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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com> * Copyright The KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
/**
* @file sg_shape.h */
#ifndef SG_SHAPE_H
#define SG_SHAPE_H
#include <vector>
#include "3d_cache/sg/sg_node.h"
class SGAPPEARANCE; class SGFACESET;
/**
* Define a complex 3D shape for a scenegraph object. */ class SGSHAPE : public SGNODE { public: SGSHAPE( SGNODE* aParent ); virtual ~SGSHAPE();
virtual bool SetParent( SGNODE* aParent, bool notify = true ) override;
SGNODE* FindNode(const char* aNodeName, const SGNODE* aCaller) override; bool AddRefNode( SGNODE* aNode ) override; bool AddChildNode( SGNODE* aNode ) override;
void ReNameNodes( void ) override; bool WriteVRML( std::ostream& aFile, bool aReuseFlag ) override;
bool WriteCache( std::ostream& aFile, SGNODE* parentNode ) override; bool ReadCache( std::istream& aFile, SGNODE* parentNode ) override;
bool Prepare( const glm::dmat4* aTransform, S3D::MATLIST& materials, std::vector< SMESH >& meshes );
void unlinkChildNode( const SGNODE* aNode ) override; void unlinkRefNode( const SGNODE* aNode ) override;
private: void unlinkNode( const SGNODE* aNode, bool isChild ); bool addNode( SGNODE* aNode, bool isChild );
public: // owned node
SGAPPEARANCE* m_Appearance; SGFACESET* m_FaceSet;
// referenced nodes
SGAPPEARANCE* m_RAppearance; SGFACESET* m_RFaceSet; };
/*
p.107 Shape { appearance NULL geometry NULL } */
#endif // SG_SHAPE_H
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