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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com> * Copyright (C) 2011 Wayne Stambaugh <stambaughw@gmail.com> * Copyright (C) 1992-2022 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#include <bezier_curves.h>
#include <base_units.h>
#include <convert_basic_shapes_to_polygon.h>
#include <eda_draw_frame.h>
#include <geometry/shape_simple.h>
#include <geometry/shape_segment.h>
#include <geometry/shape_circle.h>
#include <macros.h>
#include <math/util.h> // for KiROUND
#include <eda_shape.h>
#include <plotters/plotter.h>
EDA_SHAPE::EDA_SHAPE( SHAPE_T aType, int aLineWidth, FILL_T aFill ) : m_endsSwapped( false ), m_shape( aType ), m_stroke( aLineWidth, PLOT_DASH_TYPE::DEFAULT, COLOR4D::UNSPECIFIED ), m_fill( aFill ), m_fillColor( COLOR4D::UNSPECIFIED ), m_editState( 0 ), m_annotationProxy( false ){}
EDA_SHAPE::~EDA_SHAPE(){}
wxString EDA_SHAPE::ShowShape() const{ if( IsAnnotationProxy() ) return _( "Number Box" );
switch( m_shape ) { case SHAPE_T::SEGMENT: return _( "Line" ); case SHAPE_T::RECT: return _( "Rect" ); case SHAPE_T::ARC: return _( "Arc" ); case SHAPE_T::CIRCLE: return _( "Circle" ); case SHAPE_T::BEZIER: return _( "Bezier Curve" ); case SHAPE_T::POLY: return _( "Polygon" ); default: return wxT( "??" ); }}
wxString EDA_SHAPE::SHAPE_T_asString() const{ switch( m_shape ) { case SHAPE_T::SEGMENT: return "S_SEGMENT"; case SHAPE_T::RECT: return "S_RECT"; case SHAPE_T::ARC: return "S_ARC"; case SHAPE_T::CIRCLE: return "S_CIRCLE"; case SHAPE_T::POLY: return "S_POLYGON"; case SHAPE_T::BEZIER: return "S_CURVE"; case SHAPE_T::LAST: return "!S_LAST!"; // Synthetic value, but if we come across it then
// we're going to want to know.
}
return wxEmptyString; // Just to quiet GCC.
}
void EDA_SHAPE::setPosition( const VECTOR2I& aPos ){ move( aPos - getPosition() );}
VECTOR2I EDA_SHAPE::getPosition() const{ if( m_shape == SHAPE_T::ARC ) return getCenter(); else if( m_shape == SHAPE_T::POLY ) return m_poly.CVertex( 0 ); else return m_start;}
double EDA_SHAPE::GetLength() const{ double length = 0.0;
switch( m_shape ) { case SHAPE_T::BEZIER: for( size_t ii = 1; ii < m_bezierPoints.size(); ++ii ) length += GetLineLength( m_bezierPoints[ ii - 1], m_bezierPoints[ii] );
return length;
case SHAPE_T::SEGMENT: return GetLineLength( GetStart(), GetEnd() );
case SHAPE_T::POLY: for( int ii = 0; ii < m_poly.COutline( 0 ).SegmentCount(); ii++ ) length += m_poly.COutline( 0 ).CSegment( ii ).Length();
return length;
case SHAPE_T::ARC: return GetRadius() * GetArcAngle().AsRadians();
default: UNIMPLEMENTED_FOR( SHAPE_T_asString() ); return 0.0; }}
void EDA_SHAPE::move( const VECTOR2I& aMoveVector ){ switch ( m_shape ) { case SHAPE_T::ARC: case SHAPE_T::SEGMENT: case SHAPE_T::RECT: case SHAPE_T::CIRCLE: m_start += aMoveVector; m_end += aMoveVector; m_arcCenter += aMoveVector; break;
case SHAPE_T::POLY: m_poly.Move( VECTOR2I( aMoveVector ) ); break;
case SHAPE_T::BEZIER: m_start += aMoveVector; m_end += aMoveVector; m_bezierC1 += aMoveVector; m_bezierC2 += aMoveVector;
for( VECTOR2I& pt : m_bezierPoints ) pt += aMoveVector;
break;
default: UNIMPLEMENTED_FOR( SHAPE_T_asString() ); break; }}
void EDA_SHAPE::scale( double aScale ){ auto scalePt = [&]( VECTOR2I& pt ) { pt.x = KiROUND( pt.x * aScale ); pt.y = KiROUND( pt.y * aScale ); };
switch( m_shape ) { case SHAPE_T::ARC: case SHAPE_T::SEGMENT: case SHAPE_T::RECT: scalePt( m_start ); scalePt( m_end ); scalePt( m_arcCenter ); break;
case SHAPE_T::CIRCLE: // ring or circle
scalePt( m_start ); m_end.x = m_start.x + KiROUND( GetRadius() * aScale ); m_end.y = m_start.y; break;
case SHAPE_T::POLY: // polygon
{ std::vector<VECTOR2I> pts;
for( int ii = 0; ii < m_poly.OutlineCount(); ++ ii ) { for( const VECTOR2I& pt : m_poly.Outline( ii ).CPoints() ) { pts.emplace_back( pt ); scalePt( pts.back() ); } }
SetPolyPoints( pts ); } break;
case SHAPE_T::BEZIER: scalePt( m_start ); scalePt( m_end ); scalePt( m_bezierC1 ); scalePt( m_bezierC2 ); break;
default: UNIMPLEMENTED_FOR( SHAPE_T_asString() ); break; }}
void EDA_SHAPE::rotate( const VECTOR2I& aRotCentre, const EDA_ANGLE& aAngle ){ switch( m_shape ) { case SHAPE_T::SEGMENT: case SHAPE_T::CIRCLE: RotatePoint( m_start, aRotCentre, aAngle ); RotatePoint( m_end, aRotCentre, aAngle ); break;
case SHAPE_T::ARC: RotatePoint( m_start, aRotCentre, aAngle ); RotatePoint( m_end, aRotCentre, aAngle ); RotatePoint( m_arcCenter, aRotCentre, aAngle ); break;
case SHAPE_T::RECT: if( aAngle.IsCardinal() ) { RotatePoint( m_start, aRotCentre, aAngle ); RotatePoint( m_end, aRotCentre, aAngle ); break; }
// Convert non-cardinally-rotated rect to a diamond
m_shape = SHAPE_T::POLY; m_poly.RemoveAllContours(); m_poly.NewOutline(); m_poly.Append( m_start ); m_poly.Append( m_end.x, m_start.y ); m_poly.Append( m_end ); m_poly.Append( m_start.x, m_end.y );
KI_FALLTHROUGH;
case SHAPE_T::POLY: m_poly.Rotate( aAngle, aRotCentre ); break;
case SHAPE_T::BEZIER: RotatePoint( m_start, aRotCentre, aAngle ); RotatePoint( m_end, aRotCentre, aAngle ); RotatePoint( m_bezierC1, aRotCentre, aAngle ); RotatePoint( m_bezierC2, aRotCentre, aAngle );
for( VECTOR2I& pt : m_bezierPoints ) RotatePoint( pt, aRotCentre, aAngle);
break;
default: UNIMPLEMENTED_FOR( SHAPE_T_asString() ); break; }}
void EDA_SHAPE::flip( const VECTOR2I& aCentre, bool aFlipLeftRight ){ switch ( m_shape ) { case SHAPE_T::SEGMENT: case SHAPE_T::RECT: if( aFlipLeftRight ) { m_start.x = aCentre.x - ( m_start.x - aCentre.x ); m_end.x = aCentre.x - ( m_end.x - aCentre.x ); } else { m_start.y = aCentre.y - ( m_start.y - aCentre.y ); m_end.y = aCentre.y - ( m_end.y - aCentre.y ); }
std::swap( m_start, m_end ); break;
case SHAPE_T::CIRCLE: if( aFlipLeftRight ) { m_start.x = aCentre.x - ( m_start.x - aCentre.x ); m_end.x = aCentre.x - ( m_end.x - aCentre.x ); } else { m_start.y = aCentre.y - ( m_start.y - aCentre.y ); m_end.y = aCentre.y - ( m_end.y - aCentre.y ); } break;
case SHAPE_T::ARC: if( aFlipLeftRight ) { m_start.x = aCentre.x - ( m_start.x - aCentre.x ); m_end.x = aCentre.x - ( m_end.x - aCentre.x ); m_arcCenter.x = aCentre.x - ( m_arcCenter.x - aCentre.x ); } else { m_start.y = aCentre.y - ( m_start.y - aCentre.y ); m_end.y = aCentre.y - ( m_end.y - aCentre.y ); m_arcCenter.y = aCentre.y - ( m_arcCenter.y - aCentre.y ); }
std::swap( m_start, m_end ); break;
case SHAPE_T::POLY: m_poly.Mirror( aFlipLeftRight, !aFlipLeftRight, aCentre ); break;
case SHAPE_T::BEZIER: if( aFlipLeftRight ) { m_start.x = aCentre.x - ( m_start.x - aCentre.x ); m_end.x = aCentre.x - ( m_end.x - aCentre.x ); m_bezierC1.x = aCentre.x - ( m_bezierC1.x - aCentre.x ); m_bezierC2.x = aCentre.x - ( m_bezierC2.x - aCentre.x ); } else { m_start.y = aCentre.y - ( m_start.y - aCentre.y ); m_end.y = aCentre.y - ( m_end.y - aCentre.y ); m_bezierC1.y = aCentre.y - ( m_bezierC1.y - aCentre.y ); m_bezierC2.y = aCentre.y - ( m_bezierC2.y - aCentre.y ); }
// Rebuild the poly points shape
{ std::vector<VECTOR2I> ctrlPoints = { m_start, m_bezierC1, m_bezierC2, m_end }; BEZIER_POLY converter( ctrlPoints ); converter.GetPoly( m_bezierPoints, m_stroke.GetWidth() ); } break;
default: UNIMPLEMENTED_FOR( SHAPE_T_asString() ); break; }}
void EDA_SHAPE::RebuildBezierToSegmentsPointsList( int aMinSegLen ){ // Has meaning only for SHAPE_T::BEZIER
if( m_shape != SHAPE_T::BEZIER ) { m_bezierPoints.clear(); return; }
// Rebuild the m_BezierPoints vertex list that approximate the Bezier curve
m_bezierPoints = buildBezierToSegmentsPointsList( aMinSegLen );}
const std::vector<VECTOR2I> EDA_SHAPE::buildBezierToSegmentsPointsList( int aMinSegLen ) const{ std::vector<VECTOR2I> bezierPoints;
// Rebuild the m_BezierPoints vertex list that approximate the Bezier curve
std::vector<VECTOR2I> ctrlPoints = { m_start, m_bezierC1, m_bezierC2, m_end }; BEZIER_POLY converter( ctrlPoints ); converter.GetPoly( bezierPoints, aMinSegLen );
return bezierPoints;}
VECTOR2I EDA_SHAPE::getCenter() const{ switch( m_shape ) { case SHAPE_T::ARC: return m_arcCenter;
case SHAPE_T::CIRCLE: return m_start;
case SHAPE_T::SEGMENT: // Midpoint of the line
return ( m_start + m_end ) / 2;
case SHAPE_T::POLY: case SHAPE_T::RECT: case SHAPE_T::BEZIER: return getBoundingBox().Centre();
default: UNIMPLEMENTED_FOR( SHAPE_T_asString() ); return VECTOR2I(); }}
void EDA_SHAPE::SetCenter( const VECTOR2I& aCenter ){ switch( m_shape ) { case SHAPE_T::ARC: m_arcCenter = aCenter; break;
case SHAPE_T::CIRCLE: m_start = aCenter; break;
default: UNIMPLEMENTED_FOR( SHAPE_T_asString() ); }}
VECTOR2I EDA_SHAPE::GetArcMid() const{ // If none of the input data have changed since we loaded the arc,
// keep the original mid point data to minimize churn
if( m_arcMidData.start == m_start && m_arcMidData.end == m_end && m_arcMidData.center == m_arcCenter ) return m_arcMidData.mid;
VECTOR2I mid = m_start; RotatePoint( mid, m_arcCenter, -GetArcAngle() / 2.0 ); return mid;}
void EDA_SHAPE::CalcArcAngles( EDA_ANGLE& aStartAngle, EDA_ANGLE& aEndAngle ) const{ VECTOR2D startRadial( GetStart() - getCenter() ); VECTOR2D endRadial( GetEnd() - getCenter() );
aStartAngle = EDA_ANGLE( startRadial ); aEndAngle = EDA_ANGLE( endRadial );
if( aEndAngle == aStartAngle ) aEndAngle = aStartAngle + ANGLE_360; // ring, not null
if( aStartAngle > aEndAngle ) { if( aEndAngle < ANGLE_0 ) aEndAngle.Normalize(); else aStartAngle = aStartAngle.Normalize() - ANGLE_360; }}
int EDA_SHAPE::GetRadius() const{ double radius = 0.0;
switch( m_shape ) { case SHAPE_T::ARC: radius = GetLineLength( m_arcCenter, m_start ); break;
case SHAPE_T::CIRCLE: radius = GetLineLength( m_start, m_end ); break;
default: UNIMPLEMENTED_FOR( SHAPE_T_asString() ); }
// don't allow degenerate circles/arcs
return std::max( 1, KiROUND( radius ) );}
void EDA_SHAPE::SetCachedArcData( const VECTOR2I& aStart, const VECTOR2I& aMid, const VECTOR2I& aEnd, const VECTOR2I& aCenter ){ m_arcMidData.start = aStart; m_arcMidData.end = aEnd; m_arcMidData.center = aCenter; m_arcMidData.mid = aMid;}
void EDA_SHAPE::SetArcGeometry( const VECTOR2I& aStart, const VECTOR2I& aMid, const VECTOR2I& aEnd ){ m_arcMidData = {}; m_start = aStart; m_end = aEnd; m_arcCenter = CalcArcCenter( aStart, aMid, aEnd ); VECTOR2I new_mid = GetArcMid();
m_endsSwapped = false;
// Watch the ordering here. GetArcMid above needs to be called prior to initializing the
// m_arcMidData structure in order to ensure we get the calculated variant, not the cached
SetCachedArcData( aStart, aMid, aEnd, m_arcCenter );
/*
* If the input winding doesn't match our internal winding, the calculated midpoint will end * up on the other side of the arc. In this case, we need to flip the start/end points and * flag this change for the system. */ VECTOR2D dist( new_mid - aMid ); VECTOR2D dist2( new_mid - m_arcCenter );
if( dist.SquaredEuclideanNorm() > dist2.SquaredEuclideanNorm() ) { std::swap( m_start, m_end ); m_endsSwapped = true; }}
EDA_ANGLE EDA_SHAPE::GetArcAngle() const{ EDA_ANGLE startAngle; EDA_ANGLE endAngle;
CalcArcAngles( startAngle, endAngle );
return endAngle - startAngle;}
void EDA_SHAPE::SetArcAngleAndEnd( const EDA_ANGLE& aAngle, bool aCheckNegativeAngle ){ EDA_ANGLE angle( aAngle );
m_end = m_start; RotatePoint( m_end, m_arcCenter, -angle.Normalize720() );
if( aCheckNegativeAngle && aAngle < ANGLE_0 ) { std::swap( m_start, m_end ); m_endsSwapped = true; }}
void EDA_SHAPE::ShapeGetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList ){ ORIGIN_TRANSFORMS originTransforms = aFrame->GetOriginTransforms(); wxString msg;
wxString shape = _( "Shape" );
switch( m_shape ) { case SHAPE_T::CIRCLE: aList.emplace_back( shape, _( "Circle" ) ); aList.emplace_back( _( "Radius" ), aFrame->MessageTextFromValue( GetRadius() ) ); break;
case SHAPE_T::ARC: aList.emplace_back( shape, _( "Arc" ) );
msg = EDA_UNIT_UTILS::UI::MessageTextFromValue( GetArcAngle() ); aList.emplace_back( _( "Angle" ), msg );
aList.emplace_back( _( "Radius" ), aFrame->MessageTextFromValue( GetRadius() ) ); break;
case SHAPE_T::BEZIER: aList.emplace_back( shape, _( "Curve" ) ); aList.emplace_back( _( "Length" ), aFrame->MessageTextFromValue( GetLength() ) ); break;
case SHAPE_T::POLY: aList.emplace_back( shape, _( "Polygon" ) );
msg.Printf( "%d", GetPolyShape().Outline(0).PointCount() ); aList.emplace_back( _( "Points" ), msg ); break;
case SHAPE_T::RECT: if( IsAnnotationProxy() ) aList.emplace_back( shape, _( "Pad Number Box" ) ); else aList.emplace_back( shape, _( "Rectangle" ) );
aList.emplace_back( _( "Width" ), aFrame->MessageTextFromValue( std::abs( GetEnd().x - GetStart().x ) ) );
aList.emplace_back( _( "Height" ), aFrame->MessageTextFromValue( std::abs( GetEnd().y - GetStart().y ) ) ); break;
case SHAPE_T::SEGMENT: { aList.emplace_back( shape, _( "Segment" ) );
aList.emplace_back( _( "Length" ), aFrame->MessageTextFromValue( GetLineLength( GetStart(), GetEnd() ) ));
// angle counter-clockwise from 3'o-clock
EDA_ANGLE angle( atan2( (double)( GetStart().y - GetEnd().y ), (double)( GetEnd().x - GetStart().x ) ), RADIANS_T ); aList.emplace_back( _( "Angle" ), EDA_UNIT_UTILS::UI::MessageTextFromValue( angle ) ); break; }
default: aList.emplace_back( shape, _( "Unrecognized" ) ); break; }
m_stroke.GetMsgPanelInfo( aFrame, aList );}
const BOX2I EDA_SHAPE::getBoundingBox() const{ BOX2I bbox;
switch( m_shape ) { case SHAPE_T::RECT: for( VECTOR2I& pt : GetRectCorners() ) bbox.Merge( pt );
break;
case SHAPE_T::SEGMENT: bbox.SetOrigin( GetStart() ); bbox.SetEnd( GetEnd() ); break;
case SHAPE_T::CIRCLE: bbox.SetOrigin( GetStart() ); bbox.Inflate( GetRadius() ); break;
case SHAPE_T::ARC: computeArcBBox( bbox ); break;
case SHAPE_T::POLY: if( m_poly.IsEmpty() ) break;
for( auto iter = m_poly.CIterate(); iter; iter++ ) { VECTOR2I pt( iter->x, iter->y );
RotatePoint( pt, getParentOrientation() ); pt += getParentPosition();
bbox.Merge( pt ); }
break;
case SHAPE_T::BEZIER: bbox.SetOrigin( GetStart() ); bbox.Merge( GetBezierC1() ); bbox.Merge( GetBezierC2() ); bbox.Merge( GetEnd() ); break;
default: UNIMPLEMENTED_FOR( SHAPE_T_asString() ); break; }
bbox.Inflate( std::max( 0, GetWidth() ) / 2 ); bbox.Normalize();
return bbox;}
bool EDA_SHAPE::hitTest( const VECTOR2I& aPosition, int aAccuracy ) const{ int maxdist = aAccuracy;
if( GetWidth() > 0 ) maxdist += GetWidth() / 2;
switch( m_shape ) { case SHAPE_T::CIRCLE: { int radius = GetRadius();
VECTOR2I::extended_type dist = KiROUND<double, VECTOR2I::extended_type>( EuclideanNorm( aPosition - getCenter() ) );
if( IsFilled() ) return dist <= radius + maxdist; // Filled circle hit-test
else return abs( radius - dist ) <= maxdist; // Ring hit-test
}
case SHAPE_T::ARC: { if( EuclideanNorm( aPosition - m_start ) <= maxdist ) return true;
if( EuclideanNorm( aPosition - m_end ) <= maxdist ) return true;
VECTOR2I relPos = aPosition - getCenter(); int radius = GetRadius();
VECTOR2I::extended_type dist = KiROUND<double, VECTOR2I::extended_type>( EuclideanNorm( relPos ) );
if( IsFilled() ) { // Check distance from arc center
if( dist > radius + maxdist ) return false; } else { // Check distance from arc circumference
if( abs( radius - dist ) > maxdist ) return false; }
// Finally, check to see if it's within arc's swept angle.
EDA_ANGLE startAngle; EDA_ANGLE endAngle; CalcArcAngles( startAngle, endAngle );
EDA_ANGLE relPosAngle( relPos );
startAngle.Normalize(); endAngle.Normalize(); relPosAngle.Normalize();
if( endAngle > startAngle ) return relPosAngle >= startAngle && relPosAngle <= endAngle; else return relPosAngle >= startAngle || relPosAngle <= endAngle; }
case SHAPE_T::BEZIER: const_cast<EDA_SHAPE*>( this )->RebuildBezierToSegmentsPointsList( GetWidth() );
for( unsigned int i= 1; i < m_bezierPoints.size(); i++) { if( TestSegmentHit( aPosition, m_bezierPoints[ i - 1], m_bezierPoints[i], maxdist ) ) return true; }
return false;
case SHAPE_T::SEGMENT: return TestSegmentHit( aPosition, GetStart(), GetEnd(), maxdist );
case SHAPE_T::RECT: if( IsAnnotationProxy() || IsFilled() ) // Filled rect hit-test
{ SHAPE_POLY_SET poly; poly.NewOutline();
for( const VECTOR2I& pt : GetRectCorners() ) poly.Append( pt );
return poly.Collide( aPosition, maxdist ); } else // Open rect hit-test
{ std::vector<VECTOR2I> pts = GetRectCorners();
return TestSegmentHit( aPosition, pts[0], pts[1], maxdist ) || TestSegmentHit( aPosition, pts[1], pts[2], maxdist ) || TestSegmentHit( aPosition, pts[2], pts[3], maxdist ) || TestSegmentHit( aPosition, pts[3], pts[0], maxdist ); }
case SHAPE_T::POLY: if( IsFilled() ) return m_poly.Collide( aPosition, maxdist ); else return m_poly.CollideEdge( aPosition, nullptr, maxdist );
default: UNIMPLEMENTED_FOR( SHAPE_T_asString() ); return false; }}
bool EDA_SHAPE::hitTest( const BOX2I& aRect, bool aContained, int aAccuracy ) const{ BOX2I arect = aRect; arect.Normalize(); arect.Inflate( aAccuracy );
BOX2I bbox = getBoundingBox();
switch( m_shape ) { case SHAPE_T::CIRCLE: // Test if area intersects or contains the circle:
if( aContained ) { return arect.Contains( bbox ); } else { // If the rectangle does not intersect the bounding box, this is a much quicker test
if( !arect.Intersects( bbox ) ) return false; else return arect.IntersectsCircleEdge( getCenter(), GetRadius(), GetWidth() ); }
case SHAPE_T::ARC: // Test for full containment of this arc in the rect
if( aContained ) { return arect.Contains( bbox ); } // Test if the rect crosses the arc
else { if( !arect.Intersects( bbox ) ) return false;
if( IsFilled() ) { return ( arect.Intersects( getCenter(), GetStart() ) || arect.Intersects( getCenter(), GetEnd() ) || arect.IntersectsCircleEdge( getCenter(), GetRadius(), GetWidth() ) ); } else { return arect.IntersectsCircleEdge( getCenter(), GetRadius(), GetWidth() ); } }
case SHAPE_T::RECT: if( aContained ) { return arect.Contains( bbox ); } else { std::vector<VECTOR2I> pts = GetRectCorners();
// Account for the width of the lines
arect.Inflate( GetWidth() / 2 ); return ( arect.Intersects( pts[0], pts[1] ) || arect.Intersects( pts[1], pts[2] ) || arect.Intersects( pts[2], pts[3] ) || arect.Intersects( pts[3], pts[0] ) ); }
case SHAPE_T::SEGMENT: if( aContained ) { return arect.Contains( GetStart() ) && aRect.Contains( GetEnd() ); } else { // Account for the width of the line
arect.Inflate( GetWidth() / 2 ); return arect.Intersects( GetStart(), GetEnd() ); }
case SHAPE_T::POLY: if( aContained ) { return arect.Contains( bbox ); } else { // Fast test: if aRect is outside the polygon bounding box,
// rectangles cannot intersect
if( !arect.Intersects( bbox ) ) return false;
// Account for the width of the line
arect.Inflate( GetWidth() / 2 );
// Polygons in footprints use coordinates relative to the footprint.
// Therefore, instead of using m_poly, we make a copy which is translated
// to the actual location in the board.
VECTOR2I offset = getParentPosition();
for( int ii = 0; ii < m_poly.OutlineCount(); ++ii ) { SHAPE_LINE_CHAIN poly = m_poly.Outline( ii ); poly.Rotate( getParentOrientation() ); poly.Move( offset );
int count = poly.GetPointCount();
for( int jj = 0; jj < count; jj++ ) { VECTOR2I vertex = poly.GetPoint( jj );
// Test if the point is within aRect
if( arect.Contains( vertex ) ) return true;
if( jj + 1 < count ) { VECTOR2I vertexNext = poly.GetPoint( jj + 1 );
// Test if this edge intersects aRect
if( arect.Intersects( vertex, vertexNext ) ) return true; } else if( poly.IsClosed() ) { VECTOR2I vertexNext = poly.GetPoint( 0 );
// Test if this edge intersects aRect
if( arect.Intersects( vertex, vertexNext ) ) return true; } } }
return false; }
case SHAPE_T::BEZIER: if( aContained ) { return arect.Contains( bbox ); } else { // Fast test: if aRect is outside the polygon bounding box,
// rectangles cannot intersect
if( !arect.Intersects( bbox ) ) return false;
// Account for the width of the line
arect.Inflate( GetWidth() / 2 ); unsigned count = m_bezierPoints.size();
for( unsigned ii = 1; ii < count; ii++ ) { VECTOR2I vertex = m_bezierPoints[ii - 1]; VECTOR2I vertexNext = m_bezierPoints[ii];
// Test if the point is within aRect
if( arect.Contains( vertex ) ) return true;
// Test if this edge intersects aRect
if( arect.Intersects( vertex, vertexNext ) ) return true; }
return false; }
default: UNIMPLEMENTED_FOR( SHAPE_T_asString() ); return false; }}
std::vector<VECTOR2I> EDA_SHAPE::GetRectCorners() const{ std::vector<VECTOR2I> pts; VECTOR2I topLeft = GetStart(); VECTOR2I botRight = GetEnd();
// Un-rotate rect topLeft and botRight
if( !getParentOrientation().IsCardinal() ) { topLeft -= getParentPosition(); RotatePoint( topLeft, -getParentOrientation() );
botRight -= getParentPosition(); RotatePoint( botRight, -getParentOrientation() ); }
// Set up the un-rotated 4 corners
pts.emplace_back( topLeft ); pts.emplace_back( botRight.x, topLeft.y ); pts.emplace_back( botRight ); pts.emplace_back( topLeft.x, botRight.y );
// Now re-rotate the 4 corners to get a diamond
if( !getParentOrientation().IsCardinal() ) { for( VECTOR2I& pt : pts ) { RotatePoint( pt, getParentOrientation() ); pt += getParentPosition(); } }
return pts;}
void EDA_SHAPE::computeArcBBox( BOX2I& aBBox ) const{ // Start, end, and each inflection point the arc crosses will enclose the entire arc.
// Only include the center when filled; it's not necessarily inside the BB of an unfilled
// arc with a small included angle.
aBBox.SetOrigin( m_start ); aBBox.Merge( m_end );
if( IsFilled() ) aBBox.Merge( m_arcCenter );
int radius = GetRadius(); EDA_ANGLE t1, t2;
CalcArcAngles( t1, t2 );
t1.Normalize(); t2.Normalize();
if( t2 > t1 ) { if( t1 < ANGLE_0 && t2 > ANGLE_0 ) aBBox.Merge( VECTOR2I( m_arcCenter.x + radius, m_arcCenter.y ) ); // right
if( t1 < ANGLE_90 && t2 > ANGLE_90 ) aBBox.Merge( VECTOR2I( m_arcCenter.x, m_arcCenter.y + radius ) ); // down
if( t1 < ANGLE_180 && t2 > ANGLE_180 ) aBBox.Merge( VECTOR2I( m_arcCenter.x - radius, m_arcCenter.y ) ); // left
if( t1 < ANGLE_270 && t2 > ANGLE_270 ) aBBox.Merge( VECTOR2I( m_arcCenter.x, m_arcCenter.y - radius ) ); // up
} else { if( t1 < ANGLE_0 || t2 > ANGLE_0 ) aBBox.Merge( VECTOR2I( m_arcCenter.x + radius, m_arcCenter.y ) ); // right
if( t1 < ANGLE_90 || t2 > ANGLE_90 ) aBBox.Merge( VECTOR2I( m_arcCenter.x, m_arcCenter.y + radius ) ); // down
if( t1 < ANGLE_180 || t2 > ANGLE_180 ) aBBox.Merge( VECTOR2I( m_arcCenter.x - radius, m_arcCenter.y ) ); // left
if( t1 < ANGLE_270 || t2 > ANGLE_270 ) aBBox.Merge( VECTOR2I( m_arcCenter.x, m_arcCenter.y - radius ) ); // up
}}
void EDA_SHAPE::SetPolyPoints( const std::vector<VECTOR2I>& aPoints ){ m_poly.RemoveAllContours(); m_poly.NewOutline();
for( const VECTOR2I& p : aPoints ) m_poly.Append( p.x, p.y );}
std::vector<SHAPE*> EDA_SHAPE::makeEffectiveShapes( bool aEdgeOnly, bool aLineChainOnly ) const{ std::vector<SHAPE*> effectiveShapes; int width = GetEffectiveWidth();
switch( m_shape ) { case SHAPE_T::ARC: effectiveShapes.emplace_back( new SHAPE_ARC( m_arcCenter, m_start, GetArcAngle(), width ) ); break;
case SHAPE_T::SEGMENT: effectiveShapes.emplace_back( new SHAPE_SEGMENT( m_start, m_end, width ) ); break;
case SHAPE_T::RECT: { std::vector<VECTOR2I> pts = GetRectCorners();
if( ( IsFilled() || IsAnnotationProxy() ) && !aEdgeOnly ) effectiveShapes.emplace_back( new SHAPE_SIMPLE( pts ) );
if( width > 0 || !IsFilled() || aEdgeOnly ) { effectiveShapes.emplace_back( new SHAPE_SEGMENT( pts[0], pts[1], width ) ); effectiveShapes.emplace_back( new SHAPE_SEGMENT( pts[1], pts[2], width ) ); effectiveShapes.emplace_back( new SHAPE_SEGMENT( pts[2], pts[3], width ) ); effectiveShapes.emplace_back( new SHAPE_SEGMENT( pts[3], pts[0], width ) ); } } break;
case SHAPE_T::CIRCLE: { if( IsFilled() && !aEdgeOnly ) effectiveShapes.emplace_back( new SHAPE_CIRCLE( getCenter(), GetRadius() ) );
if( width > 0 || !IsFilled() || aEdgeOnly ) effectiveShapes.emplace_back( new SHAPE_ARC( getCenter(), GetEnd(), ANGLE_360, width ) );
break; }
case SHAPE_T::BEZIER: { std::vector<VECTOR2I> bezierPoints = buildBezierToSegmentsPointsList( width ); VECTOR2I start_pt = bezierPoints[0];
for( unsigned int jj = 1; jj < bezierPoints.size(); jj++ ) { VECTOR2I end_pt = bezierPoints[jj]; effectiveShapes.emplace_back( new SHAPE_SEGMENT( start_pt, end_pt, width ) ); start_pt = end_pt; }
break; }
case SHAPE_T::POLY: { if( GetPolyShape().OutlineCount() == 0 ) // malformed/empty polygon
break;
for( int ii = 0; ii < GetPolyShape().OutlineCount(); ++ii ) { SHAPE_LINE_CHAIN l = GetPolyShape().COutline( ii );
if( aLineChainOnly ) l.SetClosed( false );
l.Rotate( getParentOrientation() ); l.Move( getParentPosition() );
if( IsFilled() && !aEdgeOnly ) effectiveShapes.emplace_back( new SHAPE_SIMPLE( l ) );
if( width > 0 || !IsFilled() || aEdgeOnly ) { for( int jj = 0; jj < l.SegmentCount(); jj++ ) effectiveShapes.emplace_back( new SHAPE_SEGMENT( l.Segment( jj ), width ) ); } } } break;
default: UNIMPLEMENTED_FOR( SHAPE_T_asString() ); break; }
return effectiveShapes;}
void EDA_SHAPE::DupPolyPointsList( std::vector<VECTOR2I>& aBuffer ) const{ for( int ii = 0; ii < m_poly.OutlineCount(); ++ii ) { int pointCount = m_poly.COutline( ii ).PointCount();
if( pointCount ) { aBuffer.reserve( pointCount );
for ( auto iter = m_poly.CIterate(); iter; iter++ ) aBuffer.emplace_back( iter->x, iter->y ); } }}
bool EDA_SHAPE::IsPolyShapeValid() const{ // return true if the polygonal shape is valid (has more than 2 points)
if( GetPolyShape().OutlineCount() == 0 ) return false;
const SHAPE_LINE_CHAIN& outline = static_cast<const SHAPE_POLY_SET&>( GetPolyShape() ).Outline( 0 );
return outline.PointCount() > 2;}
int EDA_SHAPE::GetPointCount() const{ // return the number of corners of the polygonal shape
// this shape is expected to be only one polygon without hole
if( GetPolyShape().OutlineCount() ) return GetPolyShape().VertexCount( 0 );
return 0;}
void EDA_SHAPE::beginEdit( const VECTOR2I& aPosition ){ switch( GetShape() ) { case SHAPE_T::SEGMENT: case SHAPE_T::CIRCLE: case SHAPE_T::RECT: SetStart( aPosition ); SetEnd( aPosition ); break;
case SHAPE_T::ARC: SetArcGeometry( aPosition, aPosition, aPosition ); m_editState = 1; break;
case SHAPE_T::POLY: m_poly.NewOutline(); m_poly.Outline( 0 ).SetClosed( false );
// Start and end of the first segment (co-located for now)
m_poly.Outline( 0 ).Append( aPosition ); m_poly.Outline( 0 ).Append( aPosition, true ); break;
default: UNIMPLEMENTED_FOR( SHAPE_T_asString() ); }}
bool EDA_SHAPE::continueEdit( const VECTOR2I& aPosition ){ switch( GetShape() ) { case SHAPE_T::ARC: case SHAPE_T::SEGMENT: case SHAPE_T::CIRCLE: case SHAPE_T::RECT: return false;
case SHAPE_T::POLY: { SHAPE_LINE_CHAIN& poly = m_poly.Outline( 0 );
// do not add zero-length segments
if( poly.CPoint( poly.GetPointCount() - 2 ) != poly.CLastPoint() ) poly.Append( aPosition, true ); } return true;
default: UNIMPLEMENTED_FOR( SHAPE_T_asString() ); return false; }}
void EDA_SHAPE::calcEdit( const VECTOR2I& aPosition ){#define sq( x ) pow( x, 2 )
switch( GetShape() ) { case SHAPE_T::SEGMENT: case SHAPE_T::CIRCLE: case SHAPE_T::RECT: SetEnd( aPosition ); break;
case SHAPE_T::ARC: { int radius = GetRadius();
// Edit state 0: drawing: place start
// Edit state 1: drawing: place end (center calculated for 90-degree subtended angle)
// Edit state 2: point edit: move start (center calculated for invariant subtended angle)
// Edit state 3: point edit: move end (center calculated for invariant subtended angle)
// Edit state 4: point edit: move center
// Edit state 5: point edit: move arc-mid-point
switch( m_editState ) { case 0: SetArcGeometry( aPosition, aPosition, aPosition ); return;
case 1: m_end = aPosition; radius = KiROUND( sqrt( sq( GetLineLength( m_start, m_end ) ) / 2.0 ) ); break;
case 2: case 3: { VECTOR2I v = m_start - m_end; double chordBefore = sq( v.x ) + sq( v.y );
if( m_editState == 2 ) m_start = aPosition; else m_end = aPosition;
v = m_start - m_end; double chordAfter = sq( v.x ) + sq( v.y ); double ratio = chordAfter / chordBefore;
if( ratio != 0 ) { radius = std::max( int( sqrt( sq( radius ) * ratio ) ) + 1, int( sqrt( chordAfter ) / 2 ) + 1 ); } } break;
case 4: { double radialA = GetLineLength( m_start, aPosition ); double radialB = GetLineLength( m_end, aPosition ); radius = int( ( radialA + radialB ) / 2.0 ) + 1; } break;
case 5: SetArcGeometry( GetStart(), aPosition, GetEnd() ); return; }
// Calculate center based on start, end, and radius
//
// Let 'l' be the length of the chord and 'm' the middle point of the chord
double l = GetLineLength( m_start, m_end ); VECTOR2I m = ( m_start + m_end ) / 2;
// Calculate 'd', the vector from the chord midpoint to the center
VECTOR2I d; d.x = KiROUND( sqrt( sq( radius ) - sq( l/2 ) ) * ( m_start.y - m_end.y ) / l ); d.y = KiROUND( sqrt( sq( radius ) - sq( l/2 ) ) * ( m_end.x - m_start.x ) / l );
VECTOR2I c1 = m + d; VECTOR2I c2 = m - d;
// Solution gives us 2 centers; we need to pick one:
switch( m_editState ) { case 1: // Keep arc clockwise while drawing i.e. arc angle = 90 deg.
// it can be 90 or 270 deg depending on the arc center choice (c1 or c2)
m_arcCenter = c1; // first trial
if( GetArcAngle() > ANGLE_180 ) m_arcCenter = c2;
break;
case 2: case 3: // Pick the one of c1, c2 to keep arc <= 180 deg
m_arcCenter = c1; // first trial
if( GetArcAngle() > ANGLE_180 ) m_arcCenter = c2;
break;
case 4: // Pick the one closer to the mouse position
m_arcCenter = GetLineLength( c1, aPosition ) < GetLineLength( c2, aPosition ) ? c1 : c2;
// keep arc angle <= 180 deg
if( GetArcAngle() > ANGLE_180 ) std::swap( m_start, m_end );
break; } } break;
case SHAPE_T::POLY: m_poly.Outline( 0 ).SetPoint( m_poly.Outline( 0 ).GetPointCount() - 1, aPosition ); break;
default: UNIMPLEMENTED_FOR( SHAPE_T_asString() ); }}
void EDA_SHAPE::endEdit( bool aClosed ){ switch( GetShape() ) { case SHAPE_T::ARC: case SHAPE_T::SEGMENT: case SHAPE_T::CIRCLE: case SHAPE_T::RECT: break;
case SHAPE_T::POLY: { SHAPE_LINE_CHAIN& poly = m_poly.Outline( 0 );
// do not include last point twice
if( poly.GetPointCount() > 2 ) { if( poly.CPoint( poly.GetPointCount() - 2 ) == poly.CLastPoint() ) { poly.SetClosed( aClosed ); poly.Remove( poly.GetPointCount() - 1 ); } } } break;
default: UNIMPLEMENTED_FOR( SHAPE_T_asString() ); }}
void EDA_SHAPE::SwapShape( EDA_SHAPE* aImage ){ EDA_SHAPE* image = dynamic_cast<EDA_SHAPE*>( aImage ); assert( image );
#define SWAPITEM( x ) std::swap( x, image->x )
SWAPITEM( m_stroke ); SWAPITEM( m_start ); SWAPITEM( m_end ); SWAPITEM( m_arcCenter ); SWAPITEM( m_shape ); SWAPITEM( m_bezierC1 ); SWAPITEM( m_bezierC2 ); SWAPITEM( m_bezierPoints ); SWAPITEM( m_poly ); SWAPITEM( m_fill ); SWAPITEM( m_fillColor ); SWAPITEM( m_editState ); SWAPITEM( m_endsSwapped ); #undef SWAPITEM
}
int EDA_SHAPE::Compare( const EDA_SHAPE* aOther ) const{#define EPSILON 2 // Should be enough for rounding errors on calculated items
#define TEST( a, b ) { if( a != b ) return a - b; }
#define TEST_E( a, b ) { if( abs( a - b ) > EPSILON ) return a - b; }
#define TEST_PT( a, b ) { TEST_E( a.x, b.x ); TEST_E( a.y, b.y ); }
TEST_PT( m_start, aOther->m_start ); TEST_PT( m_end, aOther->m_end );
TEST( (int) m_shape, (int) aOther->m_shape );
if( m_shape == SHAPE_T::ARC ) { TEST_PT( m_arcCenter, aOther->m_arcCenter ); } else if( m_shape == SHAPE_T::BEZIER ) { TEST_PT( m_bezierC1, aOther->m_bezierC1 ); TEST_PT( m_bezierC2, aOther->m_bezierC2 ); } else if( m_shape == SHAPE_T::POLY ) { TEST( m_poly.TotalVertices(), aOther->m_poly.TotalVertices() ); }
for( size_t ii = 0; ii < m_bezierPoints.size(); ++ii ) TEST_PT( m_bezierPoints[ii], aOther->m_bezierPoints[ii] );
for( int ii = 0; ii < m_poly.TotalVertices(); ++ii ) TEST_PT( m_poly.CVertex( ii ), aOther->m_poly.CVertex( ii ) );
TEST_E( m_stroke.GetWidth(), aOther->m_stroke.GetWidth() ); TEST( (int) m_stroke.GetPlotStyle(), (int) aOther->m_stroke.GetPlotStyle() ); TEST( (int) m_fill, (int) aOther->m_fill );
return 0;}
void EDA_SHAPE::TransformShapeToPolygon( SHAPE_POLY_SET& aBuffer, int aClearance, int aError, ERROR_LOC aErrorLoc, bool ignoreLineWidth ) const{ int width = ignoreLineWidth ? 0 : GetWidth();
width += 2 * aClearance;
switch( m_shape ) { case SHAPE_T::CIRCLE: { int r = GetRadius();
if( IsFilled() ) TransformCircleToPolygon( aBuffer, getCenter(), r + width / 2, aError, aErrorLoc ); else TransformRingToPolygon( aBuffer, getCenter(), r, width, aError, aErrorLoc );
break; }
case SHAPE_T::RECT: { std::vector<VECTOR2I> pts = GetRectCorners();
if( IsFilled() || IsAnnotationProxy() ) { aBuffer.NewOutline();
for( const VECTOR2I& pt : pts ) aBuffer.Append( pt ); }
if( width > 0 || !IsFilled() ) { // Add in segments
TransformOvalToPolygon( aBuffer, pts[0], pts[1], width, aError, aErrorLoc ); TransformOvalToPolygon( aBuffer, pts[1], pts[2], width, aError, aErrorLoc ); TransformOvalToPolygon( aBuffer, pts[2], pts[3], width, aError, aErrorLoc ); TransformOvalToPolygon( aBuffer, pts[3], pts[0], width, aError, aErrorLoc ); }
break; }
case SHAPE_T::ARC: TransformArcToPolygon( aBuffer, GetStart(), GetArcMid(), GetEnd(), width, aError, aErrorLoc ); break;
case SHAPE_T::SEGMENT: TransformOvalToPolygon( aBuffer, GetStart(), GetEnd(), width, aError, aErrorLoc ); break;
case SHAPE_T::POLY: { if( !IsPolyShapeValid() ) break;
// The polygon is expected to be a simple polygon; not self intersecting, no hole.
EDA_ANGLE orientation = getParentOrientation(); VECTOR2I offset = getParentPosition();
// Build the polygon with the actual position and orientation:
std::vector<VECTOR2I> poly; DupPolyPointsList( poly );
for( VECTOR2I& point : poly ) { RotatePoint( point, orientation ); point += offset; }
if( IsFilled() ) { aBuffer.NewOutline();
for( const VECTOR2I& point : poly ) aBuffer.Append( point.x, point.y ); }
if( width > 0 || !IsFilled() ) { VECTOR2I pt1( poly[poly.size() - 1] );
for( const VECTOR2I& pt2 : poly ) { if( pt2 != pt1 ) TransformOvalToPolygon( aBuffer, pt1, pt2, width, aError, aErrorLoc );
pt1 = pt2; } }
break; }
case SHAPE_T::BEZIER: { std::vector<VECTOR2I> ctrlPts = { GetStart(), GetBezierC1(), GetBezierC2(), GetEnd() }; BEZIER_POLY converter( ctrlPts ); std::vector<VECTOR2I> poly; converter.GetPoly( poly, GetWidth() );
for( unsigned ii = 1; ii < poly.size(); ii++ ) TransformOvalToPolygon( aBuffer, poly[ii - 1], poly[ii], width, aError, aErrorLoc );
break; }
default: UNIMPLEMENTED_FOR( SHAPE_T_asString() ); break; }}
ENUM_TO_WXANY( SHAPE_T )ENUM_TO_WXANY( PLOT_DASH_TYPE )
static struct EDA_SHAPE_DESC{ EDA_SHAPE_DESC() { ENUM_MAP<SHAPE_T>::Instance() .Map( SHAPE_T::SEGMENT, _HKI( "Segment" ) ) .Map( SHAPE_T::RECT, _HKI( "Rectangle" ) ) .Map( SHAPE_T::ARC, _HKI( "Arc" ) ) .Map( SHAPE_T::CIRCLE, _HKI( "Circle" ) ) .Map( SHAPE_T::POLY, _HKI( "Polygon" ) ) .Map( SHAPE_T::BEZIER, _HKI( "Bezier" ) ); ENUM_MAP<PLOT_DASH_TYPE>::Instance() .Map( PLOT_DASH_TYPE::DEFAULT, _HKI( "Default" ) ) .Map( PLOT_DASH_TYPE::SOLID, _HKI( "Solid" ) ) .Map( PLOT_DASH_TYPE::DASH, _HKI( "Dashed" ) ) .Map( PLOT_DASH_TYPE::DOT, _HKI( "Dotted" ) ) .Map( PLOT_DASH_TYPE::DASHDOT, _HKI( "Dash-Dot" ) ) .Map( PLOT_DASH_TYPE::DASHDOTDOT, _HKI( "Dash-Dot-Dot" ) );
PROPERTY_MANAGER& propMgr = PROPERTY_MANAGER::Instance(); REGISTER_TYPE( EDA_SHAPE ); auto shape = new PROPERTY_ENUM<EDA_SHAPE, SHAPE_T>( _HKI( "Shape" ), NO_SETTER( EDA_SHAPE, SHAPE_T ), &EDA_SHAPE::GetShape ); propMgr.AddProperty( shape ); propMgr.AddProperty( new PROPERTY<EDA_SHAPE, int>( _HKI( "Start X" ), &EDA_SHAPE::SetStartX, &EDA_SHAPE::GetStartX, PROPERTY_DISPLAY::PT_COORD, ORIGIN_TRANSFORMS::ABS_X_COORD ) ); propMgr.AddProperty( new PROPERTY<EDA_SHAPE, int>( _HKI( "Start Y" ), &EDA_SHAPE::SetStartY, &EDA_SHAPE::GetStartY, PROPERTY_DISPLAY::PT_COORD, ORIGIN_TRANSFORMS::ABS_Y_COORD ) ); propMgr.AddProperty( new PROPERTY<EDA_SHAPE, int>( _HKI( "End X" ), &EDA_SHAPE::SetEndX, &EDA_SHAPE::GetEndX, PROPERTY_DISPLAY::PT_COORD, ORIGIN_TRANSFORMS::ABS_X_COORD ) ); propMgr.AddProperty( new PROPERTY<EDA_SHAPE, int>( _HKI( "End Y" ), &EDA_SHAPE::SetEndY, &EDA_SHAPE::GetEndY, PROPERTY_DISPLAY::PT_COORD, ORIGIN_TRANSFORMS::ABS_Y_COORD ) ); // TODO: m_arcCenter, m_bezierC1, m_bezierC2, m_poly
propMgr.AddProperty( new PROPERTY<EDA_SHAPE, int>( _HKI( "Line Width" ), &EDA_SHAPE::SetWidth, &EDA_SHAPE::GetWidth, PROPERTY_DISPLAY::PT_SIZE ) );
auto angle = new PROPERTY<EDA_SHAPE, EDA_ANGLE>( _HKI( "Angle" ), NO_SETTER( EDA_SHAPE, EDA_ANGLE ), &EDA_SHAPE::GetArcAngle, PROPERTY_DISPLAY::PT_DECIDEGREE ); angle->SetAvailableFunc( [=]( INSPECTABLE* aItem ) -> bool { return aItem->Get<SHAPE_T>( shape ) == SHAPE_T::ARC; } ); propMgr.AddProperty( angle ); }} _EDA_SHAPE_DESC;
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