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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2017 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
/**
* @file action_plugin.h * @brief Class PCBNEW_ACTION_PLUGINS */
#ifndef CLASS_ACTION_PLUGIN_H
#define CLASS_ACTION_PLUGIN_H
#include <vector>
#include <pcb_edit_frame.h>
/**
* Class ACTION_PLUGIN * This is the parent class from where any action plugin class must * derive */ class ACTION_PLUGIN { public: // association between the plugin and its menu id
// m_actionMenuId set to 0 means the corresponding menuitem to call this
// action is not yet created
int m_actionMenuId; // Same for button id
int m_actionButtonId; // Icon for the action button and menu entry
wxBitmap iconBitmap; // If show_on_toolbar is true a button will be added to top toolbar
bool show_on_toolbar;
public: ACTION_PLUGIN() : m_actionMenuId( 0 ), m_actionButtonId( 0 ), show_on_toolbar( false ) {} virtual ~ACTION_PLUGIN();
/**
* Function GetCategoryName * @return the category name of the action (to be able to group action under the same submenu) */ virtual wxString GetCategoryName() = 0;
/**
* Function GetName * @return the name of the action */
virtual wxString GetName() = 0;
/**
* Function GetDescription * @return a description of the action plugin */ virtual wxString GetDescription() = 0;
/**
* Function GetShowToolbarButton * @return true if button should be shown on top toolbar */ virtual bool GetShowToolbarButton() = 0;
/**
* Function GetIconFileName * @return a path to icon for the action plugin button */ virtual wxString GetIconFileName() = 0;
/**
* Function GetPluginPath * @return a path this plugin was loaded from */ virtual wxString GetPluginPath() = 0;
/**
* Function GetObject * This method gets the pointer to the object from where this action constructs * @return it's a void pointer, as it could be a PyObject or any other */ virtual void* GetObject() = 0;
/**
* Function Run * This method the the action */ virtual void Run() = 0;
/**
* Function register_action * It's the standard method of a "ACTION_PLUGIN" to register itself into * the ACTION_PLUGINS singleton manager */ void register_action(); };
/**
* Class ACTION_PLUGINS * Mainly static. Storing all plugins informations. */ class ACTION_PLUGINS { private: /**
* ACTION_PLUGIN system wide static list */ static std::vector<ACTION_PLUGIN*> m_actionsList; static bool m_actionRunning; public: /**
* Function register_action * An action calls this static method when it wants to register itself * into the system actions * * @param aAction is the action plugin to be registered */ static void register_action( ACTION_PLUGIN* aAction );
/**
* Function deregister_object * Anyone calls this method to deregister an object which builds a action, * it will lookup on the vector calling GetObject until find, then removed * and deleted * * @param aObject is the action plugin object to be deregistered */ static bool deregister_object( void* aObject );
/**
* Function GetAction * @param aName is the action plugin name * @return a action object by it's name or NULL if it isn't available. */ static ACTION_PLUGIN* GetAction( const wxString& aName );
/**
* Function SetActionMenu * Associate a menu id to an action plugin * @param aIndex is the action index * @param idMenu is the associated menuitem id */ static void SetActionMenu( int aIndex, int idMenu );
/**
* Function GetActionByMenu * find action plugin associated to a menu id * @param aMenu is the menu id (defined with SetActionMenu) * @return the associated ACTION_PLUGIN (or null if not found) */ static ACTION_PLUGIN* GetActionByMenu( int aMenu );
/**
* Function SetActionButton * Associate a button id to an action plugin * @param aAction is the action * @param idButton is the associated menuitem id */ static void SetActionButton( ACTION_PLUGIN* aAction, int idButton );
/**
* Function GetActionByButton * find action plugin associated to a button id * @param aButton is the button id (defined with SetActionButton) * @return the associated ACTION_PLUGIN (or null if not found) */ static ACTION_PLUGIN* GetActionByButton( int aButton );
/**
* Function GetActionByPath * find action plugin by module path * @param aPath the path of plugin * @return the corresponding ACTION_PLUGIN (or null if not found) */ static ACTION_PLUGIN* GetActionByPath( const wxString& aPath );
/**
* Function GetAction * @return a action object by it's number or NULL if it isn't available. * @param aIndex is the action index in list */ static ACTION_PLUGIN* GetAction( int aIndex );
/**
* Function GetActionsCount * @return the number of actions available into the system */ static int GetActionsCount();
/**
* Function IsActionRunning * @return Is an action running right now */ static bool IsActionRunning();
/**
* Function SetActionRunning * @param aRunning sets whether an action is running now. */ static void SetActionRunning( bool aRunning ); };
#endif /* PCBNEW_ACTION_PLUGINS_H */
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