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/***************************************************************/ /* Edition des Modules: Structures et variables de gestion des */ /* fonctions de "DRAG" des segments de piste */ /***************************************************************/
/*** Class to handle a list of track segments to drag ***/class DRAG_SEGM{public: DRAG_SEGM * Pnext; /* Pointeur de chainage */ TRACK * m_Segm; /* pointeur sur le segment a "dragger */ D_PAD * m_Pad_Start; /* pointeur sur le Pad origine si origine segment sur pad */ D_PAD * m_Pad_End; /* pointeur sur le Pad fin si fin segment sur pad */ int m_Flag; /* indicateur divers */
private: wxPoint m_StartInitialValue; wxPoint m_EndInitialValue; /* For abort: initial m_Start and m_End values for m_Segm */
public:
DRAG_SEGM(TRACK * segm); ~DRAG_SEGM();
void SetInitialValues(void);
};
/* Variables */
eda_global DRAG_SEGM * g_DragSegmentList; /* pointe le debut de la liste
des structures DRAG_SEGM */
/* routines specifiques */void Dessine_Segments_Dragges(WinEDA_DrawPanel * panel, wxDC * DC);void Build_Drag_Liste(WinEDA_DrawPanel * panel, wxDC * DC, MODULE * Module);void Build_1_Pad_SegmentsToDrag(WinEDA_DrawPanel * panel, wxDC * DC, D_PAD * PtPad );void Collect_TrackSegmentsToDrag(WinEDA_DrawPanel * panel, wxDC * DC, wxPoint & point, int MasqueLayer, int net_code);void EraseDragListe(void);void AddSegmentToDragList(WinEDA_DrawPanel * panel, wxDC * DC, int flag, TRACK * Track); /* Add the segment"Track" to the drag list, and erase it from screen
flag = STARTPOINT (if the point to drag is the start point of Track) or ENDPOINT */
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