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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright The KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#ifndef HOTKEYS_BASIC_H
#define HOTKEYS_BASIC_H
#include <wx/string.h>
#include <map>
#include <vector>
#define EESCHEMA_HOTKEY_NAME wxT( "Eeschema" )
#define PCBNEW_HOTKEY_NAME wxT( "PcbNew" )
// A define to allow translation of Hot Key message Info in hotkey help menu
// We do not want to use the _( x ) usual macro from wxWidgets, which calls wxGetTranslation(),
// because the English string is used in key file configuration
// The translated string is used only when displaying the help window.
// Therefore translation tools have to use the "_" and the "_HKI" prefix to extract
// strings to translate
#include <i18n_utility.h> // _HKI definition
class TOOL_ACTION;class TOOL_MANAGER;class EDA_BASE_FRAME;
/*
* Keep these out of the ASCII range, and out of the WXK range */#define PSEUDO_WXK_CLICK 400
#define PSEUDO_WXK_DBLCLICK 401
#define PSEUDO_WXK_WHEEL 402
/**
* Return the key code from its user-friendly key name (ie: "Ctrl+M"). */int KeyCodeFromKeyName( const wxString& keyname );
/**
* Return the user friendly key name (ie: "Ctrl+M") from the key code. * * @param aKeycode key code (ASCII value, or wxWidgets value for function keys). * @param aIsFound a pointer to a bool to return true if found, or false. */wxString KeyNameFromKeyCode( int aKeycode, bool* aIsFound = nullptr );
/**
* In menus we can add a hot key, or an accelerator, or sometimes just a comment. * * Hot keys can perform actions using the current mouse cursor position and accelerators perform * the same action as the associated menu. * * A comment is used in tool tips for some tools (zoom ..) to show the hot key that performs * this action */enum HOTKEY_ACTION_TYPE{ IS_HOTKEY, IS_COMMENT};
/**
* @param aText the base text on which to append the hotkey. * @param aHotKey the hotkey keycode. * @param aStyle #IS_HOTKEY to add <tab><keyname> (shortcuts in menus, same as hotkeys). * #IS_COMMENT to add <spaces><(keyname)> mainly in tool tips. */wxString AddHotkeyName( const wxString& aText, int aHotKey, HOTKEY_ACTION_TYPE aStyle = IS_HOTKEY );
/**
* Display the current hotkey list. * * @param aFrame current active frame. * @param aToolMgr the tool manager holding the registered actions from which the hotkeys * will be harvested. */void DisplayHotkeyList( EDA_BASE_FRAME* aFrame );
/**
* Read a hotkey config file into a map. * * If \a aFileName is empty it will read in the default hotkeys file. */void ReadHotKeyConfig( const wxString& aFileName, std::map<std::string, std::pair<int, int>>& aHotKeys );
/**
* Read a hotkey config file into a list of actions. * * If \a aFileName is empty it will read in the default hotkeys file. */void ReadHotKeyConfigIntoActions( const wxString& aFileName, std::vector<TOOL_ACTION*>& aActions );
/**
* Update the hotkeys config file with the hotkeys from the given actions map. */int WriteHotKeyConfig( const std::vector<TOOL_ACTION*>& aActions );
/**
* Read hotkey configuration for a given app. * * @param aFilename the filename to save the hotkeys as. * @param aMap The list of keycodes mapped by legacy property names. * @return 1 on success, 0 on failure.*/int ReadLegacyHotkeyConfigFile( const wxString& aFilename, std::map<std::string, int>& aMap );
/**
* Read configuration data and fill the current hotkey list with hotkeys. * * @param aAppname the value of the app's m_FrameName. * @param aMap The list of keycodes mapped by legacy property names. */int ReadLegacyHotkeyConfig( const wxString& aAppname, std::map<std::string, int>& aMap );
#endif // HOTKEYS_BASIC_H
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