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#include "hotkey_grid_table.h"
/*
* Reads the hotkey table from its stored format into a format suitable * for a wxGrid. */HotkeyGridTable::HotkeyGridTable( struct EDA_HOTKEY_CONFIG* origin ) : wxGridTableBase(), m_hotkeys(){ EDA_HOTKEY_CONFIG* section;
for( section = origin; section->m_HK_InfoList; section++ ) { hotkey_spec spec( *section->m_SectionTag, new EDA_HOTKEY( NULL, 0, 0 ) ); m_hotkeys.push_back( spec );
EDA_HOTKEY** info_ptr;
for( info_ptr = section->m_HK_InfoList; *info_ptr; info_ptr++ ) { EDA_HOTKEY* info = *info_ptr; hotkey_spec spec( *section->m_SectionTag, new EDA_HOTKEY( info ) ); m_hotkeys.push_back( spec ); } }}
HotkeyGridTable::hotkey_spec_vector& HotkeyGridTable::getHotkeys(){ return m_hotkeys;}
int HotkeyGridTable::GetNumberRows(){ return m_hotkeys.size();}
int HotkeyGridTable::GetNumberCols(){ return 2;}
bool HotkeyGridTable::IsEmptyCell( int row, int col ){ return col == 1 && m_hotkeys[row].second == 0;}
wxString HotkeyGridTable::GetValue( int row, int col ){ if( col == 0 ) { if( m_hotkeys[row].second == 0 ) { // section header
return m_hotkeys[row].first; } else { return m_hotkeys[row].second->m_InfoMsg; } } else { if( m_hotkeys[row].second == 0 ) { return wxString(); } else { return ReturnKeyNameFromKeyCode( m_hotkeys[row].second->m_KeyCode ); } }}
void HotkeyGridTable::SetValue( int row, int col, const wxString& value ){}
wxString HotkeyGridTable::GetTypeName( int row, int col ){ return wxGRID_VALUE_STRING;}
bool HotkeyGridTable::CanGetValueAs( int row, int col, const wxString& typeName ){ return typeName == wxGRID_VALUE_STRING && col == 2;}
bool HotkeyGridTable::CanSetValueAs( int row, int col, const wxString& typeName ){ return false;}
long HotkeyGridTable::GetValueAsLong( int row, int col ){ return -1L;}
double HotkeyGridTable::GetValueAsDouble( int row, int col ){ return 0.0;}
bool HotkeyGridTable::GetValueAsBool( int row, int col ){ return false;}
void HotkeyGridTable::SetValueAsLong( int row, int col, long value ){}
void HotkeyGridTable::SetValueAsDouble( int row, int col, double value ){}
void HotkeyGridTable::SetValueAsBool( int row, int col, bool value ){}
void* HotkeyGridTable::GetValueAsCustom( int row, int col ){ return 0;}
void HotkeyGridTable::SetValueAsCustom( int row, int col, void* value ){}
wxString HotkeyGridTable::GetColLabelValue( int col ){ return col == 0 ? _( "Command" ) : _( "Hotkey" );}
bool HotkeyGridTable::isHeader( int row ){ return m_hotkeys[row].second == 0;}
void HotkeyGridTable::SetKeyCode( int row, long key ){ m_hotkeys[row].second->m_KeyCode = key;}
void HotkeyGridTable::RestoreFrom( struct EDA_HOTKEY_CONFIG* origin ){ int row = 0; EDA_HOTKEY_CONFIG* section;
for( section = origin; section->m_HK_InfoList; section++ ) { ++row; EDA_HOTKEY** info_ptr;
for( info_ptr = section->m_HK_InfoList; *info_ptr; info_ptr++ ) { EDA_HOTKEY* info = *info_ptr; m_hotkeys[row++].second->m_KeyCode = info->m_KeyCode; } }}
HotkeyGridTable::~HotkeyGridTable(){ hotkey_spec_vector::iterator i;
for( i = m_hotkeys.begin(); i != m_hotkeys.end(); ++i ) { if( i->second ) { delete i->second; } }}
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