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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2016 Chris Pavlina <pavlina.chris@gmail.com> * Copyright The KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 3 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#ifndef __widget_hotkey_list__
#define __widget_hotkey_list__
#include <unordered_map>
#include <utility>
#include <vector>
#include <wx/treelist.h>
#include <wx/dataview.h>
#include <hotkeys_basic.h>
#include <hotkey_store.h>
class WIDGET_HOTKEY_CLIENT_DATA;
class WIDGET_HOTKEY_LIST : public wxTreeListCtrl{public: /**
* Create a #WIDGET_HOTKEY_LIST. * * @param aParent is the parent widget. * @param aHotkeys is the #EDA_HOTKEY_CONFIG data: a hotkey store is constructed from this. */ WIDGET_HOTKEY_LIST( wxWindow* aParent, HOTKEY_STORE& aHotkeyStore, bool aReadOnly );
/**
* Apply a filter string to the hotkey list, selecting which hotkeys to show. * * @param aFilterStr the string to filter by. */ void ApplyFilterString( const wxString& aFilterStr );
/**
* Set hotkeys in the control to default or original values. * * @param aResetToDefault if true, reset to the defaults inherent to the hotkeys, else * reset to the value they had when the dialog was invoked. */ void ResetAllHotkeys( bool aResetToDefault );
/**
* Load the hotkey data from the store into the control. * * @return true if the operation was successful. */ bool TransferDataToControl();
/**
* Save the hotkey data from the control. * * @return true if the operation was successful. */ bool TransferDataFromControl();
/**
* Map a keypress event to the correct key code for use as a hotkey. */ static long MapKeypressToKeycode( const wxKeyEvent& aEvent );
protected: /**
* Prompt the user for a new hotkey given a list item. */ void editItem( wxTreeListItem aItem, int aEditId );
/**
* Reset the item to either the default, the value when the dialog was opened, or none. */ void resetItem( wxTreeListItem aItem, int aResetId );
/**
* Handle activation of a row. */ void onActivated( wxTreeListEvent& aEvent );
/**
* Handle right-click on a row. */ void onContextMenu( wxTreeListEvent& aEvent );
/**
* Handle activation of a context menu item. */ void onMenu( wxCommandEvent& aEvent );
/**
* Check if we can set a hotkey, and prompt the user if there is a conflict between keys. * The key code should already have been checked that it's not for the same entry as it's * current in, or else this method will prompt for the self-change. * * The method will do conflict resolution depending on aSectionTag. * g_CommonSectionTag means the key code must only be checked with the aSectionTag section * and g_CommonSectionTag section. * * @param aKey is the key to check. * @param aActionName is the name of the action into which the key is proposed to be installed. * * @return true if the user accepted the overwrite or no conflict existed. */ bool resolveKeyConflicts( TOOL_ACTION* aAction, long aKey );
private: /**
* Return the #WIDGET_HOTKEY_CLIENT_DATA for the given item, or NULL if the item is invalid. */ WIDGET_HOTKEY_CLIENT_DATA* getHKClientData( wxTreeListItem aItem );
/**
* Refresh the visible text on the widget from the rows' client data objects. */ void updateFromClientData();
/**
* Update the items shown in the widget based on a given filter string. * * @param aFilterStr the string to filter with. Empty means no filter. */ void updateShownItems( const wxString& aFilterStr );
/**
* Attempt to change the given hotkey to the given key code. * * If the hotkey conflicts, the user is prompted to change anyway (and in doing so, unset * the conflicting key), or cancel the attempt. * * @param aHotkey the change-able hotkey to try to change. * @param aKey the key code to change it to. * @param alternate Change the secondary hotkey. */ void changeHotkey( HOTKEY& aHotkey, long aKey, bool alternate );
/**
* Recalculate column widths after model has changed. */ void updateColumnWidths();
private: HOTKEY_STORE& m_hk_store; bool m_readOnly;
std::unordered_map<long, wxString> m_reservedHotkeys;
wxTreeListItem m_context_menu_item;};
#endif // __widget_hotkey_list__
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