|                                                                                        Modular KiCad Blueprint Milestone B), major portions:
  *) When kicad.exe closes a project, close any open KIFACEs so that they cannot
     get disassociated from their true PROJECT.
  *) Allow loading eeschema library editor from kicad.exe
  *) Allow loading pcbnew library editor from kicad.exe
  *) Rename LIB_COMPONENT to LIB_PART.
  *) Add class PART_LIBS, and PART_LIB.
  *) Make PART_LIBS non-global, i.e. PROJECT specific.
  *) Implement "data on demand" for PART_LIBS
  *) Implement "data on demand" for schematic SEARCH_STACK.
  *) Use RSTRINGs to retain eeschema editor's notion of last library and part being edited.
  *) Get rid of library search on every SCH_COMPONENT::Draw() call, instead use
     a weak pointer.
  *) Remove all chdir() calls so projects don't need to be CWD.
  *) Romove APPEND support from OpenProjectFiles().
  *) Make OpenProjectFiles() robust, even for creating new projects.
  *) Load EESCHEMA colors in the KIWAY::OnKiwayStart() rather in window open,
     and save them in the .eeschema config file, not in the project file.
  *) Fix bug with wxDir() while accessing protected dirs in kicad.exe
  *) Consolidate template copying into PROJECT class, not in kicad.exe source.
  *) Generally untangle eeschema, making its libraries not global but rather
     held in the PROJECT.
 11 years ago                                                                                                                                                                                                                                                                                                                                                |  | /*
 * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2009 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com * Copyright (C) 1992-2023 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
 * or you may search the http://www.gnu.org website for the version 2 license,
 * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA */
#ifndef SCREEN_H
#define SCREEN_H
#include <memory>
#include <stddef.h>
#include <unordered_set>
#include <vector>
#include <wx/arrstr.h>
#include <wx/chartype.h>
#include <wx/gdicmn.h>
#include <wx/string.h>
#include <base_screen.h>
#include <core/typeinfo.h>
#include <kiid.h>
#include <kiway_holder.h>
#include <layer_ids.h>
#include <marker_base.h>
#include <page_info.h>
#include <template_fieldnames.h>
#include <title_block.h>
#include <lib_id.h>
#include <sch_symbol.h>         // SCH_SYMBOL_INSTANCE
#include <sch_reference_list.h>
#include <sch_rtree.h>
#include <sch_sheet.h>
#include <sch_label.h>
#include <sch_sheet_path.h>
class BUS_ALIAS;class EDA_ITEM;class LIB_SYMBOL;class LIB_PIN;class SCH_SYMBOL;class SCH_LINE;class SCH_LABEL_BASE;class PLOTTER;class REPORTER;class SCH_ALTIUM_PLUGIN;class SCH_EDIT_FRAME;class SCH_SHEET_LIST;class SCH_SEXPR_PARSER;class SCH_SEXPR_PLUGIN;
enum SCH_LINE_TEST_T{    ENTIRE_LENGTH_T,    END_POINTS_ONLY_T,    EXCLUDE_END_POINTS_T};
struct PICKED_SYMBOL{    LIB_ID LibId;    int    Unit;    int    Convert;
    std::vector<std::pair<int, wxString>> Fields;
    PICKED_SYMBOL() : Unit( 1 ), Convert( 1 )    {    }};
class SCH_SCREEN : public BASE_SCREEN{public:    SCH_SCREEN( EDA_ITEM* aParent = nullptr );
    ~SCH_SCREEN();
    SCHEMATIC* Schematic() const;
    /**
     * Gets the full RTree, usually for iterating.     * N.B. The iteration order of the RTree is not readily apparent and will change     * if/when you add or move items and the RTree is re-balanced.  Any exposure of the     * RTree contents to the user MUST be sorted before being presented.  See     * SCH_SEXPR_PLUGIN::Format() or SCH_EDITOR_CONTROL::nextMatch() for examples.     *     * @return Complete RTree of the screen's items     */    EE_RTREE& Items() { return m_rtree; }    const EE_RTREE& Items() const { return m_rtree; }
    bool IsEmpty() const    {        return m_rtree.empty();    }
    bool HasItems( KICAD_T aItemType ) const;
    bool HasSheets() const { return HasItems( SCH_SHEET_T ); }
    static bool ClassOf( const EDA_ITEM* aItem );
    virtual wxString GetClass() const override    {        return wxT( "SCH_SCREEN" );    }
    void SetFileFormatVersionAtLoad( int aVersion ) { m_fileFormatVersionAtLoad = aVersion; }    int GetFileFormatVersionAtLoad()  const { return m_fileFormatVersionAtLoad; }
    const PAGE_INFO& GetPageSettings() const                { return m_paper; }    void SetPageSettings( const PAGE_INFO& aPageSettings )  { m_paper = aPageSettings; }
    /**
     * Set the file name for this screen to \a aFileName.     *     * @note Screen file names must be absolute or empty.  Absolute file names do not have to     *       exist yet in the case of a new schematic file but file names cannot be relative.     *     * @param aFileName is the absolute file name and path of the screen.     */    void SetFileName( const wxString& aFileName );
    const wxString& GetFileName() const                     { return m_fileName; }
    void SetFileReadOnly( bool aIsReadOnly )                { m_isReadOnly = aIsReadOnly; }    bool IsReadOnly() const                                 { return m_isReadOnly; }
    void SetFileExists( bool aFileExists )                  { m_fileExists = aFileExists; }    bool FileExists() const                                 { return m_fileExists; }
    const VECTOR2I& GetAuxOrigin() const                    { return m_aux_origin; }    void SetAuxOrigin( const VECTOR2I& aPosition )          { m_aux_origin = aPosition; }
    const TITLE_BLOCK& GetTitleBlock() const                { return m_titles; }
    void SetTitleBlock( const TITLE_BLOCK& aTitleBlock )    { m_titles = aTitleBlock; }
    void DecRefCount();    void IncRefCount();    int GetRefCount() const                                 { return m_refCount; }
    void SetConnectivityDirty();
    /**
     * Return the number of times this screen is used.     *     * In the legacy file formats: if this screen is used only once (not a complex hierarchy)     * the reference field can be used to store the symbol reference.  If this screen is used     * more than once (a complex hierarchy), then symbols must have a full alternate reference     * management via sheet paths.     *     * In the new schematic file format, all instance data is stored in the root sheet even     * for simple hierarchies.     *     * @return the sheet paths sharing this screen.     */    std::vector<SCH_SHEET_PATH>& GetClientSheetPaths()    {        return m_clientSheetPathList;    }
    void Append( SCH_ITEM* aItem, bool aUpdateLibSymbol = true );
    /**
     * Copy the contents of \a aScreen into this #SCH_SCREEN object.     *     * @warning The contents of \a Screen cannot contain any duplicate sheet names or any     *          hierarchy recursion issues or bad things will happen.     *     * @param aScreen is the screen to append to this one.     * @return false if there are any duplicate sheet names or any hierarchy recursion issues the     *         calling this method or KiCad will crash.     */    void Append( SCH_SCREEN* aScreen );
    /**
     * Delete all draw items and clears the project settings.     */    void Clear( bool aFree = true );
    /**
     * Free all the items from the schematic associated with the screen.     *     * This does not delete any sub hierarchies.     */    void FreeDrawList();
    /**
     * Check \a aPosition within a distance of \a aAccuracy for items of type \a aFilter.     *     * @param[in] aPosition Position in drawing units.     * @param aAccuracy The maximum distance within \a Position to check for an item.     * @param aType The type of item to find.     * @return The item found that meets the search criteria or NULL if none found.     */    SCH_ITEM* GetItem( const VECTOR2I& aPosition, int aAccuracy = 0,                       KICAD_T aType = SCH_LOCATE_ANY_T ) const;
    /**
     * Initialize the #LIB_SYMBOL reference for each #SCH_SYMBOL found in this schematic     * from the project #SYMBOL_LIB_TABLE.     *     * Symbol library links are set using the symbol library table and will fall back to     * the cache only if the cache is loaded.  The cache should only be loaded when opening     * legacy schematic files.     *     * @note This should only be called when the user specifically requests all library symbol     *       links to be updated or when the legacy schematic is opened for the last time.  All     *       subsequent schematic loads with the new s-expression will contain the library     *       symbols and should call #UpdateLocalLibSymbolLinks.     *     * @param[in] aReporter Optional #REPORTER object to write status and error messages into.     */    void UpdateSymbolLinks( REPORTER* aReporter = nullptr );
    /**
     * Initialize the #LIB_SYMBOL reference for each #SCH_SYMBOL found in this schematic     * with the local project library symbols.     */    void UpdateLocalLibSymbolLinks();
    /**
     * Print all the items in the screen to \a aDC.     *     * @note This function is useful only for schematic.  The library editor and library viewer     *       do not use a draw list and therefore draws nothing.     */    void Print( const RENDER_SETTINGS* aSettings );
    /**
     * Plot all the schematic objects to \a aPlotter.     *     * @note This function is useful only for schematic. The library editor and library viewer     *       do not use a draw list and therefore plots nothing.     *     * @param[in] aPlotter The plotter object to plot to.     */    void Plot( PLOTTER* aPlotter, const SCH_PLOT_SETTINGS& aPlotSettings ) const;
    /**
     * Remove \a aItem from the schematic associated with this screen.     *     * @note The removed item is not deleted.  It is only unlinked from the item list.     * @param[in] aItem Item to be removed from schematic.     * @param aUpdateLibSymbol removes the library symbol as required when true.     * @return True if we successfully removed the item     */    bool Remove( SCH_ITEM* aItem, bool aUpdateLibSymbol = true );
    /**
     * Update \a aItem's bounding box in the tree     *     * @param[in] aItem Item that needs to be updated.     * @param aUpdateLibSymbol removes the library symbol as required when true.     */    void Update( SCH_ITEM* aItem, bool aUpdateLibSymbol = true );
    /**
     * Removes \a aItem from the linked list and deletes the object.     *     * If \a aItem is a schematic sheet label, it is removed from the screen associated with     * the sheet that contains the label to be deleted.     *     * @param[in] aItem The schematic object to be deleted from the screen.     */    void DeleteItem( SCH_ITEM* aItem );
    bool CheckIfOnDrawList( const SCH_ITEM* aItem ) const;
    /**
     * Test all of the connectable objects in the schematic for unused connection points.     *     * @param aPath is a sheet path to pass to UpdateDanglingState if desired.     * @param aChangedHandler is an optional callback to make on each changed item.     */    void TestDanglingEnds( const SCH_SHEET_PATH* aPath = nullptr,                           std::function<void( SCH_ITEM* )>* aChangedHandler = nullptr ) const;
    /**
     * Return all wires and junctions connected to \a aSegment which are not connected any     * symbol pin.     *     * @param aSegment The segment to test for connections.     */    std::set<SCH_ITEM*> MarkConnections( SCH_LINE* aSegment, bool aSecondPass );
    /**
     * Clear the state flags of all the items in the screen.     */    void ClearDrawingState();
    size_t CountConnectedItems( const VECTOR2I& aPos, bool aTestJunctions ) const;
    /**
     * Test if a junction is required for the items at \a aPosition on the screen.  Note that     * this coule be either an implied junction (bus entry) or an explicit junction (dot).     *     * A junction is required at \a aPosition if one of the following criteria is satisfied:     *  - One wire midpoint and one or more wire endpoints.     *  - Three or more wire endpoints.     *  - One wire midpoint and a symbol pin.     *  - Two or more wire endpoints and a symbol pin.     *  - One bus midpoint or endpoint and a bus entry.     *     * @param[in] aPosition The position to test.     * @return True if a junction is required at \a aPosition.     */    bool IsJunction( const VECTOR2I& aPosition ) const;
    /**
     * Indicates that a junction dot is necessary at the given location.  See IsJunctionNeeded     * for more info.     */    bool IsExplicitJunction( const VECTOR2I& aPosition ) const;
    /**
     * Indicates that a junction dot is necessary at the given location, and does not yet exist.     * See IsJunctionNeeded for more info.     */    bool IsExplicitJunctionNeeded( const VECTOR2I& aPosition ) const;
    SPIN_STYLE GetLabelOrientationForPoint( const VECTOR2I&       aPosition,                                            SPIN_STYLE            aDefaultOrientation,                                            const SCH_SHEET_PATH* aSheet ) const;    /**
     * Indicates that a juction dot may be placed at the given location.  See IsJunctionNeeded     * for more info.     */    bool IsExplicitJunctionAllowed( const VECTOR2I& aPosition ) const;
    /**
     * Test if \a aPosition is a connection point on \a aLayer.     *     * @param[in] aPosition Position to test.     * @param aLayer The layer type to test against.  Valid layer types are #LAYER_NOTES,     *               #LAYER_BUS, and #LAYER_WIRE.     * @return True if \a Position is a connection point on \a aLayer.     */    bool IsTerminalPoint( const VECTOR2I& aPosition, int aLayer ) const;
    /**
     * Test the screen for a symbol pin item at \a aPosition.     *     * @param[in] aPosition Position to test.     * @param[out] aSymbol The symbol if a pin was found, otherwise NULL.     * @param aEndPointOnly Set to true to test if \a aPosition is the connection     *                      point of the pin.     * @return The pin item if found, otherwise NULL.     */    LIB_PIN* GetPin( const VECTOR2I& aPosition, SCH_SYMBOL** aSymbol = nullptr,                     bool aEndPointOnly = false ) const;
    /**
     * Test the screen if \a aPosition is a sheet label object.     *     * @param[in] aPosition The position to test.     * @return The sheet label object if found otherwise NULL.     */    SCH_SHEET_PIN* GetSheetPin( const VECTOR2I& aPosition ) const;
    /**
     * Clear the annotation for the symbols in \a aSheetPath on the screen.     *     * @param[in] aSheetPath The sheet path of the symbol annotation to clear.  If NULL then     *                       the entire hierarchy is cleared.     * @param[in] aResetPrefix The annotation prefix ('R', 'U', etc.) should be reset to the     *                         symbol library prefix.     */    void ClearAnnotation( SCH_SHEET_PATH* aSheetPath, bool aResetPrefix );
    /**
     * For screens shared by many sheetpaths (complex hierarchies):     * to be able to clear or modify any reference related  sharing this screen     * (i.e. the list of symbols), an entry for each screen path must exist.     * This function creates missing entries, using as default reference the current     * reference field and unit number     * Note: m_clientSheetPathList must be up to date     * ( built by SCH_SCREENS::BuildClientSheetPathList() )     */    void EnsureAlternateReferencesExist();
    /**
     * Add all schematic sheet and symbol objects in the screen to \a aItems.     *     * @param[out] aItems Hierarchical item list to fill.     */    void GetHierarchicalItems( std::vector<SCH_ITEM*>* aItems ) const;
    /**
     * Similar to Items().OfType( SCH_SHEET_T ), but return the sheets in a     * deterministic order (L-R, T-B) for sheet numbering.     */    void GetSheets( std::vector<SCH_ITEM*>* aItems ) const;
    /**
     * Return a line item located at \a aPosition.     *     * @param[in] aPosition The VECTOR2I to test for a line item.     * @param aAccuracy Amount to inflate the item hit test bounding box.     * @param aLayer The layer the line is drawn upon.     * @param aSearchType Additional line test criteria.     * @return The SCH_LINE* of the wire item found at \a aPosition or NULL if item not     *         found.     */    SCH_LINE* GetLine( const VECTOR2I& aPosition, int aAccuracy = 0, int aLayer = LAYER_NOTES,                       SCH_LINE_TEST_T aSearchType = ENTIRE_LENGTH_T ) const;
    SCH_LINE* GetWire( const VECTOR2I& aPosition, int aAccuracy = 0,                       SCH_LINE_TEST_T aSearchType = ENTIRE_LENGTH_T ) const    {        return GetLine( aPosition, aAccuracy, LAYER_WIRE, aSearchType );    }
    SCH_LINE* GetBus( const VECTOR2I& aPosition, int aAccuracy = 0,                      SCH_LINE_TEST_T aSearchType = ENTIRE_LENGTH_T ) const    {        return GetLine( aPosition, aAccuracy, LAYER_BUS, aSearchType );    }
    /**
     * Return buses and wires passing through aPosition.     *     * @param aPosition Position to search for     * @param aIgnoreEndpoints If true, ignore wires/buses with end points matching aPosition     * @return Buses and wires    */    std::vector<SCH_LINE*> GetBusesAndWires( const VECTOR2I& aPosition,                                             bool aIgnoreEndpoints = false ) const;
    /**
     * Collect a unique list of all possible connection points in the schematic.     *     * @return vector of connections     */    std::vector<VECTOR2I> GetConnections() const;
    /**
     * Return the unique set of points belonging to aItems where a junction is needed.     *     * @param aItems List of objects to check     * @return Points where a junction is needed    */    std::vector<VECTOR2I> GetNeededJunctions( const std::deque<EDA_ITEM*>& aItems ) const;
    /**
     * Return a label item located at \a aPosition.     *     * @param[in] aPosition The VECTOR2I to test for label items.     * @param aAccuracy Amount to inflate the item hit test bounding box.     * @return The SCH_LABEL_BASE* of the label item found or nullptr.     */    SCH_LABEL_BASE* GetLabel( const VECTOR2I& aPosition, int aAccuracy = 0 ) const;
    /**
     * Fetch a list of unique #LIB_SYMBOL object pointers required to properly render each     * #SCH_SYMBOL in this schematic.     *     * @return The list of unique #LIB_SYMBOL object pointers.     */    const std::map<wxString, LIB_SYMBOL*>& GetLibSymbols() const { return m_libSymbols; }
    /**
     * Add \a aLibSymbol to the library symbol map.     *     * The symbol is mapped to the result of #LIB_ID::Format().  If a symbol is already     * mapped, the existing symbol is replaced with \a aLibSymbol.  The screen object takes     * ownership of the pointer.     *     * @param aLibSymbol A pointer the #LIB_SYMBOL to be added to the symbol map.     */    void AddLibSymbol( LIB_SYMBOL* aLibSymbol );
    /**
     * Add a bus alias definition (and transfers ownership of the pointer).     */    void AddBusAlias( std::shared_ptr<BUS_ALIAS> aAlias );
    /**
     * Remove all bus alias definitions.     */    void ClearBusAliases()    {        m_aliases.clear();    }
    /**
     * Return a set of bus aliases defined in this screen     */    auto& GetBusAliases() const    {        return m_aliases;    }
    const std::vector<SCH_SYMBOL_INSTANCE>& GetSymbolInstances() const    {        return m_symbolInstances;    }
    const std::vector<SCH_SHEET_INSTANCE>& GetSheetInstances() const    {        return m_sheetInstances;    }
    const KIID& GetUuid() const { return m_uuid; }
    void AssignNewUuid() { m_uuid = KIID(); }
    /**
     * Update the symbol value and footprint instance data for legacy designs.     */    void SetLegacySymbolInstanceData();
    /**
     * Fix legacy power symbols that have mismatched value text fields     * and invisible power pin names.     */    void FixLegacyPowerSymbolMismatches();
    /**
     * Check all symbol default instance to see if they are not set yet.     */    bool AllSymbolDefaultInstancesNotSet();
#if defined(DEBUG)
    void Show( int nestLevel, std::ostream& os ) const override;#endif
    /**
     * Migrate any symbols having V6 simulation models to their V7 equivalents.     */    void MigrateSimModels();
private:    friend SCH_EDIT_FRAME;     // Only to populate m_symbolInstances.
    friend SCH_SEXPR_PARSER;   // Only to load instance information from schematic file.
    friend SCH_SEXPR_PLUGIN;   // Only to save the loaded instance information to schematic file.
    friend SCH_ALTIUM_PLUGIN;
    bool doIsJunction( const VECTOR2I& aPosition, bool aBreakCrossings,                       bool* aHasExplicitJunctionDot, bool* aHasBusEntry ) const;
    void clearLibSymbols();
    /**
     * Return a list of potential library symbol matches for \a aSymbol.     *     * When and existing library symbol named with the full #LIB_ID object is found, there may     * be more potential matches if the #SCH_SCREEN::Append() method need to create an alternate     * symbol due to differences from the original symbol.  This process creates a new library     * symbol name by adding a "_#" suffix to the existing #LIB_ID item name.     *     * @param[in] aSymbol is the schematic symbol to search for potential library symbol matches.     * @param[out] aMatches contains library cache names of all of the potential matches.     *     * @return the number of potential matches found for \a aSymbol.     */    size_t getLibSymbolNameMatches( const SCH_SYMBOL& aSymbol, std::vector<wxString>& aMatches );
/**
 * Compare two #BUS_ALIAS objects by name.  For sorting in the set.*/    struct BusAliasCmp    {        bool operator()( const std::shared_ptr<BUS_ALIAS>& a, const std::shared_ptr<BUS_ALIAS>& b ) const        {            return a->GetName() < b->GetName();        }    };
public:    /**
     * last value for the zoom level, useful in Eeschema when changing the current displayed     * sheet to reuse the same zoom level when back to the sheet using this screen     */    double m_LastZoomLevel;
private:    wxString    m_fileName;                 // File used to load the screen.
    int         m_fileFormatVersionAtLoad;    int         m_refCount;                 // Number of sheets referencing this screen.
                                            // Delete when it goes to zero.
    /**
     * The list of sheet paths sharing this screen.  Used in some annotation calculations to     * update alternate references.     *     * Note: a screen having a m_refCount = 1 (only one sheet path using it) can have many     * sheet paths sharing this screen if it is inside another sheet having many instances.     */    std::vector<SCH_SHEET_PATH> m_clientSheetPathList;
    PAGE_INFO   m_paper;                    // The size of the paper to print or plot on.
    TITLE_BLOCK m_titles;    VECTOR2I    m_aux_origin;               // Origin used for drill & place files by Pcbnew.
    EE_RTREE    m_rtree;
    int         m_modification_sync;        // Inequality with SYMBOL_LIBS::GetModificationHash()
                                            // will trigger ResolveAll().
    bool        m_zoomInitialized;          // Set to true once the zoom value is initialized with
                                            // `InitZoom()`.
    bool        m_isReadOnly;               ///< Read only status of the screen file.
    ///< Flag to indicate the file associated with this screen has been created.
    bool        m_fileExists;
    /// List of bus aliases stored in this screen.
    std::set< std::shared_ptr< BUS_ALIAS >, BusAliasCmp > m_aliases;
    /// Library symbols required for this schematic.
    std::map<wxString, LIB_SYMBOL*> m_libSymbols;
    /**
     * The list of symbol instances loaded from the schematic file.     *     * This list is only used to as temporary storage when the schematic file is loaded.     * If the screen is the root sheet, then this information is used to update the     *  #SCH_SYMBOL instance reference and unit information after the entire schematic     * is loaded and is never used again.  If this screen is not the root sheet, then the     * schematic file is the root sheet of another project and this information is saved     * unchanged back to the schematic file.     *     * @warning Under no circumstances is this information to be modified or used after the     *          schematic file is loaded.  It is read only and it is only written to non-root     *          schematic files.     */    std::vector<SCH_SYMBOL_INSTANCE> m_symbolInstances;    std::vector<SCH_SHEET_INSTANCE> m_sheetInstances;
    /**
     * A unique identifier for each schematic file.     *     * As of right now, this only has meaning for the root schematic.  In the future, it may     * be useful to detect unexpected hierarchy changes.     */    KIID m_uuid;};
/**
 * Container class that holds multiple #SCH_SCREEN objects in a hierarchy. * * Individual #SCH_SCREEN objects are unique and correspond to .sch files. * * NOTE: It may be desirable to fold the functionality of SCH_SCREENS into * the new SCHEMATIC class at some point, since SCHEMATIC can also be thought * of as owning the collection of all the SCH_SCREEN objects. */class SCH_SCREENS{public:    SCH_SCREENS( SCH_SHEET* aSheet );    SCH_SCREENS( SCH_SHEET& aSheet ) : SCH_SCREENS( &aSheet ) {}    ~SCH_SCREENS();    size_t GetCount() const { return m_screens.size(); }    SCH_SCREEN* GetFirst();    SCH_SCREEN* GetNext();    SCH_SCREEN* GetScreen( unsigned int aIndex ) const;    SCH_SHEET* GetSheet( unsigned int aIndex ) const;
    /**
     * Clear the annotation for the symbols inside new sheetpaths     * when a complex hierarchy is modified and new sheetpaths added     * when a screen shares more than one sheet path, missing alternate references are added     * and alternate references of new sheet paths are cleared     *     * @param aInitialSheetPathList is the initial sheet paths list of hierarchy before changes.     */    void ClearAnnotationOfNewSheetPaths( SCH_SHEET_LIST& aInitialSheetPathList );
    /**
     * Test all sheet and symbol objects in the schematic for duplicate time stamps     * and replaces them as necessary.     *     * Time stamps must be unique in order for complex hierarchies know which symbols go     * to which sheets.     *     * @return The number of duplicate time stamps replaced.     */    int ReplaceDuplicateTimeStamps();
    /**
     * Delete all electronic rules check markers of \a aMarkerType from all the screens in     * the list.     *     * @param aMarkerType Type of markers to be deleted.     */    void DeleteAllMarkers( enum MARKER_BASE::TYPEMARKER aMarkerType, bool aIncludeExclusions );
    /**
     * Delete all markers of a particular type and error code.     */    void DeleteMarkers( enum MARKER_BASE::TYPEMARKER aMarkerTyp, int aErrorCode,                        bool aIncludeExclusions = true );
    /**
     * Delete a specific marker.     */    void DeleteMarker( SCH_MARKER* aMarker );
    /**
     * Initialize the #LIB_SYMBOL reference for each #SCH_SYMBOL found in the full schematic.     *     * @note This should only be called when the user specifically requests all library symbol     *       links to be update or when the legacy schematic is opened for the last time.  All     *       subsequent schematic loads with the new s-expression will contain the library     *       symbols.     *     * @param[in] aReporter An optional #REPORTER object pointer to write warning and error     *                      messages into.     */    void UpdateSymbolLinks( REPORTER* aReporter = nullptr );
    void ClearEditFlags();
    /**
     * Test all of the schematic symbols to see if all #LIB_ID objects library nickname is not     * set.     *     * If none of the #LIB_ID object library nicknames are not set, this indicates that the     * project was created before the symbol library implementation.     *     * @return true in there are any symbols and if all of the #LIB_ID object library nicknames     *         are empty, otherwise false.     */    bool HasNoFullyDefinedLibIds();
    /**
     * Fetch all of the symbol library nicknames into \a aLibNicknames.     *     * @param[out] aLibNicknames is the array to populate with all of the unique library nicknames.     * @return the number of symbol library nicknames found.     */    size_t GetLibNicknames( wxArrayString& aLibNicknames );
    /**
     * Change all of the symbol library nicknames.     *     * @param[in] aFrom the current symbol library name to change.     * @param[in] aTo the new symbol library name.     * @return the number of symbol library nicknames that were changed.     */    int ChangeSymbolLibNickname( const wxString& aFrom, const wxString& aTo );
    /**
     * Check if one of the schematics in the list of screens is \a aSchematicFileName.     *     * Schematic file names in SCH_SCREEN object are stored with the absolute path to     * the schematic file.     *     * @param[in] aSchematicFileName is the schematic file name to search.     * @return true if the a schematic matching the file name has been found.     */    bool HasSchematic( const wxString& aSchematicFileName );
    /**
     * built the list of sheet paths sharing a screen for each screen in use     */    void BuildClientSheetPathList();
    /**
     * Check \a aSchematicFileName for a potential file name case sensitivity issue.     *     * On platforms where file names are case sensitive, it is possible to schematic sheet     * file names that would cause issues on platforms where file name are case insensitive.     * File names foo.sch and Foo.sch are unique files on Linux and MacOS but on Windows     * this would result in a broken schematic.     *     * @param[in] aSchematicFileName is the absolute path and file name of the file to test.     * @return true if \a aSchematicFileName would cause an issue.     */    bool CanCauseCaseSensitivityIssue( const wxString& aSchematicFileName ) const;
    /**
     * Update the symbol value and footprint instance data for legacy designs.     */    void SetLegacySymbolInstanceData();
    /**
     * Fix legacy power symbols that have mismatched value text fields     * and invisible power pin names.     */    void FixLegacyPowerSymbolMismatches();
private:    void addScreenToList( SCH_SCREEN* aScreen, SCH_SHEET* aSheet );    void buildScreenList( SCH_SHEET* aSheet);
    std::vector< SCH_SCREEN* > m_screens;    std::vector< SCH_SHEET* >  m_sheets;    unsigned int               m_index;};
#endif /* SCREEN_H */
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