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/**
* @file UnitSelector.h * a wxChoiceBox to select units in Pcb_Calculator */
#ifndef _UnitSelector_h_
#define _UnitSelector_h_
#include <wx/string.h>
#include <wx/choice.h>
class UNIT_SELECTOR: public wxChoice{public: UNIT_SELECTOR(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, const wxArrayString& choices, long style = 0 ): wxChoice( parent, id, pos, size, choices, style ) { }
/**
* Function GetUnitScale * @return the scaling factor to convert users units * to normalized units (meter, herz, ohm, radian ) */ virtual double GetUnitScale() = 0;
wxString GetUnitName() { return GetStringSelection(); }};
class UNIT_SELECTOR_LEN: public UNIT_SELECTOR{public: UNIT_SELECTOR_LEN(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, const wxArrayString& choices, long style = 0 );
/**
* Function GetUnitScale * @return the scaling factor to convert users units * to normalized units (meter) */ virtual double GetUnitScale();};
class UNIT_SELECTOR_FREQUENCY: public UNIT_SELECTOR{public: UNIT_SELECTOR_FREQUENCY(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, const wxArrayString& choices, long style = 0 );
/**
* Function GetUnitScale * @return the scaling factor to convert users units * to normalized units (Hz) */ virtual double GetUnitScale();};
class UNIT_SELECTOR_ANGLE: public UNIT_SELECTOR{public: UNIT_SELECTOR_ANGLE(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, const wxArrayString& choices, long style = 0 );
/**
* Function GetUnitScale * @return the scaling factor to convert users units * to normalized units (Hz) */ virtual double GetUnitScale();};
class UNIT_SELECTOR_RESISTOR: public UNIT_SELECTOR{public: UNIT_SELECTOR_RESISTOR(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, const wxArrayString& choices, long style = 0 );
/**
* Function GetUnitScale * @return the scaling factor to convert users units * to normalized units (Hz) */ virtual double GetUnitScale();};#endif // _UnitSelector_h_
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