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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2018 Jean-Pierre Charras jp.charras at wanadoo.fr * Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#ifndef EDA_SHAPE_H
#define EDA_SHAPE_H
#include <eda_units.h>
#include <convert_to_biu.h>
#include <trigo.h>
#include <geometry/shape_poly_set.h>
#include <geometry/geometry_utils.h>
#include <stroke_params.h>
class LINE_READER;class EDA_DRAW_FRAME;class FOOTPRINT;class MSG_PANEL_ITEM;
using KIGFX::COLOR4D;
enum class SHAPE_T : int{ SEGMENT = 0, RECT, ARC, CIRCLE, POLY, BEZIER, LAST ///< marker for list end
};
// WARNING: Do not change these values without updating dialogs that depend on their position values
enum class FILL_T : int{ NO_FILL = 1, FILLED_SHAPE, // Fill with object color
FILLED_WITH_BG_BODYCOLOR, // Fill with background body color
FILLED_WITH_COLOR // Fill with a separate color
};
class EDA_SHAPE{public: EDA_SHAPE( SHAPE_T aType, int aLineWidth, FILL_T aFill, bool eeWinding );
// Do not create a copy constructor & operator=.
// The ones generated by the compiler are adequate.
~EDA_SHAPE();
void SwapShape( EDA_SHAPE* aImage );
wxString ShowShape() const;
wxString SHAPE_T_asString() const;
bool IsFilled() const { return GetFillMode() != FILL_T::NO_FILL; }
void SetFilled( bool aFlag ) { m_fill = aFlag ? FILL_T::FILLED_SHAPE : FILL_T::NO_FILL; }
void SetFillMode( FILL_T aFill ) { m_fill = aFill; } FILL_T GetFillMode() const { return m_fill; }
COLOR4D GetFillColor() const { return m_fillColor; } void SetFillColor( const COLOR4D& aColor ) { m_fillColor = aColor; }
void SetWidth( int aWidth ) { m_stroke.SetWidth( aWidth ); } int GetWidth() const { return m_stroke.GetWidth(); }
void SetShape( SHAPE_T aShape ) { m_shape = aShape; } SHAPE_T GetShape() const { return m_shape; }
/**
* Return the starting point of the graphic. */ const wxPoint& GetStart() const { return m_start; } int GetStartY() { return m_start.y; } int GetStartX() { return m_start.x; }
void SetStart( const wxPoint& aStart ) { m_start = aStart; m_endsSwapped = false; }
void SetStartY( int y ) { m_start.y = y; m_endsSwapped = false; }
void SetStartX( int x ) { m_start.x = x; m_endsSwapped = false; }
/**
* Return the ending point of the graphic. */ const wxPoint& GetEnd() const { return m_end; } int GetEndY() { return m_end.y; } int GetEndX() { return m_end.x; }
void SetEnd( const wxPoint& aEnd ) { m_end = aEnd; m_endsSwapped = false; }
void SetEndY( int y ) { m_end.y = y; m_endsSwapped = false; }
void SetEndX( int x ) { m_end.x = x; m_endsSwapped = false; }
void SetBezierC1( const wxPoint& aPt ) { m_bezierC1 = aPt; } const wxPoint& GetBezierC1() const { return m_bezierC1; }
void SetBezierC2( const wxPoint& aPt ) { m_bezierC2 = aPt; } const wxPoint& GetBezierC2() const { return m_bezierC2; }
wxPoint getCenter() const; void SetCenter( const wxPoint& aCenter );
/**
* Set the end point from the angle center and start. * * @param aAngle is tenths of degrees. */ void SetArcAngleAndEnd( double aAngle, bool aCheckNegativeAngle = false );
double GetArcAngle() const;
/**
* Have the start and end points been swapped since they were set? * @return true if they have */ bool EndsSwapped() const { return m_endsSwapped; }
// Some attributes are read only, since they are derived from m_Start, m_End, and m_Angle.
// No Set...() function for these attributes.
wxPoint GetArcMid() const; std::vector<wxPoint> GetRectCorners() const;
/**
* Calc arc start and end angles such that aStartAngle < aEndAngle. Each may be between * -360.0 and 360.0. */ void CalcArcAngles( double& aStartAngle, double& aEndAngle ) const;
int GetRadius() const;
/**
* Set the three controlling points for an arc. * * NB: these are NOT what's currently stored, so we have to do some calculations behind * the scenes. However, they are what SHOULD be stored. */ void SetArcGeometry( const wxPoint& aStart, const wxPoint& aMid, const wxPoint& aEnd );
const std::vector<wxPoint>& GetBezierPoints() const { return m_bezierPoints; }
/**
* Duplicate the list of corners in a std::vector<wxPoint> * * It must be used only to convert the SHAPE_POLY_SET internal corner buffer * to a list of wxPoints, and nothing else, because it duplicates the buffer, * that is inefficient to know for instance the corner count */ void DupPolyPointsList( std::vector<wxPoint>& aBuffer ) const;
/**
* @return the number of corners of the polygonal shape */ int GetPointCount() const;
// Accessors to the polygonal shape
SHAPE_POLY_SET& GetPolyShape() { return m_poly; } const SHAPE_POLY_SET& GetPolyShape() const { return m_poly; }
/**
* @return true if the polygonal shape is valid (has more than 2 points) */ bool IsPolyShapeValid() const;
void SetPolyShape( const SHAPE_POLY_SET& aShape ) { m_poly = aShape; }
void SetBezierPoints( const std::vector<wxPoint>& aPoints ) { m_bezierPoints = aPoints; }
/**
* Rebuild the m_BezierPoints vertex list that approximate the Bezier curve * by a list of segments. * * Has meaning only for BEZIER shape. * * @param aMinSegLen is the min length of segments approximating the bezier. The shape's last * segment can be shorter. This parameter avoids having too many very short * segment in list. Good values are between m_width/2 and m_width. */ void RebuildBezierToSegmentsPointsList( int aMinSegLen );
void SetPolyPoints( const std::vector<wxPoint>& aPoints );
/**
* Make a set of SHAPE objects representing the EDA_SHAPE. Caller owns the objects. * * @param aEdgeOnly indicates only edges should be generated (even if 0 width), and no fill * shapes. */ // fixme: move to shape_compound
std::vector<SHAPE*> MakeEffectiveShapes( bool aEdgeOnly = false ) const;
void ShapeGetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList );
/**
* Return the length of the track using the hypotenuse calculation. * * @return the length of the track */ double GetLength() const;
/**
* Convert the shape to a closed polygon. * * Used in filling zones calculations. Circles and arcs are approximated by segments. * * @param aCornerBuffer is a buffer to store the polygon. * @param aClearanceValue is the clearance around the pad. * @param aError is the maximum deviation from a true arc. * @param aErrorLoc whether any approximation error shoule be placed inside or outside * @param ignoreLineWidth is used for edge cut items where the line width is only * for visualization */ void TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer, int aClearanceValue, int aError, ERROR_LOC aErrorLoc, bool ignoreLineWidth ) const;
int Compare( const EDA_SHAPE* aOther ) const;
protected: void setPosition( const wxPoint& aPos ); wxPoint getPosition() const;
void move( const wxPoint& aMoveVector ); void rotate( const wxPoint& aRotCentre, double aAngle ); void flip( const wxPoint& aCentre, bool aFlipLeftRight ); void scale( double aScale );
// To be implemented by concrete classes
virtual double getParentOrientation() const = 0; virtual wxPoint getParentPosition() const = 0;
const EDA_RECT getBoundingBox() const;
void computeArcBBox( EDA_RECT& aBBox ) const;
bool hitTest( const wxPoint& aPosition, int aAccuracy = 0 ) const; bool hitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy = 0 ) const;
const std::vector<wxPoint> buildBezierToSegmentsPointsList( int aMinSegLen ) const;
void beginEdit( const wxPoint& aStartPoint ); bool continueEdit( const wxPoint& aPosition ); void calcEdit( const wxPoint& aPosition ); void endEdit(); void setEditState( int aState ) { m_editState = aState; }
protected: bool m_endsSwapped; // true if start/end were swapped e.g. SetArcAngleAndEnd
SHAPE_T m_shape; // Shape: line, Circle, Arc
STROKE_PARAMS m_stroke; // Line style, width, etc.
FILL_T m_fill; COLOR4D m_fillColor;
wxPoint m_start; // Line start point or Circle center
wxPoint m_end; // Line end point or Circle 3 o'clock point
wxPoint m_arcCenter; // Used only for Arcs: arc end point
wxPoint m_bezierC1; // Bezier Control Point 1
wxPoint m_bezierC2; // Bezier Control Point 2
std::vector<wxPoint> m_bezierPoints; SHAPE_POLY_SET m_poly; // Stores the S_POLYGON shape
int m_editState; bool m_eeWinding; // Awful hack
};
#endif // EDA_SHAPE_H
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