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/************//* colors.h *//************/
#ifndef _COLORS_H
#define _COLORS_H
#include <wx/wx.h>
/** The color enumeration. Also contains a flag and the alpha value in
* the upper bits */enum EDA_COLOR_T{ UNSPECIFIED_COLOR = -1, BLACK = 0, DARKDARKGRAY, DARKGRAY, LIGHTGRAY, WHITE, LIGHTYELLOW, DARKBLUE, DARKGREEN, DARKCYAN, DARKRED, DARKMAGENTA, DARKBROWN, BLUE, GREEN, CYAN, RED, MAGENTA, BROWN, LIGHTBLUE, LIGHTGREEN, LIGHTCYAN, LIGHTRED, LIGHTMAGENTA, YELLOW, PUREBLUE, PUREGREEN, PURECYAN, PURERED, PUREMAGENTA, PUREYELLOW, NBCOLORS, ///< Number of colors
HIGHLIGHT_FLAG = ( 1<<19 ), MASKCOLOR = 31 ///< mask for color index into g_ColorRefs[]
};
/// Checked cast. Use only when necessary (usually I/O)
inline EDA_COLOR_T ColorFromInt( int aColor ){ wxASSERT( aColor >= UNSPECIFIED_COLOR && aColor < NBCOLORS ); return static_cast<EDA_COLOR_T>( aColor );}
inline EDA_COLOR_T NextColor( EDA_COLOR_T& aColor ){ // We have to accept NBCOLORS for loop termination conditions
wxASSERT( aColor >= UNSPECIFIED_COLOR && aColor <= NBCOLORS ); aColor = static_cast<EDA_COLOR_T>( int( aColor ) + 1 ); return aColor;}
/// Return only the plain color part
inline EDA_COLOR_T ColorGetBase( EDA_COLOR_T aColor){ EDA_COLOR_T base = static_cast<EDA_COLOR_T>( aColor & MASKCOLOR ); return base;}
/// Mix two colors in some way (hopefully like a logical OR)
EDA_COLOR_T ColorMix( EDA_COLOR_T aColor1, EDA_COLOR_T aColor2 );
/// Force the color part of a color to darkdarkgray
inline void ColorTurnToDarkDarkGray( EDA_COLOR_T *aColor ){ *aColor = static_cast<EDA_COLOR_T>( (int(*aColor) & ~MASKCOLOR) | DARKDARKGRAY );}
inline void ColorChangeHighlightFlag( EDA_COLOR_T *aColor, bool flag ){ if( flag ) *aColor = static_cast<EDA_COLOR_T>( (int(*aColor) | HIGHLIGHT_FLAG ) ); else *aColor = static_cast<EDA_COLOR_T>( (int(*aColor) & ~HIGHLIGHT_FLAG ) );}
/**
* Function SetAlpha * ORs in the alpha blend parameter in to a color index. */inline void SetAlpha( EDA_COLOR_T* aColor, unsigned char aBlend ){ const unsigned char MASKALPHA = 0xFF;
*aColor = static_cast<EDA_COLOR_T>((*aColor & ~(MASKALPHA << 24)) | ((aBlend & MASKALPHA) << 24));}
/**
* Function GetAlpha * returns the alpha blend parameter from a color index. */inline unsigned char GetAlpha( EDA_COLOR_T aColor ){ const unsigned char MASKALPHA = 0xFF; return (aColor >> 24) & MASKALPHA;}
struct StructColors{ unsigned char m_Blue; unsigned char m_Green; unsigned char m_Red; EDA_COLOR_T m_Numcolor;
const wxChar* m_Name; EDA_COLOR_T m_LightColor;};
/// list of existing Colors
extern const StructColors g_ColorRefs[NBCOLORS];
/// Step a color to the highlighted version if the highlight flag is set
inline void ColorApplyHighlightFlag( EDA_COLOR_T *aColor ){ EDA_COLOR_T base = ColorGetBase( *aColor ); wxASSERT( base > UNSPECIFIED_COLOR && base < NBCOLORS ); if( *aColor & HIGHLIGHT_FLAG ) *aColor = g_ColorRefs[base].m_LightColor;}
/// Find a color by name
EDA_COLOR_T ColorByName( const wxChar *aName );
/// Find the nearest color match
EDA_COLOR_T ColorFindNearest( const wxColour &aColor );
/**
* Check if a color is light i.e. if black would be more readable than * white on it */bool ColorIsLight( EDA_COLOR_T aColor );
inline const wxChar *ColorGetName( EDA_COLOR_T aColor ){ EDA_COLOR_T base = ColorGetBase( aColor ); wxASSERT( base > UNSPECIFIED_COLOR && base < NBCOLORS ); return g_ColorRefs[base].m_Name;}
inline void ColorSetBrush( wxBrush *aBrush, EDA_COLOR_T aColor ){ EDA_COLOR_T base = ColorGetBase( aColor ); wxASSERT( base > UNSPECIFIED_COLOR && base < NBCOLORS ); const StructColors &col = g_ColorRefs[base]; aBrush->SetColour( col.m_Red, col.m_Green, col.m_Blue );}
/**
* Function MakeColour * returns a wxWidgets wxColor from a KiCad color index with alpha value. * Note that alpha support is not available on every wxWidgets platform. On * such platform the behavior is the same as for wxALPHA_OPAQUE and that * means the alpha value has no effect and will be ignored. wxGtk 2.8.4 is * not supporting alpha. * @return wxColour - given a KiCad color index with alpha value */inline wxColour MakeColour( EDA_COLOR_T aColor ){#if wxCHECK_VERSION(2,8,5)
int alpha = GetAlpha( aColor ); alpha = alpha ? alpha : wxALPHA_OPAQUE;#endif
EDA_COLOR_T ndx = ColorGetBase( aColor ); wxASSERT( ndx > UNSPECIFIED_COLOR && ndx < NBCOLORS );
return wxColour( g_ColorRefs[ndx].m_Red, g_ColorRefs[ndx].m_Green, g_ColorRefs[ndx].m_Blue#if wxCHECK_VERSION(2,8,5)
,(unsigned char) alpha#endif
);}
#endif /* ifndef _COLORS_H */
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