You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2016 CERN * Copyright (C) 2017 KiCad Developers, see AUTHORS.txt for contributors. * @author Maciej Suminski <maciej.suminski@cern.ch> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#include <gl_context_mgr.h>
GL_CONTEXT_MANAGER& GL_CONTEXT_MANAGER::Get(){ static GL_CONTEXT_MANAGER instance;
return instance;}
wxGLContext* GL_CONTEXT_MANAGER::CreateCtx( wxGLCanvas* aCanvas, const wxGLContext* aOther ){ wxGLContext* context = new wxGLContext( aCanvas, aOther ); assert( context /* && context->IsOK() */ ); // IsOK() is available in wx3.1+
assert( m_glContexts.count( context ) == 0 ); m_glContexts.insert( std::make_pair( context, aCanvas ) );
return context;}
void GL_CONTEXT_MANAGER::DestroyCtx( wxGLContext* aContext ){ if( m_glContexts.count( aContext ) ) { m_glContexts.erase( aContext ); delete aContext; } else { // Do not delete unknown GL contexts
assert( false ); }
if( m_glCtx == aContext ) { m_glCtx = NULL; }}
void GL_CONTEXT_MANAGER::DeleteAll(){ for( auto& ctx : m_glContexts ) delete ctx.first;
m_glContexts.clear();}
void GL_CONTEXT_MANAGER::LockCtx( wxGLContext* aContext, wxGLCanvas* aCanvas ){ assert( aCanvas || m_glContexts.count( aContext ) > 0 );
m_glCtxMutex.lock(); wxGLCanvas* canvas = aCanvas ? aCanvas : m_glContexts.at( aContext );
// Prevent assertion failure in wxGLContext::SetCurrent during GAL teardown
#ifdef __WXGTK__
if( canvas->GetXWindow() )#endif
{ canvas->SetCurrent( *aContext ); }
m_glCtx = aContext;}
void GL_CONTEXT_MANAGER::UnlockCtx( wxGLContext* aContext ){ assert( m_glContexts.count( aContext ) > 0 );
if( m_glCtx == aContext ) { m_glCtxMutex.unlock(); m_glCtx = NULL; } else { wxLogDebug( "Trying to unlock GL context mutex from a wrong context" ); }}
GL_CONTEXT_MANAGER::GL_CONTEXT_MANAGER() : m_glCtx( NULL ){}
|