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  1. /*
  2. * This program source code file is part of KiCad, a free EDA CAD application.
  3. *
  4. * Copyright The KiCad Developers.
  5. *
  6. * This program is free software; you can redistribute it and/or
  7. * modify it under the terms of the GNU General Public License
  8. * as published by the Free Software Foundation; either version 2
  9. * of the License, or (at your option) any later version.
  10. *
  11. * This program is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program; if not, you may find one here:
  18. * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
  19. * or you may search the http://www.gnu.org website for the version 2 license,
  20. * or you may write to the Free Software Foundation, Inc.,
  21. * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
  22. */
  23. #pragma once
  24. #include <wx/string.h>
  25. #include <board.h>
  26. #include <lseq.h>
  27. #include <lset.h>
  28. /**
  29. * Utility functions for dealing with layers in the context of a PCB board.s
  30. *
  31. * This includes functions that need access to the board to get layer names,
  32. * and other more complex, but reusable operations that either shouldn't be in LSET/LSEQ's
  33. * interface or need access to Pcbnew types.
  34. */
  35. namespace LAYER_UTILS
  36. {
  37. /**
  38. * Accumulate layer names from a layer set into a comma separated string.
  39. *
  40. * @param aLayers is the list of layers to accumulate.
  41. * @param aBoard is the board to get layer names from, if null the default names
  42. * are used.
  43. */
  44. wxString AccumulateNames( const LSEQ& aLayers, const BOARD* aBoard );
  45. /**
  46. * Accumulate layer names from a layer set into a comma separated string,
  47. * in UI order.
  48. */
  49. inline wxString AccumulateNames( const LSET& aLayers, const BOARD* aBoard )
  50. {
  51. return AccumulateNames( aLayers.UIOrder(), aBoard );
  52. }
  53. } // namespace LAYER_UTILS