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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2019-2020 Reece R. Pollack <reece@his.com> * Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#ifndef ORIGIN_TRANSFORMS_H_
#define ORIGIN_TRANSFORMS_H_
/**
* A class to perform either relative or absolute display origin * transforms for a single axis of a point. * * The coordinate argument is transformed between an offset from * the internal origin and an offset from the user-specified origin * and coordinate direction. * * The functions are templated to allow use with any size scalar * parameter: an int, a long long int, or a double. */class ORIGIN_TRANSFORMS{public: /**
* The supported Display Origin Transform types * * Absolute coordinates require both translation and direction * inversion. Relative coordinates require only direction inversion. */ enum COORD_TYPES_T { NOT_A_COORD, //< A non-coordinate value, never transformed
ABS_X_COORD, //< An absolute X coordinate
ABS_Y_COORD, //< An absolute Y coordinate
REL_X_COORD, //< A relative X coordinate
REL_Y_COORD, //< A relative Y coordinate
};
ORIGIN_TRANSFORMS();
virtual ~ORIGIN_TRANSFORMS();
virtual int ToDisplay( int aValue, COORD_TYPES_T aCoordType ) const;
virtual long long int ToDisplay( long long int aValue, COORD_TYPES_T aCoordType ) const;
virtual double ToDisplay( double aValue, COORD_TYPES_T aCoordType ) const;
virtual int FromDisplay( int aValue, COORD_TYPES_T aCoordType ) const;
virtual long long int FromDisplay( long long int aValue, COORD_TYPES_T aCoordType ) const;
virtual double FromDisplay( double aValue, COORD_TYPES_T aCoordType ) const;
template<class T> T ToDisplayAbs( const T& aValue ) const { T displayValue;
displayValue.x = ToDisplay( aValue.x, ABS_X_COORD ); displayValue.y = ToDisplay( aValue.y, ABS_Y_COORD ); return displayValue; }
template<class T> T ToDisplayRel( const T& aValue ) const { T displayValue;
displayValue.x = ToDisplay( aValue.x, REL_X_COORD ); displayValue.y = ToDisplay( aValue.y, REL_Y_COORD ); return displayValue; }
template<class T> T FromDisplayAbs( const T& aValue ) const { T displayValue;
displayValue.x = FromDisplay( aValue.x, ABS_X_COORD ); displayValue.y = FromDisplay( aValue.y, ABS_Y_COORD ); return displayValue; }
template<class T> T FromDisplayRel( const T& aValue ) const { T displayValue;
displayValue.x = FromDisplay( aValue.x, REL_X_COORD ); displayValue.y = FromDisplay( aValue.y, REL_Y_COORD ); return displayValue; }
protected: template<class T> inline static T ToDisplayRel( T aInternalValue, bool aInvertAxis ) { T displayValue = aInternalValue;
// Invert the direction if needed
if( aInvertAxis && (displayValue != static_cast<T>(0)) ) displayValue = -displayValue;
return displayValue; }
template<class T> inline static T FromDisplayRel( T aDisplayValue, bool aInvertAxis ) { T internalValue = aDisplayValue;
// Invert the direction if needed
if( aInvertAxis && (internalValue != static_cast<T>(0)) ) internalValue = -internalValue;
return internalValue; }
template<class T> inline static T ToDisplayAbs( T aInternalValue, int aUserOrigin, bool aInvertAxis ) { T displayValue = aInternalValue;
// Make the value relative to the internal origin
displayValue -= aUserOrigin;
// Invert the direction if needed
if( aInvertAxis && (displayValue != static_cast<T>(0)) ) displayValue = -displayValue;
return displayValue; }
template<class T> inline static T FromDisplayAbs( T aDisplayValue, int aUserOrigin, bool aInvertAxis ) { T internalValue = aDisplayValue;
// Invert the direction if needed
if( aInvertAxis && (internalValue != static_cast<T>(0)) ) internalValue = -internalValue;
// Make the value relative to the internal origin
internalValue += aUserOrigin;
return internalValue; }};
#endif // ORIGIN_TRANSFORMS_H
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