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/*
* KiRouter - a push-and-(sometimes-)shove PCB router * * Copyright (C) 2013-2015 CERN * Copyright (C) 2016-2021 KiCad Developers, see AUTHORS.txt for contributors. * Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch> * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "pns_line.h"
#include "pns_segment.h"
#include "pns_node.h"
#include "pns_joint.h"
#include "pns_solid.h"
#include "pns_router.h"
#include "pns_utils.h"
#include "pns_diff_pair.h"
#include "pns_topology.h"
#include <board.h>
#include <pad.h>
namespace PNS {
bool TOPOLOGY::SimplifyLine( LINE* aLine ){ if( !aLine->IsLinked() || !aLine->SegmentCount() ) return false;
LINKED_ITEM* root = aLine->GetLink( 0 ); LINE l = m_world->AssembleLine( root ); SHAPE_LINE_CHAIN simplified( l.CLine() );
simplified.Simplify();
if( simplified.PointCount() != l.PointCount() ) { m_world->Remove( l ); LINE lnew( l ); lnew.SetShape( simplified ); m_world->Add( lnew ); return true; }
return false;}
const TOPOLOGY::JOINT_SET TOPOLOGY::ConnectedJoints( JOINT* aStart ){ std::deque<JOINT*> searchQueue; JOINT_SET processed;
searchQueue.push_back( aStart ); processed.insert( aStart );
while( !searchQueue.empty() ) { JOINT* current = searchQueue.front(); searchQueue.pop_front();
for( ITEM* item : current->LinkList() ) { if( item->OfKind( ITEM::SEGMENT_T ) ) { SEGMENT* seg = static_cast<SEGMENT*>( item ); JOINT* a = m_world->FindJoint( seg->Seg().A, seg ); JOINT* b = m_world->FindJoint( seg->Seg().B, seg ); JOINT* next = ( *a == *current ) ? b : a;
if( processed.find( next ) == processed.end() ) { processed.insert( next ); searchQueue.push_back( next ); } } } }
return processed;}
bool TOPOLOGY::LeadingRatLine( const LINE* aTrack, SHAPE_LINE_CHAIN& aRatLine ){ LINE track( *aTrack ); VECTOR2I end;
if( !track.PointCount() ) return false;
std::unique_ptr<NODE> tmpNode( m_world->Branch() ); tmpNode->Add( track );
JOINT* jt = tmpNode->FindJoint( track.CPoint( -1 ), &track );
if( !jt || jt->Net() <= 0 ) return false;
if( ( !track.EndsWithVia() && jt->LinkCount() >= 2 ) || ( track.EndsWithVia() && jt->LinkCount() >= 3 ) ) // we got something connected
{ end = jt->Pos(); } else { int anchor;
TOPOLOGY topo( tmpNode.get() ); ITEM* it = topo.NearestUnconnectedItem( jt, &anchor );
if( !it ) return false;
end = it->Anchor( anchor ); }
aRatLine.Clear(); aRatLine.Append( track.CPoint( -1 ) ); aRatLine.Append( end ); return true;}
ITEM* TOPOLOGY::NearestUnconnectedItem( JOINT* aStart, int* aAnchor, int aKindMask ){ std::set<ITEM*> disconnected;
m_world->AllItemsInNet( aStart->Net(), disconnected );
for( const JOINT* jt : ConnectedJoints( aStart ) ) { for( ITEM* link : jt->LinkList() ) { if( disconnected.find( link ) != disconnected.end() ) disconnected.erase( link ); } }
int best_dist = INT_MAX; ITEM* best = nullptr;
for( ITEM* item : disconnected ) { if( item->OfKind( aKindMask ) ) { for( int i = 0; i < item->AnchorCount(); i++ ) { VECTOR2I p = item->Anchor( i ); int d = ( p - aStart->Pos() ).EuclideanNorm();
if( d < best_dist ) { best_dist = d; best = item;
if( aAnchor ) *aAnchor = i; } } } }
return best;}
bool TOPOLOGY::followTrivialPath( LINE* aLine, bool aLeft, ITEM_SET& aSet, std::set<ITEM*>& aVisited, JOINT** aTerminalJoint ){ assert( aLine->IsLinked() );
VECTOR2I anchor = aLeft ? aLine->CPoint( 0 ) : aLine->CPoint( -1 ); LINKED_ITEM* last = aLeft ? aLine->Links().front() : aLine->Links().back(); JOINT* jt = m_world->FindJoint( anchor, aLine );
assert( jt != nullptr );
aVisited.insert( last );
if( jt->IsNonFanoutVia() || jt->IsTraceWidthChange() ) { ITEM* via = nullptr; SEGMENT* next_seg = nullptr;
for( ITEM* link : jt->Links().Items() ) { if( link->OfKind( ITEM::VIA_T ) ) via = link; else if( aVisited.find( link ) == aVisited.end() ) next_seg = static_cast<SEGMENT*>( link ); }
if( !next_seg ) { if( aTerminalJoint ) *aTerminalJoint = jt;
return false; }
LINE l = m_world->AssembleLine( next_seg );
VECTOR2I nextAnchor = ( aLeft ? l.CLine().CPoint( -1 ) : l.CLine().CPoint( 0 ) );
if( nextAnchor != anchor ) { l.Reverse(); }
if( aLeft ) { if( via ) aSet.Prepend( via );
aSet.Prepend( l ); } else { if( via ) aSet.Add( via );
aSet.Add( l ); }
return followTrivialPath( &l, aLeft, aSet, aVisited, aTerminalJoint ); }
if( aTerminalJoint ) *aTerminalJoint = jt;
return false;}
const ITEM_SET TOPOLOGY::AssembleTrivialPath( ITEM* aStart, std::pair<JOINT*, JOINT*>* aTerminalJoints, bool aFollowLockedSegments ){ ITEM_SET path; std::set<ITEM*> visited; LINKED_ITEM* seg = nullptr;
if( aStart->Kind() == ITEM::VIA_T ) { VIA* via = static_cast<VIA*>( aStart ); JOINT* jt = m_world->FindJoint( via->Pos(), via );
if( !jt->IsNonFanoutVia() ) return ITEM_SET();
for( const ITEM_SET::ENTRY& entry : jt->Links().Items() ) { if( entry.item->OfKind( ITEM::SEGMENT_T | ITEM::ARC_T ) ) { seg = static_cast<LINKED_ITEM*>( entry.item ); break; } } } else if( aStart->OfKind( ITEM::SEGMENT_T | ITEM::ARC_T ) ) { seg = static_cast<LINKED_ITEM*>( aStart ); }
if( !seg ) return ITEM_SET();
// Assemble a line following through locked segments
// TODO: consider if we want to allow tuning lines with different widths in the future
LINE l = m_world->AssembleLine( seg, nullptr, false, true );
path.Add( l );
JOINT* jointA = nullptr; JOINT* jointB = nullptr;
followTrivialPath( &l, false, path, visited, &jointA ); followTrivialPath( &l, true, path, visited, &jointB );
if( aTerminalJoints ) { wxASSERT( jointA && jointB ); *aTerminalJoints = std::make_pair( jointA, jointB ); }
return path;}
const ITEM_SET TOPOLOGY::AssembleTuningPath( ITEM* aStart, SOLID** aStartPad, SOLID** aEndPad ){ std::pair<JOINT*, JOINT*> joints; ITEM_SET initialPath = AssembleTrivialPath( aStart, &joints, true );
PAD* padA = nullptr; PAD* padB = nullptr;
auto getPadFromJoint = []( JOINT* aJoint, PAD** aTargetPad, SOLID** aTargetSolid ) { for( ITEM* item : aJoint->LinkList() ) { if( item->OfKind( ITEM::SOLID_T ) ) { BOARD_ITEM* bi = static_cast<SOLID*>( item )->Parent();
if( bi->Type() == PCB_PAD_T ) { *aTargetPad = static_cast<PAD*>( bi );
if( aTargetSolid ) *aTargetSolid = static_cast<SOLID*>( item ); }
break; } } };
if( joints.first ) getPadFromJoint( joints.first, &padA, aStartPad );
if( joints.second ) getPadFromJoint( joints.second, &padB, aEndPad );
if( !padA && !padB ) return initialPath;
auto clipLineToPad = []( SHAPE_LINE_CHAIN& aLine, PAD* aPad, bool aForward = true ) { const std::shared_ptr<SHAPE_POLY_SET>& shape = aPad->GetEffectivePolygon();
int start = aForward ? 0 : aLine.PointCount() - 1; int delta = aForward ? 1 : -1;
// Skip the "first" (or last) vertex, we already know it's contained in the pad
int clip = start;
for( int vertex = start + delta; aForward ? vertex < aLine.PointCount() : vertex >= 0; vertex += delta ) { SEG seg( aLine.GetPoint( vertex ), aLine.GetPoint( vertex - delta ) );
bool containsA = shape->Contains( seg.A ); bool containsB = shape->Contains( seg.B );
if( containsA && containsB ) { // Whole segment is inside: clip out this segment
clip = vertex; } else if( containsB && ( aForward ? vertex < aLine.PointCount() - 1 : vertex > 0 ) ) { // Only one point inside: Find the intersection
VECTOR2I loc;
if( shape->Collide( seg, 0, nullptr, &loc ) ) { aLine.Replace( vertex - delta, vertex - delta, loc ); } } }
if( !aForward && clip < start ) aLine.Remove( clip + 1, start ); else if( clip > start ) aLine.Remove( start, clip - 1 );
// Now connect the dots
aLine.Insert( aForward ? 0 : aLine.PointCount(), aPad->GetPosition() ); };
auto processPad = [&]( JOINT* aJoint, PAD* aPad ) { const std::shared_ptr<SHAPE_POLY_SET>& shape = aPad->GetEffectivePolygon();
for( int idx = 0; idx < initialPath.Size(); idx++ ) { if( initialPath[idx]->Kind() != ITEM::LINE_T ) continue;
LINE* line = static_cast<LINE*>( initialPath[idx] );
if( !aPad->FlashLayer( line->Layer() ) ) continue;
const std::vector<VECTOR2I>& points = line->CLine().CPoints();
if( points.front() != aJoint->Pos() && points.back() != aJoint->Pos() ) continue;
SHAPE_LINE_CHAIN& slc = line->Line();
if( shape->Contains( slc.CPoint( 0 ) ) ) clipLineToPad( slc, aPad, true ); else if( shape->Contains( slc.CPoint( -1 ) ) ) clipLineToPad( slc, aPad, false ); } };
if( padA ) processPad( joints.first, padA );
if( padB ) processPad( joints.second, padB );
return initialPath;}
const ITEM_SET TOPOLOGY::ConnectedItems( JOINT* aStart, int aKindMask ){ return ITEM_SET();}
const ITEM_SET TOPOLOGY::ConnectedItems( ITEM* aStart, int aKindMask ){ return ITEM_SET();}
bool commonParallelProjection( SEG p, SEG n, SEG &pClip, SEG& nClip );
bool TOPOLOGY::AssembleDiffPair( ITEM* aStart, DIFF_PAIR& aPair ){ int refNet = aStart->Net(); int coupledNet = m_world->GetRuleResolver()->DpCoupledNet( refNet );
if( coupledNet < 0 ) return false;
std::set<ITEM*> coupledItems;
m_world->AllItemsInNet( coupledNet, coupledItems );
SEGMENT* coupledSeg = nullptr, *refSeg; int minDist = std::numeric_limits<int>::max();
if( ( refSeg = dyn_cast<SEGMENT*>( aStart ) ) != nullptr ) { for( ITEM* item : coupledItems ) { if( SEGMENT* s = dyn_cast<SEGMENT*>( item ) ) { if( s->Layers().Start() == refSeg->Layers().Start() && s->Width() == refSeg->Width() ) { int dist = s->Seg().Distance( refSeg->Seg() ); bool isParallel = refSeg->Seg().ApproxParallel( s->Seg(), DP_PARALLELITY_THRESHOLD ); SEG p_clip, n_clip;
bool isCoupled = commonParallelProjection( refSeg->Seg(), s->Seg(), p_clip, n_clip );
if( isParallel && isCoupled && dist < minDist ) { minDist = dist; coupledSeg = s; } } } } } else { return false; }
if( !coupledSeg ) return false;
LINE lp = m_world->AssembleLine( refSeg ); LINE ln = m_world->AssembleLine( coupledSeg );
if( m_world->GetRuleResolver()->DpNetPolarity( refNet ) < 0 ) { std::swap( lp, ln ); }
int gap = -1;
if( refSeg->Seg().ApproxParallel( coupledSeg->Seg(), DP_PARALLELITY_THRESHOLD ) ) { // Segments are parallel -> compute pair gap
const VECTOR2I refDir = refSeg->Anchor( 1 ) - refSeg->Anchor( 0 ); const VECTOR2I displacement = refSeg->Anchor( 1 ) - coupledSeg->Anchor( 1 ); gap = (int) std::abs( refDir.Cross( displacement ) / refDir.EuclideanNorm() ) - lp.Width(); }
aPair = DIFF_PAIR( lp, ln ); aPair.SetWidth( lp.Width() ); aPair.SetLayers( lp.Layers() ); aPair.SetGap( gap );
return true;}
const std::set<ITEM*> TOPOLOGY::AssembleCluster( ITEM* aStart, int aLayer ){ std::set<ITEM*> visited; std::deque<ITEM*> pending;
pending.push_back( aStart );
while( !pending.empty() ) { NODE::OBSTACLES obstacles; ITEM* top = pending.front();
pending.pop_front();
visited.insert( top );
m_world->QueryColliding( top, obstacles, ITEM::ANY_T, -1, false );
for( OBSTACLE& obs : obstacles ) { if( visited.find( obs.m_item ) == visited.end() && obs.m_item->Layers().Overlaps( aLayer ) && !( obs.m_item->Marker() & MK_HEAD ) ) { visited.insert( obs.m_item ); pending.push_back( obs.m_item ); } } }
return visited;}
}
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