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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * Copyright (C) 2019 KiCad Developers, see AUTHORS.txt for contributors. * @author Jean-Pierre Charras, jp.charras at wanadoo.fr * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#include <fctsys.h>
#include <ws_data_model.h>
#include <pl_editor_frame.h>
#include <tool/tool_manager.h>
#include <tools/pl_selection_tool.h>
#include <ws_proxy_undo_item.h>
#include <tool/actions.h>
void PL_EDITOR_FRAME::SaveCopyInUndoList(){ PICKED_ITEMS_LIST* lastcmd = new PICKED_ITEMS_LIST(); WS_PROXY_UNDO_ITEM* copyItem = new WS_PROXY_UNDO_ITEM( this ); ITEM_PICKER wrapper( GetScreen(), copyItem, UNDO_REDO::LIBEDIT );
lastcmd->PushItem( wrapper ); PushCommandToUndoList( lastcmd );
// Clear redo list, because after new save there is no redo to do.
ClearUndoORRedoList( REDO_LIST );}
/* Redo the last edit:
* - Place the current edited layout in undo list * - Get previous version of the current edited layput */void PL_EDITOR_FRAME::GetLayoutFromRedoList(){ PL_SELECTION_TOOL* selTool = GetToolManager()->GetTool<PL_SELECTION_TOOL>();
if ( GetRedoCommandCount() <= 0 ) return;
ITEM_PICKER redoWrapper = PopCommandFromRedoList()->PopItem(); WS_PROXY_UNDO_ITEM* redoItem = static_cast<WS_PROXY_UNDO_ITEM*>( redoWrapper.GetItem() ); bool pageSettingsAndTitleBlock = redoItem->Type() == WS_PROXY_UNDO_ITEM_PLUS_T;
PICKED_ITEMS_LIST* undoCmd = new PICKED_ITEMS_LIST(); WS_PROXY_UNDO_ITEM* undoItem = new WS_PROXY_UNDO_ITEM( pageSettingsAndTitleBlock ? this : nullptr ); ITEM_PICKER undoWrapper( GetScreen(), undoItem );
undoCmd->PushItem( undoWrapper ); PushCommandToUndoList( undoCmd );
selTool->ClearSelection(); redoItem->Restore( this, GetCanvas()->GetView() ); selTool->RebuildSelection();
delete redoItem;
if( pageSettingsAndTitleBlock ) HardRedraw(); // items based off of corners will need re-calculating
else GetCanvas()->Refresh();
OnModify();}
/* Undo the last edit:
* - Place the current layout in Redo list * - Get previous version of the current edited layout */void PL_EDITOR_FRAME::GetLayoutFromUndoList(){ PL_SELECTION_TOOL* selTool = GetToolManager()->GetTool<PL_SELECTION_TOOL>();
if ( GetUndoCommandCount() <= 0 ) return;
ITEM_PICKER undoWrapper = PopCommandFromUndoList()->PopItem(); WS_PROXY_UNDO_ITEM* undoItem = static_cast<WS_PROXY_UNDO_ITEM*>( undoWrapper.GetItem() ); bool pageSettingsAndTitleBlock = undoItem->Type() == WS_PROXY_UNDO_ITEM_PLUS_T;
PICKED_ITEMS_LIST* redoCmd = new PICKED_ITEMS_LIST(); WS_PROXY_UNDO_ITEM* redoItem = new WS_PROXY_UNDO_ITEM( pageSettingsAndTitleBlock ? this : nullptr ); ITEM_PICKER redoWrapper( GetScreen(), redoItem );
redoCmd->PushItem( redoWrapper ); PushCommandToRedoList( redoCmd );
selTool->ClearSelection(); undoItem->Restore( this, GetCanvas()->GetView() ); selTool->RebuildSelection();
delete undoItem;
if( pageSettingsAndTitleBlock ) HardRedraw(); // items based off of corners will need re-calculating
else GetCanvas()->Refresh();
OnModify();}
/* Remove the last command in Undo List.
* Used to clean the uUndo stack after a cancel command */void PL_EDITOR_FRAME::RollbackFromUndo(){ PL_SELECTION_TOOL* selTool = GetToolManager()->GetTool<PL_SELECTION_TOOL>();
if ( GetUndoCommandCount() <= 0 ) return;
ITEM_PICKER undoWrapper = PopCommandFromUndoList()->PopItem(); WS_PROXY_UNDO_ITEM* undoItem = static_cast<WS_PROXY_UNDO_ITEM*>( undoWrapper.GetItem() ); bool pageSettingsAndTitleBlock = undoItem->Type() == WS_PROXY_UNDO_ITEM_PLUS_T;
selTool->ClearSelection(); undoItem->Restore( this, GetCanvas()->GetView() ); selTool->RebuildSelection();
delete undoItem;
if( pageSettingsAndTitleBlock ) { GetToolManager()->RunAction( ACTIONS::zoomFitScreen, true ); HardRedraw(); // items based off of corners will need re-calculating
} else GetCanvas()->Refresh();}
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