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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2004 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com * Copyright (C) 2004-2021 KiCad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#include <ee_actions.h>
#include <sch_edit_frame.h>
#include <tool/tool_manager.h>
#include <schematic.h>
#include <sch_bus_entry.h>
#include <sch_junction.h>
#include <sch_line.h>
#include <sch_bitmap.h>
#include <tools/ee_selection_tool.h>
#include <drawing_sheet/ds_proxy_undo_item.h>
#include <tool/actions.h>
/* Functions to undo and redo edit commands.
* * m_UndoList and m_RedoList handle a std::vector of PICKED_ITEMS_LIST * Each PICKED_ITEMS_LIST handle a std::vector of pickers (class ITEM_PICKER), * that store the list of schematic items that are concerned by the command to * undo or redo and is created for each command to undo (handle also a command * to redo). each picker has a pointer pointing to an item to undo or redo (in * fact: deleted, added or modified), and has a pointer to a copy of this item, * when this item has been modified (the old values of parameters are * therefore saved) * * there are 3 cases: * - delete item(s) command * - change item(s) command * - add item(s) command * and 2 cases for block: * - move list of items * - mirror (Y) list of items * * Undo command * - delete item(s) command: * => deleted items are moved in undo list * * - change item(s) command * => A copy of item(s) is made (a DrawPickedStruct list of wrappers) * the .m_Link member of each wrapper points the modified item. * the .m_Item member of each wrapper points the old copy of this item. * * - add item(s) command * =>A list of item(s) is made. The .m_Item member of each wrapper points * the new item. * * Redo command * - delete item(s) old command: * => deleted items are moved into m_tree * * - change item(s) command * => the copy of item(s) is moved in Undo list * * - add item(s) command * => The list of item(s) is used to create a deleted list in undo * list(same as a delete command) * * Some block operations that change items can be undone without memorized * items, just the coordinates of the transform: move list of items (undo/ * redo is made by moving with the opposite move vector) mirror (Y) and flip * list of items (undo/redo is made by mirror or flip items) so they are * handled specifically. * * A problem is the hierarchical sheet handling. * the data associated (sub-hierarchy, undo/redo list) is deleted only * when the sheet is really deleted (i.e. when deleted from undo or redo list) * This is handled by its destructor. */
/* Used if undo / redo command:
* swap data between Item and its copy, pointed by its picked item link member * swapped data is data modified by editing, so not all values are swapped */
void SCH_EDIT_FRAME::StartNewUndo() { PICKED_ITEMS_LIST* blank = new PICKED_ITEMS_LIST(); PushCommandToUndoList( blank ); }
void SCH_EDIT_FRAME::SaveCopyInUndoList( SCH_SCREEN* aScreen, SCH_ITEM* aItem, UNDO_REDO aCommandType, bool aAppend, bool aDirtyConnectivity ) { PICKED_ITEMS_LIST* commandToUndo = nullptr;
wxCHECK( aItem, /* void */ );
if( aDirtyConnectivity ) aItem->SetConnectivityDirty();
PICKED_ITEMS_LIST* lastUndo = PopCommandFromUndoList();
// If the last stack was empty, use that one instead of creating a new stack
if( lastUndo ) { if( aAppend || !lastUndo->GetCount() ) commandToUndo = lastUndo; else PushCommandToUndoList( lastUndo ); }
if( !commandToUndo ) { commandToUndo = new PICKED_ITEMS_LIST(); }
ITEM_PICKER itemWrapper( aScreen, aItem, aCommandType ); itemWrapper.SetFlags( aItem->GetFlags() );
switch( aCommandType ) { case UNDO_REDO::CHANGED: /* Create a copy of item */ itemWrapper.SetLink( aItem->Duplicate( true ) ); commandToUndo->PushItem( itemWrapper ); break;
case UNDO_REDO::NEWITEM: case UNDO_REDO::DELETED: commandToUndo->PushItem( itemWrapper ); break;
default: wxFAIL_MSG( wxString::Format( wxT( "SaveCopyInUndoList() error (unknown code %X)" ), aCommandType ) ); break; }
if( commandToUndo->GetCount() ) { /* Save the copy in undo list */ PushCommandToUndoList( commandToUndo );
/* Clear redo list, because after new save there is no redo to do */ ClearUndoORRedoList( REDO_LIST ); } else { delete commandToUndo; } }
void SCH_EDIT_FRAME::SaveCopyInUndoList( const PICKED_ITEMS_LIST& aItemsList, UNDO_REDO aTypeCommand, bool aAppend, bool aDirtyConnectivity ) { PICKED_ITEMS_LIST* commandToUndo = nullptr;
if( !aItemsList.GetCount() ) return;
PICKED_ITEMS_LIST* lastUndo = PopCommandFromUndoList();
// If the last stack was empty, use that one instead of creating a new stack
if( lastUndo ) { if( aAppend || !lastUndo->GetCount() ) commandToUndo = lastUndo; else PushCommandToUndoList( lastUndo ); }
if( !commandToUndo ) commandToUndo = new PICKED_ITEMS_LIST();
// Copy picker list:
if( !commandToUndo->GetCount() ) commandToUndo->CopyList( aItemsList ); else { // Unless we are appending, in which case, get the picker items
for( unsigned ii = 0; ii < aItemsList.GetCount(); ii++ ) commandToUndo->PushItem( aItemsList.GetItemWrapper( ii) ); }
// Verify list, and creates data if needed
for( unsigned ii = 0; ii < commandToUndo->GetCount(); ii++ ) { SCH_ITEM* sch_item = dynamic_cast<SCH_ITEM*>( commandToUndo->GetPickedItem( ii ) );
// Common items implemented in EDA_DRAW_FRAME will not be SCH_ITEMs.
if( !sch_item ) continue;
if( aDirtyConnectivity ) sch_item->SetConnectivityDirty();
UNDO_REDO command = commandToUndo->GetPickedItemStatus( ii );
if( command == UNDO_REDO::UNSPECIFIED ) { command = aTypeCommand; commandToUndo->SetPickedItemStatus( command, ii ); }
switch( command ) { case UNDO_REDO::CHANGED:
/* If needed, create a copy of item, and put in undo list
* in the picker, as link * If this link is not null, the copy is already done */ if( commandToUndo->GetPickedItemLink( ii ) == nullptr ) commandToUndo->SetPickedItemLink( sch_item->Duplicate( true ), ii );
wxASSERT( commandToUndo->GetPickedItemLink( ii ) ); break;
case UNDO_REDO::NEWITEM: case UNDO_REDO::DELETED: case UNDO_REDO::EXCHANGE_T: case UNDO_REDO::PAGESETTINGS: break;
default: wxFAIL_MSG( wxString::Format( wxT( "Unknown undo/redo command %d" ), command ) ); break; } }
if( commandToUndo->GetCount() ) { /* Save the copy in undo list */ PushCommandToUndoList( commandToUndo );
/* Clear redo list, because after new save there is no redo to do */ ClearUndoORRedoList( REDO_LIST ); } else // Should not occur
{ delete commandToUndo; } }
void SCH_EDIT_FRAME::PutDataInPreviousState( PICKED_ITEMS_LIST* aList ) { // Undo in the reverse order of list creation: (this can allow stacked changes like the
// same item can be changed and deleted in the same complex command).
// After hitting 0, subtracting 1 will roll the value over to its max representation
for( unsigned ii = aList->GetCount() - 1; ii < std::numeric_limits<unsigned>::max(); ii-- ) { UNDO_REDO status = aList->GetPickedItemStatus( ii ); EDA_ITEM* eda_item = aList->GetPickedItem( ii ); SCH_SCREEN* screen = dynamic_cast<SCH_SCREEN*>( aList->GetScreenForItem( ii ) );
wxCHECK( screen, /* void */ );
eda_item->SetFlags( aList->GetPickerFlags( ii ) ); eda_item->ClearEditFlags(); eda_item->ClearTempFlags();
if( status == UNDO_REDO::NOP ) { continue; } if( status == UNDO_REDO::NEWITEM ) { // If we are removing the current sheet, get out first
if( SCH_SHEET* sheet = dyn_cast<SCH_SHEET*>( eda_item ) ) { if( sheet->GetScreen() == GetScreen() ) GetToolManager()->RunAction( EE_ACTIONS::leaveSheet ); }
RemoveFromScreen( eda_item, screen ); aList->SetPickedItemStatus( UNDO_REDO::DELETED, ii ); } else if( status == UNDO_REDO::DELETED ) { // deleted items are re-inserted on undo
AddToScreen( eda_item, screen ); aList->SetPickedItemStatus( UNDO_REDO::NEWITEM, ii ); } else if( status == UNDO_REDO::PAGESETTINGS ) { SetCurrentSheet( *m_schematic->GetSheets().FindSheetForScreen( screen ) ); DisplayCurrentSheet();
// swap current settings with stored settings
DS_PROXY_UNDO_ITEM alt_item( this ); DS_PROXY_UNDO_ITEM* item = static_cast<DS_PROXY_UNDO_ITEM*>( eda_item ); item->Restore( this ); *item = alt_item; } else if( SCH_ITEM* item = dynamic_cast<SCH_ITEM*>( eda_item ) ) { // everything else is modified in place
SCH_ITEM* alt_item = static_cast<SCH_ITEM*>( aList->GetPickedItemLink( ii ) );
// The root sheet is a pseudo object that owns the root screen object but is not on
// the root screen so do not attempt to remove it from the screen it owns.
if( item != &Schematic().Root() ) RemoveFromScreen( item, screen );
switch( status ) { case UNDO_REDO::CHANGED: item->SwapData( alt_item );
// Special cases for items which have instance data
if( item->GetParent() && item->GetParent()->Type() == SCH_SYMBOL_T && item->Type() == SCH_FIELD_T ) { SCH_FIELD* field = static_cast<SCH_FIELD*>( item ); SCH_SYMBOL* symbol = static_cast<SCH_SYMBOL*>( item->GetParent() );
if( field->GetId() == REFERENCE_FIELD ) { symbol->SetRef( m_schematic->GetSheets().FindSheetForScreen( screen ), field->GetText() ); } else if( field->GetId() == VALUE_FIELD ) { symbol->SetValue( m_schematic->GetSheets().FindSheetForScreen( screen ), field->GetText() ); } else if( field->GetId() == FOOTPRINT_FIELD ) { symbol->SetFootprint( m_schematic->GetSheets().FindSheetForScreen( screen ), field->GetText() ); } }
break;
case UNDO_REDO::EXCHANGE_T: aList->SetPickedItem( alt_item, ii ); aList->SetPickedItemLink( item, ii ); item = alt_item; break;
default: wxFAIL_MSG( wxString::Format( wxT( "Unknown undo/redo command %d" ), aList->GetPickedItemStatus( ii ) ) ); break; }
if( item->Type() == SCH_SYMBOL_T ) { SCH_SYMBOL* sym = static_cast<SCH_SYMBOL*>( item ); sym->UpdatePins(); }
if( item != &Schematic().Root() ) AddToScreen( item, screen ); } }
GetCanvas()->GetView()->ClearHiddenFlags(); }
void SCH_EDIT_FRAME::RollbackSchematicFromUndo() { PICKED_ITEMS_LIST* undo = PopCommandFromUndoList();
// Skip empty frames
while( undo && ( !undo->GetCount() || ( undo->GetCount() == 1 && undo->GetPickedItemStatus( 0 ) == UNDO_REDO::NOP ) ) ) { delete undo; undo = PopCommandFromUndoList(); }
if( undo ) { PutDataInPreviousState( undo ); undo->ClearListAndDeleteItems(); delete undo;
SetSheetNumberAndCount(); UpdateHierarchyNavigator();
TestDanglingEnds();
m_toolManager->GetTool<EE_SELECTION_TOOL>()->RebuildSelection(); }
GetCanvas()->Refresh(); }
void SCH_EDIT_FRAME::ClearUndoORRedoList( UNDO_REDO_LIST whichList, int aItemCount ) { if( aItemCount == 0 ) return;
UNDO_REDO_CONTAINER& list = whichList == UNDO_LIST ? m_undoList : m_redoList;
for( PICKED_ITEMS_LIST* command : list.m_CommandsList ) { command->ClearListAndDeleteItems(); delete command; }
list.m_CommandsList.clear(); }
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