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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013-2017 CERN * Copyright (C) 2018-2021 KiCad Developers, see AUTHORS.txt for contributors. * @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch> * @author Maciej Suminski <maciej.suminski@cern.ch> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#include <limits>
#include <functional>
using namespace std::placeholders;#include <core/kicad_algo.h>
#include <board.h>
#include <board_design_settings.h>
#include <board_item.h>
#include <clipper.hpp>
#include <pcb_track.h>
#include <footprint.h>
#include <pad.h>
#include <pcb_group.h>
#include <pcb_shape.h>
#include <pcb_text.h>
#include <pcb_marker.h>
#include <zone.h>
#include <collectors.h>
#include <dialog_filter_selection.h>
#include <dialogs/dialog_locked_items_query.h>
#include <class_draw_panel_gal.h>
#include <view/view_controls.h>
#include <preview_items/selection_area.h>
#include <painter.h>
#include <router/router_tool.h>
#include <bitmaps.h>
#include <pcbnew_settings.h>
#include <tool/tool_event.h>
#include <tool/tool_manager.h>
#include <tools/tool_event_utils.h>
#include <tools/pcb_point_editor.h>
#include <tools/pcb_selection_tool.h>
#include <tools/pcb_actions.h>
#include <connectivity/connectivity_data.h>
#include <footprint_viewer_frame.h>
#include <id.h>
#include <wx/event.h>
#include <wx/timer.h>
#include <wx/log.h>
class SELECT_MENU : public ACTION_MENU{public: SELECT_MENU() : ACTION_MENU( true ) { SetTitle( _( "Select" ) );
Add( PCB_ACTIONS::filterSelection );
AppendSeparator();
Add( PCB_ACTIONS::selectConnection ); Add( PCB_ACTIONS::selectNet );
// This could be enabled if we have better logic for picking the target net with the mouse
// Add( PCB_ACTIONS::deselectNet );
Add( PCB_ACTIONS::selectSameSheet ); }
private: ACTION_MENU* create() const override { return new SELECT_MENU(); }};
/**
* Private implementation of firewalled private data. */class PCB_SELECTION_TOOL::PRIV{public: DIALOG_FILTER_SELECTION::OPTIONS m_filterOpts;};
PCB_SELECTION_TOOL::PCB_SELECTION_TOOL() : PCB_TOOL_BASE( "pcbnew.InteractiveSelection" ), m_frame( nullptr ), m_nonModifiedCursor( KICURSOR::ARROW ), m_enteredGroup( nullptr ), m_priv( std::make_unique<PRIV>() ){ m_filter.lockedItems = false; m_filter.footprints = true; m_filter.text = true; m_filter.tracks = true; m_filter.vias = true; m_filter.pads = true; m_filter.graphics = true; m_filter.zones = true; m_filter.keepouts = true; m_filter.dimensions = true; m_filter.otherItems = true;}
PCB_SELECTION_TOOL::~PCB_SELECTION_TOOL(){ getView()->Remove( &m_selection ); getView()->Remove( &m_enteredGroupOverlay );
Disconnect( wxEVT_TIMER, wxTimerEventHandler( PCB_SELECTION_TOOL::onDisambiguationExpire ), nullptr, this );}
bool PCB_SELECTION_TOOL::Init(){ auto frame = getEditFrame<PCB_BASE_FRAME>();
if( frame && ( frame->IsType( FRAME_FOOTPRINT_VIEWER ) || frame->IsType( FRAME_FOOTPRINT_VIEWER_MODAL ) ) ) { frame->AddStandardSubMenus( m_menu ); return true; }
auto selectMenu = std::make_shared<SELECT_MENU>(); selectMenu->SetTool( this ); m_menu.AddSubMenu( selectMenu );
auto& menu = m_menu.GetMenu();
auto activeToolCondition = [ frame ] ( const SELECTION& aSel ) { return !frame->ToolStackIsEmpty(); };
auto inGroupCondition = [this] ( const SELECTION& ) { return m_enteredGroup != nullptr; };
if( frame && frame->IsType( FRAME_PCB_EDITOR ) ) { menu.AddMenu( selectMenu.get(), SELECTION_CONDITIONS::NotEmpty ); menu.AddSeparator( 1000 ); }
// "Cancel" goes at the top of the context menu when a tool is active
menu.AddItem( ACTIONS::cancelInteractive, activeToolCondition, 1 ); menu.AddItem( PCB_ACTIONS::groupLeave, inGroupCondition, 1 ); menu.AddSeparator( 1 );
if( frame ) frame->AddStandardSubMenus( m_menu );
m_disambiguateTimer.SetOwner( this ); Connect( wxEVT_TIMER, wxTimerEventHandler( PCB_SELECTION_TOOL::onDisambiguationExpire ), nullptr, this );
return true;}
void PCB_SELECTION_TOOL::Reset( RESET_REASON aReason ){ m_frame = getEditFrame<PCB_BASE_FRAME>();
if( m_enteredGroup ) ExitGroup();
if( aReason == TOOL_BASE::MODEL_RELOAD ) { // Deselect any item being currently in edit, to avoid unexpected behavior
// and remove pointers to the selected items from containers
// without changing their properties (as they are already deleted
// while a new board is loaded)
ClearSelection( true );
getView()->GetPainter()->GetSettings()->SetHighlight( false ); } else { // Restore previous properties of selected items and remove them from containers
ClearSelection( true ); }
// Reinsert the VIEW_GROUP, in case it was removed from the VIEW
view()->Remove( &m_selection ); view()->Add( &m_selection );
view()->Remove( &m_enteredGroupOverlay ); view()->Add( &m_enteredGroupOverlay );}
void PCB_SELECTION_TOOL::onDisambiguationExpire( wxTimerEvent& aEvent ){ m_toolMgr->ProcessEvent( EVENTS::DisambiguatePoint );}
void PCB_SELECTION_TOOL::OnIdle( wxIdleEvent& aEvent ){ if( m_frame->ToolStackIsEmpty() && !m_multiple ) { wxMouseState keyboardState = wxGetMouseState();
setModifiersState( keyboardState.ShiftDown(), keyboardState.ControlDown(), keyboardState.AltDown() );
if( m_additive ) m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::ADD ); else if( m_subtractive ) m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::SUBTRACT ); else if( m_exclusive_or ) m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::XOR ); else m_frame->GetCanvas()->SetCurrentCursor( m_nonModifiedCursor ); }}
int PCB_SELECTION_TOOL::Main( const TOOL_EVENT& aEvent ){ // Main loop: keep receiving events
while( TOOL_EVENT* evt = Wait() ) { MOUSE_DRAG_ACTION dragAction = m_frame->GetDragAction(); TRACK_DRAG_ACTION trackDragAction = m_frame->Settings().m_TrackDragAction;
// on left click, a selection is made, depending on modifiers ALT, SHIFT, CTRL:
setModifiersState( evt->Modifier( MD_SHIFT ), evt->Modifier( MD_CTRL ), evt->Modifier( MD_ALT ) );
bool modifier_enabled = m_subtractive || m_additive || m_exclusive_or; PCB_BASE_FRAME* frame = getEditFrame<PCB_BASE_FRAME>(); bool brd_editor = frame && frame->IsType( FRAME_PCB_EDITOR ); ROUTER_TOOL* router = m_toolMgr->GetTool<ROUTER_TOOL>();
// If the router tool is active, don't override
if( router && router->IsToolActive() && router->RoutingInProgress() ) { evt->SetPassEvent(); } else if( evt->IsMouseDown( BUT_LEFT ) ) { // Avoid triggering when running under other tools
PCB_POINT_EDITOR *pt_tool = m_toolMgr->GetTool<PCB_POINT_EDITOR>();
if( m_frame->ToolStackIsEmpty() && pt_tool && !pt_tool->HasPoint() ) { m_originalCursor = m_toolMgr->GetMousePosition(); m_disambiguateTimer.StartOnce( 500 ); } } else if( evt->IsClick( BUT_LEFT ) ) { // If there is no disambiguation, this routine is still running and will
// register a `click` event when released
if( m_disambiguateTimer.IsRunning() ) { m_disambiguateTimer.Stop();
// Single click? Select single object
if( m_highlight_modifier && brd_editor ) m_toolMgr->RunAction( PCB_ACTIONS::highlightNet, true ); else { m_frame->FocusOnItem( nullptr ); selectPoint( evt->Position() ); } }
m_canceledMenu = false; } else if( evt->IsClick( BUT_RIGHT ) ) { m_disambiguateTimer.Stop();
// Right click? if there is any object - show the context menu
bool selectionCancelled = false;
if( m_selection.Empty() ) { selectPoint( evt->Position(), false, &selectionCancelled ); m_selection.SetIsHover( true ); }
if( !selectionCancelled ) m_menu.ShowContextMenu( m_selection ); } else if( evt->IsDblClick( BUT_LEFT ) ) { m_disambiguateTimer.Stop();
// Double click? Display the properties window
m_frame->FocusOnItem( nullptr );
if( m_selection.Empty() ) selectPoint( evt->Position() );
if( m_selection.GetSize() == 1 && m_selection[0]->Type() == PCB_GROUP_T ) { EnterGroup(); } else { m_toolMgr->RunAction( PCB_ACTIONS::properties, true ); } } else if( evt->IsDblClick( BUT_MIDDLE ) ) { // Middle double click? Do zoom to fit or zoom to objects
if( evt->Modifier( MD_CTRL ) ) // Is CTRL key down?
m_toolMgr->RunAction( ACTIONS::zoomFitObjects, true ); else m_toolMgr->RunAction( ACTIONS::zoomFitScreen, true ); } else if( evt->IsDrag( BUT_LEFT ) ) { m_disambiguateTimer.Stop();
// Is another tool already moving a new object? Don't allow a drag start
if( !m_selection.Empty() && m_selection[0]->HasFlag( IS_NEW | IS_MOVING ) ) { evt->SetPassEvent(); continue; }
// Drag with LMB? Select multiple objects (or at least draw a selection box)
// or drag them
m_frame->FocusOnItem( nullptr ); m_toolMgr->ProcessEvent( EVENTS::InhibitSelectionEditing );
if( modifier_enabled || dragAction == MOUSE_DRAG_ACTION::SELECT ) { selectMultiple(); } else if( m_selection.Empty() && dragAction != MOUSE_DRAG_ACTION::DRAG_ANY ) { selectMultiple(); } else { // Don't allow starting a drag from a zone filled area that isn't already selected
auto zoneFilledAreaFilter = []( const VECTOR2I& aWhere, GENERAL_COLLECTOR& aCollector, PCB_SELECTION_TOOL* aTool ) { wxPoint location = wxPoint( aWhere ); int accuracy = KiROUND( 5 * aCollector.GetGuide()->OnePixelInIU() ); std::set<EDA_ITEM*> remove;
for( EDA_ITEM* item : aCollector ) { if( item->Type() == PCB_ZONE_T || item->Type() == PCB_FP_ZONE_T ) { ZONE* zone = static_cast<ZONE*>( item );
if( !zone->HitTestForCorner( location, accuracy * 2 ) && !zone->HitTestForEdge( location, accuracy ) ) remove.insert( zone ); } }
for( EDA_ITEM* item : remove ) aCollector.Remove( item ); };
// Selection is empty? try to start dragging the item under the point where drag
// started
if( m_selection.Empty() && selectCursor( false, zoneFilledAreaFilter ) ) m_selection.SetIsHover( true );
// Check if dragging has started within any of selected items bounding box.
// We verify "HasPosition()" first to protect against edge case involving
// moving off menus that causes problems (issue #5250)
if( evt->HasPosition() && selectionContains( evt->Position() ) ) { // Yes -> run the move tool and wait till it finishes
PCB_TRACK* track = dynamic_cast<PCB_TRACK*>( m_selection.GetItem( 0 ) );
// If there is only item in the selection and it's a track, then we need
// to route it.
bool doRouting = ( track && ( 1 == m_selection.GetSize() ) );
if( doRouting && trackDragAction == TRACK_DRAG_ACTION::DRAG ) m_toolMgr->RunAction( PCB_ACTIONS::drag45Degree, true ); else if( doRouting && trackDragAction == TRACK_DRAG_ACTION::DRAG_FREE_ANGLE ) m_toolMgr->RunAction( PCB_ACTIONS::dragFreeAngle, true ); else m_toolMgr->RunAction( PCB_ACTIONS::move, true ); } else { // No -> drag a selection box
selectMultiple(); } } } else if( evt->IsCancel() ) { m_disambiguateTimer.Stop(); m_frame->FocusOnItem( nullptr );
if( m_enteredGroup ) ExitGroup();
ClearSelection(); } else { evt->SetPassEvent(); }
if( m_frame->ToolStackIsEmpty() ) { // move cursor prediction
if( !modifier_enabled && dragAction == MOUSE_DRAG_ACTION::DRAG_SELECTED && !m_selection.Empty() && evt->HasPosition() && selectionContains( evt->Position() ) ) { m_nonModifiedCursor = KICURSOR::MOVING; } else { m_nonModifiedCursor = KICURSOR::ARROW; } } }
// Shutting down; clear the selection
m_selection.Clear(); m_disambiguateTimer.Stop();
return 0;}
void PCB_SELECTION_TOOL::EnterGroup(){ wxCHECK_RET( m_selection.GetSize() == 1 && m_selection[0]->Type() == PCB_GROUP_T, "EnterGroup called when selection is not a single group" ); PCB_GROUP* aGroup = static_cast<PCB_GROUP*>( m_selection[0] );
if( m_enteredGroup != nullptr ) ExitGroup();
ClearSelection(); m_enteredGroup = aGroup; m_enteredGroup->SetFlags( ENTERED ); m_enteredGroup->RunOnChildren( [&]( BOARD_ITEM* titem ) { select( titem ); } );
m_enteredGroupOverlay.Add( m_enteredGroup );}
void PCB_SELECTION_TOOL::ExitGroup( bool aSelectGroup ){ // Only continue if there is a group entered
if( m_enteredGroup == nullptr ) return;
m_enteredGroup->ClearFlags( ENTERED ); ClearSelection();
if( aSelectGroup ) select( m_enteredGroup );
m_enteredGroupOverlay.Clear(); m_enteredGroup = nullptr;}
PCB_SELECTION& PCB_SELECTION_TOOL::GetSelection(){ return m_selection;}
PCB_SELECTION& PCB_SELECTION_TOOL::RequestSelection( CLIENT_SELECTION_FILTER aClientFilter, bool aConfirmLockedItems ){ bool selectionEmpty = m_selection.Empty(); m_selection.SetIsHover( selectionEmpty );
if( selectionEmpty ) { m_toolMgr->RunAction( PCB_ACTIONS::selectionCursor, true, aClientFilter ); m_selection.ClearReferencePoint(); }
if( aClientFilter ) { enum DISPOSITION { BEFORE = 1, AFTER, BOTH };
std::map<EDA_ITEM*, DISPOSITION> itemDispositions; GENERAL_COLLECTOR collector;
for( EDA_ITEM* item : m_selection ) { collector.Append( item ); itemDispositions[ item ] = BEFORE; }
aClientFilter( VECTOR2I(), collector, this );
for( EDA_ITEM* item : collector ) { if( itemDispositions.count( item ) ) itemDispositions[ item ] = BOTH; else itemDispositions[ item ] = AFTER; }
// Unhighlight the BEFORE items before highlighting the AFTER items.
// This is so that in the case of groups, if aClientFilter replaces a selection
// with the enclosing group, the unhighlight of the element doesn't undo the
// recursive highlighting of that element by the group.
for( std::pair<EDA_ITEM* const, DISPOSITION> itemDisposition : itemDispositions ) { BOARD_ITEM* item = static_cast<BOARD_ITEM*>( itemDisposition.first ); DISPOSITION disposition = itemDisposition.second;
if( disposition == BEFORE ) { unhighlight( item, SELECTED, &m_selection ); } }
for( std::pair<EDA_ITEM* const, DISPOSITION> itemDisposition : itemDispositions ) { BOARD_ITEM* item = static_cast<BOARD_ITEM*>( itemDisposition.first ); DISPOSITION disposition = itemDisposition.second;
if( disposition == AFTER ) { highlight( item, SELECTED, &m_selection ); } else if( disposition == BOTH ) { // nothing to do
} }
m_frame->GetCanvas()->ForceRefresh(); }
if( aConfirmLockedItems ) { std::vector<BOARD_ITEM*> lockedItems;
for( EDA_ITEM* item : m_selection ) { BOARD_ITEM* boardItem = static_cast<BOARD_ITEM*>( item );
if( boardItem->Type() == PCB_GROUP_T ) { PCB_GROUP* group = static_cast<PCB_GROUP*>( boardItem ); bool lockedDescendant = false;
group->RunOnDescendants( [&lockedDescendant]( BOARD_ITEM* child ) { if( child->IsLocked() ) lockedDescendant = true; } );
if( lockedDescendant ) lockedItems.push_back( group ); } else if( boardItem->IsLocked() ) { lockedItems.push_back( boardItem ); } }
if( !lockedItems.empty() ) { DIALOG_LOCKED_ITEMS_QUERY dlg( frame(), lockedItems.size() );
switch( dlg.ShowModal() ) { case wxID_OK: // remove locked items from selection
for( BOARD_ITEM* item : lockedItems ) unselect( item );
break;
case wxID_CANCEL: // cancel operation
ClearSelection(); break;
case wxID_APPLY: // continue with operation with current selection
break; } } }
return m_selection;}
const GENERAL_COLLECTORS_GUIDE PCB_SELECTION_TOOL::getCollectorsGuide() const{ GENERAL_COLLECTORS_GUIDE guide( board()->GetVisibleLayers(), (PCB_LAYER_ID) view()->GetTopLayer(), view() );
bool padsDisabled = !board()->IsElementVisible( LAYER_PADS );
// account for the globals
guide.SetIgnoreMTextsMarkedNoShow( ! board()->IsElementVisible( LAYER_MOD_TEXT_INVISIBLE ) ); guide.SetIgnoreMTextsOnBack( ! board()->IsElementVisible( LAYER_MOD_TEXT ) ); guide.SetIgnoreMTextsOnFront( ! board()->IsElementVisible( LAYER_MOD_TEXT ) ); guide.SetIgnoreModulesOnBack( ! board()->IsElementVisible( LAYER_MOD_BK ) ); guide.SetIgnoreModulesOnFront( ! board()->IsElementVisible( LAYER_MOD_FR ) ); guide.SetIgnorePadsOnBack( padsDisabled || ! board()->IsElementVisible( LAYER_PAD_BK ) ); guide.SetIgnorePadsOnFront( padsDisabled || ! board()->IsElementVisible( LAYER_PAD_FR ) ); guide.SetIgnoreThroughHolePads( padsDisabled || ! board()->IsElementVisible( LAYER_PADS_TH ) ); guide.SetIgnoreModulesVals( ! board()->IsElementVisible( LAYER_MOD_VALUES ) ); guide.SetIgnoreModulesRefs( ! board()->IsElementVisible( LAYER_MOD_REFERENCES ) ); guide.SetIgnoreThroughVias( ! board()->IsElementVisible( LAYER_VIAS ) ); guide.SetIgnoreBlindBuriedVias( ! board()->IsElementVisible( LAYER_VIAS ) ); guide.SetIgnoreMicroVias( ! board()->IsElementVisible( LAYER_VIAS ) ); guide.SetIgnoreTracks( ! board()->IsElementVisible( LAYER_TRACKS ) );
return guide;}
bool PCB_SELECTION_TOOL::selectPoint( const VECTOR2I& aWhere, bool aOnDrag, bool* aSelectionCancelledFlag, CLIENT_SELECTION_FILTER aClientFilter ){ GENERAL_COLLECTORS_GUIDE guide = getCollectorsGuide(); GENERAL_COLLECTOR collector; const PCB_DISPLAY_OPTIONS& displayOpts = m_frame->GetDisplayOptions();
guide.SetIgnoreZoneFills( displayOpts.m_ZoneDisplayMode != ZONE_DISPLAY_MODE::SHOW_FILLED );
if( m_enteredGroup && !m_enteredGroup->GetBoundingBox().Contains( (wxPoint) aWhere ) ) ExitGroup();
collector.Collect( board(), m_isFootprintEditor ? GENERAL_COLLECTOR::FootprintItems : GENERAL_COLLECTOR::AllBoardItems, (wxPoint) aWhere, guide );
// Remove unselectable items
for( int i = collector.GetCount() - 1; i >= 0; --i ) { if( !Selectable( collector[ i ] ) || ( aOnDrag && collector[i]->IsLocked() ) ) collector.Remove( i ); }
m_selection.ClearReferencePoint();
// Allow the client to do tool- or action-specific filtering to see if we can get down
// to a single item
if( aClientFilter ) aClientFilter( aWhere, collector, this );
FilterCollectorForHierarchy( collector, false );
// Apply the stateful filter
FilterCollectedItems( collector, false );
// Apply some ugly heuristics to avoid disambiguation menus whenever possible
if( collector.GetCount() > 1 && !m_skip_heuristics ) GuessSelectionCandidates( collector, aWhere );
// If still more than one item we're going to have to ask the user.
if( collector.GetCount() > 1 ) { if( aOnDrag ) Wait( TOOL_EVENT( TC_ANY, TA_MOUSE_UP, BUT_LEFT ) );
if( !doSelectionMenu( &collector ) ) { if( aSelectionCancelledFlag ) *aSelectionCancelledFlag = true;
return false; } }
bool anyAdded = false; bool anySubtracted = false;
if( !m_additive && !m_subtractive && !m_exclusive_or ) { if( m_selection.GetSize() > 0 ) { ClearSelection( true /*quiet mode*/ ); anySubtracted = true; } }
if( collector.GetCount() > 0 ) { for( int i = 0; i < collector.GetCount(); ++i ) { if( m_subtractive || ( m_exclusive_or && collector[i]->IsSelected() ) ) { unselect( collector[i] ); anySubtracted = true; } else { select( collector[i] ); anyAdded = true; } } }
if( anyAdded ) { m_toolMgr->ProcessEvent( EVENTS::SelectedEvent ); return true; } else if( anySubtracted ) { m_toolMgr->ProcessEvent( EVENTS::UnselectedEvent ); return true; }
return false;}
bool PCB_SELECTION_TOOL::selectCursor( bool aForceSelect, CLIENT_SELECTION_FILTER aClientFilter ){ if( aForceSelect || m_selection.Empty() ) { ClearSelection( true /*quiet mode*/ ); selectPoint( getViewControls()->GetCursorPosition( false ), false, nullptr, aClientFilter ); }
return !m_selection.Empty();}
bool PCB_SELECTION_TOOL::selectMultiple(){ bool cancelled = false; // Was the tool cancelled while it was running?
m_multiple = true; // Multiple selection mode is active
KIGFX::VIEW* view = getView();
KIGFX::PREVIEW::SELECTION_AREA area; view->Add( &area );
bool anyAdded = false; bool anySubtracted = false;
while( TOOL_EVENT* evt = Wait() ) { int width = area.GetEnd().x - area.GetOrigin().x;
/* Selection mode depends on direction of drag-selection:
* Left > Right : Select objects that are fully enclosed by selection * Right > Left : Select objects that are crossed by selection */ bool windowSelection = width >= 0 ? true : false;
if( view->IsMirroredX() ) windowSelection = !windowSelection;
m_frame->GetCanvas()->SetCurrentCursor( windowSelection ? KICURSOR::SELECT_WINDOW : KICURSOR::SELECT_LASSO );
if( evt->IsCancelInteractive() || evt->IsActivate() ) { cancelled = true; break; }
if( evt->IsDrag( BUT_LEFT ) ) { if( !m_drag_additive && !m_drag_subtractive ) { if( m_selection.GetSize() > 0 ) { anySubtracted = true; ClearSelection( true /*quiet mode*/ ); } }
// Start drawing a selection box
area.SetOrigin( evt->DragOrigin() ); area.SetEnd( evt->Position() ); area.SetAdditive( m_drag_additive ); area.SetSubtractive( m_drag_subtractive ); area.SetExclusiveOr( false );
view->SetVisible( &area, true ); view->Update( &area ); getViewControls()->SetAutoPan( true ); }
if( evt->IsMouseUp( BUT_LEFT ) ) { getViewControls()->SetAutoPan( false );
// End drawing the selection box
view->SetVisible( &area, false );
std::vector<KIGFX::VIEW::LAYER_ITEM_PAIR> candidates; BOX2I selectionBox = area.ViewBBox(); view->Query( selectionBox, candidates ); // Get the list of nearby items
int height = area.GetEnd().y - area.GetOrigin().y;
// Construct an EDA_RECT to determine BOARD_ITEM selection
EDA_RECT selectionRect( (wxPoint) area.GetOrigin(), wxSize( width, height ) );
selectionRect.Normalize();
GENERAL_COLLECTOR collector;
for( auto it = candidates.begin(), it_end = candidates.end(); it != it_end; ++it ) { BOARD_ITEM* item = static_cast<BOARD_ITEM*>( it->first );
if( item && Selectable( item ) && item->HitTest( selectionRect, windowSelection ) ) collector.Append( item ); }
// Apply the stateful filter
FilterCollectedItems( collector, true );
FilterCollectorForHierarchy( collector, true );
for( EDA_ITEM* i : collector ) { BOARD_ITEM* item = static_cast<BOARD_ITEM*>( i );
if( m_subtractive || ( m_exclusive_or && item->IsSelected() ) ) { unselect( item ); anySubtracted = true; } else { select( item ); anyAdded = true; } }
m_selection.SetIsHover( false );
// Inform other potentially interested tools
if( anyAdded ) m_toolMgr->ProcessEvent( EVENTS::SelectedEvent ); else if( anySubtracted ) m_toolMgr->ProcessEvent( EVENTS::UnselectedEvent );
break; // Stop waiting for events
} }
getViewControls()->SetAutoPan( false );
// Stop drawing the selection box
view->Remove( &area ); m_multiple = false; // Multiple selection mode is inactive
if( !cancelled ) m_selection.ClearReferencePoint();
m_toolMgr->ProcessEvent( EVENTS::UninhibitSelectionEditing );
return cancelled;}
int PCB_SELECTION_TOOL::disambiguateCursor( const TOOL_EVENT& aEvent ){ m_skip_heuristics = true; selectPoint( m_originalCursor, false, &m_canceledMenu ); m_skip_heuristics = false;
return 0;}
int PCB_SELECTION_TOOL::CursorSelection( const TOOL_EVENT& aEvent ){ CLIENT_SELECTION_FILTER aClientFilter = aEvent.Parameter<CLIENT_SELECTION_FILTER>();
selectCursor( false, aClientFilter );
return 0;}
int PCB_SELECTION_TOOL::ClearSelection( const TOOL_EVENT& aEvent ){ ClearSelection();
return 0;}
int PCB_SELECTION_TOOL::SelectItems( const TOOL_EVENT& aEvent ){ std::vector<BOARD_ITEM*>* items = aEvent.Parameter<std::vector<BOARD_ITEM*>*>();
if( items ) { // Perform individual selection of each item before processing the event.
for( BOARD_ITEM* item : *items ) select( item );
m_toolMgr->ProcessEvent( EVENTS::SelectedEvent ); }
return 0;}
int PCB_SELECTION_TOOL::SelectItem( const TOOL_EVENT& aEvent ){ AddItemToSel( aEvent.Parameter<BOARD_ITEM*>() ); return 0;}
int PCB_SELECTION_TOOL::SelectAll( const TOOL_EVENT& aEvent ){ KIGFX::VIEW* view = getView();
// hold all visible items
std::vector<KIGFX::VIEW::LAYER_ITEM_PAIR> selectedItems;
// Filter the view items based on the selection box
BOX2I selectionBox;
// Intermediate step to allow filtering against hierarchy
GENERAL_COLLECTOR collection;
selectionBox.SetMaximum(); view->Query( selectionBox, selectedItems ); // Get the list of selected items
for( const KIGFX::VIEW::LAYER_ITEM_PAIR& item_pair : selectedItems ) { BOARD_ITEM* item = static_cast<BOARD_ITEM*>( item_pair.first );
if( !item || !Selectable( item ) || !itemPassesFilter( item, true ) ) continue;
collection.Append( item ); }
FilterCollectorForHierarchy( collection, true );
for( EDA_ITEM* item : collection ) select( static_cast<BOARD_ITEM*>( item ) );
m_frame->GetCanvas()->ForceRefresh();
return 0;}
void PCB_SELECTION_TOOL::AddItemToSel( BOARD_ITEM* aItem, bool aQuietMode ){ if( aItem ) { select( aItem );
// Inform other potentially interested tools
if( !aQuietMode ) m_toolMgr->ProcessEvent( EVENTS::SelectedEvent ); }}
int PCB_SELECTION_TOOL::UnselectItems( const TOOL_EVENT& aEvent ){ std::vector<BOARD_ITEM*>* items = aEvent.Parameter<std::vector<BOARD_ITEM*>*>();
if( items ) { // Perform individual unselection of each item before processing the event
for( auto item : *items ) unselect( item );
m_toolMgr->ProcessEvent( EVENTS::UnselectedEvent ); }
return 0;}
int PCB_SELECTION_TOOL::UnselectItem( const TOOL_EVENT& aEvent ){ RemoveItemFromSel( aEvent.Parameter<BOARD_ITEM*>() ); return 0;}
void PCB_SELECTION_TOOL::RemoveItemFromSel( BOARD_ITEM* aItem, bool aQuietMode ){ if( aItem ) { unselect( aItem );
if( !aQuietMode ) { // Inform other potentially interested tools
m_toolMgr->ProcessEvent( EVENTS::UnselectedEvent ); } }}
void PCB_SELECTION_TOOL::BrightenItem( BOARD_ITEM* aItem ){ highlight( aItem, BRIGHTENED );}
void PCB_SELECTION_TOOL::UnbrightenItem( BOARD_ITEM* aItem ){ unhighlight( aItem, BRIGHTENED );}
void connectedItemFilter( const VECTOR2I&, GENERAL_COLLECTOR& aCollector, PCB_SELECTION_TOOL* sTool ){ // Narrow the collection down to a single BOARD_CONNECTED_ITEM for each represented net.
// All other items types are removed.
std::set<int> representedNets;
for( int i = aCollector.GetCount() - 1; i >= 0; i-- ) { BOARD_CONNECTED_ITEM* item = dynamic_cast<BOARD_CONNECTED_ITEM*>( aCollector[i] ); if( !item ) aCollector.Remove( i ); else if ( representedNets.count( item->GetNetCode() ) ) aCollector.Remove( i ); else representedNets.insert( item->GetNetCode() ); }}
int PCB_SELECTION_TOOL::expandConnection( const TOOL_EVENT& aEvent ){ unsigned initialCount = 0;
for( auto item : m_selection.GetItems() ) { if( dynamic_cast<BOARD_CONNECTED_ITEM*>( item ) ) initialCount++; }
if( initialCount == 0 ) selectCursor( true, connectedItemFilter );
for( STOP_CONDITION stopCondition : { STOP_AT_JUNCTION, STOP_AT_PAD, STOP_NEVER } ) { // copy the selection, since we're going to iterate and modify
std::deque<EDA_ITEM*> selectedItems = m_selection.GetItems();
for( EDA_ITEM* item : selectedItems ) item->ClearTempFlags();
for( EDA_ITEM* item : selectedItems ) { PCB_TRACK* trackItem = dynamic_cast<PCB_TRACK*>( item );
// Track items marked SKIP_STRUCT have already been visited
if( trackItem && !( trackItem->GetFlags() & SKIP_STRUCT ) ) selectConnectedTracks( *trackItem, stopCondition ); }
if( m_selection.GetItems().size() > initialCount ) break; }
// Inform other potentially interested tools
if( m_selection.Size() > 0 ) m_toolMgr->ProcessEvent( EVENTS::SelectedEvent );
return 0;}
void PCB_SELECTION_TOOL::selectConnectedTracks( BOARD_CONNECTED_ITEM& aStartItem, STOP_CONDITION aStopCondition ){ constexpr KICAD_T types[] = { PCB_TRACE_T, PCB_ARC_T, PCB_VIA_T, PCB_PAD_T, EOT };
auto connectivity = board()->GetConnectivity(); auto connectedItems = connectivity->GetConnectedItems( &aStartItem, types, true );
std::map<wxPoint, std::vector<PCB_TRACK*>> trackMap; std::map<wxPoint, PCB_VIA*> viaMap; std::map<wxPoint, PAD*> padMap;
// Build maps of connected items
for( BOARD_CONNECTED_ITEM* item : connectedItems ) { switch( item->Type() ) { case PCB_ARC_T: case PCB_TRACE_T: { PCB_TRACK* track = static_cast<PCB_TRACK*>( item ); trackMap[ track->GetStart() ].push_back( track ); trackMap[ track->GetEnd() ].push_back( track ); break; }
case PCB_VIA_T: { PCB_VIA* via = static_cast<PCB_VIA*>( item ); viaMap[ via->GetStart() ] = via; break; }
case PCB_PAD_T: { PAD* pad = static_cast<PAD*>( item ); padMap[ pad->GetPosition() ] = pad; break; }
default: break; }
item->SetState( SKIP_STRUCT, false ); }
std::vector<wxPoint> activePts;
// Set up the initial active points
switch( aStartItem.Type() ) { case PCB_ARC_T: case PCB_TRACE_T: activePts.push_back( static_cast<PCB_TRACK*>( &aStartItem )->GetStart() ); activePts.push_back( static_cast<PCB_TRACK*>( &aStartItem )->GetEnd() ); break;
case PCB_VIA_T: activePts.push_back( static_cast<PCB_TRACK*>( &aStartItem )->GetStart() ); break;
case PCB_PAD_T: activePts.push_back( aStartItem.GetPosition() ); break;
default: break; }
bool expand = true;
// Iterative push from all active points
while( expand ) { expand = false;
for( int i = activePts.size() - 1; i >= 0; --i ) { wxPoint pt = activePts[i]; size_t pt_count = trackMap[ pt ].size() + viaMap.count( pt );
if( pt_count > 2 && aStopCondition == STOP_AT_JUNCTION ) { activePts.erase( activePts.begin() + i ); continue; }
if( padMap.count( pt ) && aStopCondition != STOP_NEVER ) { activePts.erase( activePts.begin() + i ); continue; }
for( PCB_TRACK* track : trackMap[ pt ] ) { if( track->GetState( SKIP_STRUCT ) ) continue;
track->SetState( SKIP_STRUCT, true ); select( track );
if( track->GetStart() == pt ) activePts.push_back( track->GetEnd() ); else activePts.push_back( track->GetStart() );
expand = true; }
if( viaMap.count( pt ) && !viaMap[ pt ]->IsSelected() && aStopCondition != STOP_AT_JUNCTION ) select( viaMap[ pt ] );
activePts.erase( activePts.begin() + i ); } }}
void PCB_SELECTION_TOOL::selectAllItemsOnNet( int aNetCode, bool aSelect ){ constexpr KICAD_T types[] = { PCB_TRACE_T, PCB_ARC_T, PCB_VIA_T, EOT }; auto connectivity = board()->GetConnectivity();
for( BOARD_CONNECTED_ITEM* item : connectivity->GetNetItems( aNetCode, types ) ) { if( itemPassesFilter( item, true ) ) aSelect ? select( item ) : unselect( item ); }}
int PCB_SELECTION_TOOL::selectNet( const TOOL_EVENT& aEvent ){ bool select = aEvent.IsAction( &PCB_ACTIONS::selectNet );
// If we've been passed an argument, just select that netcode1
int netcode = aEvent.Parameter<intptr_t>();
if( netcode > 0 ) { selectAllItemsOnNet( netcode, select ); return 0; }
if( !selectCursor() ) return 0;
// copy the selection, since we're going to iterate and modify
auto selection = m_selection.GetItems();
for( EDA_ITEM* i : selection ) { BOARD_CONNECTED_ITEM* connItem = dynamic_cast<BOARD_CONNECTED_ITEM*>( i );
if( connItem ) selectAllItemsOnNet( connItem->GetNetCode(), select ); }
// Inform other potentially interested tools
if( m_selection.Size() > 0 ) m_toolMgr->ProcessEvent( EVENTS::SelectedEvent );
return 0;}
void PCB_SELECTION_TOOL::selectAllItemsOnSheet( wxString& aSheetPath ){ std::list<FOOTPRINT*> footprintList;
// store all footprints that are on that sheet path
for( FOOTPRINT* footprint : board()->Footprints() ) { if( footprint == nullptr ) continue;
wxString footprint_path = footprint->GetPath().AsString().BeforeLast('/');
if( aSheetPath.IsEmpty() ) aSheetPath += '/';
if( footprint_path == aSheetPath ) footprintList.push_back( footprint ); }
// Generate a list of all pads, and of all nets they belong to.
std::list<int> netcodeList; std::list<PAD*> padList;
for( FOOTPRINT* footprint : footprintList ) { for( PAD* pad : footprint->Pads() ) { if( pad->IsConnected() ) { netcodeList.push_back( pad->GetNetCode() ); padList.push_back( pad ); } } }
// remove all duplicates
netcodeList.sort(); netcodeList.unique();
for( PAD* pad : padList ) selectConnectedTracks( *pad, STOP_NEVER );
// now we need to find all footprints that are connected to each of these nets then we need
// to determine if these footprints are in the list of footprints belonging to this sheet
std::list<int> removeCodeList; constexpr KICAD_T padType[] = { PCB_PAD_T, EOT };
for( int netCode : netcodeList ) { for( BOARD_CONNECTED_ITEM* mitem : board()->GetConnectivity()->GetNetItems( netCode, padType ) ) { if( mitem->Type() == PCB_PAD_T && !alg::contains( footprintList, mitem->GetParent() ) ) { // if we cannot find the footprint of the pad in the footprintList then we can
// assume that that footprint is not located in the same schematic, therefore
// invalidate this netcode.
removeCodeList.push_back( netCode ); break; } } }
// remove all duplicates
removeCodeList.sort(); removeCodeList.unique();
for( int removeCode : removeCodeList ) { netcodeList.remove( removeCode ); }
std::list<BOARD_CONNECTED_ITEM*> localConnectionList; constexpr KICAD_T trackViaType[] = { PCB_TRACE_T, PCB_ARC_T, PCB_VIA_T, EOT };
for( int netCode : netcodeList ) { for( BOARD_CONNECTED_ITEM* item : board()->GetConnectivity()->GetNetItems( netCode, trackViaType ) ) localConnectionList.push_back( item ); }
for( BOARD_ITEM* i : footprintList ) { if( i != nullptr ) select( i ); }
for( BOARD_CONNECTED_ITEM* i : localConnectionList ) { if( i != nullptr ) select( i ); }}
void PCB_SELECTION_TOOL::zoomFitSelection(){ // Should recalculate the view to zoom in on the selection.
auto selectionBox = m_selection.GetBoundingBox(); auto view = getView();
VECTOR2D screenSize = view->ToWorld( m_frame->GetCanvas()->GetClientSize(), false ); screenSize.x = std::max( 10.0, screenSize.x ); screenSize.y = std::max( 10.0, screenSize.y );
if( selectionBox.GetWidth() != 0 || selectionBox.GetHeight() != 0 ) { VECTOR2D vsize = selectionBox.GetSize(); double scale = view->GetScale() / std::max( fabs( vsize.x / screenSize.x ), fabs( vsize.y / screenSize.y ) ); view->SetScale( scale ); view->SetCenter( selectionBox.Centre() ); view->Add( &m_selection ); }
m_frame->GetCanvas()->ForceRefresh();}
int PCB_SELECTION_TOOL::selectSheetContents( const TOOL_EVENT& aEvent ){ ClearSelection( true /*quiet mode*/ ); wxString sheetPath = *aEvent.Parameter<wxString*>();
selectAllItemsOnSheet( sheetPath );
zoomFitSelection();
if( m_selection.Size() > 0 ) m_toolMgr->ProcessEvent( EVENTS::SelectedEvent );
return 0;}
int PCB_SELECTION_TOOL::selectSameSheet( const TOOL_EVENT& aEvent ){ if( !selectCursor( true ) ) return 0;
// this function currently only supports footprints since they are only on one sheet.
auto item = m_selection.Front();
if( !item ) return 0;
if( item->Type() != PCB_FOOTPRINT_T ) return 0;
FOOTPRINT* footprint = dynamic_cast<FOOTPRINT*>( item );
if( footprint->GetPath().empty() ) return 0;
ClearSelection( true /*quiet mode*/ );
// get the sheet path only.
wxString sheetPath = footprint->GetPath().AsString().BeforeLast( '/' );
if( sheetPath.IsEmpty() ) sheetPath += '/';
selectAllItemsOnSheet( sheetPath );
// Inform other potentially interested tools
if( m_selection.Size() > 0 ) m_toolMgr->ProcessEvent( EVENTS::SelectedEvent );
return 0;}
void PCB_SELECTION_TOOL::FindItem( BOARD_ITEM* aItem ){ bool cleared = false;
if( m_selection.GetSize() > 0 ) { // Don't fire an event now; most of the time it will be redundant as we're about to
// fire a SelectedEvent.
cleared = true; ClearSelection( true /*quiet mode*/ ); }
if( aItem ) { select( aItem ); m_frame->FocusOnLocation( aItem->GetPosition() );
// Inform other potentially interested tools
m_toolMgr->ProcessEvent( EVENTS::SelectedEvent ); } else if( cleared ) { m_toolMgr->ProcessEvent( EVENTS::ClearedEvent ); }
m_frame->GetCanvas()->ForceRefresh();}
/**
* Determine if an item is included by the filter specified. * * @return true if aItem should be selected by this filter (i..e not filtered out) */static bool itemIsIncludedByFilter( const BOARD_ITEM& aItem, const BOARD& aBoard, const DIALOG_FILTER_SELECTION::OPTIONS& aFilterOptions ){ bool include = true; const PCB_LAYER_ID layer = aItem.GetLayer();
// if the item needs to be checked against the options
if( include ) { switch( aItem.Type() ) { case PCB_FOOTPRINT_T: { const FOOTPRINT& footprint = static_cast<const FOOTPRINT&>( aItem );
include = aFilterOptions.includeModules;
if( include && !aFilterOptions.includeLockedModules ) include = !footprint.IsLocked();
break; } case PCB_TRACE_T: case PCB_ARC_T: include = aFilterOptions.includeTracks; break;
case PCB_VIA_T: include = aFilterOptions.includeVias; break;
case PCB_FP_ZONE_T: case PCB_ZONE_T: include = aFilterOptions.includeZones; break;
case PCB_SHAPE_T: case PCB_TARGET_T: case PCB_DIM_ALIGNED_T: case PCB_DIM_CENTER_T: case PCB_DIM_ORTHOGONAL_T: case PCB_DIM_LEADER_T: if( layer == Edge_Cuts ) include = aFilterOptions.includeBoardOutlineLayer; else include = aFilterOptions.includeItemsOnTechLayers; break;
case PCB_FP_TEXT_T: case PCB_TEXT_T: include = aFilterOptions.includePcbTexts; break;
default: // no filtering, just select it
break; } }
return include;}
int PCB_SELECTION_TOOL::filterSelection( const TOOL_EVENT& aEvent ){ const BOARD& board = *getModel<BOARD>(); DIALOG_FILTER_SELECTION::OPTIONS& opts = m_priv->m_filterOpts; DIALOG_FILTER_SELECTION dlg( m_frame, opts );
const int cmd = dlg.ShowModal();
if( cmd != wxID_OK ) return 0;
// copy current selection
std::deque<EDA_ITEM*> selection = m_selection.GetItems();
ClearSelection( true /*quiet mode*/ );
// re-select items from the saved selection according to the dialog options
for( EDA_ITEM* i : selection ) { BOARD_ITEM* item = static_cast<BOARD_ITEM*>( i ); bool include = itemIsIncludedByFilter( *item, board, opts );
if( include ) select( item ); }
m_toolMgr->ProcessEvent( EVENTS::SelectedEvent );
return 0;}
void PCB_SELECTION_TOOL::FilterCollectedItems( GENERAL_COLLECTOR& aCollector, bool aMultiSelect ){ if( aCollector.GetCount() == 0 ) return;
std::set<BOARD_ITEM*> rejected;
for( EDA_ITEM* i : aCollector ) { BOARD_ITEM* item = static_cast<BOARD_ITEM*>( i );
if( !itemPassesFilter( item, aMultiSelect ) ) rejected.insert( item ); }
for( BOARD_ITEM* item : rejected ) aCollector.Remove( item );}
bool PCB_SELECTION_TOOL::itemPassesFilter( BOARD_ITEM* aItem, bool aMultiSelect ){ if( !m_filter.lockedItems ) { if( aItem->IsLocked() || ( aItem->GetParent() && aItem->GetParent()->IsLocked() ) ) { if( aItem->Type() == PCB_PAD_T && !aMultiSelect ) { // allow a single pad to be selected -- there are a lot of operations that
// require this so we allow this one inconsistency
} else { return false; } } }
switch( aItem->Type() ) { case PCB_FOOTPRINT_T: if( !m_filter.footprints ) return false;
break;
case PCB_PAD_T: if( !m_filter.pads ) return false;
break;
case PCB_TRACE_T: case PCB_ARC_T: if( !m_filter.tracks ) return false;
break;
case PCB_VIA_T: if( !m_filter.vias ) return false;
break;
case PCB_FP_ZONE_T: case PCB_ZONE_T: { ZONE* zone = static_cast<ZONE*>( aItem );
if( ( !m_filter.zones && !zone->GetIsRuleArea() ) || ( !m_filter.keepouts && zone->GetIsRuleArea() ) ) { return false; }
break; }
case PCB_FP_SHAPE_T: case PCB_SHAPE_T: case PCB_TARGET_T: if( !m_filter.graphics ) return false;
break;
case PCB_FP_TEXT_T: case PCB_TEXT_T: if( !m_filter.text ) return false;
break;
case PCB_DIM_ALIGNED_T: case PCB_DIM_CENTER_T: case PCB_DIM_ORTHOGONAL_T: case PCB_DIM_LEADER_T: if( !m_filter.dimensions ) return false;
break;
default: if( !m_filter.otherItems ) return false; }
return true;}
void PCB_SELECTION_TOOL::ClearSelection( bool aQuietMode ){ if( m_selection.Empty() ) return;
while( m_selection.GetSize() ) unhighlight( static_cast<BOARD_ITEM*>( m_selection.Front() ), SELECTED, &m_selection );
view()->Update( &m_selection );
m_selection.SetIsHover( false ); m_selection.ClearReferencePoint();
// Inform other potentially interested tools
if( !aQuietMode ) { m_toolMgr->ProcessEvent( EVENTS::ClearedEvent ); m_toolMgr->RunAction( PCB_ACTIONS::hideDynamicRatsnest, true ); }}
void PCB_SELECTION_TOOL::RebuildSelection(){ m_selection.Clear();
bool enteredGroupFound = false;
INSPECTOR_FUNC inspector = [&]( EDA_ITEM* item, void* testData ) { if( item->IsSelected() ) { EDA_ITEM* parent = item->GetParent();
// Let selected parents handle their children.
if( parent && parent->IsSelected() ) return SEARCH_RESULT::CONTINUE;
highlight( (BOARD_ITEM*) item, SELECTED, &m_selection ); }
if( item == m_enteredGroup ) { item->SetFlags( ENTERED ); enteredGroupFound = true; } else { item->ClearFlags( ENTERED ); }
return SEARCH_RESULT::CONTINUE; };
board()->Visit( inspector, nullptr, m_isFootprintEditor ? GENERAL_COLLECTOR::FootprintItems : GENERAL_COLLECTOR::AllBoardItems );
if( !enteredGroupFound ) { m_enteredGroupOverlay.Clear(); m_enteredGroup = nullptr; }}
int PCB_SELECTION_TOOL::SelectionMenu( const TOOL_EVENT& aEvent ){ GENERAL_COLLECTOR* collector = aEvent.Parameter<GENERAL_COLLECTOR*>();
doSelectionMenu( collector );
return 0;}
bool PCB_SELECTION_TOOL::doSelectionMenu( GENERAL_COLLECTOR* aCollector ){ BOARD_ITEM* current = nullptr; PCB_SELECTION highlightGroup; bool selectAll = false; bool expandSelection = false;
highlightGroup.SetLayer( LAYER_SELECT_OVERLAY ); getView()->Add( &highlightGroup );
do { /// The user has requested the full, non-limited list of selection items
if( expandSelection ) aCollector->Combine();
expandSelection = false;
int limit = std::min( 9, aCollector->GetCount() ); ACTION_MENU menu( true );
for( int i = 0; i < limit; ++i ) { wxString text; BOARD_ITEM* item = ( *aCollector )[i]; text = item->GetSelectMenuText( m_frame->GetUserUnits() );
wxString menuText = wxString::Format( "&%d. %s\t%d", i + 1, text, i + 1 ); menu.Add( menuText, i + 1, item->GetMenuImage() ); }
menu.AppendSeparator(); menu.Add( _( "Select &All\tA" ), limit + 1, BITMAPS::INVALID_BITMAP );
if( !expandSelection && aCollector->HasAdditionalItems() ) menu.Add( _( "&Expand Selection\tE" ), limit + 2, BITMAPS::INVALID_BITMAP );
if( aCollector->m_MenuTitle.Length() ) { menu.SetTitle( aCollector->m_MenuTitle ); menu.SetIcon( BITMAPS::info ); menu.DisplayTitle( true ); } else { menu.DisplayTitle( false ); }
SetContextMenu( &menu, CMENU_NOW );
while( TOOL_EVENT* evt = Wait() ) { if( evt->Action() == TA_CHOICE_MENU_UPDATE ) { if( selectAll ) { for( int i = 0; i < aCollector->GetCount(); ++i ) unhighlight( ( *aCollector )[i], BRIGHTENED, &highlightGroup ); } else if( current ) { unhighlight( current, BRIGHTENED, &highlightGroup ); }
int id = *evt->GetCommandId();
// User has pointed an item, so show it in a different way
if( id > 0 && id <= limit ) { current = ( *aCollector )[id - 1]; highlight( current, BRIGHTENED, &highlightGroup ); } else { current = nullptr; }
// User has pointed on the "Select All" option
if( id == limit + 1 ) { for( int i = 0; i < aCollector->GetCount(); ++i ) highlight( ( *aCollector )[i], BRIGHTENED, &highlightGroup ); selectAll = true; } else { selectAll = false; } } else if( evt->Action() == TA_CHOICE_MENU_CHOICE ) { if( selectAll ) { for( int i = 0; i < aCollector->GetCount(); ++i ) unhighlight( ( *aCollector )[i], BRIGHTENED, &highlightGroup ); } else if( current ) { unhighlight( current, BRIGHTENED, &highlightGroup ); }
OPT<int> id = evt->GetCommandId();
// User has selected the "Select All" option
if( id == limit + 1 ) { selectAll = true; current = nullptr; } else if( id == limit + 2 ) { expandSelection = true; selectAll = false; current = nullptr; } // User has selected an item, so this one will be returned
else if( id && ( *id > 0 ) && ( *id <= limit ) ) { selectAll = false; current = ( *aCollector )[*id - 1]; } else { selectAll = false; current = nullptr; } } else if( evt->Action() == TA_CHOICE_MENU_CLOSED ) { break; } } } while( expandSelection );
getView()->Remove( &highlightGroup );
if( selectAll ) { return true; } else if( current ) { aCollector->Empty(); aCollector->Append( current ); return true; }
return false;}
bool PCB_SELECTION_TOOL::Selectable( const BOARD_ITEM* aItem, bool checkVisibilityOnly ) const{ const RENDER_SETTINGS* settings = getView()->GetPainter()->GetSettings();
if( settings->GetHighContrast() ) { std::set<unsigned int> activeLayers = settings->GetHighContrastLayers(); bool onActiveLayer = false;
for( unsigned int layer : activeLayers ) { // NOTE: Only checking the regular layers (not GAL meta-layers)
if( layer < PCB_LAYER_ID_COUNT && aItem->IsOnLayer( ToLAYER_ID( layer ) ) ) { onActiveLayer = true; break; } }
if( !onActiveLayer ) // We do not want to select items that are in the background
return false; }
if( aItem->Type() == PCB_FOOTPRINT_T ) { // In footprint editor, we do not want to select the footprint itself.
if( m_isFootprintEditor ) return false;
// Allow selection of footprints if some part of the footprint is visible.
const FOOTPRINT* footprint = static_cast<const FOOTPRINT*>( aItem );
// If the footprint has no items except the reference and value fields, include the
// footprint in the selections.
if( footprint->GraphicalItems().empty() && footprint->Pads().empty() && footprint->Zones().empty() ) return true;
for( const BOARD_ITEM* item : footprint->GraphicalItems() ) { if( Selectable( item, true ) ) return true; }
for( const PAD* pad : footprint->Pads() ) { if( Selectable( pad, true ) ) return true; }
for( const ZONE* zone : footprint->Zones() ) { if( Selectable( zone, true ) ) return true; }
return false; } else if( aItem->Type() == PCB_GROUP_T ) { PCB_GROUP* group = const_cast<PCB_GROUP*>( static_cast<const PCB_GROUP*>( aItem ) );
// Similar to logic for footprint, a group is selectable if any of its members are.
// (This recurses.)
for( BOARD_ITEM* item : group->GetItems() ) { if( Selectable( item, true ) ) return true; }
return false; }
const ZONE* zone = nullptr; const PCB_VIA* via = nullptr; const PAD* pad = nullptr;
switch( aItem->Type() ) { case PCB_ZONE_T: case PCB_FP_ZONE_T: if( !board()->IsElementVisible( LAYER_ZONES ) ) return false;
zone = static_cast<const ZONE*>( aItem );
// A footprint zone is only selectable within the footprint editor
if( zone->GetParent() && zone->GetParent()->Type() == PCB_FOOTPRINT_T && !m_isFootprintEditor && !checkVisibilityOnly ) { return false; }
// zones can exist on multiple layers!
if( !( zone->GetLayerSet() & board()->GetVisibleLayers() ).any() ) return false;
break;
case PCB_TRACE_T: case PCB_ARC_T: if( !board()->IsElementVisible( LAYER_TRACKS ) ) return false;
if( m_isFootprintEditor ) { if( !view()->IsLayerVisible( aItem->GetLayer() ) ) return false; } else { if( !board()->IsLayerVisible( aItem->GetLayer() ) ) return false; }
break;
case PCB_VIA_T: if( !board()->IsElementVisible( LAYER_VIAS ) ) return false;
via = static_cast<const PCB_VIA*>( aItem );
// For vias it is enough if only one of its layers is visible
if( !( board()->GetVisibleLayers() & via->GetLayerSet() ).any() ) return false;
break;
case PCB_FP_TEXT_T: if( m_isFootprintEditor ) { if( !view()->IsLayerVisible( aItem->GetLayer() ) ) return false; } else { if( !view()->IsVisible( aItem ) ) return false;
if( !board()->IsLayerVisible( aItem->GetLayer() ) ) return false; }
break;
case PCB_FP_SHAPE_T: if( m_isFootprintEditor ) { if( !view()->IsLayerVisible( aItem->GetLayer() ) ) return false; } else { // Footprint shape selections are only allowed in footprint editor mode.
if( !checkVisibilityOnly ) return false;
if( !board()->IsLayerVisible( aItem->GetLayer() ) ) return false; }
break;
case PCB_PAD_T: // Multiple selection is only allowed in footprint editor mode. In pcbnew, you have to
// select footprint subparts one by one, rather than with a drag selection. This is so
// you can pick up items under an (unlocked) footprint without also moving the
// footprint's sub-parts.
if( !m_isFootprintEditor && !checkVisibilityOnly ) { if( m_multiple ) return false; }
pad = static_cast<const PAD*>( aItem );
if( pad->GetAttribute() == PAD_ATTRIB::PTH || pad->GetAttribute() == PAD_ATTRIB::NPTH ) { // Check render mode (from the Items tab) first
if( !board()->IsElementVisible( LAYER_PADS_TH ) ) return false;
// A pad's hole is visible on every layer the pad is visible on plus many layers the
// pad is not visible on -- so we only need to check for any visible hole layers.
if( !( board()->GetVisibleLayers() & LSET::PhysicalLayersMask() ).any() ) return false; } else { // Check render mode (from the Items tab) first
if( pad->IsOnLayer( F_Cu ) && !board()->IsElementVisible( LAYER_PAD_FR ) ) return false; else if( pad->IsOnLayer( B_Cu ) && !board()->IsElementVisible( LAYER_PAD_BK ) ) return false;
if( !( pad->GetLayerSet() & board()->GetVisibleLayers() ).any() ) return false; }
break;
// These are not selectable
case PCB_NETINFO_T: case NOT_USED: case TYPE_NOT_INIT: return false;
default: // Suppress warnings
break; }
return aItem->ViewGetLOD( aItem->GetLayer(), view() ) < view()->GetScale();}
void PCB_SELECTION_TOOL::select( BOARD_ITEM* aItem ){ if( aItem->IsSelected() ) return;
if( aItem->Type() == PCB_PAD_T ) { FOOTPRINT* footprint = static_cast<FOOTPRINT*>( aItem->GetParent() );
if( m_selection.Contains( footprint ) ) return; }
highlight( aItem, SELECTED, &m_selection );}
void PCB_SELECTION_TOOL::unselect( BOARD_ITEM* aItem ){ unhighlight( aItem, SELECTED, &m_selection );}
void PCB_SELECTION_TOOL::highlight( BOARD_ITEM* aItem, int aMode, PCB_SELECTION* aGroup ){ if( aGroup ) aGroup->Add( aItem );
highlightInternal( aItem, aMode, aGroup != nullptr ); view()->Update( aItem, KIGFX::REPAINT );
// Many selections are very temporal and updating the display each time just
// creates noise.
if( aMode == BRIGHTENED ) getView()->MarkTargetDirty( KIGFX::TARGET_OVERLAY );}
void PCB_SELECTION_TOOL::highlightInternal( BOARD_ITEM* aItem, int aMode, bool aUsingOverlay ){ if( aMode == SELECTED ) aItem->SetSelected(); else if( aMode == BRIGHTENED ) aItem->SetBrightened();
if( aUsingOverlay ) view()->Hide( aItem, true ); // Hide the original item, so it is shown only on overlay
if( aItem->Type() == PCB_FOOTPRINT_T ) { static_cast<FOOTPRINT*>( aItem )->RunOnChildren( [&]( BOARD_ITEM* aChild ) { highlightInternal( aChild, aMode, aUsingOverlay ); } ); } else if( aItem->Type() == PCB_GROUP_T ) { static_cast<PCB_GROUP*>( aItem )->RunOnChildren( [&]( BOARD_ITEM* aChild ) { highlightInternal( aChild, aMode, aUsingOverlay ); } ); }}
void PCB_SELECTION_TOOL::unhighlight( BOARD_ITEM* aItem, int aMode, PCB_SELECTION* aGroup ){ if( aGroup ) aGroup->Remove( aItem );
unhighlightInternal( aItem, aMode, aGroup != nullptr ); view()->Update( aItem, KIGFX::REPAINT );
// Many selections are very temporal and updating the display each time just creates noise.
if( aMode == BRIGHTENED ) getView()->MarkTargetDirty( KIGFX::TARGET_OVERLAY );}
void PCB_SELECTION_TOOL::unhighlightInternal( BOARD_ITEM* aItem, int aMode, bool aUsingOverlay ){ if( aMode == SELECTED ) aItem->ClearSelected(); else if( aMode == BRIGHTENED ) aItem->ClearBrightened();
if( aUsingOverlay ) view()->Hide( aItem, false ); // // Restore original item visibility
if( aItem->Type() == PCB_FOOTPRINT_T ) { static_cast<FOOTPRINT*>( aItem )->RunOnChildren( [&]( BOARD_ITEM* aChild ) { unhighlightInternal( aChild, aMode, aUsingOverlay ); } ); } else if( aItem->Type() == PCB_GROUP_T ) { static_cast<PCB_GROUP*>( aItem )->RunOnChildren( [&]( BOARD_ITEM* aChild ) { unhighlightInternal( aChild, aMode, aUsingOverlay ); } ); }}
bool PCB_SELECTION_TOOL::selectionContains( const VECTOR2I& aPoint ) const{ GENERAL_COLLECTORS_GUIDE guide = getCollectorsGuide(); GENERAL_COLLECTOR collector;
// Since we're just double-checking, we want a considerably sloppier check than the initial
// selection (for which most tools use 5 pixels). So we increase this to an effective 20
// pixels by artificially inflating the value of a pixel by 4X.
guide.SetOnePixelInIU( guide.OnePixelInIU() * 4 );
collector.Collect( board(), m_isFootprintEditor ? GENERAL_COLLECTOR::FootprintItems : GENERAL_COLLECTOR::AllBoardItems, (wxPoint) aPoint, guide );
for( int i = collector.GetCount() - 1; i >= 0; --i ) { BOARD_ITEM* item = collector[i];
if( item->IsSelected() && item->HitTest( (wxPoint) aPoint, 5 * guide.OnePixelInIU() ) ) return true; }
return false;}
int PCB_SELECTION_TOOL::hitTestDistance( const wxPoint& aWhere, BOARD_ITEM* aItem, int aMaxDistance ) const{ BOX2D viewportD = getView()->GetViewport(); BOX2I viewport( VECTOR2I( viewportD.GetPosition() ), VECTOR2I( viewportD.GetSize() ) ); int distance = INT_MAX; SEG loc( aWhere, aWhere );
switch( aItem->Type() ) { case PCB_TEXT_T: { PCB_TEXT* text = static_cast<PCB_TEXT*>( aItem ); text->GetEffectiveTextShape()->Collide( loc, aMaxDistance, &distance ); break; }
case PCB_FP_TEXT_T: { FP_TEXT* text = static_cast<FP_TEXT*>( aItem ); text->GetEffectiveTextShape()->Collide( loc, aMaxDistance, &distance ); break; }
case PCB_ZONE_T: { ZONE* zone = static_cast<ZONE*>( aItem );
// Zone borders are very specific
if( zone->HitTestForEdge( aWhere, aMaxDistance / 2 ) ) distance = 0; else if( zone->HitTestForEdge( aWhere, aMaxDistance ) ) distance = aMaxDistance / 2; else aItem->GetEffectiveShape()->Collide( loc, aMaxDistance, &distance );
break; }
case PCB_FOOTPRINT_T: { FOOTPRINT* footprint = static_cast<FOOTPRINT*>( aItem ); EDA_RECT bbox = footprint->GetBoundingBox( false, false );
try { footprint->GetBoundingHull().Collide( loc, aMaxDistance, &distance ); } catch( const ClipperLib::clipperException& exc ) { // This may be overkill and could be an assertion but we are more likely to find
// any clipper errors this way.
wxLogError( wxT( "Clipper library exception '%s' occurred." ), exc.what() ); }
// Consider footprints larger than the viewport only as a last resort
if( bbox.GetHeight() > viewport.GetHeight() || bbox.GetWidth() > viewport.GetWidth() ) distance = INT_MAX / 2;
break; }
case PCB_MARKER_T: { PCB_MARKER* marker = static_cast<PCB_MARKER*>( aItem ); SHAPE_LINE_CHAIN polygon;
marker->ShapeToPolygon( polygon ); polygon.Move( marker->GetPos() ); polygon.Collide( loc, aMaxDistance, &distance ); break; }
case PCB_GROUP_T: { PCB_GROUP* group = static_cast<PCB_GROUP*>( aItem );
for( BOARD_ITEM* member : group->GetItems() ) distance = std::min( distance, hitTestDistance( aWhere, member, aMaxDistance ) );
break; }
default: aItem->GetEffectiveShape()->Collide( loc, aMaxDistance, &distance ); break; }
return distance;}
// The general idea here is that if the user clicks directly on a small item inside a larger
// one, then they want the small item. The quintessential case of this is clicking on a pad
// within a footprint, but we also apply it for text within a footprint, footprints within
// larger footprints, and vias within either larger pads or longer tracks.
//
// These "guesses" presume there is area within the larger item to click in to select it. If
// an item is mostly covered by smaller items within it, then the guesses are inappropriate as
// there might not be any area left to click to select the larger item. In this case we must
// leave the items in the collector and bring up a Selection Clarification menu.
//
// We currently check for pads and text mostly covering a footprint, but we don't check for
// smaller footprints mostly covering a larger footprint.
//
void PCB_SELECTION_TOOL::GuessSelectionCandidates( GENERAL_COLLECTOR& aCollector, const VECTOR2I& aWhere ) const{ std::set<BOARD_ITEM*> preferred; std::set<BOARD_ITEM*> rejected; wxPoint where( aWhere.x, aWhere.y );
PCB_LAYER_ID activeLayer = (PCB_LAYER_ID) view()->GetTopLayer(); LSET silkLayers( 2, B_SilkS, F_SilkS );
if( silkLayers[activeLayer] ) { for( int i = 0; i < aCollector.GetCount(); ++i ) { BOARD_ITEM* item = aCollector[i]; KICAD_T type = item->Type();
if( ( type == PCB_FP_TEXT_T || type == PCB_TEXT_T || type == PCB_SHAPE_T ) && silkLayers[item->GetLayer()] ) { preferred.insert( item ); } }
if( preferred.size() > 0 ) { aCollector.Empty();
for( BOARD_ITEM* item : preferred ) aCollector.Append( item );
return; } }
// Prefer exact hits to sloppy ones
constexpr int MAX_SLOP = 5;
int pixel = (int) aCollector.GetGuide()->OnePixelInIU(); int minSlop = INT_MAX;
std::map<BOARD_ITEM*, int> itemsBySloppiness;
for( int i = 0; i < aCollector.GetCount(); ++i ) { BOARD_ITEM* item = aCollector[i]; int itemSlop = hitTestDistance( where, item, MAX_SLOP * pixel );
itemsBySloppiness[ item ] = itemSlop;
if( itemSlop < minSlop ) minSlop = itemSlop; }
// Prune sloppier items
if( minSlop < INT_MAX ) { for( std::pair<BOARD_ITEM*, int> pair : itemsBySloppiness ) { if( pair.second > minSlop + pixel ) aCollector.Transfer( pair.first ); } }
// If the user clicked on a small item within a much larger one then it's pretty clear
// they're trying to select the smaller one.
constexpr double sizeRatio = 1.5;
std::vector<std::pair<BOARD_ITEM*, double>> itemsByArea;
for( int i = 0; i < aCollector.GetCount(); ++i ) { BOARD_ITEM* item = aCollector[i]; double area;
if( ( item->Type() == PCB_ZONE_T || item->Type() == PCB_FP_ZONE_T ) && static_cast<ZONE*>( item )->HitTestForEdge( where, MAX_SLOP * pixel / 2 ) ) { // Zone borders are very specific, so make them "small"
area = MAX_SLOP * SEG::Square( pixel ); } else if( item->Type() == PCB_VIA_T ) { // Vias rarely hide other things, and we don't want them deferring to short track
// segments underneath them -- so artificially reduce their size from πr² to 1.5r².
area = SEG::Square( static_cast<PCB_VIA*>( item )->GetDrill() / 2 ) * 1.5; } else { try { area = FOOTPRINT::GetCoverageArea( item, aCollector ); } catch( const ClipperLib::clipperException& e ) { wxLogError( "A clipper exception %s was detected.", e.what() ); } }
itemsByArea.emplace_back( item, area ); }
std::sort( itemsByArea.begin(), itemsByArea.end(), []( const std::pair<BOARD_ITEM*, double>& lhs, const std::pair<BOARD_ITEM*, double>& rhs ) -> bool { return lhs.second < rhs.second; } );
bool rejecting = false;
for( int i = 1; i < (int) itemsByArea.size(); ++i ) { if( itemsByArea[i].second > itemsByArea[i-1].second * sizeRatio ) rejecting = true;
if( rejecting ) rejected.insert( itemsByArea[i].first ); }
// Special case: if a footprint is completely covered with other features then there's no
// way to select it -- so we need to leave it in the list for user disambiguation.
constexpr double maxCoverRatio = 0.70;
for( int i = 0; i < aCollector.GetCount(); ++i ) { if( FOOTPRINT* footprint = dynamic_cast<FOOTPRINT*>( aCollector[i] ) ) { if( footprint->CoverageRatio( aCollector ) > maxCoverRatio ) rejected.erase( footprint ); } }
// Hopefully we've now got what the user wanted.
if( (unsigned) aCollector.GetCount() > rejected.size() ) // do not remove everything
{ for( BOARD_ITEM* item : rejected ) aCollector.Transfer( item ); }
// Finally, what we are left with is a set of items of similar coverage area. We now reject
// any that are not on the active layer, to reduce the number of disambiguation menus shown.
// If the user wants to force-disambiguate, they can either switch layers or use the modifier
// key to force the menu.
if( aCollector.GetCount() > 1 ) { bool haveItemOnActive = false; rejected.clear();
for( int i = 0; i < aCollector.GetCount(); ++i ) { if( !aCollector[i]->IsOnLayer( activeLayer ) ) rejected.insert( aCollector[i] ); else haveItemOnActive = true; }
if( haveItemOnActive ) for( BOARD_ITEM* item : rejected ) aCollector.Transfer( item ); }}
void PCB_SELECTION_TOOL::FilterCollectorForHierarchy( GENERAL_COLLECTOR& aCollector, bool aMultiselect ) const{ std::unordered_set<BOARD_ITEM*> toAdd;
// Set TEMP_SELECTED on all parents which are included in the GENERAL_COLLECTOR. This
// algorithm is O3n, whereas checking for the parent inclusion could potentially be On^2.
for( int j = 0; j < aCollector.GetCount(); j++ ) { if( aCollector[j]->GetParent() ) aCollector[j]->GetParent()->ClearFlags( TEMP_SELECTED ); }
if( aMultiselect ) { for( int j = 0; j < aCollector.GetCount(); j++ ) aCollector[j]->SetFlags( TEMP_SELECTED ); }
for( int j = 0; j < aCollector.GetCount(); ) { BOARD_ITEM* item = aCollector[j]; BOARD_ITEM* parent = item->GetParent(); BOARD_ITEM* start = item;
if( !m_isFootprintEditor && parent && parent->Type() == PCB_FOOTPRINT_T ) start = parent;
// If any element is a member of a group, replace those elements with the top containing
// group.
PCB_GROUP* aTop = PCB_GROUP::TopLevelGroup( start, m_enteredGroup, m_isFootprintEditor );
if( aTop ) { if( aTop != item ) { toAdd.insert( aTop ); aTop->SetFlags( TEMP_SELECTED );
aCollector.Remove( item ); continue; } } else if( m_enteredGroup && !PCB_GROUP::WithinScope( item, m_enteredGroup, m_isFootprintEditor ) ) { // If a group is entered, disallow selections of objects outside the group.
aCollector.Remove( item ); continue; }
// Footprints are a bit easier as they can't be nested.
if( parent && ( parent->GetFlags() & TEMP_SELECTED ) ) { // Remove children of selected items
aCollector.Remove( item ); continue; }
++j; }
for( BOARD_ITEM* item : toAdd ) { if( !aCollector.HasItem( item ) ) aCollector.Append( item ); }}
int PCB_SELECTION_TOOL::updateSelection( const TOOL_EVENT& aEvent ){ getView()->Update( &m_selection ); getView()->Update( &m_enteredGroupOverlay );
return 0;}
int PCB_SELECTION_TOOL::UpdateMenu( const TOOL_EVENT& aEvent ){ ACTION_MENU* actionMenu = aEvent.Parameter<ACTION_MENU*>(); CONDITIONAL_MENU* conditionalMenu = dynamic_cast<CONDITIONAL_MENU*>( actionMenu );
if( conditionalMenu ) conditionalMenu->Evaluate( m_selection );
if( actionMenu ) actionMenu->UpdateAll();
return 0;}
void PCB_SELECTION_TOOL::setTransitions(){ Go( &PCB_SELECTION_TOOL::UpdateMenu, ACTIONS::updateMenu.MakeEvent() );
Go( &PCB_SELECTION_TOOL::Main, PCB_ACTIONS::selectionActivate.MakeEvent() ); Go( &PCB_SELECTION_TOOL::CursorSelection, PCB_ACTIONS::selectionCursor.MakeEvent() ); Go( &PCB_SELECTION_TOOL::ClearSelection, PCB_ACTIONS::selectionClear.MakeEvent() );
Go( &PCB_SELECTION_TOOL::SelectItem, PCB_ACTIONS::selectItem.MakeEvent() ); Go( &PCB_SELECTION_TOOL::SelectItems, PCB_ACTIONS::selectItems.MakeEvent() ); Go( &PCB_SELECTION_TOOL::UnselectItem, PCB_ACTIONS::unselectItem.MakeEvent() ); Go( &PCB_SELECTION_TOOL::UnselectItems, PCB_ACTIONS::unselectItems.MakeEvent() ); Go( &PCB_SELECTION_TOOL::SelectionMenu, PCB_ACTIONS::selectionMenu.MakeEvent() );
Go( &PCB_SELECTION_TOOL::filterSelection, PCB_ACTIONS::filterSelection.MakeEvent() ); Go( &PCB_SELECTION_TOOL::expandConnection, PCB_ACTIONS::selectConnection.MakeEvent() ); Go( &PCB_SELECTION_TOOL::selectNet, PCB_ACTIONS::selectNet.MakeEvent() ); Go( &PCB_SELECTION_TOOL::selectNet, PCB_ACTIONS::deselectNet.MakeEvent() ); Go( &PCB_SELECTION_TOOL::selectSameSheet, PCB_ACTIONS::selectSameSheet.MakeEvent() ); Go( &PCB_SELECTION_TOOL::selectSheetContents, PCB_ACTIONS::selectOnSheetFromEeschema.MakeEvent() ); Go( &PCB_SELECTION_TOOL::updateSelection, EVENTS::SelectedItemsModified ); Go( &PCB_SELECTION_TOOL::updateSelection, EVENTS::SelectedItemsMoved );
Go( &PCB_SELECTION_TOOL::SelectAll, ACTIONS::selectAll.MakeEvent() );
Go( &PCB_SELECTION_TOOL::disambiguateCursor, EVENTS::DisambiguatePoint );}
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