_LABEL_T: // Labels can connect to a wire (or bus) anywhere along the length
if( aOriginalItem->Type() == SCH_LINE_T && test->CanConnect( aOriginalItem ) ) { SCH_LABEL_BASE* label = static_cast<SCH_LABEL_BASE*>( test ); SCH_LINE* line = static_cast<SCH_LINE*>( aOriginalItem );
if( line->HitTest( label->GetPosition(), 1 ) ) aList.push_back( label ); }
break;
case SCH_BUS_WIRE_ENTRY_T: case SCH_BUS_BUS_ENTRY_T: if( aOriginalItem->Type() == SCH_LINE_T && test->CanConnect( aOriginalItem ) ) { SCH_TEXT* label = static_cast<SCH_TEXT*>( test ); SCH_LINE* line = static_cast<SCH_LINE*>( aOriginalItem );
if( line->HitTest( aPoint, 1 ) ) aList.push_back( label ); }
break;
default: break; } }}
void SCH_MOVE_TOOL::getConnectedDragItems( SCH_ITEM* aSelectedItem, const VECTOR2I& aPoint, EDA_ITEMS& aList, bool& aAppendUndo ){ EE_RTREE& items = m_frame->GetScreen()->Items(); EE_RTREE::EE_TYPE itemsOverlappingRTree = items.Overlapping( aSelectedItem->GetBoundingBox() ); std::vector<SCH_ITEM*> itemsConnectable; bool ptHasUnselectedJunction = false;
auto makeNewWire = [&]( SCH_ITEM* fixed, SCH_ITEM* selected, const VECTOR2I& start, const VECTOR2I& end ) { SCH_LINE* newWire;
// Add a new newWire between the fixed item and the selected item so the selected
// item can be dragged.
if( fixed->GetLayer() == LAYER_BUS_JUNCTION || selected->GetLayer() == LAYER_BUS ) newWire = new SCH_LINE( start, LAYER_BUS ); else newWire = new SCH_LINE( start, LAYER_WIRE );
newWire->SetFlags( IS_NEW ); newWire->SetConnectivityDirty( true ); newWire->SetLastResolvedState( selected );
newWire->SetEndPoint( end ); m_frame->AddToScreen( newWire, m_frame->GetScreen() );
return newWire; };
auto makeNewJunction = [&]( SCH_LINE* line, const VECTOR2I pt ) { SCH_JUNCTION* junction = new SCH_JUNCTION( pt ); junction->SetFlags( IS_NEW ); junction->SetConnectivityDirty( true ); junction->SetLastResolvedState( line );
m_frame->AddToScreen( junction, m_frame->GetScreen() );
return junction; };
for( SCH_ITEM* item : itemsOverlappingRTree ) { // Skip ourselves, skip already selected items (but not lines, they need both ends tested)
// and skip unconnectable items
if( item == aSelectedItem || ( item->Type() != SCH_LINE_T && item->IsSelected() ) || !item->CanConnect( aSelectedItem ) ) { continue; }
itemsConnectable.push_back( item ); }
for( SCH_ITEM* item : itemsConnectable ) { if( item->Type() == SCH_JUNCTION_T && item->IsConnected( aPoint ) && !item->IsSelected() ) { ptHasUnselectedJunction = true; break; } }
SCH_LINE* newWire = nullptr;
for( SCH_ITEM* test : itemsConnectable ) { KICAD_T testType = test->Type();
switch( testType ) { case SCH_LINE_T: { // Select the connected end of wires/bus connections that don't have an unselected
// junction isolating them from the drag
if( ptHasUnselectedJunction ) break;
SCH_LINE* line = static_cast<SCH_LINE*>( test );
if( line->GetStartPoint() == aPoint ) { // It's possible to manually select one end of a line and get a drag
// connected other end, so we set the flag and then early exit the loop
// later if the other drag items like labels attached to the line have
// already been grabbed during the partial selection process.
line->SetFlags( STARTPOINT );
if( line->HasFlag( SELECTED ) || line->HasFlag( SELECTED_BY_DRAG ) ) continue; else { line->SetFlags( SELECTED_BY_DRAG ); aList.push_back( line ); } } else if( line->GetEndPoint() == aPoint ) { line->SetFlags( ENDPOINT );
if( line->HasFlag( SELECTED ) || line->HasFlag( SELECTED_BY_DRAG ) ) continue; else { line->SetFlags( SELECTED_BY_DRAG ); aList.push_back( line ); } } else { switch( aSelectedItem->Type() ) { // These items can connect anywhere along a line
case SCH_BUS_BUS_ENTRY_T: case SCH_BUS_WIRE_ENTRY_T: case SCH_LABEL_T: case SCH_HIER_LABEL_T: case SCH_GLOBAL_LABEL_T: case SCH_DIRECTIVE_LABEL_T: // Only add a line if this line is unselected; if the label and line are both
// selected they'll move together
if( line->HitTest( aPoint, 1 ) && !line->HasFlag( SELECTED ) ) { newWire = makeNewWire( line, aSelectedItem, aPoint, aPoint ); newWire->SetFlags( SELECTED_BY_DRAG | STARTPOINT ); newWire->StoreAngle( ( line->Angle() + ANGLE_90 ).Normalize() ); aList.push_back( newWire );
if( aPoint != line->GetStartPoint() && aPoint != line->GetEndPoint() ) { // Split line in half
if( !line->IsNew() ) { saveCopyInUndoList( line, UNDO_REDO::CHANGED, aAppendUndo ); aAppendUndo = true; }
VECTOR2I oldEnd = line->GetEndPoint(); line->SetEndPoint( aPoint );
SCH_LINE* secondHalf = makeNewWire( line, line, aPoint, oldEnd ); SCH_JUNCTION* junction = makeNewJunction( line, aPoint );
saveCopyInUndoList( secondHalf, UNDO_REDO::NEWITEM, aAppendUndo ); aAppendUndo = true;
saveCopyInUndoList( junction, UNDO_REDO::NEWITEM, aAppendUndo ); aAppendUndo = true;
m_frame->AddToScreen( secondHalf, m_frame->GetScreen() ); m_frame->AddToScreen( junction, m_frame->GetScreen() ); } else { m_lineConnectionCache[ newWire ] = { line }; m_lineConnectionCache[ line ] = { newWire }; } } break;
default: break; }
break; }
// Since only one end is going to move, the movement vector of any labels attached to
// it is scaled by the proportion of the line length the label is from the moving end.
for( SCH_ITEM* item : items.Overlapping( line->GetBoundingBox() ) ) { SCH_LABEL_BASE* label = dynamic_cast<SCH_LABEL_BASE*>( item );
if( !label || label->IsSelected() ) continue; // These will be moved on their own because they're selected
if( label->HasFlag( SELECTED_BY_DRAG ) ) continue;
if( label->CanConnect( line ) && line->HitTest( label->GetPosition(), 1 ) ) { label->SetFlags( SELECTED_BY_DRAG ); aList.push_back( label );
SPECIAL_CASE_LABEL_INFO info; info.attachedLine = line; info.originalLabelPos = label->GetPosition(); m_specialCaseLabels[label] = info; } }
break; }
case SCH_SHEET_T: for( SCH_SHEET_PIN* pin : static_cast<SCH_SHEET*>( test )->GetPins() ) { if( pin->IsConnected( aPoint ) ) { if( pin->IsSelected() && aSelectedItem->Type() == SCH_LINE_T ) { SCH_LINE* line = static_cast<SCH_LINE*>( aSelectedItem ); m_specialCaseSheetPins[ pin ] = { line, line->GetStartPoint() == aPoint }; } else if( !newWire ) { // Add a new wire between the sheetpin and the selected item so the
// selected item can be dragged.
newWire = makeNewWire( pin, aSelectedItem, aPoint, aPoint ); newWire->SetFlags( SELECTED_BY_DRAG | STARTPOINT ); aList.push_back( newWire ); } } }
break;
case SCH_SYMBOL_T: case SCH_JUNCTION_T: if( test->IsConnected( aPoint ) && !newWire ) { // Add a new wire between the symbol or junction and the selected item so
// the selected item can be dragged.
newWire = makeNewWire( test, aSelectedItem, aPoint, aPoint ); newWire->SetFlags( SELECTED_BY_DRAG | STARTPOINT ); aList.push_back( newWire ); }
break;
case SCH_NO_CONNECT_T: // Select no-connects that are connected to items being moved.
if( !test->HasFlag( SELECTED_BY_DRAG ) && test->IsConnected( aPoint ) ) { aList.push_back( test ); test->SetFlags( SELECTED_BY_DRAG ); }
break;
case SCH_LABEL_T: case SCH_GLOBAL_LABEL_T: case SCH_HIER_LABEL_T: case SCH_DIRECTIVE_LABEL_T: // Performance optimization:
if( test->HasFlag( SELECTED_BY_DRAG ) ) break;
// Select labels that are connected to a wire (or bus) being moved.
if( aSelectedItem->Type() == SCH_LINE_T && test->CanConnect( aSelectedItem ) ) { SCH_LABEL_BASE* label = static_cast<SCH_LABEL_BASE*>( test ); SCH_LINE* line = static_cast<SCH_LINE*>( aSelectedItem );
bool oneEndFixed = !line->HasFlag( STARTPOINT ) || !line->HasFlag( ENDPOINT );
if( line->HitTest( label->GetTextPos(), 1 ) ) { if( ( !line->HasFlag( STARTPOINT ) && label->GetPosition() == line->GetStartPoint() ) || ( !line->HasFlag( ENDPOINT ) && label->GetPosition() == line->GetEndPoint() ) ) { //If we have a line selected at only one end, don't grab labels
//connected directly to the unselected endpoint
break; } else { label->SetFlags( SELECTED_BY_DRAG ); aList.push_back( label );
if( oneEndFixed ) { SPECIAL_CASE_LABEL_INFO info; info.attachedLine = line; info.originalLabelPos = label->GetPosition(); m_specialCaseLabels[label] = info; } } } } else if( test->IsConnected( aPoint ) && !newWire ) { // Add a new wire between the label and the selected item so the selected item
// can be dragged.
newWire = makeNewWire( test, aSelectedItem, aPoint, aPoint ); newWire->SetFlags( SELECTED_BY_DRAG | STARTPOINT ); aList.push_back( newWire ); }
break;
case SCH_BUS_WIRE_ENTRY_T: case SCH_BUS_BUS_ENTRY_T: // Performance optimization:
if( test->HasFlag( SELECTED_BY_DRAG ) ) break;
// Select bus entries that are connected to a bus being moved.
if( aSelectedItem->Type() == SCH_LINE_T && test->CanConnect( aSelectedItem ) ) { SCH_LINE* line = static_cast<SCH_LINE*>( aSelectedItem );
if( ( !line->HasFlag( STARTPOINT ) && test->IsConnected( line->GetStartPoint() ) ) || ( !line->HasFlag( ENDPOINT ) && test->IsConnected( line->GetEndPoint() ) ) ) { // If we have a line selected at only one end, don't grab bus entries
// connected directly to the unselected endpoint
continue; }
for( VECTOR2I& point : test->GetConnectionPoints() ) { if( line->HitTest( point, 1 ) ) { test->SetFlags( SELECTED_BY_DRAG ); aList.push_back( test );
// A bus entry needs its wire & label as well
std::vector<VECTOR2I> ends = test->GetConnectionPoints(); VECTOR2I otherEnd;
if( ends[0] == point ) otherEnd = ends[1]; else otherEnd = ends[0];
getConnectedDragItems( test, otherEnd, aList, aAppendUndo );
// No need to test the other end of the bus entry
break; } } }
break;
default: break; } }}
void SCH_MOVE_TOOL::moveItem( EDA_ITEM* aItem, const VECTOR2I& aDelta ){ switch( aItem->Type() ) { case SCH_LINE_T: { SCH_LINE* line = static_cast<SCH_LINE*>( aItem );
if( aItem->HasFlag( STARTPOINT ) ) line->MoveStart( aDelta );
if( aItem->HasFlag( ENDPOINT ) ) line->MoveEnd( aDelta );
break; }
case SCH_PIN_T: case SCH_FIELD_T: { SCH_ITEM* parent = (SCH_ITEM*) aItem->GetParent(); VECTOR2I delta( aDelta );
if( parent && parent->Type() == SCH_SYMBOL_T ) { SCH_SYMBOL* symbol = (SCH_SYMBOL*) aItem->GetParent(); TRANSFORM transform = symbol->GetTransform().InverseTransform();
delta = transform.TransformCoordinate( delta ); }
static_cast<SCH_ITEM*>( aItem )->Move( delta );
// If we're moving a field with respect to its parent then it's no longer auto-placed
if( aItem->Type() == SCH_FIELD_T && parent && !parent->IsSelected() ) parent->ClearFieldsAutoplaced();
break; }
case SCH_SHEET_PIN_T: { SCH_SHEET_PIN* pin = (SCH_SHEET_PIN*) aItem;
pin->SetStoredPos( pin->GetStoredPos() + aDelta ); pin->ConstrainOnEdge( pin->GetStoredPos() ); break; }
case SCH_LABEL_T: case SCH_DIRECTIVE_LABEL_T: case SCH_GLOBAL_LABEL_T: case SCH_HIER_LABEL_T: { SCH_LABEL_BASE* label = static_cast<SCH_LABEL_BASE*>( aItem );
if( m_specialCaseLabels.count( label ) ) { SPECIAL_CASE_LABEL_INFO info = m_specialCaseLabels[ label ]; SEG currentLine( info.attachedLine->GetStartPoint(), info.attachedLine->GetEndPoint() ); label->SetPosition( currentLine.NearestPoint( info.originalLabelPos ) ); } else { label->Move( aDelta ); }
break; }
default: static_cast<SCH_ITEM*>( aItem )->Move( aDelta ); break; }
getView()->Hide( aItem, false ); aItem->SetFlags( IS_MOVING );}
int SCH_MOVE_TOOL::AlignElements( const TOOL_EVENT& aEvent ){ EE_GRID_HELPER grid( m_toolMgr); EE_SELECTION& selection = m_selectionTool->RequestSelection( EE_COLLECTOR::MovableItems ); bool appendUndo = false;
auto doMoveItem = [&]( EDA_ITEM* item, const VECTOR2I& delta ) { saveCopyInUndoList( item, UNDO_REDO::CHANGED, appendUndo ); appendUndo = true;
moveItem( item, delta ); item->ClearFlags( IS_MOVING ); updateItem( item, true ); };
for( SCH_ITEM* it : m_frame->GetScreen()->Items() ) { if( !it->IsSelected() ) it->ClearFlags( STARTPOINT | ENDPOINT );
if( !selection.IsHover() && it->IsSelected() ) it->SetFlags( STARTPOINT | ENDPOINT );
it->SetStoredPos( it->GetPosition() );
if( it->Type() == SCH_SHEET_T ) { for( SCH_SHEET_PIN* pin : static_cast<SCH_SHEET*>( it )->GetPins() ) pin->SetStoredPos( pin->GetPosition() ); } }
for( EDA_ITEM* item : selection ) { if( item->Type() == SCH_LINE_T ) { SCH_LINE* line = static_cast<SCH_LINE*>( item ); std::vector<int> flags{ STARTPOINT, ENDPOINT }; std::vector<VECTOR2I> pts{ line->GetStartPoint(), line->GetEndPoint() };
for( int ii = 0; ii < 2; ++ii ) { EDA_ITEMS drag_items{ item }; line->ClearFlags(); line->SetFlags( SELECTED ); line->SetFlags( flags[ii] ); getConnectedDragItems( line, pts[ii], drag_items, appendUndo ); std::set<EDA_ITEM*> unique_items( drag_items.begin(), drag_items.end() );
VECTOR2I gridpt = grid.AlignGrid( pts[ii] ) - pts[ii];
if( gridpt != VECTOR2I( 0, 0 ) ) { for( EDA_ITEM* dragItem : unique_items ) { if( dragItem->GetParent() && dragItem->GetParent()->IsSelected() ) continue;
doMoveItem( dragItem, gridpt ); } } } } else if( item->Type() == SCH_FIELD_T ) { VECTOR2I gridpt = grid.AlignGrid( item->GetPosition() ) - item->GetPosition();
if( gridpt != VECTOR2I( 0, 0 ) ) doMoveItem( item, gridpt ); } else if( item->Type() == SCH_SHEET_T ) { SCH_SHEET* sheet = static_cast<SCH_SHEET*>( item ); VECTOR2I topLeft = sheet->GetPosition(); VECTOR2I bottomRight = topLeft + sheet->GetSize(); VECTOR2I tl_gridpt = grid.AlignGrid( topLeft ) - topLeft; VECTOR2I br_gridpt = grid.AlignGrid( bottomRight ) - bottomRight;
if( tl_gridpt != VECTOR2I( 0, 0 ) || br_gridpt != VECTOR2I( 0, 0 ) ) { doMoveItem( sheet, tl_gridpt );
VECTOR2I newSize = (VECTOR2I) sheet->GetSize() - tl_gridpt + br_gridpt; sheet->SetSize( wxSize( newSize.x, newSize.y ) ); updateItem( sheet, true );
for( SCH_SHEET_PIN* pin : sheet->GetPins() ) { VECTOR2I gridpt;
if( pin->GetSide() == SHEET_SIDE::TOP || pin->GetSide() == SHEET_SIDE::LEFT ) gridpt = tl_gridpt; else gridpt = br_gridpt;
if( gridpt != VECTOR2I( 0, 0 ) ) { EDA_ITEMS drag_items; getConnectedDragItems( pin, pin->GetConnectionPoints()[0], drag_items, appendUndo );
doMoveItem( pin, gridpt );
for( EDA_ITEM* dragItem : drag_items ) { if( dragItem->GetParent() && dragItem->GetParent()->IsSelected() ) continue;
doMoveItem( dragItem, gridpt ); } } } } } else { SCH_ITEM* schItem = static_cast<SCH_ITEM*>( item ); std::vector<VECTOR2I> connections = schItem->GetConnectionPoints(); EDA_ITEMS drag_items{ item };
for( const VECTOR2I& point : connections ) getConnectedDragItems( schItem, point, drag_items, appendUndo );
std::map<VECTOR2I, int> shifts; VECTOR2I most_common( 0, 0 ); int max_count = 0;
for( const VECTOR2I& conn : connections ) { VECTOR2I gridpt = grid.AlignGrid( conn ) - conn;
shifts[gridpt]++;
if( shifts[gridpt] > max_count ) { most_common = gridpt; max_count = shifts[most_common]; } }
if( most_common != VECTOR2I( 0, 0 ) ) { for( EDA_ITEM* dragItem : drag_items ) { if( dragItem->GetParent() && dragItem->GetParent()->IsSelected() ) continue;
doMoveItem( dragItem, most_common ); } } } }
m_toolMgr->PostEvent( EVENTS::SelectedItemsMoved ); m_toolMgr->RunAction( EE_ACTIONS::trimOverlappingWires, true, &selection ); m_toolMgr->RunAction( EE_ACTIONS::addNeededJunctions, true, &selection );
m_frame->RecalculateConnections( LOCAL_CLEANUP ); m_frame->TestDanglingEnds();
m_frame->OnModify(); return 0;}
void SCH_MOVE_TOOL::commitDragLines(){ for( SCH_LINE* newLine : m_newDragLines ) { newLine->ClearEditFlags(); saveCopyInUndoList( newLine, UNDO_REDO::NEWITEM, true ); }
// These lines have been changed, but aren't selected. We need
// to manually clear these edit flags or they'll stick around.
for( SCH_LINE* oldLine : m_changedDragLines ) { oldLine->ClearEditFlags(); }
m_newDragLines.clear(); m_changedDragLines.clear();}
void SCH_MOVE_TOOL::clearNewDragLines(){ // Remove new bend lines added during the drag
for( SCH_LINE* newLine : m_newDragLines ) { m_frame->RemoveFromScreen( newLine, m_frame->GetScreen() ); delete newLine; }
m_newDragLines.clear();}
void SCH_MOVE_TOOL::setTransitions(){ Go( &SCH_MOVE_TOOL::Main, EE_ACTIONS::moveActivate.MakeEvent() ); Go( &SCH_MOVE_TOOL::Main, EE_ACTIONS::move.MakeEvent() ); Go( &SCH_MOVE_TOOL::Main, EE_ACTIONS::drag.MakeEvent() ); Go( &SCH_MOVE_TOOL::AlignElements, EE_ACTIONS::alignToGrid.MakeEvent() );}
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