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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2014 CERN * Copyright (C) 2020-2022 KiCad Developers, see AUTHORS.txt for contributors. * * @author Maciej Suminski <maciej.suminski@cern.ch> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#ifndef SELECTION_CONDITIONS_H_
#define SELECTION_CONDITIONS_H_
#include <functional>
#include <core/typeinfo.h>
#include <vector>
#include <tool/selection.h>
///< Functor type that checks a specific condition for selected items.
typedef std::function<bool (const SELECTION&)> SELECTION_CONDITION;
SELECTION_CONDITION operator||( const SELECTION_CONDITION& aConditionA, const SELECTION_CONDITION& aConditionB );
SELECTION_CONDITION operator&&( const SELECTION_CONDITION& aConditionA, const SELECTION_CONDITION& aConditionB );
SELECTION_CONDITION operator!( const SELECTION_CONDITION& aCondition );
/// Signature for a reference to a function that takes a SELECTION and returns
/// a boolean. This type is meant to be used to define logical operations between
/// SELECTION_CONDITION functors and non-functor SELECTION_CONDITION-like functions.
/// It should not be used in user code.
typedef bool ( &SELECTION_BOOL )( const SELECTION& );
SELECTION_CONDITION operator||( const SELECTION_CONDITION& aConditionA, SELECTION_BOOL aConditionB );
SELECTION_CONDITION operator||( SELECTION_BOOL aConditionA, const SELECTION_CONDITION& aConditionB );
SELECTION_CONDITION operator&&( const SELECTION_CONDITION& aConditionA, SELECTION_BOOL aConditionB );
SELECTION_CONDITION operator&&( SELECTION_BOOL aConditionA, const SELECTION_CONDITION& aConditionB );
/**
* Class that groups generic conditions for selected items. */class SELECTION_CONDITIONS{public: /**
* The default condition function (always returns true). */ static bool ShowAlways( const SELECTION& aSelection ) { return true; }
/**
* Always returns false. */ static bool ShowNever( const SELECTION& aSelection ) { return false; }
/**
* Test if there are any items selected. */ static bool NotEmpty( const SELECTION& aSelection );
/**
* Test if there are no items selected. */ static bool Empty( const SELECTION& aSelection );
/**
* Test if there no items selected or being edited. */ static bool Idle( const SELECTION& aSelection );
/**
* Test if all selected items are not being edited. */ static bool IdleSelection( const SELECTION& aSelection );
/**
* Create a functor that tests if among the selected items there is at least one of a * given type. * * @param aType is the type that is searched. * @return Functor testing for presence of items of a given type. */ static SELECTION_CONDITION HasType( KICAD_T aType );
/**
* Create a functor that tests if among the selected items there is at least one of a * given types. * * @param aTypes is an array containing types that are searched. * @return Functor testing for presence of items of a given types. */ static SELECTION_CONDITION HasTypes( std::vector<KICAD_T> aTypes );
/**
* Create a functor that tests if the selected items are *only* of given types. * * @param aTypes is an array containing types that are searched. * @return Functor testing if selected items are exclusively of the requested types. */ static SELECTION_CONDITION OnlyTypes( std::vector<KICAD_T> aTypes );
/**
* Create a functor that tests if the number of selected items is equal to the value given as * parameter. * * @param aNumber is the number of expected items. * @return Functor testing if the number of selected items is equal aNumber. */ static SELECTION_CONDITION Count( int aNumber );
/**
* Create a functor that tests if the number of selected items is greater than the value given * as parameter. * * @param aNumber is the number used for comparison. * @return Functor testing if the number of selected items is greater than aNumber. */ static SELECTION_CONDITION MoreThan( int aNumber );
/**
* Create a functor that tests if the number of selected items is smaller than the value given * as parameter. * * @param aNumber is the number used for comparison. * @return Functor testing if the number of selected items is smaller than aNumber. */ static SELECTION_CONDITION LessThan( int aNumber );
private: ///< Helper function used by HasType()
static bool hasTypeFunc( const SELECTION& aSelection, KICAD_T aType );
///< Helper function used by HasTypes()
static bool hasTypesFunc( const SELECTION& aSelection, std::vector<KICAD_T> aTypes );
///< Helper function used by OnlyTypes()
static bool onlyTypesFunc( const SELECTION& aSelection, std::vector<KICAD_T> aTypes );
///< Helper function used by Count()
static bool countFunc( const SELECTION& aSelection, int aNumber );
///< Helper function used by MoreThan()
static bool moreThanFunc( const SELECTION& aSelection, int aNumber );
///< Helper function used by LessThan()
static bool lessThanFunc( const SELECTION& aSelection, int aNumber );
///< Helper function used by operator||
static bool orFunc( const SELECTION_CONDITION& aConditionA, const SELECTION_CONDITION& aConditionB, const SELECTION& aSelection ) { return aConditionA( aSelection ) || aConditionB( aSelection ); }
///< Helper function used by operator&&
static bool andFunc( const SELECTION_CONDITION& aConditionA, const SELECTION_CONDITION& aConditionB, const SELECTION& aSelection ) { return aConditionA( aSelection ) && aConditionB( aSelection ); }
///< Helper function used by operator!
static bool notFunc( const SELECTION_CONDITION& aCondition, const SELECTION& aSelection ) { return !aCondition( aSelection ); }
///< Helper function used by operator||
static bool orBoolFunc( const SELECTION_CONDITION& aConditionA, SELECTION_BOOL& aConditionB, const SELECTION& aSelection ) { return aConditionA( aSelection ) || aConditionB( aSelection ); }
///< Helper function used by operator&&
static bool andBoolFunc( const SELECTION_CONDITION& aConditionA, SELECTION_BOOL& aConditionB, const SELECTION& aSelection ) { return aConditionA( aSelection ) && aConditionB( aSelection ); }
friend SELECTION_CONDITION operator||( const SELECTION_CONDITION& aConditionA, const SELECTION_CONDITION& aConditionB );
friend SELECTION_CONDITION operator&&( const SELECTION_CONDITION& aConditionA, const SELECTION_CONDITION& aConditionB );
friend SELECTION_CONDITION operator!( const SELECTION_CONDITION& aCondition );
friend SELECTION_CONDITION operator||( const SELECTION_CONDITION& aConditionA, SELECTION_BOOL aConditionB );
friend SELECTION_CONDITION operator&&( const SELECTION_CONDITION& aConditionA, SELECTION_BOOL aConditionB );};
#endif /* SELECTION_CONDITIONS_H_ */
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