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/////////////////////////////////////////////////////////////////////////////
// Name: 3d_frame.cpp
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation
#pragma interface
#endif
#include "fctsys.h"
#include <wx/colordlg.h>
#if !wxUSE_GLCANVAS
#error Please set wxUSE_GLCANVAS to 1 in setup.h.
#endif
#include "bitmaps.h"
#include "id.h"
#define VIEWER_MAIN
#include "3d_viewer.h"
#include "trackball.h"
BEGIN_EVENT_TABLE( WinEDA3D_DrawFrame, wxFrame )EVT_TOOL_RANGE( ID_ZOOM_IN_BUTT, ID_ZOOM_PAGE_BUTT, WinEDA3D_DrawFrame::Process_Zoom )EVT_TOOL_RANGE( ID_START_COMMAND_3D, ID_END_COMMAND_3D, WinEDA3D_DrawFrame::Process_Special_Functions )EVT_MENU( wxID_EXIT, WinEDA3D_DrawFrame::Exit3DFrame )EVT_MENU( ID_MENU_SCREENCOPY_PNG, WinEDA3D_DrawFrame::Process_Special_Functions )EVT_MENU( ID_MENU_SCREENCOPY_JPEG, WinEDA3D_DrawFrame::Process_Special_Functions )EVT_CLOSE( WinEDA3D_DrawFrame::OnCloseWindow )END_EVENT_TABLE()
/*******************************************************************/WinEDA3D_DrawFrame::WinEDA3D_DrawFrame( WinEDA_BasePcbFrame* parent, WinEDA_App* app_parent, const wxString& title, long style ) : wxFrame( parent, DISPLAY3D_FRAME, title, wxPoint( -1, -1 ), wxSize( -1, -1 ), style )/*******************************************************************/{ m_FrameName = wxT( "Frame3D" ); m_Canvas = NULL; m_Parent = parent; m_ParentAppl = app_parent; m_HToolBar = NULL; m_VToolBar = NULL; m_InternalUnits = 10000; // Unites internes = 1/10000 inch
// Give it an icon
SetIcon( wxICON( icon_w3d ) );
GetSettings(); SetSize( m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y );
// Create the status line
int dims[5] = { -1, 100, 100, 100, 140 }; CreateStatusBar( 5 ); SetStatusWidths( 5, dims ); ReCreateMenuBar(); ReCreateHToolbar();
// ReCreateAuxiliaryToolbar();
ReCreateVToolbar();
// Make a Pcb3D_GLCanvas
m_Canvas = new Pcb3D_GLCanvas( this, -1, gl_attrib );
/* init OpenGL once */ m_Canvas->InitGL();}
/***********************************************************/void WinEDA3D_DrawFrame::Exit3DFrame( wxCommandEvent& event )/***********************************************************/{ Close( TRUE );}
/***********************************************************/void WinEDA3D_DrawFrame::OnCloseWindow( wxCloseEvent& Event )/***********************************************************/{ SaveSettings(); if( m_Parent ) { m_Parent->m_Draw3DFrame = NULL; } Destroy();}
/******************************************/void WinEDA3D_DrawFrame::GetSettings()/******************************************/{ wxString text; wxConfig* Config = m_ParentAppl->m_EDA_Config; // Current config used by application
if( m_ParentAppl->m_EDA_Config ) { text = m_FrameName + wxT( "Pos_x" ); Config->Read( text, &m_FramePos.x ); text = m_FrameName + wxT( "Pos_y" ); Config->Read( text, &m_FramePos.y ); text = m_FrameName + wxT( "Size_x" ); Config->Read( text, &m_FrameSize.x, 600 ); text = m_FrameName + wxT( "Size_y" ); Config->Read( text, &m_FrameSize.y, 400 ); Config->Read( wxT( "BgColor_Red" ), &g_Parm_3D_Visu.m_BgColor.m_Red, 0.0 ); Config->Read( wxT( "BgColor_Green" ), &g_Parm_3D_Visu.m_BgColor.m_Green, 0.0 ); Config->Read( wxT( "BgColor_Blue" ), &g_Parm_3D_Visu.m_BgColor.m_Blue, 0.0 ); }#ifdef __WXMAC__
// for macOSX, the window must be below system (macOSX) toolbar
if( m_FramePos.y < GetMBarHeight() ) m_FramePos.y = GetMBarHeight();#endif
}
/*******************************************/void WinEDA3D_DrawFrame::SaveSettings()/*******************************************/{ wxString text; wxConfig* Config = m_ParentAppl->m_EDA_Config; // Current config used by application
if( !Config ) return;
Config->Write( wxT( "BgColor_Red" ), g_Parm_3D_Visu.m_BgColor.m_Red ); Config->Write( wxT( "BgColor_Green" ), g_Parm_3D_Visu.m_BgColor.m_Green ); Config->Write( wxT( "BgColor_Blue" ), g_Parm_3D_Visu.m_BgColor.m_Blue );
if( IsIconized() ) return;
m_FrameSize = GetSize(); m_FramePos = GetPosition();
text = m_FrameName + wxT( "Pos_x" ); Config->Write( text, (long) m_FramePos.x ); text = m_FrameName + wxT( "Pos_y" ); Config->Write( text, (long) m_FramePos.y ); text = m_FrameName + wxT( "Size_x" ); Config->Write( text, (long) m_FrameSize.x ); text = m_FrameName + wxT( "Size_y" ); Config->Write( text, (long) m_FrameSize.y );}
/***********************************************************/void WinEDA3D_DrawFrame::Process_Zoom( wxCommandEvent& event )/***********************************************************/{ int ii;
switch( event.GetId() ) { case ID_ZOOM_PAGE_BUTT: for( ii = 0; ii < 4; ii++ ) g_Parm_3D_Visu.m_Rot[ii] = 0.0;
g_Parm_3D_Visu.m_Zoom = 1.0; g_Draw3d_dx = g_Draw3d_dy = 0; trackball( g_Parm_3D_Visu.m_Quat, 0.0, 0.0, 0.0, 0.0 ); break;
case ID_ZOOM_IN_BUTT: g_Parm_3D_Visu.m_Zoom /= 1.2; if( g_Parm_3D_Visu.m_Zoom <= 0.01 ) g_Parm_3D_Visu.m_Zoom = 0.01; break;
case ID_ZOOM_OUT_BUTT: g_Parm_3D_Visu.m_Zoom *= 1.2; break;
case ID_ZOOM_REDRAW_BUTT: break;
default: return; }
m_Canvas->DisplayStatus(); m_Canvas->Refresh( FALSE );}
/************************************************************************/void WinEDA3D_DrawFrame::OnLeftClick( wxDC* DC, const wxPoint& MousePos )/************************************************************************/{}
/*******************************************************************************/void WinEDA3D_DrawFrame::OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu )/*******************************************************************************/{}
/************************************/int WinEDA3D_DrawFrame::BestZoom()/************************************/
// Retourne le meilleur zoom
{ return 1;}
/*******************************************************************/void WinEDA3D_DrawFrame::RedrawActiveWindow( wxDC* DC, bool EraseBg )/*******************************************************************/{}
/************************************************************************/void WinEDA3D_DrawFrame::Process_Special_Functions( wxCommandEvent& event )/************************************************************************/{#define ROT_ANGLE 10.0
switch( event.GetId() ) { case ID_RELOAD3D_BOARD: NewDisplay(); break;
case ID_ROTATE3D_X_POS: g_Parm_3D_Visu.m_ROTX += ROT_ANGLE; break;
case ID_ROTATE3D_X_NEG: g_Parm_3D_Visu.m_ROTX -= ROT_ANGLE; break;
case ID_ROTATE3D_Y_POS: g_Parm_3D_Visu.m_ROTY += ROT_ANGLE; break;
case ID_ROTATE3D_Y_NEG: g_Parm_3D_Visu.m_ROTY -= ROT_ANGLE; break;
case ID_ROTATE3D_Z_POS: g_Parm_3D_Visu.m_ROTZ += ROT_ANGLE; break;
case ID_ROTATE3D_Z_NEG: g_Parm_3D_Visu.m_ROTZ -= ROT_ANGLE; break;
case ID_MOVE3D_LEFT: m_Canvas->SetView3D( WXK_LEFT ); return;
case ID_MOVE3D_RIGHT: m_Canvas->SetView3D( WXK_RIGHT ); return;
case ID_MOVE3D_UP: m_Canvas->SetView3D( WXK_UP ); return;
case ID_MOVE3D_DOWN: m_Canvas->SetView3D( WXK_DOWN ); return;
case ID_TOOL_SCREENCOPY_TOCLIBBOARD: case ID_MENU_SCREENCOPY_PNG: case ID_MENU_SCREENCOPY_JPEG: m_Canvas->TakeScreenshot( event ); break;
case ID_MENU3D_BGCOLOR_SELECTION: Set3DBgColor(); return;
default: wxMessageBox( wxT( "WinEDA3D_DrawFrame::Process_Special_Functions() error: unknown command" ) ); return; }
m_Canvas->DisplayStatus(); m_Canvas->Refresh( FALSE );}
/*****************************************/void WinEDA3D_DrawFrame::NewDisplay()/*****************************************/{ m_Canvas->ClearLists(); m_Canvas->InitGL(); m_Canvas->DisplayStatus(); m_Canvas->Refresh( FALSE );}
/******************************************/void WinEDA3D_DrawFrame::Set3DBgColor()/******************************************/
/* called to set the background color of the 3D scene
*/{ S3D_Color color; wxColour newcolor, oldcolor;
oldcolor.Set( (int) round( g_Parm_3D_Visu.m_BgColor.m_Red * 255 ), (int) round( g_Parm_3D_Visu.m_BgColor.m_Green * 255 ), (int) round( g_Parm_3D_Visu.m_BgColor.m_Blue * 255 ) );
newcolor = wxGetColourFromUser( this, oldcolor ); if( newcolor != oldcolor ) { g_Parm_3D_Visu.m_BgColor.m_Red = (double) newcolor.Red() / 255.0; g_Parm_3D_Visu.m_BgColor.m_Green = (double) newcolor.Green() / 255.0; g_Parm_3D_Visu.m_BgColor.m_Blue = (double) newcolor.Blue() / 255.0; NewDisplay(); }}
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