|
|
/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt> * Copyright (C) 2023 CERN * Copyright (C) 1992-2023 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
/**
* @file create_3Dgraphic_brd_items.cpp * @brief This file implements the creation of 2D graphic primitives of pcb items: * pads, tracks, drawsegments, texts.... * It is based on the function found in the files: * board_items_to_polygon_shape_transform.cpp */
#include "../3d_rendering/raytracing/shapes2D/ring_2d.h"
#include "../3d_rendering/raytracing/shapes2D/filled_circle_2d.h"
#include "../3d_rendering/raytracing/shapes2D/round_segment_2d.h"
#include "../3d_rendering/raytracing/shapes2D/triangle_2d.h"
#include <board_adapter.h>
#include <footprint.h>
#include <pad.h>
#include <pcb_text.h>
#include <pcb_textbox.h>
#include <board_design_settings.h>
#include <pcb_painter.h> // for PCB_RENDER_SETTINGS
#include <zone.h>
#include <convert_basic_shapes_to_polygon.h>
#include <trigo.h>
#include <geometry/shape_segment.h>
#include <geometry/geometry_utils.h>
#include <geometry/shape_circle.h>
#include <geometry/shape_rect.h>
#include <geometry/shape_simple.h>
#include <utility>
#include <vector>
#include <wx/log.h>
#include <macros.h>
#include <callback_gal.h>
#define TO_3DU( x ) ( ( x ) * m_biuTo3Dunits )
#define TO_SFVEC2F( vec ) SFVEC2F( TO_3DU( vec.x ), TO_3DU( -vec.y ) )
void BOARD_ADAPTER::addText( const EDA_TEXT* aText, CONTAINER_2D_BASE* aContainer, const BOARD_ITEM* aOwner ){ KIGFX::GAL_DISPLAY_OPTIONS empty_opts; TEXT_ATTRIBUTES attrs = aText->GetAttributes(); float penWidth_3DU = TO_3DU( aText->GetEffectiveTextPenWidth() ); KIFONT::FONT* font = aText->GetFont();
if( !font ) font = KIFONT::FONT::GetFont( wxEmptyString, aText->IsBold(), aText->IsItalic() );
if( aOwner && aOwner->IsKnockout() ) { SHAPE_POLY_SET finalPoly; const PCB_TEXT* pcbText = static_cast<const PCB_TEXT*>( aOwner );
pcbText->TransformTextToPolySet( finalPoly, 0, m_board->GetDesignSettings().m_MaxError, ERROR_INSIDE );
// Do not call finalPoly.Fracture() here: ConvertPolygonToTriangles() call it
// if needed, and Fracture() called twice can create bad results and is useless
ConvertPolygonToTriangles( finalPoly, *aContainer, m_biuTo3Dunits, *aOwner ); } else { CALLBACK_GAL callback_gal( empty_opts, // Stroke callback
[&]( const VECTOR2I& aPt1, const VECTOR2I& aPt2 ) { const SFVEC2F pt1_3DU = TO_SFVEC2F( aPt1 ); const SFVEC2F pt2_3DU = TO_SFVEC2F( aPt2 );
if( penWidth_3DU == 0.0 ) { // Don't attempt to render degenerate shapes
} else if( Is_segment_a_circle( pt1_3DU, pt2_3DU ) ) { // Cannot add segments that have the same start and end point
aContainer->Add( new FILLED_CIRCLE_2D( pt1_3DU, penWidth_3DU / 2, *aOwner ) ); } else { aContainer->Add( new ROUND_SEGMENT_2D( pt1_3DU, pt2_3DU, penWidth_3DU, *aOwner ) ); } }, // Triangulation callback
[&]( const VECTOR2I& aPt1, const VECTOR2I& aPt2, const VECTOR2I& aPt3 ) { aContainer->Add( new TRIANGLE_2D( TO_SFVEC2F( aPt1 ), TO_SFVEC2F( aPt2 ), TO_SFVEC2F( aPt3 ), *aOwner ) ); } );
attrs.m_Angle = aText->GetDrawRotation();
font->Draw( &callback_gal, aText->GetShownText( true ), aText->GetDrawPos(), attrs, aOwner->GetFontMetrics() ); }}
void BOARD_ADAPTER::addShape( const PCB_DIMENSION_BASE* aDimension, CONTAINER_2D_BASE* aContainer, const BOARD_ITEM* aOwner ){ addText( aDimension, aContainer, aDimension );
const int linewidth = aDimension->GetLineThickness();
for( const std::shared_ptr<SHAPE>& shape : aDimension->GetShapes() ) { switch( shape->Type() ) { case SH_SEGMENT: { const SEG& seg = static_cast<const SHAPE_SEGMENT*>( shape.get() )->GetSeg();
aContainer->Add( new ROUND_SEGMENT_2D( TO_SFVEC2F( seg.A ), TO_SFVEC2F( seg.B ), TO_3DU( linewidth ), *aOwner ) ); break; }
case SH_CIRCLE: { int radius = static_cast<const SHAPE_CIRCLE*>( shape.get() )->GetRadius(); int delta = aDimension->GetLineThickness() / 2;
aContainer->Add( new RING_2D( TO_SFVEC2F( shape->Centre() ), TO_3DU( radius - delta ), TO_3DU( radius + delta ), *aOwner ) ); break; }
default: break; } }}
void BOARD_ADAPTER::addFootprintShapes( const FOOTPRINT* aFootprint, CONTAINER_2D_BASE* aContainer, PCB_LAYER_ID aLayerId, const std::bitset<LAYER_3D_END>& aVisibilityFlags ){ KIGFX::GAL_DISPLAY_OPTIONS empty_opts;
for( PCB_FIELD* field : aFootprint->GetFields() ) { if( field->GetLayer() == aLayerId && field->IsVisible() ) { if( !aVisibilityFlags.test( LAYER_FP_TEXT ) ) continue; else if( field->IsReference() && !aVisibilityFlags.test( LAYER_FP_REFERENCES ) ) continue; else if( field->IsValue() && !aVisibilityFlags.test( LAYER_FP_VALUES ) ) continue;
addText( field, aContainer, field ); } }
for( BOARD_ITEM* item : aFootprint->GraphicalItems() ) { switch( item->Type() ) { case PCB_TEXT_T: { PCB_TEXT* text = static_cast<PCB_TEXT*>( item );
if( text->GetLayer() == aLayerId && text->IsVisible() ) { if( !aVisibilityFlags.test( LAYER_FP_TEXT ) ) continue; else if( text->GetText() == wxT( "${REFERENCE}" ) && !aVisibilityFlags.test( LAYER_FP_REFERENCES ) ) continue; else if( text->GetText() == wxT( "${VALUE}" ) && !aVisibilityFlags.test( LAYER_FP_VALUES ) ) continue;
addText( text, aContainer, text ); }
break; }
case PCB_TEXTBOX_T: { PCB_TEXTBOX* textbox = static_cast<PCB_TEXTBOX*>( item );
if( textbox->GetLayer() == aLayerId ) { addShape( textbox, aContainer, aFootprint ); addText( textbox, aContainer, aFootprint ); }
break; }
case PCB_DIM_ALIGNED_T: case PCB_DIM_CENTER_T: case PCB_DIM_ORTHOGONAL_T: case PCB_DIM_RADIAL_T: case PCB_DIM_LEADER_T: { PCB_DIMENSION_BASE* dimension = static_cast<PCB_DIMENSION_BASE*>( item );
if( dimension->GetLayer() == aLayerId ) addShape( dimension, aContainer, aFootprint );
break; }
case PCB_SHAPE_T: { PCB_SHAPE* shape = static_cast<PCB_SHAPE*>( item );
if( shape->GetLayer() == aLayerId ) addShape( shape, aContainer, aFootprint );
break; }
default: break; } }}
void BOARD_ADAPTER::createViaWithMargin( const PCB_TRACK* aTrack, CONTAINER_2D_BASE* aDstContainer, int aMargin ){ SFVEC2F start3DU = TO_SFVEC2F( aTrack->GetStart() ); SFVEC2F end3DU = TO_SFVEC2F( aTrack->GetEnd() );
const float radius3DU = TO_3DU( ( aTrack->GetWidth() / 2 ) + aMargin );
if( radius3DU > 0.0 ) aDstContainer->Add( new FILLED_CIRCLE_2D( start3DU, radius3DU, *aTrack ) );}
void BOARD_ADAPTER::createTrack( const PCB_TRACK* aTrack, CONTAINER_2D_BASE* aDstContainer ){ SFVEC2F start3DU = TO_SFVEC2F( aTrack->GetStart() ); SFVEC2F end3DU = TO_SFVEC2F( aTrack->GetEnd() );
switch( aTrack->Type() ) { case PCB_VIA_T: { const float radius3DU = TO_3DU( aTrack->GetWidth() / 2 );
if( radius3DU > 0.0 ) aDstContainer->Add( new FILLED_CIRCLE_2D( start3DU, radius3DU, *aTrack ) );
break; }
case PCB_ARC_T: { const PCB_ARC* arc = static_cast<const PCB_ARC*>( aTrack );
VECTOR2D center( arc->GetCenter() ); EDA_ANGLE arc_angle = arc->GetAngle(); double radius = arc->GetRadius(); int arcsegcount = GetArcToSegmentCount( radius, ARC_HIGH_DEF, arc_angle ); int circlesegcount;
// Avoid arcs that cannot be drawn
if( radius < std::numeric_limits<double>::min() || arc_angle.IsZero() ) break;
// We need a circle to segment count. However, the arc angle can be small, and the
// radius very big. so we calculate a reasonable value for circlesegcount.
if( arcsegcount <= 1 ) // The arc will be approximated by a segment
{ circlesegcount = 1; } else { circlesegcount = KiROUND( arcsegcount * 360.0 / std::abs( arc_angle.AsDegrees() ) ); circlesegcount = alg::clamp( 1, circlesegcount, 128 ); }
transformArcToSegments( VECTOR2I( center.x, center.y ), arc->GetStart(), arc_angle, circlesegcount, arc->GetWidth(), aDstContainer, *arc ); break; }
case PCB_TRACE_T: // Track is a usual straight segment
{ if( aTrack->GetWidth() == 0 ) { // Don't attempt to render degenerate shapes
} else if( Is_segment_a_circle( start3DU, end3DU ) ) { // Cannot add segments that have the same start and end point
aDstContainer->Add( new FILLED_CIRCLE_2D( start3DU, TO_3DU( aTrack->GetWidth() / 2 ), *aTrack ) ); } else { aDstContainer->Add( new ROUND_SEGMENT_2D( start3DU, end3DU, TO_3DU( aTrack->GetWidth() ), *aTrack ) ); }
break; }
default: break; }}
void BOARD_ADAPTER::createPadWithMargin( const PAD* aPad, CONTAINER_2D_BASE* aContainer, PCB_LAYER_ID aLayer, const VECTOR2I& aMargin ) const{ SHAPE_POLY_SET poly; int maxError = GetBoard()->GetDesignSettings().m_MaxError; VECTOR2I clearance = aMargin;
// Our shape-based builder can't handle negative or differing x:y clearance values (the
// former are common for solder paste while the later get generated when a relative paste
// margin is used with an oblong pad). So we apply this huge hack and fake a larger pad to
// run the general-purpose polygon builder on.
// Of course being a hack it falls down when dealing with custom shape pads (where the size
// is only the size of the anchor), so for those we punt and just use aMargin.x.
if( ( clearance.x < 0 || clearance.x != clearance.y ) && aPad->GetShape() != PAD_SHAPE::CUSTOM ) { VECTOR2I dummySize = VECTOR2I( aPad->GetSize() ) + clearance + clearance;
if( dummySize.x <= 0 || dummySize.y <= 0 ) return;
PAD dummy( *aPad ); dummy.SetSize( VECTOR2I( dummySize.x, dummySize.y ) ); dummy.TransformShapeToPolygon( poly, aLayer, 0, maxError, ERROR_INSIDE ); clearance = { 0, 0 };
// Remove group membership from dummy item before deleting
dummy.SetParentGroup( nullptr ); } else { auto padShapes = std::static_pointer_cast<SHAPE_COMPOUND>( aPad->GetEffectiveShape() );
for( const SHAPE* shape : padShapes->Shapes() ) { switch( shape->Type() ) { case SH_SEGMENT: { const SHAPE_SEGMENT* seg = static_cast<const SHAPE_SEGMENT*>( shape );
const SFVEC2F a3DU = TO_SFVEC2F( seg->GetSeg().A ); const SFVEC2F b3DU = TO_SFVEC2F( seg->GetSeg().B ); const double width3DU = TO_3DU( seg->GetWidth() + clearance.x * 2 );
if( width3DU == 0.0 ) { // Don't attempt to render degenerate shapes
} else if( Is_segment_a_circle( a3DU, b3DU ) ) { // Cannot add segments that have the same start and end point
aContainer->Add( new FILLED_CIRCLE_2D( a3DU, width3DU / 2, *aPad ) ); } else { aContainer->Add( new ROUND_SEGMENT_2D( a3DU, b3DU, width3DU, *aPad ) ); }
break; }
case SH_CIRCLE: { const SHAPE_CIRCLE* circle = static_cast<const SHAPE_CIRCLE*>( shape );
const double radius3DU = TO_3DU( circle->GetRadius() + clearance.x ); const SFVEC2F center3DU = TO_SFVEC2F( circle->GetCenter() );
// Don't render zero radius circles
if( radius3DU > 0.0 ) aContainer->Add( new FILLED_CIRCLE_2D( center3DU, radius3DU, *aPad ) );
break; }
case SH_RECT: { const SHAPE_RECT* rect = static_cast<const SHAPE_RECT*>( shape );
poly.NewOutline(); poly.Append( rect->GetPosition() ); poly.Append( rect->GetPosition().x + rect->GetSize().x, rect->GetPosition().y ); poly.Append( rect->GetPosition() + rect->GetSize() ); poly.Append( rect->GetPosition().x, rect->GetPosition().y + rect->GetSize().y ); break; }
case SH_SIMPLE: poly.AddOutline( static_cast<const SHAPE_SIMPLE*>( shape )->Vertices() ); break;
case SH_POLY_SET: poly = *(SHAPE_POLY_SET*) shape; break;
case SH_ARC: { const SHAPE_ARC* arc = static_cast<const SHAPE_ARC*>( shape ); SHAPE_LINE_CHAIN l = arc->ConvertToPolyline( maxError );
for( int i = 0; i < l.SegmentCount(); i++ ) { SHAPE_SEGMENT seg( l.Segment( i ).A, l.Segment( i ).B, arc->GetWidth() ); const SFVEC2F a3DU = TO_SFVEC2F( seg.GetSeg().A ); const SFVEC2F b3DU = TO_SFVEC2F( seg.GetSeg().B ); const double width3DU = TO_3DU( arc->GetWidth() + clearance.x * 2 );
if( width3DU == 0.0 ) { // Don't attempt to render degenerate shapes
} else if( Is_segment_a_circle( a3DU, b3DU ) ) { // Cannot add segments that have the same start and end point
aContainer->Add( new FILLED_CIRCLE_2D( a3DU, width3DU / 2, *aPad ) ); } else { aContainer->Add( new ROUND_SEGMENT_2D( a3DU, b3DU, width3DU, *aPad ) ); } }
break; }
default: UNIMPLEMENTED_FOR( SHAPE_TYPE_asString( shape->Type() ) ); break; } } }
if( !poly.IsEmpty() ) { if( clearance.x ) poly.Inflate( clearance.x, SHAPE_POLY_SET::ROUND_ALL_CORNERS, maxError );
// Add the PAD polygon
ConvertPolygonToTriangles( poly, *aContainer, m_biuTo3Dunits, *aPad ); }}
OBJECT_2D* BOARD_ADAPTER::createPadWithDrill( const PAD* aPad, int aInflateValue ){ if( !aPad->HasHole() ) { wxLogTrace( m_logTrace, wxT( "BOARD_ADAPTER::createPadWithDrill - found an invalid pad" ) ); return nullptr; }
std::shared_ptr<SHAPE_SEGMENT> slot = aPad->GetEffectiveHoleShape();
if( slot->GetSeg().A == slot->GetSeg().B ) { return new FILLED_CIRCLE_2D( TO_SFVEC2F( slot->GetSeg().A ), TO_3DU( slot->GetWidth() / 2 + aInflateValue ), *aPad ); } else { return new ROUND_SEGMENT_2D( TO_SFVEC2F( slot->GetSeg().A ), TO_SFVEC2F( slot->GetSeg().B ), TO_3DU( slot->GetWidth() + aInflateValue * 2 ), *aPad ); }}
void BOARD_ADAPTER::addPads( const FOOTPRINT* aFootprint, CONTAINER_2D_BASE* aContainer, PCB_LAYER_ID aLayerId, bool aSkipPlatedPads, bool aSkipNonPlatedPads ){ for( PAD* pad : aFootprint->Pads() ) { if( !pad->IsOnLayer( aLayerId ) ) continue;
if( IsCopperLayer( aLayerId ) ) { // Skip pad annulus when there isn't one (note: this is more discerning than
// pad->IsOnLayer(), which doesn't check for NPTH pads with holes that consume
// the entire pad).
if( !pad->IsOnCopperLayer() ) continue;
// Skip pad annulus when not connected on this layer (if removing is enabled)
if( !pad->FlashLayer( aLayerId ) ) continue; }
VECTOR2I margin( 0, 0 );
switch( aLayerId ) { case F_Cu: if( aSkipPlatedPads && pad->FlashLayer( F_Mask ) ) continue;
if( aSkipNonPlatedPads && !pad->FlashLayer( F_Mask ) ) continue;
break;
case B_Cu: if( aSkipPlatedPads && pad->FlashLayer( B_Mask ) ) continue;
if( aSkipNonPlatedPads && !pad->FlashLayer( B_Mask ) ) continue;
break;
case F_Mask: case B_Mask: margin.x += pad->GetSolderMaskExpansion(); margin.y += pad->GetSolderMaskExpansion(); break;
case F_Paste: case B_Paste: margin += pad->GetSolderPasteMargin(); break;
default: break; }
createPadWithMargin( pad, aContainer, aLayerId, margin ); }}
// based on TransformArcToPolygon function from
// common/convert_basic_shapes_to_polygon.cpp
void BOARD_ADAPTER::transformArcToSegments( const VECTOR2I& aCentre, const VECTOR2I& aStart, const EDA_ANGLE& aArcAngle, int aCircleToSegmentsCount, int aWidth, CONTAINER_2D_BASE* aContainer, const BOARD_ITEM& aOwner ){ // Don't attempt to render degenerate shapes
if( aWidth == 0 ) return;
VECTOR2I arc_start, arc_end; EDA_ANGLE arcAngle( aArcAngle ); EDA_ANGLE delta = ANGLE_360 / aCircleToSegmentsCount; // rotate angle
arc_end = arc_start = aStart;
if( arcAngle != ANGLE_360 ) RotatePoint( arc_end, aCentre, -arcAngle );
if( arcAngle < ANGLE_0 ) { std::swap( arc_start, arc_end ); arcAngle = -arcAngle; }
// Compute the ends of segments and creates poly
VECTOR2I curr_end = arc_start; VECTOR2I curr_start = arc_start;
for( EDA_ANGLE ii = delta; ii < arcAngle; ii += delta ) { curr_end = arc_start; RotatePoint( curr_end, aCentre, -ii );
const SFVEC2F start3DU = TO_SFVEC2F( curr_start ); const SFVEC2F end3DU = TO_SFVEC2F( curr_end );
if( Is_segment_a_circle( start3DU, end3DU ) ) aContainer->Add( new FILLED_CIRCLE_2D( start3DU, TO_3DU( aWidth / 2 ), aOwner ) ); else aContainer->Add( new ROUND_SEGMENT_2D( start3DU, end3DU, TO_3DU( aWidth ), aOwner ) );
curr_start = curr_end; }
if( curr_end != arc_end ) { const SFVEC2F start3DU = TO_SFVEC2F( curr_end ); const SFVEC2F end3DU = TO_SFVEC2F( arc_end );
if( Is_segment_a_circle( start3DU, end3DU ) ) aContainer->Add( new FILLED_CIRCLE_2D( start3DU, TO_3DU( aWidth / 2 ), aOwner ) ); else aContainer->Add( new ROUND_SEGMENT_2D( start3DU, end3DU, TO_3DU( aWidth ), aOwner ) ); }}
void BOARD_ADAPTER::addShape( const PCB_SHAPE* aShape, CONTAINER_2D_BASE* aContainer, const BOARD_ITEM* aOwner ){ // The full width of the lines to create
// The extra 1 protects the inner/outer radius values from degeneracy
const int linewidth = aShape->GetWidth() + 1; PLOT_DASH_TYPE lineStyle = aShape->GetStroke().GetPlotStyle();
if( lineStyle <= PLOT_DASH_TYPE::FIRST_TYPE ) { switch( aShape->GetShape() ) { case SHAPE_T::CIRCLE: { const SFVEC2F center3DU = TO_SFVEC2F( aShape->GetCenter() ); float inner_radius3DU = TO_3DU( aShape->GetRadius() - linewidth / 2 ); float outer_radius3DU = TO_3DU( aShape->GetRadius() + linewidth / 2 );
if( inner_radius3DU < 0 ) inner_radius3DU = 0.0;
if( outer_radius3DU == 0.0 ) { // Don't attempt to render degenerate shapes
} else if( aShape->IsFilled() ) { aContainer->Add( new FILLED_CIRCLE_2D( center3DU, outer_radius3DU, *aOwner ) ); } else { aContainer->Add( new RING_2D( center3DU, inner_radius3DU, outer_radius3DU, *aOwner ) ); }
break; }
case SHAPE_T::RECTANGLE: if( aShape->IsFilled() ) { SHAPE_POLY_SET polyList;
aShape->TransformShapeToPolygon( polyList, UNDEFINED_LAYER, 0, ARC_HIGH_DEF, ERROR_INSIDE );
polyList.Simplify( SHAPE_POLY_SET::PM_FAST );
ConvertPolygonToTriangles( polyList, *aContainer, m_biuTo3Dunits, *aOwner ); } else { std::vector<VECTOR2I> pts = aShape->GetRectCorners();
aContainer->Add( new ROUND_SEGMENT_2D( TO_SFVEC2F( pts[0] ), TO_SFVEC2F( pts[1] ), TO_3DU( linewidth ), *aOwner ) ); aContainer->Add( new ROUND_SEGMENT_2D( TO_SFVEC2F( pts[1] ), TO_SFVEC2F( pts[2] ), TO_3DU( linewidth ), *aOwner ) ); aContainer->Add( new ROUND_SEGMENT_2D( TO_SFVEC2F( pts[2] ), TO_SFVEC2F( pts[3] ), TO_3DU( linewidth ), *aOwner ) ); aContainer->Add( new ROUND_SEGMENT_2D( TO_SFVEC2F( pts[3] ), TO_SFVEC2F( pts[0] ), TO_3DU( linewidth ), *aOwner ) ); } break;
case SHAPE_T::ARC: { unsigned int segCount = GetCircleSegmentCount( aShape->GetBoundingBox().GetSizeMax() );
transformArcToSegments( aShape->GetCenter(), aShape->GetStart(), aShape->GetArcAngle(), segCount, linewidth, aContainer, *aOwner ); break; }
case SHAPE_T::SEGMENT: { const SFVEC2F start3DU = TO_SFVEC2F( aShape->GetStart() ); const SFVEC2F end3DU = TO_SFVEC2F( aShape->GetEnd() ); const double linewidth3DU = TO_3DU( linewidth );
if( linewidth3DU == 0.0 ) { // Don't attempt to render degenerate shapes
} else if( Is_segment_a_circle( start3DU, end3DU ) ) { // Cannot add segments that have the same start and end point
aContainer->Add( new FILLED_CIRCLE_2D( start3DU, linewidth3DU / 2, *aOwner ) ); } else { aContainer->Add( new ROUND_SEGMENT_2D( start3DU, end3DU, linewidth3DU, *aOwner ) ); }
break; }
case SHAPE_T::BEZIER: case SHAPE_T::POLY: { SHAPE_POLY_SET polyList;
aShape->TransformShapeToPolygon( polyList, UNDEFINED_LAYER, 0, ARC_HIGH_DEF, ERROR_INSIDE );
if( polyList.IsEmpty() ) // Just for caution
break;
ConvertPolygonToTriangles( polyList, *aContainer, m_biuTo3Dunits, *aOwner ); break; }
default: wxFAIL_MSG( wxT( "BOARD_ADAPTER::addShape no implementation for " ) + aShape->SHAPE_T_asString() ); break; } } else if( linewidth > 0 ) { std::vector<SHAPE*> shapes = aShape->MakeEffectiveShapes( true ); SFVEC2F a3DU; SFVEC2F b3DU; double width3DU = TO_3DU( linewidth );
const PCB_PLOT_PARAMS& plotParams = aShape->GetBoard()->GetPlotOptions(); KIGFX::PCB_RENDER_SETTINGS renderSettings;
renderSettings.SetDashLengthRatio( plotParams.GetDashedLineDashRatio() ); renderSettings.SetGapLengthRatio( plotParams.GetDashedLineGapRatio() );
for( SHAPE* shape : shapes ) { STROKE_PARAMS::Stroke( shape, lineStyle, linewidth, &renderSettings, [&]( const VECTOR2I& a, const VECTOR2I& b ) { a3DU = TO_SFVEC2F( a ); b3DU = TO_SFVEC2F( b );
if( Is_segment_a_circle( a3DU, b3DU ) ) aContainer->Add( new FILLED_CIRCLE_2D( a3DU, width3DU / 2, *aOwner ) ); else aContainer->Add( new ROUND_SEGMENT_2D( a3DU, b3DU, width3DU, *aOwner ) ); } ); }
for( SHAPE* shape : shapes ) delete shape; }}
void BOARD_ADAPTER::addSolidAreasShapes( const ZONE* aZone, CONTAINER_2D_BASE* aContainer, PCB_LAYER_ID aLayerId ){ // This convert the poly in outline and holes
ConvertPolygonToTriangles( *aZone->GetFilledPolysList( aLayerId ), *aContainer, m_biuTo3Dunits, *aZone );}
void BOARD_ADAPTER::buildPadOutlineAsSegments( const PAD* aPad, CONTAINER_2D_BASE* aContainer, int aWidth ){ if( aPad->GetShape() == PAD_SHAPE::CIRCLE ) // Draw a ring
{ const SFVEC2F center3DU = TO_SFVEC2F( aPad->ShapePos() ); const int radius = aPad->GetSize().x / 2; const float inner_radius3DU = TO_3DU( radius - aWidth / 2 ); const float outer_radius3DU = TO_3DU( radius + aWidth / 2 );
aContainer->Add( new RING_2D( center3DU, inner_radius3DU, outer_radius3DU, *aPad ) );
return; }
// For other shapes, add outlines as thick segments in polygon buffer
const std::shared_ptr<SHAPE_POLY_SET>& corners = aPad->GetEffectivePolygon(); const SHAPE_LINE_CHAIN& path = corners->COutline( 0 );
for( int j = 0; j < path.PointCount(); j++ ) { SFVEC2F start3DU = TO_SFVEC2F( path.CPoint( j ) ); SFVEC2F end3DU = TO_SFVEC2F( path.CPoint( j + 1 ) );
if( aWidth == 0 ) { // Don't attempt to render degenerate shapes
} else if( Is_segment_a_circle( start3DU, end3DU ) ) { // Cannot add segments that have the same start and end point
aContainer->Add( new FILLED_CIRCLE_2D( start3DU, TO_3DU( aWidth / 2 ), *aPad ) ); } else { aContainer->Add( new ROUND_SEGMENT_2D( start3DU, end3DU, TO_3DU( aWidth ), *aPad ) ); } }}
|