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/*
* KiRouter - a push-and-(sometimes-)shove PCB router * * Copyright (C) 2013-2017 CERN * Copyright The KiCad Developers, see AUTHORS.txt for contributors. * * @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch> * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __PNS_LINE_PLACER_H
#define __PNS_LINE_PLACER_H
#include <math/vector2d.h>
#include <geometry/shape.h>
#include <geometry/shape_line_chain.h>
#include "pns_line.h"
#include "pns_mouse_trail_tracer.h"
#include "pns_node.h"
#include "pns_placement_algo.h"
#include "pns_sizes_settings.h"
#include "pns_via.h"
#include "pns_walkaround.h"
namespace PNS {
class ROUTER;class SHOVE;class OPTIMIZER;class VIA;class SIZES_SETTINGS;class NODE;
class FIXED_TAIL{public: FIXED_TAIL( int aLineCount = 1); ~FIXED_TAIL();
struct FIX_POINT { int layer; bool placingVias; VECTOR2I p; DIRECTION_45 direction; };
struct STAGE { NODE* commit; std::vector<FIX_POINT> pts; };
void Clear(); void AddStage( const VECTOR2I& aStart, int aLayer, bool placingVias, DIRECTION_45 direction, NODE* aNode ); bool PopStage( STAGE& aStage ); int StageCount() const;
private: std::vector<STAGE> m_stages;};
/**
* Single track placement algorithm. Interactively routes a track. * Applies shove and walkaround algorithms when needed. */
class LINE_PLACER : public PLACEMENT_ALGO{public: LINE_PLACER( ROUTER* aRouter ); ~LINE_PLACER();
/**
* Start routing a single track at point aP, taking item aStartItem as anchor (unless NULL). */ bool Start( const VECTOR2I& aP, ITEM* aStartItem ) override;
/**
* Move the end of the currently routed trace to the point \a aP, taking \a aEndItem as * anchor (if not NULL). */ bool Move( const VECTOR2I& aP, ITEM* aEndItem ) override;
/**
* Commit the currently routed track to the parent node taking \a aP as the final end point * and \a aEndItem as the final anchor (if provided). * * @return true if route has been committed. May return false if the routing result is * violating design rules. In such cases, the track is only committed if * CanViolateDRC() is on. */ bool FixRoute( const VECTOR2I& aP, ITEM* aEndItem, bool aForceFinish ) override;
std::optional<VECTOR2I> UnfixRoute() override;
bool CommitPlacement() override;
bool AbortPlacement() override;
bool HasPlacedAnything() const override;
/**
* Enable/disable a via at the end of currently routed trace. */ bool ToggleVia( bool aEnabled ) override;
/**
* Set the current routing layer. */ bool SetLayer( int aLayer ) override;
/**
* Return the "head" of the line being placed, that is the volatile part that has not been * "fixed" yet. */ const LINE& Head() const { return m_head; }
/**
* Return the "tail" of the line being placed, the part which has already wrapped around * and shoved some obstacles. */ const LINE& Tail() const { return m_tail; }
/**
* Return the complete routed line. */ const LINE Trace() const;
/**
* Return the complete routed line, as a single-member ITEM_SET. */ const ITEM_SET Traces() override;
/**
* Return the current start of the line being placed. */ const VECTOR2I& CurrentStart() const override { return m_currentStart; }
/**
* Return the current end of the line being placed. It may not be equal to the cursor * position due to collisions. */ const VECTOR2I& CurrentEnd() const override { return m_currentEnd; }
/**
* Return the net of currently routed track. */ const std::vector<NET_HANDLE> CurrentNets() const override { return std::vector<NET_HANDLE>( 1, m_currentNet ); }
/**
* Return the layer of currently routed track. */ int CurrentLayer() const override { return m_currentLayer; }
/**
* Return the most recent world state. */ NODE* CurrentNode( bool aLoopsRemoved = false ) const override;
/**
* Toggle the current posture (straight/diagonal) of the trace head. */ void FlipPosture() override;
/**
* Perform on-the-fly update of the width, via diameter & drill size from a settings class. * * Performs on-the-fly update of the width, via diameter & drill size from a settings class. * Used to dynamically change these parameters as the track is routed. */ void UpdateSizes( const SIZES_SETTINGS& aSizes ) override;
void SetOrthoMode( bool aOrthoMode ) override;
bool IsPlacingVia() const override { return m_placingVia; }
void GetModifiedNets( std::vector<NET_HANDLE>& aNets ) const override;
/**
* Snaps the point \a aP to segment \a aSeg. Splits the segment in two, forming a * joint at \a aP and stores updated topology in node \a aNode. */ bool SplitAdjacentSegments( NODE* aNode, ITEM* aSeg, const VECTOR2I& aP );
/**
* Snaps the point \a aP to arc \a aArc. Splits the arc in two, forming a * joint at \a aP and stores updated topology in node \a aNode. */ bool SplitAdjacentArcs( NODE* aNode, ITEM* aArc, const VECTOR2I& aP );
private: /**
* Re-route the current track to point aP. Returns true, when routing has completed * successfully (i.e. the trace end has reached point \a aP), and false if the trace was * stuck somewhere on the way. May call routeStep() repetitively due to mouse smoothing. * * @param aP ending point of current route. * @return true, if the routing is complete. */ bool route( const VECTOR2I& aP );
/**
* Draw the "leading" rats nest line, which connects the end of currently routed track and * the nearest yet unrouted item. If the routing for current net is complete, draws nothing. */ void updateLeadingRatLine();
/**
* Set the board to route. */ void setWorld( NODE* aWorld );
/**
* Initialize placement of a new line with given parameters. */ void initPlacement();
/**
* Set preferred direction of the very first track segment to be laid. * Used by posture switching mechanism. */ void setInitialDirection( const DIRECTION_45& aDirection );
/**
* Searches aNode for traces concurrent to aLatest and removes them. Updated * topology is stored in aNode. */ void removeLoops( NODE* aNode, LINE& aLatest );
/**
* Assemble a line starting from segment or arc aLatest, removes collinear segments * and redundant vertices. If a simplification has been found, replaces the old line * with the simplified one in \a aNode. */ void simplifyNewLine( NODE* aNode, LINKED_ITEM* aLatest );
/**
* Check if the head of the track intersects its tail. If so, cuts the tail up to the * intersecting segment and fixes the head direction to match the last segment before * the cut. * * @return true if the line has been changed. */ bool handleSelfIntersections();
/**
* Deal with pull-back: reduces the tail if head trace is moved backwards wrs to the * current tail direction. * * @return true if the line has been changed. */ bool handlePullback();
/**
* Moves "established" segments from the head to the tail if certain conditions are met. * * @return true, if the line has been changed. */ bool mergeHead();
/**
* Attempt to reduce the number of segments in the tail by trying to replace a certain * number of latest tail segments with a direct trace leading to \a aEnd that does not * collide with anything. * * @param aEnd is the current routing destination point. * @return true if the line has been changed. */ bool reduceTail( const VECTOR2I& aEnd );
/**
* Try to reduce the corner count of the most recent part of tail/head by merging * obtuse/collinear segments. * * @return true if the line has been changed. */ bool optimizeTailHeadTransition();
/**
* Compute the head trace between the current start point (m_p_start) and point \a aP, * starting with direction defined in m_direction. The trace walks around all * colliding solid or non-movable items. Movable segments are ignored, as they'll be * handled later by the shove algorithm. */ bool routeHead( const VECTOR2I& aP, LINE& aNewHead, LINE& aNewTail );
/**
* Perform a single routing algorithm step, for the end point \a aP. * * @param aP is the ending point of current route. * @return true if the line has been changed. */ void routeStep( const VECTOR2I& aP );
///< Route step walk around mode.
bool rhWalkOnly( const VECTOR2I& aP, LINE& aNewHead, LINE& aNewTail ); bool rhWalkBase( const VECTOR2I& aP, LINE& aWalkLine, int aCollisionMask, PNS::PNS_MODE aMode, bool& aViaOk ); bool splitHeadTail( const LINE& aNewLine, const LINE& aOldTail, LINE& aNewHead, LINE& aNewTail ); bool cursorDistMinimum( const SHAPE_LINE_CHAIN& aL, const VECTOR2I& aCursor, double lengthThreshold, SHAPE_LINE_CHAIN& aOut ); bool clipAndCheckCollisions( const VECTOR2I& aP, const SHAPE_LINE_CHAIN& aL, SHAPE_LINE_CHAIN& aOut, int &thresholdDist );
void updatePStart( const LINE& tail );
//bool rhPostSplitHeadTail( )
///< Route step shove mode.
bool rhShoveOnly( const VECTOR2I& aP, LINE& aNewHead, LINE& aNewTail );
///< Route step mark obstacles mode.
bool rhMarkObstacles( const VECTOR2I& aP, LINE& aNewHead, LINE& aNewTail );
const VIA makeVia( const VECTOR2I& aP );
bool buildInitialLine( const VECTOR2I& aP, LINE& aHead, PNS::PNS_MODE aMode, bool aForceNoVia = false );
DIRECTION_45 m_direction; ///< current routing direction
DIRECTION_45 m_initial_direction; ///< routing direction for new traces
LINE m_head; ///< the volatile part of the track from the previously
///< analyzed point to the current routing destination
LINE m_tail; ///< routing "tail": part of the track that has been already
///< fixed due to collisions with obstacles
NODE* m_world; ///< pointer to world to search colliding items
VECTOR2I m_p_start; ///< current routing start (end of tail, beginning of head)
VECTOR2I m_fixStart; ///< start point of the last 'fix'
std::optional<VECTOR2I> m_last_p_end;
std::unique_ptr<SHOVE> m_shove; ///< The shove engine
NODE* m_currentNode; ///< Current world state
NODE* m_lastNode; ///< Postprocessed world state (including marked collisions &
///< removed loops)
SIZES_SETTINGS m_sizes;
bool m_placingVia;
NET_HANDLE m_currentNet; int m_currentLayer;
VECTOR2I m_currentEnd; VECTOR2I m_currentStart; LINE m_currentTrace;
ITEM* m_startItem; ITEM* m_endItem;
bool m_idle; bool m_chainedPlacement; bool m_orthoMode; bool m_placementCorrect;
FIXED_TAIL m_fixedTail; MOUSE_TRAIL_TRACER m_mouseTrailTracer;};
}
#endif // __PNS_LINE_PLACER_H
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