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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2019-2021 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#ifndef ACTION_TOOLBAR_H
#define ACTION_TOOLBAR_H
#include <map>
#include <memory>
#include <vector>
#include <wx/bitmap.h> // Needed for the auibar include
#include <wx/aui/auibar.h>
#include <wx/aui/framemanager.h>
#include <wx/popupwin.h>
#include <wx/panel.h>
#include <tool/action_manager.h>
class ACTION_MENU;class BITMAP_BUTTON;class EDA_BASE_FRAME;class TOOL_ACTION;class TOOL_MANAGER;
/**
* A group of actions that will be displayed together on a toolbar palette. */class ACTION_GROUP{public: // Make the toolbar a friend so it can easily access everything inside here
friend class ACTION_TOOLBAR;
ACTION_GROUP( const std::string& aName, const std::vector<const TOOL_ACTION*>& aActions );
/**
* Set the default action to use when first creating the toolbar palette icon. * * If no default action is provided, the default will be the first action in the * vector. * * @param aDefault is the default action. */ void SetDefaultAction( const TOOL_ACTION& aDefault );
/**
* Get the default action to use when first creating this group's toolbar palette icon. */ const TOOL_ACTION* GetDefaultAction() const { return m_defaultAction; }
/**
* Get the name of the group. */ std::string GetName() const { return m_name; }
/**
* Get the ID used in the UI to reference this group */ int GetUIId() const;
/**
* Get a vector of all the actions contained inside this group. */ const std::vector<const TOOL_ACTION*>& GetActions() const { return m_actions; }
protected: ///< The action ID for this action group
int m_id;
///< The name of this action group
std::string m_name;
///< The default action to display on the toolbar item
const TOOL_ACTION* m_defaultAction;
///< The actions that compose the group
std::vector<const TOOL_ACTION*> m_actions;};
/**
* A popup window that contains a row of toolbar-like buttons for the user to choose from. */class ACTION_TOOLBAR_PALETTE : public wxPopupTransientWindow{public: /**
* Create the palette. * * @param aParent is the parent window * @param aVertical is true if the palette should make the buttons a vertical line, * false for a horizontal line. */ ACTION_TOOLBAR_PALETTE( wxWindow* aParent, bool aVertical );
/**
* Add an action to the palette. * * @param aAction is the action to add */ void AddAction( const TOOL_ACTION& aAction );
/**
* Enable the button for an action on the palette. * * @param aAction is the action who's button should be enabled * @param aEnable is true to enable the button, false to disable */ void EnableAction( const TOOL_ACTION& aAction, bool aEnable = true );
/**
* Check/Toggle the button for an action on the palette. * * @param aAction is the action who's button should be checked * @param aCheck is true to check the button, false to uncheck */ void CheckAction( const TOOL_ACTION& aAction, bool aCheck = true );
/**
* Set the size all the buttons on this palette should be. * This function will automatically pad all button bitmaps to ensure this * size is met. * * @param aSize is the requested size of the buttons */ void SetButtonSize( wxRect& aSize ) { m_buttonSize = aSize; }
/**
* Popup this window * * @param aFocus is the window to keep focus on (if supported) */ void Popup( wxWindow* aFocus = nullptr ) override;
/**
* Set the action group that this palette contains the actions for */ void SetGroup( ACTION_GROUP* aGroup ) { m_group = aGroup; } ACTION_GROUP* GetGroup() { return m_group; }
protected: void onCharHook( wxKeyEvent& aEvent );
// The group that the buttons in the palette are part of
ACTION_GROUP* m_group;
///< The size each button on the toolbar should be
wxRect m_buttonSize;
///< True if the palette uses vertical buttons, false for horizontal buttons
bool m_isVertical;
wxPanel* m_panel; wxBoxSizer* m_mainSizer; wxBoxSizer* m_buttonSizer;
///< The buttons that act as the toolbar on the palette
std::map<int, BITMAP_BUTTON*> m_buttons;};
/**
* Define the structure of a toolbar with buttons that invoke ACTIONs. */class ACTION_TOOLBAR : public wxAuiToolBar{public: ACTION_TOOLBAR( EDA_BASE_FRAME* parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxAUI_TB_DEFAULT_STYLE );
virtual ~ACTION_TOOLBAR();
/**
* Set the AUI manager that this toolbar belongs to. * * @param aManager is the AUI manager */ void SetAuiManager( wxAuiManager* aManager ) { m_auiManager = aManager; }
/**
* Add a TOOL_ACTION-based button to the toolbar. * * After selecting the entry, a #TOOL_EVENT command containing name of the action is sent. * * @param aAction is the action to add. * @param aIsToggleEntry makes the toolbar item a toggle entry when true. * @param aIsCancellable when true, cancels the tool if clicked when tool is active. */ void Add( const TOOL_ACTION& aAction, bool aIsToggleEntry = false, bool aIsCancellable = false );
/**
* Add a large button such as used in the KiCad Manager Frame's launch bar. * * @param aAction */ void AddButton( const TOOL_ACTION& aAction );
/**
* Add a separator that introduces space on either side to not squash the tools * when scaled. * * @param aWindow is the window to get the scaling factor of */ void AddScaledSeparator( wxWindow* aWindow );
/**
* Add a context menu to a specific tool item on the toolbar. * * This toolbar gets ownership of the menu object, and will delete it when the * ClearToolbar() function is called. * * @param aAction is the action to get the menu * @param aMenu is the context menu */ void AddToolContextMenu( const TOOL_ACTION& aAction, std::unique_ptr<ACTION_MENU> aMenu );
/**
* Add a set of actions to a toolbar as a group. One action from the group will be displayed * at a time. * * @param aGroup is the group to add. The first action in the group will be the first shown * on the toolbar. * @param aIsToggleEntry makes the toolbar item a toggle entry when true */ void AddGroup( ACTION_GROUP* aGroup, bool aIsToggleEntry = false );
/**
* Select an action inside a group * * @param aGroup is the group that contains the action * @param aAction is the action inside the group */ void SelectAction( ACTION_GROUP* aGroup, const TOOL_ACTION& aAction );
/**
* Update the toolbar item width of a control using its best size. * * @param aID is the ID of the toolbar item to update the width for */ void UpdateControlWidth( int aID );
/**
* Clear the toolbar and remove all associated menus. */ void ClearToolbar();
/**
* Updates the bitmap of a particular tool. * * Not icon-based because we use it for the custom-drawn layer pair bitmap. */ void SetToolBitmap( const TOOL_ACTION& aAction, const wxBitmap& aBitmap );
/**
* Apply the default toggle action. * * For checked items this is check/uncheck; for non-checked items it's enable/disable. */ void Toggle( const TOOL_ACTION& aAction, bool aState );
void Toggle( const TOOL_ACTION& aAction, bool aEnabled, bool aChecked );
/**
* Use this over Realize() to avoid a rendering glitch with fixed orientation toolbars * * The standard Realize() draws both horizontal and vertical to determine sizing * However with many icons, potato PCs, etc, you can actually see that double draw * This custom function avoids the double draw if the HORIZONTAL or VERTICAL toolbar * properties are set. */ bool KiRealize();
/**
* Reload all the bitmaps for the tools (e.g. when switching icon themes) */ void RefreshBitmaps();
static constexpr bool TOGGLE = true; static constexpr bool CANCEL = true;
protected: /**
* Update a group toolbar item to look like a specific action. * * Note: This function does not verify that the action is inside the group. */ void doSelectAction( ACTION_GROUP* aGroup, const TOOL_ACTION& aAction );
/**
* Popup the #ACTION_TOOLBAR_PALETTE associated with the ACTION_GROUP of the * given toolbar item. */ void popupPalette( wxAuiToolBarItem* aItem );
///< Handler for a mouse up/down event
void onMouseClick( wxMouseEvent& aEvent );
///< Handler for when a drag event occurs on an item
void onItemDrag( wxAuiToolBarEvent& aEvent );
///< The default tool event handler
void onToolEvent( wxAuiToolBarEvent& aEvent );
///< Handle a right-click on a menu item
void onToolRightClick( wxAuiToolBarEvent& aEvent );
///< Handle the button select inside the palette
void onPaletteEvent( wxCommandEvent& aEvent );
///< Handle the palette timer triggering
void onTimerDone( wxTimerEvent& aEvent );
void onThemeChanged( wxSysColourChangedEvent &aEvent );
///< Render the triangle in the lower-right corner that represents that an action palette
///< is available for an item
void OnCustomRender( wxDC& aDc, const wxAuiToolBarItem& aItem, const wxRect& aRect ) override;
protected: // Timer used to determine when the palette should be opened after a group item is pressed
wxTimer* m_paletteTimer;
wxAuiManager* m_auiManager; TOOL_MANAGER* m_toolManager; ACTION_TOOLBAR_PALETTE* m_palette;
std::map<int, bool> m_toolKinds; std::map<int, bool> m_toolCancellable; std::map<int, const TOOL_ACTION*> m_toolActions; std::map<int, ACTION_GROUP*> m_actionGroups;
std::map<int, std::unique_ptr<ACTION_MENU>> m_toolMenus;};
#endif
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