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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
/**
* @file 3d_draw.cpp*/
#include <fctsys.h>
#include <common.h>
#include <trigo.h>
#include <pcbstruct.h>
#include <drawtxt.h>
#include <layers_id_colors_and_visibility.h>
#include <class_board.h>
#include <class_module.h>
#include <class_track.h>
#include <class_edge_mod.h>
#include <class_zone.h>
#include <class_drawsegment.h>
#include <class_pcb_text.h>
#include <colors_selection.h>
#include <convert_basic_shapes_to_polygon.h>
#include <3d_viewer.h>
#include <3d_canvas.h>
#include <info3d_visu.h>
#include <trackball.h>
#include <3d_draw_basic_functions.h>
// Imported function:
extern void SetGLColor( int color );extern void Set_Object_Data( std::vector< S3D_VERTEX >& aVertices, double aBiuTo3DUnits );extern void CheckGLError();
/* returns true if aLayer should be displayed, false otherwise
*/static bool Is3DLayerEnabled( int aLayer );
/* returns the Z orientation parmeter 1.0 or -1.0 for aLayer
* Z orientation is 1.0 for all layers but "back" layers: * LAYER_N_BACK , ADHESIVE_N_BACK, SOLDERPASTE_N_BACK ), SILKSCREEN_N_BACK * used to calculate the Z orientation parmeter for glNormal3f */static GLfloat Get3DLayer_Z_Orientation( int aLayer );
void EDA_3D_CANVAS::Redraw( bool finish ){ // SwapBuffer requires the window to be shown before calling
if( !IsShown() ) return;
SetCurrent( *m_glRC );
// Set the OpenGL viewport according to the client size of this canvas.
// This is done here rather than in a wxSizeEvent handler because our
// OpenGL rendering context (and thus viewport setting) is used with
// multiple canvases: If we updated the viewport in the wxSizeEvent
// handler, changing the size of one canvas causes a viewport setting that
// is wrong when next another canvas is repainted.
const wxSize ClientSize = GetClientSize();
// *MUST* be called *after* SetCurrent( ):
glViewport( 0, 0, ClientSize.x, ClientSize.y );
InitGL();
glMatrixMode( GL_MODELVIEW ); // position viewer
// transformations
GLfloat mat[4][4];
// Translate motion first, so rotations don't mess up the orientation...
glTranslatef( m_draw3dOffset.x, m_draw3dOffset.y, 0.0F );
build_rotmatrix( mat, g_Parm_3D_Visu.m_Quat ); glMultMatrixf( &mat[0][0] );
glRotatef( g_Parm_3D_Visu.m_Rot[0], 1.0, 0.0, 0.0 ); glRotatef( g_Parm_3D_Visu.m_Rot[1], 0.0, 1.0, 0.0 ); glRotatef( g_Parm_3D_Visu.m_Rot[2], 0.0, 0.0, 1.0 );
if( m_gllist ) { glCallList( m_gllist ); } else { CreateDrawGL_List(); }
glFlush(); if( finish ) glFinish();
SwapBuffers();}
GLuint EDA_3D_CANVAS::CreateDrawGL_List(){ PCB_BASE_FRAME* pcbframe = Parent()->Parent(); BOARD* pcb = pcbframe->GetBoard();
wxBusyCursor dummy;
m_gllist = glGenLists( 1 );
// Build 3D board parameters:
g_Parm_3D_Visu.InitSettings( pcb );
glNewList( m_gllist, GL_COMPILE_AND_EXECUTE );
glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
// draw axis
if (g_Parm_3D_Visu.m_DrawFlags[g_Parm_3D_Visu.FL_AXIS]) { glEnable( GL_COLOR_MATERIAL ); SetGLColor( WHITE ); glBegin( GL_LINES ); glNormal3f( 0.0f, 0.0f, 1.0f ); // Normal is Z axis
glVertex3f( 0.0f, 0.0f, 0.0f ); glVertex3f( 1.0f, 0.0f, 0.0f ); // X axis
glVertex3f( 0.0f, 0.0f, 0.0f ); glVertex3f( 0.0f, -1.0f, 0.0f ); // Y axis
glNormal3f( 1.0f, 0.0f, 0.0f ); // Normal is Y axis
glVertex3f( 0.0f, 0.0f, 0.0f ); glVertex3f( 0.0f, 0.0f, 0.3f ); // Z axis
glEnd(); }
// move the board in order to draw it with its center at 0,0 3D coordinates
glTranslatef( -g_Parm_3D_Visu.m_BoardPos.x * g_Parm_3D_Visu.m_BiuTo3Dunits, -g_Parm_3D_Visu.m_BoardPos.y * g_Parm_3D_Visu.m_BiuTo3Dunits, 0.0F );
// draw tracks and vias :
for( TRACK* track = pcb->m_Track; track != NULL; track = track->Next() ) { if( track->Type() == PCB_VIA_T ) Draw3D_Via( (SEGVIA*) track ); else { int layer = track->GetLayer();
if( g_Parm_3D_Visu.m_BoardSettings->IsLayerVisible( layer ) ) Draw3D_Track( track ); } }
if (g_Parm_3D_Visu.m_DrawFlags[g_Parm_3D_Visu.FL_ZONE]) { for( int ii = 0; ii < pcb->GetAreaCount(); ii++ ) { int layer = pcb->GetArea( ii )->GetLayer();
if( g_Parm_3D_Visu.m_BoardSettings->IsLayerVisible( layer ) ) Draw3D_Zone( pcb->GetArea( ii ) ); } }
// Draw epoxy limits: TODO
// draw graphic items
EDA_ITEM* PtStruct;
for( PtStruct = pcb->m_Drawings; PtStruct != NULL; PtStruct = PtStruct->Next() ) { switch( PtStruct->Type() ) { case PCB_LINE_T: { DRAWSEGMENT* segment = (DRAWSEGMENT*) PtStruct; if( g_Parm_3D_Visu.m_BoardSettings->IsLayerVisible( segment->GetLayer() ) ) Draw3D_DrawSegment( segment ); } break;
case PCB_TEXT_T: { TEXTE_PCB* text = (TEXTE_PCB*) PtStruct; if( Is3DLayerEnabled( text->GetLayer() ) ) Draw3D_DrawText( text ); } break;
default: break; } }
// draw footprints
MODULE* Module = pcb->m_Modules;
for( ; Module != NULL; Module = Module->Next() ) Module->Draw3D( this );
// Draw grid
if( g_Parm_3D_Visu.m_DrawFlags[g_Parm_3D_Visu.FL_GRID] ) DrawGrid( g_Parm_3D_Visu.m_3D_Grid );
glEndList();
// Test for errors
CheckGLError();
return m_gllist;}
/* Draw a zone (solid copper areas in aZone)
*/void EDA_3D_CANVAS::Draw3D_Zone( ZONE_CONTAINER* aZone ){ int layer = aZone->GetLayer(); int color = g_ColorsSettings.GetLayerColor( layer ); int thickness = g_Parm_3D_Visu.GetLayerObjectThicknessBIU( layer );
if( layer == LAST_COPPER_LAYER ) layer = g_Parm_3D_Visu.m_CopperLayersCount - 1;
int zpos = g_Parm_3D_Visu.GetLayerZcoordBIU( layer );
SetGLColor( color ); glNormal3f( 0.0, 0.0, Get3DLayer_Z_Orientation( layer ) );
if( aZone->m_FillMode == 0 ) { // solid polygons only are used to fill areas
if( aZone->GetFilledPolysList().size() > 3 ) { Draw3D_SolidHorizontalPolyPolygons( aZone->GetFilledPolysList(), g_Parm_3D_Visu.GetLayerZcoordBIU( layer ), thickness, g_Parm_3D_Visu.m_BiuTo3Dunits ); } } else { // segments are used to fill areas
for( unsigned iseg = 0; iseg < aZone->m_FillSegmList.size(); iseg++ ) Draw3D_SolidSegment( aZone->m_FillSegmList[iseg].m_Start, aZone->m_FillSegmList[iseg].m_End, aZone->m_ZoneMinThickness, thickness, zpos, g_Parm_3D_Visu.m_BiuTo3Dunits ); }
// Draw copper area outlines
std::vector<CPolyPt> polysList = aZone->GetFilledPolysList();
if( polysList.size() == 0 ) return;
if( aZone->m_ZoneMinThickness <= 1 ) return;
int imax = polysList.size() - 1; CPolyPt* firstcorner = &polysList[0]; CPolyPt* begincorner = firstcorner;
for( int ic = 1; ic <= imax; ic++ ) { CPolyPt* endcorner = &polysList[ic];
if( begincorner->m_utility == 0 ) { // Draw only basic outlines, not extra segments
wxPoint start( begincorner->x, begincorner->y ); wxPoint end( endcorner->x, endcorner->y ); Draw3D_SolidSegment( start, end, aZone->m_ZoneMinThickness, thickness, zpos, g_Parm_3D_Visu.m_BiuTo3Dunits ); }
if( (endcorner->end_contour) || (ic == imax) ) { // the last corner of a filled area is found: draw it
if( endcorner->m_utility == 0 ) { // Draw only basic outlines, not extra segments
wxPoint start( endcorner->x, endcorner->y ); wxPoint end( firstcorner->x, firstcorner->y ); Draw3D_SolidSegment( start, end, aZone->m_ZoneMinThickness, thickness, zpos, g_Parm_3D_Visu.m_BiuTo3Dunits ); }
ic++;
if( ic < imax - 1 ) begincorner = firstcorner = &polysList[ic]; } else { begincorner = endcorner; } }}
// draw a 3D grid: an horizontal grid (XY plane and Z = 0,
// and a vertical grid (XZ plane and Y = 0)
void EDA_3D_CANVAS::DrawGrid( double aGriSizeMM ){ double zpos = 0.0; int gridcolor = DARKGRAY; // Color of grid lines
int gridcolor_marker = LIGHTGRAY; // Color of grid lines every 5 lines
double scale = g_Parm_3D_Visu.m_BiuTo3Dunits;
glNormal3f( 0.0, 0.0, 1.0 );
wxSize brd_size = g_Parm_3D_Visu.m_BoardSize; wxPoint brd_center_pos = g_Parm_3D_Visu.m_BoardPos; NEGATE( brd_center_pos.y );
int xsize = std::max( brd_size.x, Millimeter2iu( 100 ) ); int ysize = std::max( brd_size.y, Millimeter2iu( 100 ) );
// Grid limits, in 3D units
double xmin = (brd_center_pos.x - xsize/2) * scale; double xmax = (brd_center_pos.x + xsize/2) * scale; double ymin = (brd_center_pos.y - ysize/2) * scale; double ymax = (brd_center_pos.y + ysize/2) * scale; double zmin = Millimeter2iu( -50 ) * scale; double zmax = Millimeter2iu( 100 ) * scale;
// Draw horizontal grid centered on 3D origin (center of the board)
for( int ii = 0; ; ii++ ) { if( (ii % 5) ) SetGLColor( gridcolor ); else SetGLColor( gridcolor_marker );
int delta = KiROUND( ii * aGriSizeMM * IU_PER_MM );
if( delta <= xsize/2 ) // Draw grid lines parallel to X axis
{ glBegin(GL_LINES); glVertex3f( (brd_center_pos.x + delta) * scale, -ymin, zpos ); glVertex3f( (brd_center_pos.x + delta) * scale, -ymax, zpos ); glEnd();
if( ii != 0 ) { glBegin(GL_LINES); glVertex3f( (brd_center_pos.x - delta) * scale, -ymin, zpos ); glVertex3f( (brd_center_pos.x - delta) * scale, -ymax, zpos ); glEnd(); } }
if( delta <= ysize/2 ) // Draw grid lines parallel to Y axis
{ glBegin(GL_LINES); glVertex3f( xmin, -(brd_center_pos.y + delta) * scale, zpos ); glVertex3f( xmax, -(brd_center_pos.y + delta) * scale, zpos ); glEnd(); if( ii != 0 ) { glBegin(GL_LINES); glVertex3f( xmin, -(brd_center_pos.y - delta) * scale, zpos ); glVertex3f( xmax, -(brd_center_pos.y - delta) * scale, zpos ); glEnd(); } }
if( ( delta > ysize/2 ) && ( delta > xsize/2 ) ) break; }
// Draw vertical grid n Z axis
glNormal3f( 0.0, -1.0, 0.0 );
// Draw vertical grid lines (parallel to Z axis)
for( int ii = 0; ; ii++ ) { if( (ii % 5) ) SetGLColor( gridcolor ); else SetGLColor( gridcolor_marker );
double delta = ii * aGriSizeMM * IU_PER_MM;
glBegin(GL_LINES); glVertex3f( (brd_center_pos.x + delta) * scale, -brd_center_pos.y * scale, zmin ); glVertex3f( (brd_center_pos.x + delta) * scale, -brd_center_pos.y * scale, zmax ); glEnd();
if( ii != 0 ) { glBegin(GL_LINES); glVertex3f( (brd_center_pos.x - delta) * scale, -brd_center_pos.y * scale, zmin ); glVertex3f( (brd_center_pos.x - delta) * scale, -brd_center_pos.y * scale, zmax ); glEnd(); }
if( delta > xsize/2 ) break; }
// Draw horizontal grid lines on Z axis
for( int ii = 0; ; ii++ ) { if( (ii % 5) ) SetGLColor( gridcolor ); else SetGLColor( gridcolor_marker ); double delta = ii * aGriSizeMM * IU_PER_MM * scale;
if( delta <= zmax ) { // Draw grid lines on Z axis (positive Z axis coordinates)
glBegin(GL_LINES); glVertex3f(xmin, -brd_center_pos.y * scale, delta); glVertex3f(xmax, -brd_center_pos.y * scale, delta); glEnd(); }
if( delta <= -zmin && ( ii != 0 ) ) { // Draw grid lines on Z axis (negative Z axis coordinates)
glBegin(GL_LINES); glVertex3f(xmin, -brd_center_pos.y * scale, -delta); glVertex3f(xmax, -brd_center_pos.y * scale, -delta); glEnd(); }
if( ( delta > zmax ) && ( delta > -zmin ) ) break; }
}
void EDA_3D_CANVAS::Draw3D_Track( TRACK* aTrack ){ int layer = aTrack->GetLayer(); int color = g_ColorsSettings.GetLayerColor( layer ); int thickness = g_Parm_3D_Visu.GetCopperThicknessBIU();
if( layer == LAST_COPPER_LAYER ) layer = g_Parm_3D_Visu.m_CopperLayersCount - 1;
int zpos = g_Parm_3D_Visu.GetLayerZcoordBIU( layer );
SetGLColor( color ); glNormal3f( 0.0, 0.0, Get3DLayer_Z_Orientation( layer ) );
Draw3D_SolidSegment( aTrack->GetStart(), aTrack->GetEnd(), aTrack->GetWidth(), thickness, zpos, g_Parm_3D_Visu.m_BiuTo3Dunits );}
void EDA_3D_CANVAS::Draw3D_Via( SEGVIA* via ){ int layer, top_layer, bottom_layer; int color; double biu_to_3Dunits = g_Parm_3D_Visu.m_BiuTo3Dunits ;
int outer_radius = via->GetWidth() / 2; int inner_radius = via->GetDrillValue() / 2; int thickness = g_Parm_3D_Visu.GetCopperThicknessBIU();
via->ReturnLayerPair( &top_layer, &bottom_layer );
// Drawing horizontal thick rings:
for( layer = bottom_layer; layer < g_Parm_3D_Visu.m_CopperLayersCount; layer++ ) { int zpos = g_Parm_3D_Visu.GetLayerZcoordBIU( layer );
if( layer < g_Parm_3D_Visu.m_CopperLayersCount - 1 ) { if( g_Parm_3D_Visu.m_BoardSettings->IsLayerVisible( layer ) == false ) continue;
color = g_ColorsSettings.GetLayerColor( layer ); } else { if( g_Parm_3D_Visu.m_BoardSettings->IsLayerVisible( LAYER_N_FRONT ) == false ) continue;
color = g_ColorsSettings.GetLayerColor( LAYER_N_FRONT ); }
SetGLColor( color ); glNormal3f( 0.0, 0.0, Get3DLayer_Z_Orientation( layer ) );
Draw3D_ZaxisCylinder( via->GetStart(), (outer_radius + inner_radius)/2, thickness, outer_radius - inner_radius, zpos, biu_to_3Dunits ); if( layer >= top_layer ) break; }
// Drawing via hole:
color = g_ColorsSettings.GetItemColor( VIAS_VISIBLE + via->GetShape() ); SetGLColor( color ); int height = g_Parm_3D_Visu.GetLayerZcoordBIU(top_layer) - g_Parm_3D_Visu.GetLayerZcoordBIU( bottom_layer ); int zpos = g_Parm_3D_Visu.GetLayerZcoordBIU(bottom_layer) + thickness/2;
Draw3D_ZaxisCylinder( via->GetStart(), inner_radius + thickness/2, height, thickness, zpos, biu_to_3Dunits );}
void EDA_3D_CANVAS::Draw3D_DrawSegment( DRAWSEGMENT* segment ){ int layer = segment->GetLayer(); int color = g_ColorsSettings.GetLayerColor( layer ); int thickness = g_Parm_3D_Visu.GetLayerObjectThicknessBIU( layer );
SetGLColor( color );
if( layer == EDGE_N ) { for( layer = 0; layer < g_Parm_3D_Visu.m_CopperLayersCount; layer++ ) { glNormal3f( 0.0, 0.0, Get3DLayer_Z_Orientation( layer ) ); int zpos = g_Parm_3D_Visu.GetLayerZcoordBIU(layer);
switch( segment->GetShape() ) { case S_ARC: Draw3D_ArcSegment( segment->GetCenter(), segment->GetArcStart(), segment->GetAngle(), segment->GetWidth(), thickness, zpos, g_Parm_3D_Visu.m_BiuTo3Dunits ); break;
case S_CIRCLE: { int radius = KiROUND( hypot( double(segment->GetStart().x - segment->GetEnd().x), double(segment->GetStart().y - segment->GetEnd().y) ) ); Draw3D_ZaxisCylinder( segment->GetStart(), radius, thickness, segment->GetWidth(), zpos, g_Parm_3D_Visu.m_BiuTo3Dunits ); } break;
default: Draw3D_SolidSegment( segment->GetStart(), segment->GetEnd(), segment->GetWidth(), thickness, zpos, g_Parm_3D_Visu.m_BiuTo3Dunits ); break; } } } else { glNormal3f( 0.0, 0.0, Get3DLayer_Z_Orientation( layer ) ); int zpos = g_Parm_3D_Visu.GetLayerZcoordBIU(layer);
if( Is3DLayerEnabled( layer ) ) { switch( segment->GetShape() ) { case S_ARC: Draw3D_ArcSegment( segment->GetCenter(), segment->GetArcStart(), segment->GetAngle(), segment->GetWidth(), thickness, zpos, g_Parm_3D_Visu.m_BiuTo3Dunits ); break;
case S_CIRCLE: { int radius = KiROUND( hypot( double(segment->GetStart().x - segment->GetEnd().x), double(segment->GetStart().y - segment->GetEnd().y) ) ); Draw3D_ZaxisCylinder( segment->GetStart(), radius, thickness, segment->GetWidth(), zpos, g_Parm_3D_Visu.m_BiuTo3Dunits ); } break;
default: Draw3D_SolidSegment( segment->GetStart(), segment->GetEnd(), segment->GetWidth(), thickness, zpos, g_Parm_3D_Visu.m_BiuTo3Dunits ); break; } } }}
// These variables are used in Draw3dTextSegm.
// But Draw3dTextSegm is a call back function, so we cannot send them as arguments,
// so they are static.
int s_Text3DWidth, s_Text3DZPos, s_thickness;
// This is a call back function, used by DrawGraphicText to draw the 3D text shape:
static void Draw3dTextSegm( int x0, int y0, int xf, int yf ){ Draw3D_SolidSegment( wxPoint( x0, y0), wxPoint( xf, yf ), s_Text3DWidth, s_thickness, s_Text3DZPos, g_Parm_3D_Visu.m_BiuTo3Dunits );}
void EDA_3D_CANVAS::Draw3D_DrawText( TEXTE_PCB* text ){ int layer = text->GetLayer(); int color = g_ColorsSettings.GetLayerColor( layer );
SetGLColor( color ); s_Text3DZPos = g_Parm_3D_Visu.GetLayerZcoordBIU( layer ); s_Text3DWidth = text->GetThickness(); glNormal3f( 0.0, 0.0, Get3DLayer_Z_Orientation( layer ) ); wxSize size = text->m_Size; s_thickness = g_Parm_3D_Visu.GetLayerObjectThicknessBIU( layer );
if( text->m_Mirror ) NEGATE( size.x );
if( text->m_MultilineAllowed ) { wxPoint pos = text->m_Pos; wxArrayString* list = wxStringSplit( text->GetText(), '\n' ); wxPoint offset;
offset.y = text->GetInterline();
RotatePoint( &offset, text->GetOrientation() );
for( unsigned i = 0; i<list->Count(); i++ ) { wxString txt = list->Item( i ); DrawGraphicText( NULL, NULL, pos, (EDA_COLOR_T) color, txt, text->GetOrientation(), size, text->m_HJustify, text->m_VJustify, text->GetThickness(), text->m_Italic, true, Draw3dTextSegm ); pos += offset; }
delete list; } else { DrawGraphicText( NULL, NULL, text->m_Pos, (EDA_COLOR_T) color, text->GetText(), text->GetOrientation(), size, text->m_HJustify, text->m_VJustify, text->GetThickness(), text->m_Italic, true, Draw3dTextSegm ); }}
void MODULE::Draw3D( EDA_3D_CANVAS* glcanvas ){ D_PAD* pad = m_Pads;
// Draw pads
for( ; pad != NULL; pad = pad->Next() ) pad->Draw3D( glcanvas );
// Draw module shape: 3D shape if exists (or module outlines if not exists)
S3D_MASTER* Struct3D = m_3D_Drawings; bool As3dShape = false;
if( g_Parm_3D_Visu.m_DrawFlags[g_Parm_3D_Visu.FL_MODULE] ) { double zpos; if( IsFlipped() ) zpos = g_Parm_3D_Visu.GetModulesZcoord3DIU( true ); else zpos = g_Parm_3D_Visu.GetModulesZcoord3DIU( false );
glPushMatrix();
glTranslatef( m_Pos.x * g_Parm_3D_Visu.m_BiuTo3Dunits, -m_Pos.y * g_Parm_3D_Visu.m_BiuTo3Dunits, zpos );
if( m_Orient ) { glRotatef( (double) m_Orient / 10, 0.0, 0.0, 1.0 ); }
if( IsFlipped() ) { glRotatef( 180.0, 0.0, 1.0, 0.0 ); glRotatef( 180.0, 0.0, 0.0, 1.0 ); }
for( ; Struct3D != NULL; Struct3D = Struct3D->Next() ) { if( !Struct3D->m_Shape3DName.IsEmpty() ) { As3dShape = true; Struct3D->ReadData(); } }
glPopMatrix(); }
EDA_ITEM* Struct = m_Drawings; for( ; Struct != NULL; Struct = Struct->Next() ) { switch( Struct->Type() ) { case PCB_MODULE_TEXT_T: break;
case PCB_MODULE_EDGE_T: { EDGE_MODULE* edge = (EDGE_MODULE*) Struct;
// Draw module edges when no 3d shape exists.
// Always draw pcb edges.
if( !As3dShape || edge->GetLayer() == EDGE_N ) edge->Draw3D( glcanvas ); } break;
default: break; } }}
void EDGE_MODULE::Draw3D( EDA_3D_CANVAS* glcanvas ){ if( g_Parm_3D_Visu.m_BoardSettings->IsLayerVisible( m_Layer ) == false ) return;
int color = g_ColorsSettings.GetLayerColor( m_Layer ); SetGLColor( color );
// for outline shape = S_POLYGON:
// We must compute true coordinates from m_PolyPoints
// which are relative to module position and module orientation = 0
std::vector<CPolyPt> polycorners;
if( m_Shape == S_POLYGON ) { polycorners.reserve( m_PolyPoints.size() ); MODULE* module = (MODULE*) m_Parent;
CPolyPt corner; for( unsigned ii = 0; ii < m_PolyPoints.size(); ii++ ) { corner.x = m_PolyPoints[ii].x; corner.y = m_PolyPoints[ii].y;
RotatePoint( &corner.x, &corner.y, module->GetOrientation() );
if( module ) { corner.x += module->GetPosition().x; corner.y += module->GetPosition().y; }
polycorners.push_back( corner ); }
polycorners.back().end_contour = true; }
if( m_Layer == EDGE_N ) { for( int layer = 0; layer < g_Parm_3D_Visu.m_CopperLayersCount; layer++ ) { glNormal3f( 0.0, 0.0, Get3DLayer_Z_Orientation( layer ) ); int zpos = g_Parm_3D_Visu.GetLayerZcoordBIU( layer ); int thickness = g_Parm_3D_Visu.GetLayerObjectThicknessBIU( m_Layer );
switch( m_Shape ) { case S_SEGMENT: Draw3D_SolidSegment( m_Start, m_End, m_Width, thickness, zpos, g_Parm_3D_Visu.m_BiuTo3Dunits ); break;
case S_CIRCLE: { int radius = KiROUND( hypot( double(m_Start.x - m_End.x), double(m_Start.y - m_End.y) ) ); Draw3D_ZaxisCylinder( m_Start, radius, thickness, GetWidth(), zpos, g_Parm_3D_Visu.m_BiuTo3Dunits ); } break;
case S_ARC: Draw3D_ArcSegment( GetCenter(), GetArcStart(), GetAngle(), GetWidth(), thickness, zpos, g_Parm_3D_Visu.m_BiuTo3Dunits ); break;
case S_POLYGON: Draw3D_SolidHorizontalPolyPolygons( polycorners, zpos, thickness, g_Parm_3D_Visu.m_BiuTo3Dunits); break;
default: D( printf( "Error: Shape nr %d not implemented!\n", m_Shape ); ) break; } } } else { int thickness = g_Parm_3D_Visu.GetLayerObjectThicknessBIU( m_Layer ); glNormal3f( 0.0, 0.0, Get3DLayer_Z_Orientation( m_Layer ) ); int zpos = g_Parm_3D_Visu.GetLayerZcoordBIU(m_Layer);
switch( m_Shape ) { case S_SEGMENT: Draw3D_SolidSegment( m_Start, m_End, m_Width, thickness, zpos, g_Parm_3D_Visu.m_BiuTo3Dunits ); break;
case S_CIRCLE: { int radius = KiROUND( hypot( double(m_Start.x - m_End.x), double(m_Start.y - m_End.y) ) ); Draw3D_ZaxisCylinder( m_Start, radius, thickness, GetWidth(), zpos, g_Parm_3D_Visu.m_BiuTo3Dunits ); } break;
case S_ARC: Draw3D_ArcSegment( GetCenter(), GetArcStart(), GetAngle(), GetWidth(), thickness, zpos, g_Parm_3D_Visu.m_BiuTo3Dunits ); break;
case S_POLYGON: Draw3D_SolidHorizontalPolyPolygons( polycorners, zpos, thickness, g_Parm_3D_Visu.m_BiuTo3Dunits ); break;
default: D( printf( "Error: Shape nr %d not implemented!\n", m_Shape ); ) break; } }}
// Draw 3D pads.
void D_PAD::Draw3D( EDA_3D_CANVAS* glcanvas ){ double scale = g_Parm_3D_Visu.m_BiuTo3Dunits;
// Calculate the center of the pad shape.
wxPoint shape_pos = ReturnShapePos();
int height = g_Parm_3D_Visu.GetLayerZcoordBIU(LAYER_N_FRONT) - g_Parm_3D_Visu.GetLayerZcoordBIU(LAYER_N_BACK); int thickness = g_Parm_3D_Visu.GetCopperThicknessBIU();
// Store here the points to approximate hole by segments
std::vector <CPolyPt> holecornersBuffer; const int slice = 12; // number of segments to approximate a circle
// Draw the pad hole
bool hasHole = m_Drill.x && m_Drill.y;
if( hasHole ) { SetGLColor( DARKGRAY ); int holeZpoz = g_Parm_3D_Visu.GetLayerZcoordBIU(LAYER_N_BACK) + thickness/2; int holeHeight = height - thickness;
if( m_Drill.x == m_Drill.y ) // usual round hole
{ Draw3D_ZaxisCylinder( m_Pos, (m_Drill.x + thickness) / 2, holeHeight, thickness, holeZpoz, scale ); TransformCircleToPolygon( holecornersBuffer, m_Pos, m_Drill.x/2, slice ); } else // Oblong hole
{ wxPoint ends_offset; int width;
if( m_Drill.x > m_Drill.y ) // Horizontal oval
{ ends_offset.x = ( m_Drill.x - m_Drill.y ) / 2; width = m_Drill.y; } else // Vertical oval
{ ends_offset.y = ( m_Drill.y - m_Drill.x ) / 2; width = m_Drill.x; }
RotatePoint( &ends_offset, m_Orient );
wxPoint start = m_Pos + ends_offset; wxPoint end = m_Pos - ends_offset; int hole_radius = ( width + thickness ) / 2;
// Prepare the shape creation
TransformRoundedEndsSegmentToPolygon( holecornersBuffer, start, end, slice, width );
// Draw the hole
Draw3D_ZaxisOblongCylinder( start, end, hole_radius, holeHeight, thickness, holeZpoz, scale ); } }
glNormal3f( 0.0, 0.0, 1.0 ); // Normal is Z axis
int nlmax = g_Parm_3D_Visu.m_CopperLayersCount - 1;
// Store here the points to approximate pad shape by segments
std::vector<CPolyPt> polyPadShape;
switch( GetShape() ) { case PAD_CIRCLE: for( int layer = FIRST_COPPER_LAYER; layer <= LAST_COPPER_LAYER; layer++ ) { if( layer && (layer == nlmax) ) layer = LAYER_N_FRONT;
if( !IsOnLayer( layer ) ) continue;
if( g_Parm_3D_Visu.m_BoardSettings->IsLayerVisible( layer ) == false ) continue;
SetGLColor( g_ColorsSettings.GetLayerColor( layer ) ); int zpos = g_Parm_3D_Visu.GetLayerZcoordBIU( layer ); int ring_radius = (m_Size.x + m_Drill.x) / 4; if( thickness == 0 ) glNormal3f( 0.0, 0.0, Get3DLayer_Z_Orientation( layer ) );
Draw3D_ZaxisCylinder(shape_pos, ring_radius, thickness, ( m_Size.x - m_Drill.x) / 2, zpos - (thickness/2), scale ); }
break;
case PAD_OVAL: { wxPoint ends_offset; int width; if( m_Size.x > m_Size.y ) // Horizontal ellipse
{ ends_offset.x = ( m_Size.x - m_Size.y ) / 2; width = m_Size.y; } else // Vertical ellipse
{ ends_offset.y = ( m_Size.y - m_Size.x ) / 2; width = m_Size.x; }
RotatePoint( &ends_offset, m_Orient ); wxPoint start = shape_pos + ends_offset; wxPoint end = shape_pos - ends_offset; TransformRoundedEndsSegmentToPolygon( polyPadShape, start, end, slice, width ); if( hasHole ) polyPadShape.insert( polyPadShape.end(), holecornersBuffer.begin(), holecornersBuffer.end() ); } break;
case PAD_RECT: case PAD_TRAPEZOID: { wxPoint coord[5]; BuildPadPolygon( coord, wxSize(0,0), m_Orient ); for( int ii = 0; ii < 4; ii ++ ) { CPolyPt pt( coord[ii].x + shape_pos.x, coord[ii].y+ shape_pos.y ); polyPadShape.push_back( pt ); } polyPadShape.back().end_contour = true;
if( hasHole ) polyPadShape.insert( polyPadShape.end(), holecornersBuffer.begin(), holecornersBuffer.end() ); } break;
default: break; }
if( polyPadShape.size() ) { for( int layer = FIRST_COPPER_LAYER; layer <= LAST_COPPER_LAYER; layer++ ) { if( layer && (layer == nlmax) ) layer = LAYER_N_FRONT;
if( !IsOnLayer( layer ) ) continue;
if( g_Parm_3D_Visu.m_BoardSettings->IsLayerVisible( layer ) == false ) continue;
SetGLColor( g_ColorsSettings.GetLayerColor( layer ) );
if( thickness == 0 ) glNormal3f( 0.0, 0.0, Get3DLayer_Z_Orientation( layer ) );
// If not hole: draw a single polygon
int zpos = g_Parm_3D_Visu.GetLayerZcoordBIU( layer ); if( hasHole ) { Draw3D_SolidHorizontalPolygonWithHoles( polyPadShape, zpos, thickness, g_Parm_3D_Visu.m_BiuTo3Dunits ); }
else { Draw3D_SolidHorizontalPolyPolygons( polyPadShape, zpos, thickness, g_Parm_3D_Visu.m_BiuTo3Dunits ); } } }
}
bool Is3DLayerEnabled( int aLayer ){ int flg = -1; // see if layer needs to be shown
// check the flags
switch (aLayer) { case DRAW_N: flg=g_Parm_3D_Visu.FL_DRAWINGS; break;
case COMMENT_N: flg=g_Parm_3D_Visu.FL_COMMENTS; break;
case ECO1_N: flg=g_Parm_3D_Visu.FL_ECO1; break;
case ECO2_N: flg=g_Parm_3D_Visu.FL_ECO2; break; } // the layer was not a layer with a flag, so show it
if( flg < 0 ) return true;
// if the layer has a flag, return the flag
return g_Parm_3D_Visu.m_DrawFlags[flg];}
GLfloat Get3DLayer_Z_Orientation( int aLayer ){ double nZ;
nZ = 1.0;
if( ( aLayer == LAYER_N_BACK ) || ( aLayer == ADHESIVE_N_BACK ) || ( aLayer == SOLDERPASTE_N_BACK ) || ( aLayer == SILKSCREEN_N_BACK ) || ( aLayer == SOLDERMASK_N_BACK ) ) nZ = -1.0;
return nZ;}
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