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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * @author Jacobo Aragunde Pérez * @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#ifndef __SHAPE_INDEX_H
#define __SHAPE_INDEX_H
#include <vector>
#include <geometry/rtree.h>
#include <geometry/shape.h>
#include <math/box2.h>
/**
* shapeFunctor template function * * It is used by SHAPE_INDEX to get a SHAPE* from another type. * By default relies on T::GetShape() method, should be specialized if the T object * doesn't allow that method. * @param aItem generic T object * @return a SHAPE* object equivalent to object. */template <class T>static const SHAPE* shapeFunctor( T aItem ){ return aItem->Shape();}
/**
* boundingBox template method * * It is used by SHAPE_INDEX to get the bounding box of a generic T object. * By default relies on T::BBox() method, should be specialized if the T object * doesn't allow that method. * @param aObject generic T object * @return a BOX2I object containing the bounding box of the T object. */template <class T>BOX2I boundingBox( T aObject ){ return shapeFunctor( aObject )->BBox();}
/**
* acceptVisitor template method * * It is used by SHAPE_INDEX to implement Accept(). * By default relies on V::operation() redefinition, should be specialized if V class * doesn't have its () operation defined to accept T objects. * @param aObject generic T object * @param aVisitor V visitor object */template <class T, class V>void acceptVisitor( T aObject, V aVisitor ){ aVisitor( aObject );}
/**
* collide template method * * It is used by SHAPE_INDEX to implement Query(). * By default relies on T::Collide(U) method, should be specialized if the T object * doesn't allow that method. * @param aObject generic T object * @param aAnotherObject generic U object * @param aMinDistance minimum collision distance * @return if object and anotherObject collide */template <class T, class U>bool collide( T aObject, U aAnotherObject, int aMinDistance ){ return shapeFunctor( aObject )->Collide( aAnotherObject, aMinDistance );}
template <class T, class V>bool queryCallback( T aShape, void* aContext ){ V* visitor = (V*) aContext;
acceptVisitor<T, V>( aShape, *visitor );
return true;}
template <class T = SHAPE*>class SHAPE_INDEX{ public: class Iterator { private: typedef typename RTree<T, int, 2, double>::Iterator RTreeIterator; RTreeIterator iterator;
/**
* Function Init() * * Setup the internal tree iterator. * @param aTree pointer to a RTREE object */ void Init( RTree<T, int, 2, double>* aTree ) { aTree->GetFirst( iterator ); }
public: /**
* Iterator constructor * * Creates an iterator for the index object * @param aIndex SHAPE_INDEX object to iterate */ Iterator( SHAPE_INDEX* aIndex ) { Init( aIndex->m_tree ); }
/**
* Operator * (prefix) * * Returns the next data element. */ T operator*() { return *iterator; }
/**
* Operator ++ (prefix) * * Shifts the iterator to the next element. */ bool operator++() { return ++iterator; }
/**
* Operator ++ (postfix) * * Shifts the iterator to the next element. */ bool operator++( int ) { return ++iterator; }
/**
* Function IsNull() * * Checks if the iterator has reached the end. * @return true if it is in an invalid position (data finished) */ bool IsNull() { return iterator.IsNull(); }
/**
* Function IsNotNull() * * Checks if the iterator has not reached the end. * @return true if it is in an valid position (data not finished) */ bool IsNotNull() { return iterator.IsNotNull(); }
/**
* Function Next() * * Returns the current element of the iterator and moves to the next * position. * @return SHAPE object pointed by the iterator before moving to the next position. */ T Next() { T object = *iterator; ++iterator;
return object; } };
SHAPE_INDEX();
~SHAPE_INDEX();
/**
* Function Add() * * Adds a SHAPE to the index. * @param aShape is the new SHAPE. */ void Add( T aShape );
/**
* Function Remove() * * Removes a SHAPE to the index. * @param aShape is the new SHAPE. */ void Remove( T aShape );
/**
* Function RemoveAll() * * Removes all the contents of the index. */ void RemoveAll();
/**
* Function Accept() * * Accepts a visitor for every SHAPE object contained in this INDEX. * @param aVisitor Visitor object to be run */ template <class V> void Accept( V aVisitor ) { Iterator iter = this->Begin();
while( !iter.IsNull() ) { T shape = *iter; acceptVisitor( shape, aVisitor ); iter++; } }
/**
* Function Reindex() * * Rebuilds the index. This should be used if the geometry of the objects * contained by the index has changed. */ void Reindex();
/**
* Function Query() * * Runs a callback on every SHAPE object contained in the bounding box of (shape). * @param aShape shape to search against * @param aMinDistance distance threshold * @param aVisitor object to be invoked on every object contained in the search area. */ template <class V> int Query( const SHAPE *aShape, int aMinDistance, V& aVisitor, bool aExact ) { BOX2I box = aShape->BBox(); box.Inflate( aMinDistance );
int min[2] = { box.GetX(), box.GetY() }; int max[2] = { box.GetRight(), box.GetBottom() };
return this->m_tree->Search( min, max, aVisitor ); }
/**
* Function Begin() * * Creates an iterator for the current index object * @return iterator */ Iterator Begin();
private: RTree<T, int, 2, double>* m_tree;};
/*
* Class members implementation */
template <class T>SHAPE_INDEX<T>::SHAPE_INDEX(){ this->m_tree = new RTree<T, int, 2, double>();}
template <class T>SHAPE_INDEX<T>::~SHAPE_INDEX(){ delete this->m_tree;}
template <class T>void SHAPE_INDEX<T>::Add( T aShape ){ BOX2I box = boundingBox( aShape ); int min[2] = { box.GetX(), box.GetY() }; int max[2] = { box.GetRight(), box.GetBottom() };
this->m_tree->Insert( min, max, aShape );}
template <class T>void SHAPE_INDEX<T>::Remove( T aShape ){ BOX2I box = boundingBox( aShape ); int min[2] = { box.GetX(), box.GetY() }; int max[2] = { box.GetRight(), box.GetBottom() };
this->m_tree->Remove( min, max, aShape );}
template <class T>void SHAPE_INDEX<T>::RemoveAll(){ this->m_tree->RemoveAll();}
template <class T>void SHAPE_INDEX<T>::Reindex(){ RTree<T, int, 2, double>* newTree; newTree = new RTree<T, int, 2, double>();
Iterator iter = this->Begin();
while( !iter.IsNull() ) { T shape = *iter; BOX2I box = boundingBox( shape ); int min[2] = { box.GetX(), box.GetY() }; int max[2] = { box.GetRight(), box.GetBottom() }; newTree->Insert( min, max, shape ); iter++; }
delete this->m_tree; this->m_tree = newTree;}
template <class T>typename SHAPE_INDEX<T>::Iterator SHAPE_INDEX<T>::Begin(){ return Iterator( this );}
#endif
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