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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
/**
* @file 3d_plugin_manager.h * manages 3D model plugins */
#ifndef PLUGIN_MANAGER_3D_H
#define PLUGIN_MANAGER_3D_H
#include <map>
#include <list>
#include <wx/string.h>
class wxWindow;class KICAD_PLUGIN_LDR_3D;struct S3D_INFO;class SCENEGRAPH;
class S3D_PLUGIN_MANAGER{private: /// list of discovered plugins
std::list< KICAD_PLUGIN_LDR_3D* > m_Plugins;
/// mapping of extensions to available plugins
std::multimap< const wxString, KICAD_PLUGIN_LDR_3D* > m_ExtMap;
/// list of file filters
std::list< wxString > m_FileFilters;
/// load plugins
void loadPlugins( void );
/// list potential plugins
void listPlugins( const wxString& aPath, std::list< wxString >& aPluginList );
/// check the existence of a plugin name and add it to the list
void checkPluginName( const wxString& aPath, std::list< wxString >& aPluginList );
/// check the existence of a path and add it to the path search list
void checkPluginPath( const wxString& aPath, std::list< wxString >& aSearchList );
/// add an entry to the file filter list
void addFilterString( const wxString& aFilterString );
/// add entries to the extension map
void addExtensionMap( KICAD_PLUGIN_LDR_3D* aPlugin );
public: S3D_PLUGIN_MANAGER(); virtual ~S3D_PLUGIN_MANAGER();
/**
* Function GetFileFilters * returns the list of file filters; this will contain at least * the default "All Files (*.*)|*.*" and the file filters supported * by any available plugins * * @return a pointer to the internal filter list */ std::list< wxString > const* GetFileFilters( void ) const;
SCENEGRAPH* Load3DModel( const wxString& aFileName );
/**
* Function ClosePlugins * iterates through all discovered plugins and closes them to * reclaim memory. The individual plugins will be automatically * reloaded as calls are made to load specific models. */ void ClosePlugins( void );};
#endif // PLUGIN_MANAGER_3D_H
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