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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com> * Copyright The KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "3d_cache/sg/sg_shape.h"
#include "3d_cache/sg/sg_faceset.h"
#include "3d_cache/sg/sg_appearance.h"
#include "3d_cache/sg/sg_helpers.h"
#include "3d_cache/sg/sg_coordindex.h"
#include "3d_cache/sg/sg_coords.h"
#include "3d_cache/sg/sg_colors.h"
#include "3d_cache/sg/sg_normals.h"
SGSHAPE::SGSHAPE( SGNODE* aParent ) : SGNODE( aParent ) { m_SGtype = S3D::SGTYPE_SHAPE; m_Appearance = nullptr; m_RAppearance = nullptr; m_FaceSet = nullptr; m_RFaceSet = nullptr;
if( nullptr != aParent && S3D::SGTYPE_TRANSFORM != aParent->GetNodeType() ) { m_Parent = nullptr;
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] inappropriate parent to SGSHAPE (type %d)" ), __FILE__, __FUNCTION__, __LINE__, aParent->GetNodeType() ); } else if( nullptr != aParent && S3D::SGTYPE_TRANSFORM == aParent->GetNodeType() ) { m_Parent->AddChildNode( this ); } }
SGSHAPE::~SGSHAPE() { // drop references
if( m_RAppearance ) { m_RAppearance->delNodeRef( this ); m_RAppearance = nullptr; }
if( m_RFaceSet ) { m_RFaceSet->delNodeRef( this ); m_RFaceSet = nullptr; }
// delete objects
if( m_Appearance ) { m_Appearance->SetParent( nullptr, false ); delete m_Appearance; m_Appearance = nullptr; }
if( m_FaceSet ) { m_FaceSet->SetParent( nullptr, false ); delete m_FaceSet; m_FaceSet = nullptr; } }
bool SGSHAPE::SetParent( SGNODE* aParent, bool notify ) { if( nullptr != m_Parent ) { if( aParent == m_Parent ) return true;
// handle the change in parents
if( notify ) m_Parent->unlinkChildNode( this );
m_Parent = nullptr;
if( nullptr == aParent ) return true; }
// only a SGTRANSFORM may be parent to a SGSHAPE
if( nullptr != aParent && S3D::SGTYPE_TRANSFORM != aParent->GetNodeType() ) return false;
m_Parent = aParent;
if( m_Parent ) m_Parent->AddChildNode( this );
return true; }
SGNODE* SGSHAPE::FindNode( const char* aNodeName, const SGNODE* aCaller ) { if( nullptr == aNodeName || 0 == aNodeName[0] ) return nullptr;
if( !m_Name.compare( aNodeName ) ) return this;
SGNODE* tmp = nullptr;
if( nullptr != m_Appearance ) { tmp = m_Appearance->FindNode( aNodeName, this );
if( tmp ) { return tmp; } }
if( nullptr != m_FaceSet ) { tmp = m_FaceSet->FindNode( aNodeName, this );
if( tmp ) { return tmp; } }
// query the parent if appropriate
if( aCaller == m_Parent || nullptr == m_Parent ) return nullptr;
return m_Parent->FindNode( aNodeName, this ); }
void SGSHAPE::unlinkNode( const SGNODE* aNode, bool isChild ) { if( nullptr == aNode ) return;
if( isChild ) { if( aNode == m_Appearance ) { m_Appearance = nullptr; return; }
if( aNode == m_FaceSet ) { m_FaceSet = nullptr; return; } } else { if( aNode == m_RAppearance ) { delNodeRef( this ); m_RAppearance = nullptr; return; }
if( aNode == m_RFaceSet ) { delNodeRef( this ); m_RFaceSet = nullptr; return; } }
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] unlinkNode() did not find its target" ), __FILE__, __FUNCTION__, __LINE__ ); }
void SGSHAPE::unlinkChildNode( const SGNODE* aNode ) { unlinkNode( aNode, true ); }
void SGSHAPE::unlinkRefNode( const SGNODE* aNode ) { unlinkNode( aNode, false ); }
bool SGSHAPE::addNode( SGNODE* aNode, bool isChild ) { wxCHECK( aNode, false );
if( S3D::SGTYPE_APPEARANCE == aNode->GetNodeType() ) { if( m_Appearance || m_RAppearance ) { if( aNode != m_Appearance && aNode != m_RAppearance ) { wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] assigning multiple Appearance " "nodes" ), __FILE__, __FUNCTION__, __LINE__ );
return false; }
return true; }
if( isChild ) { m_Appearance = (SGAPPEARANCE*)aNode; m_Appearance->SetParent( this ); } else { m_RAppearance = (SGAPPEARANCE*)aNode; m_RAppearance->addNodeRef( this ); }
return true; }
if( S3D::SGTYPE_FACESET == aNode->GetNodeType() ) { if( m_FaceSet || m_RFaceSet ) { if( aNode != m_FaceSet && aNode != m_RFaceSet ) { wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] assigning multiple FaceSet nodes" ), __FILE__, __FUNCTION__, __LINE__ );
return false; }
return true; }
if( isChild ) { m_FaceSet = (SGFACESET*)aNode; m_FaceSet->SetParent( this ); } else { m_RFaceSet = (SGFACESET*)aNode; m_RFaceSet->addNodeRef( this ); }
return true; }
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] object %s is not a valid type for this " "object (%d)" ), __FILE__, __FUNCTION__, __LINE__, aNode->GetName(), aNode->GetNodeType() );
return false; }
bool SGSHAPE::AddRefNode( SGNODE* aNode ) { return addNode( aNode, false ); }
bool SGSHAPE::AddChildNode( SGNODE* aNode ) { return addNode( aNode, true ); }
void SGSHAPE::ReNameNodes( void ) { m_written = false;
// rename this node
m_Name.clear(); GetName();
// rename Appearance
if( m_Appearance ) m_Appearance->ReNameNodes();
// rename FaceSet
if( m_FaceSet ) m_FaceSet->ReNameNodes(); }
bool SGSHAPE::WriteVRML( std::ostream& aFile, bool aReuseFlag ) { if( !m_Appearance && !m_RAppearance && !m_FaceSet && !m_RFaceSet ) { return false; }
if( aReuseFlag ) { if( !m_written ) { aFile << "DEF " << GetName() << " Shape {\n"; m_written = true; } else { aFile << " USE " << GetName() << "\n"; return true; } } else { aFile << " Shape {\n"; }
if( m_Appearance ) m_Appearance->WriteVRML( aFile, aReuseFlag );
if( m_RAppearance ) m_RAppearance->WriteVRML( aFile, aReuseFlag );
if( m_FaceSet ) m_FaceSet->WriteVRML( aFile, aReuseFlag );
if( m_RFaceSet ) m_RFaceSet->WriteVRML( aFile, aReuseFlag );
aFile << "}\n";
return true; }
bool SGSHAPE::WriteCache( std::ostream& aFile, SGNODE* parentNode ) { if( nullptr == parentNode ) { wxCHECK( m_Parent, false );
SGNODE* np = m_Parent;
while( nullptr != np->GetParent() ) np = np->GetParent();
if( np->WriteCache( aFile, nullptr ) ) { m_written = true; return true; }
return false; }
wxCHECK( parentNode == m_Parent, false );
if( !aFile.good() ) { wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] bad stream" ), __FILE__, __FUNCTION__, __LINE__ );
return false; }
// check if any references are unwritten and swap parents if so
if( nullptr != m_RAppearance && !m_RAppearance->isWritten() ) m_RAppearance->SwapParent(this);
if( nullptr != m_RFaceSet && !m_RFaceSet->isWritten() ) m_RFaceSet->SwapParent( this );
aFile << "[" << GetName() << "]"; #define NITEMS 4
bool items[NITEMS]; int i;
for( i = 0; i < NITEMS; ++i ) items[i] = 0;
i = 0;
if( nullptr != m_Appearance ) items[i] = true;
++i;
if( nullptr != m_RAppearance ) items[i] = true;
++i;
if( nullptr != m_FaceSet ) items[i] = true;
++i;
if( nullptr != m_RFaceSet ) items[i] = true;
for( int jj = 0; jj < NITEMS; ++jj ) aFile.write( (char*)&items[jj], sizeof(bool) );
if( items[0] ) m_Appearance->WriteCache( aFile, this );
if( items[1] ) aFile << "[" << m_RAppearance->GetName() << "]";
if( items[2] ) m_FaceSet->WriteCache( aFile, this );
if( items[3] ) aFile << "[" << m_RFaceSet->GetName() << "]";
if( aFile.fail() ) return false;
m_written = true; return true; }
bool SGSHAPE::ReadCache( std::istream& aFile, SGNODE* parentNode ) { wxCHECK( m_Appearance == nullptr && m_RAppearance == nullptr && m_FaceSet == nullptr && m_RFaceSet == nullptr, false );
#define NITEMS 4
bool items[NITEMS];
for( int i = 0; i < NITEMS; ++i ) aFile.read( (char*)&items[i], sizeof(bool) );
if( ( items[0] && items[1] ) || ( items[2] && items[3] ) ) { wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; multiple item definitions " "at position %ul" ), __FILE__, __FUNCTION__, __LINE__, static_cast<unsigned long>( aFile.tellg() ) );
return false; }
std::string name;
if( items[0] ) { if( S3D::SGTYPE_APPEARANCE != S3D::ReadTag( aFile, name ) ) { wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; bad child appearance " "tag at position %ul" ), __FILE__, __FUNCTION__, __LINE__, static_cast<unsigned long>( aFile.tellg() ) );
return false; }
m_Appearance = new SGAPPEARANCE( this ); m_Appearance->SetName( name.c_str() );
if( !m_Appearance->ReadCache( aFile, this ) ) { wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data while reading appearance " "'%s'" ), __FILE__, __FUNCTION__, __LINE__, name );
return false; } }
if( items[1] ) { if( S3D::SGTYPE_APPEARANCE != S3D::ReadTag( aFile, name ) ) { wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; bad ref appearance tag " "at position %ul" ), __FILE__, __FUNCTION__, __LINE__, static_cast<unsigned long>( aFile.tellg() ) );
return false; }
SGNODE* np = FindNode( name.c_str(), this );
if( !np ) { wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data: cannot find ref " "appearance '%s'" ), __FILE__, __FUNCTION__, __LINE__, name );
return false; }
if( S3D::SGTYPE_APPEARANCE != np->GetNodeType() ) { wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data: type is not " "SGAPPEARANCE '%s'" ), __FILE__, __FUNCTION__, __LINE__, name );
return false; }
m_RAppearance = (SGAPPEARANCE*)np; m_RAppearance->addNodeRef( this ); }
if( items[2] ) { if( S3D::SGTYPE_FACESET != S3D::ReadTag( aFile, name ) ) { wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; bad child face set tag " "at position %ul" ), __FILE__, __FUNCTION__, __LINE__, static_cast<unsigned long>( aFile.tellg() ) );
return false; }
m_FaceSet = new SGFACESET( this ); m_FaceSet->SetName( name.c_str() );
if( !m_FaceSet->ReadCache( aFile, this ) ) { wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data while reading face set " "'%s'" ), __FILE__, __FUNCTION__, __LINE__, name );
return false; } }
if( items[3] ) { if( S3D::SGTYPE_FACESET != S3D::ReadTag( aFile, name ) ) { wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; bad ref face set tag at " "position %ul" ), __FILE__, __FUNCTION__, __LINE__, static_cast<unsigned long>( aFile.tellg() ) );
return false; }
SGNODE* np = FindNode( name.c_str(), this );
if( !np ) { wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data: cannot find ref face " "set '%s'" ), __FILE__, __FUNCTION__, __LINE__, name );
return false; }
if( S3D::SGTYPE_FACESET != np->GetNodeType() ) { wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data: type is not SGFACESET " "'%s'" ), __FILE__, __FUNCTION__, __LINE__, name );
return false; }
m_RFaceSet = (SGFACESET*)np; m_RFaceSet->addNodeRef( this ); }
if( aFile.fail() ) return false;
return true; }
bool SGSHAPE::Prepare( const glm::dmat4* aTransform, S3D::MATLIST& materials, std::vector< SMESH >& meshes ) { SMESH m; S3D::INIT_SMESH( m );
SGAPPEARANCE* pa = m_Appearance; SGFACESET* pf = m_FaceSet;
if( nullptr == pa ) pa = m_RAppearance;
if( nullptr == pf ) pf = m_RFaceSet;
// no face sets = nothing to render, which is valid though pointless
if( nullptr == pf ) return true;
if( !pf->validate() ) { wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] bad model; inconsistent data" ), __FILE__, __FUNCTION__, __LINE__ );
return true; }
if( nullptr == pa ) { m.m_MaterialIdx = 0; } else { int idx;
if( !S3D::GetMatIndex( materials, pa, idx ) ) { m.m_MaterialIdx = 0; } else { m.m_MaterialIdx = idx; } }
SGCOLORS* pc = pf->m_Colors; SGCOORDS* pv = pf->m_Coords; SGCOORDINDEX* vidx = pf->m_CoordIndices; SGNORMALS* pn = pf->m_Normals;
if( nullptr == pc ) pc = pf->m_RColors;
if( nullptr == pv ) pv = pf->m_RCoords;
if( nullptr == pn ) pn = pf->m_RNormals;
// set the vertex points and indices
size_t nCoords = 0; SGPOINT* pCoords = nullptr; pv->GetCoordsList( nCoords, pCoords );
size_t nColors = 0; SGCOLOR* pColors = nullptr;
if( pc ) { // check the vertex colors
pc->GetColorList( nColors, pColors );
if( nColors < nCoords ) { wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] bad model; not enough colors per " "vertex (%ul vs %ul)" ), __FILE__, __FUNCTION__, __LINE__, static_cast<unsigned long>( nColors ), static_cast<unsigned long>( nCoords ) );
return true; } }
// set the vertex indices
size_t nvidx = 0; int* lv = nullptr; vidx->GetIndices( nvidx, lv );
// note: reduce the vertex set to include only the referenced vertices
std::vector< int > vertices; // store the list of temp vertex indices
std::map< int, unsigned int > indexmap; // map temp vertex to true vertex
std::map< int, unsigned int >::iterator mit;
for( unsigned int i = 0; i < nvidx; ++i ) { mit = indexmap.find( lv[i] );
if( mit == indexmap.end() ) { indexmap.emplace( lv[i], vertices.size() ); vertices.push_back( lv[i] ); } }
if( vertices.size() < 3 ) { wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] bad model; not enough vertices" ), __FILE__, __FUNCTION__, __LINE__ );
return true; }
// construct the final vertex/color list
SFVEC3F* lColors = nullptr; SFVEC3F* lCoords = new SFVEC3F[ vertices.size() ]; int ti;
if( pc ) { lColors = new SFVEC3F[vertices.size()]; m.m_Color = lColors; }
if( pc ) { for( size_t i = 0; i < vertices.size(); ++i ) { ti = vertices[i]; glm::dvec4 pt( pCoords[ti].x, pCoords[ti].y, pCoords[ti].z, 1.0 ); pt = (*aTransform) * pt; pColors[ti].GetColor( lColors[i].x, lColors[i].y, lColors[i].z ); lCoords[i] = SFVEC3F( pt.x, pt.y, pt.z ); } } else { for( size_t i = 0; i < vertices.size(); ++i ) { ti = vertices[i]; glm::dvec4 pt( pCoords[ti].x, pCoords[ti].y, pCoords[ti].z, 1.0 ); pt = (*aTransform) * pt; lCoords[i] = SFVEC3F( pt.x, pt.y, pt.z ); } }
m.m_VertexSize = (unsigned int) vertices.size(); m.m_Positions = lCoords; unsigned int* lvidx = new unsigned int[ nvidx ];
for( unsigned int i = 0; i < nvidx; ++i ) { mit = indexmap.find( lv[i] ); lvidx[i] = mit->second; }
m.m_FaceIdxSize = (unsigned int )nvidx; m.m_FaceIdx = lvidx;
// set the per-vertex normals
size_t nNorms = 0; SGVECTOR* pNorms = nullptr; double x, y, z;
pn->GetNormalList( nNorms, pNorms ); SFVEC3F* lNorms = new SFVEC3F[ vertices.size() ];
for( size_t i = 0; i < vertices.size(); ++i ) { ti = vertices[i]; pNorms[ti].GetVector( x, y, z ); glm::dvec4 pt( x, y, z, 0.0 ); pt = (*aTransform) * pt;
lNorms[i] = SFVEC3F( pt.x, pt.y, pt.z ); }
m.m_Normals = lNorms; meshes.push_back( m );
return true; }
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