Fix typos in pcbnew sub-directory
Found via `codespell -q 3 -S *.po,./thirdparty,./Documentation/changelogs -L aactual,acount,aline,alocation,alog,anormal,anumber,aother,apoints,aparent,aray,ba,busses,dout,einstance,leaded,modul,ontext,ot,overide,serie,te,,tesselate,tesselator,tht` 3 years ago |
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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2019 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright The KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#ifndef ZONE_H
#define ZONE_H
#include <mutex>
#include <vector>
#include <map>
#include <gr_basic.h>
#include <board_item.h>
#include <board_connected_item.h>
#include <layer_ids.h>
#include <lset.h>
#include <geometry/shape_poly_set.h>
#include <zone_settings.h>
#include <teardrop/teardrop_types.h>
class LINE_READER;class PCB_EDIT_FRAME;class BOARD;class ZONE;class MSG_PANEL_ITEM;
/**
* A struct recording the isolated and single-pad islands within a zone. Each array holds * indexes into the outlines of a SHAPE_POLY_SET for a zone fill on a particular layer. * * Isolated outlines are those whose *connectivity cluster* contains no pads. These generate * DRC violations. * * Single-connection outlines are those with a *direct* connection to only a single item. These * participate in thermal spoke counting as a pad spoke to an *otherwise* unconnected island * provides no connectivity to the pad. */struct ISOLATED_ISLANDS{ std::vector<int> m_IsolatedOutlines; std::vector<int> m_SingleConnectionOutlines;};
/**
* Handle a list of polygons defining a copper zone. * * A zone is described by a main polygon, a time stamp, a layer or a layer set, and a net name. * Other polygons inside the main polygon are holes in the zone. */class ZONE : public BOARD_CONNECTED_ITEM{public: ZONE( BOARD_ITEM_CONTAINER* parent );
ZONE( const ZONE& aZone ); ZONE& operator=( const ZONE &aOther );
~ZONE();
void CopyFrom( const BOARD_ITEM* aOther ) override;
static inline bool ClassOf( const EDA_ITEM* aItem ) { return aItem && aItem->Type() == PCB_ZONE_T; }
void Serialize( google::protobuf::Any &aContainer ) const override; bool Deserialize( const google::protobuf::Any &aContainer ) override;
/**
* Not all ZONEs are *really* BOARD_CONNECTED_ITEMs.... */ bool IsConnected() const override { return !GetIsRuleArea(); }
/**
* Copy aZone data to me */ void InitDataFromSrcInCopyCtor( const ZONE& aZone );
/**
* For rule areas which exclude footprints (and therefore participate in courtyard conflicts * during move). */ bool IsConflicting() const;
/**
* @return a VECTOR2I, position of the first point of the outline */ VECTOR2I GetPosition() const override; void SetPosition( const VECTOR2I& aPos ) override {}
/**
* @param aPriority is the priority level. */ void SetAssignedPriority( unsigned aPriority ) { m_priority = aPriority; }
/**
* @return the priority level of this zone. */ unsigned GetAssignedPriority() const { return m_priority; }
bool HigherPriority( const ZONE* aOther ) const;
bool SameNet( const ZONE* aOther ) const;
void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList ) override; wxString GetFriendlyName() const override;
void SetLayerSet( const LSET& aLayerSet ) override; virtual LSET GetLayerSet() const override { return m_layerSet; }
/**
* Set the zone to be on the aLayerSet layers and only remove the fill polygons * from the unused layers, while keeping the fills on the layers in both the old * and new layer sets. */ void SetLayerSetAndRemoveUnusedFills( const LSET& aLayerSet );
ZONE_LAYER_PROPERTIES& LayerProperties( PCB_LAYER_ID aLayer ) { return m_layerProperties[aLayer]; }
const ZONE_LAYER_PROPERTIES& LayerProperties( PCB_LAYER_ID aLayer ) const;
std::map<PCB_LAYER_ID, ZONE_LAYER_PROPERTIES>& LayerProperties() { return m_layerProperties; }
const std::map<PCB_LAYER_ID, ZONE_LAYER_PROPERTIES>& LayerProperties() const { return m_layerProperties; }
void SetLayerProperties( const std::map<PCB_LAYER_ID, ZONE_LAYER_PROPERTIES>& aOther );
const std::optional<VECTOR2I>& HatchingOffset( PCB_LAYER_ID aLayer ) const;
const wxString& GetZoneName() const { return m_zoneName; } void SetZoneName( const wxString& aName ) { m_zoneName = aName; }
bool Matches( const EDA_SEARCH_DATA& aSearchData, void* aAuxData ) const override { return BOARD_ITEM::Matches( GetZoneName(), aSearchData ); }
/**
* @return the bounding box of the zone outline. */ const BOX2I GetBoundingBox() const override;
/**
* Used to preload the zone bounding box cache so we don't have to worry about mutex-locking * it each time. */ void CacheBoundingBox();
/**
* @return the zone's clearance in internal units. */ std::optional<int> GetLocalClearance() const override; void SetLocalClearance( std::optional<int> aClearance ) { m_ZoneClearance = aClearance.value_or( 0 ); };
/**
* Return any local clearances set in the "classic" (ie: pre-rule) system. * * @param aSource [out] optionally reports the source as a user-readable string. * @return the clearance in internal units. */ std::optional<int> GetLocalClearance( wxString* aSource ) const override { if( m_isRuleArea ) return std::optional<int>();
if( aSource ) *aSource = _( "zone" );
return GetLocalClearance(); }
/**
* @return true if this zone is on a copper layer, false if on a technical layer. */ bool IsOnCopperLayer() const override;
virtual void SetLayer( PCB_LAYER_ID aLayer ) override;
virtual PCB_LAYER_ID GetLayer() const override;
// Return the first layer in GUI sequence.
PCB_LAYER_ID GetFirstLayer() const;
virtual bool IsOnLayer( PCB_LAYER_ID ) const override;
virtual std::vector<int> ViewGetLayers() const override;
double ViewGetLOD( int aLayer, const KIGFX::VIEW* aView ) const override;
void SetFillMode( ZONE_FILL_MODE aFillMode ) { m_fillMode = aFillMode; } ZONE_FILL_MODE GetFillMode() const { return m_fillMode; }
void SetThermalReliefGap( int aThermalReliefGap ) { if( m_thermalReliefGap != aThermalReliefGap ) SetNeedRefill( true );
m_thermalReliefGap = aThermalReliefGap; }
int GetThermalReliefGap() const { return m_thermalReliefGap; } int GetThermalReliefGap( PAD* aPad, wxString* aSource = nullptr ) const;
void SetThermalReliefSpokeWidth( int aThermalReliefSpokeWidth ) { if( m_thermalReliefSpokeWidth != aThermalReliefSpokeWidth ) SetNeedRefill( true );
m_thermalReliefSpokeWidth = aThermalReliefSpokeWidth; }
int GetThermalReliefSpokeWidth() const { return m_thermalReliefSpokeWidth; }
/**
* Compute the area currently occupied by the zone fill. * * @return the currently filled area */ double CalculateFilledArea();
/**
* Compute the area of the zone outline (not the filled area). * @return the currently calculated area */ double CalculateOutlineArea();
/**
* This area is cached from the most recent call to CalculateFilledArea(). * * @return the filled area */ double GetFilledArea() { return m_area; }
/**
* This area is cached from the most recent call to CalculateOutlineArea(). * * @return the outline area */ double GetOutlineArea() { return m_outlinearea; }
std::mutex& GetLock() { return m_lock; }
int GetFillFlag( PCB_LAYER_ID aLayer ) { return m_fillFlags.test( aLayer ); }
void SetFillFlag( PCB_LAYER_ID aLayer, bool aFlag ) { m_fillFlags.set( aLayer, aFlag ); }
bool IsFilled() const { return m_isFilled; } void SetIsFilled( bool isFilled ) { m_isFilled = isFilled; }
bool NeedRefill() const { return m_needRefill; } void SetNeedRefill( bool aNeedRefill ) { m_needRefill = aNeedRefill; }
ZONE_CONNECTION GetPadConnection() const { return m_PadConnection; } void SetPadConnection( ZONE_CONNECTION aPadConnection ) { m_PadConnection = aPadConnection; }
int GetMinThickness() const { return m_ZoneMinThickness; } void SetMinThickness( int aMinThickness ) { m_ZoneMinThickness = aMinThickness; m_hatchThickness = std::max( m_hatchThickness, aMinThickness ); m_hatchGap = std::max( m_hatchGap, aMinThickness ); SetNeedRefill( true ); }
int GetHatchThickness() const { return m_hatchThickness; } void SetHatchThickness( int aThickness ) { m_hatchThickness = aThickness; }
int GetHatchGap() const { return m_hatchGap; } void SetHatchGap( int aStep ) { m_hatchGap = aStep; }
EDA_ANGLE GetHatchOrientation() const { return m_hatchOrientation; } void SetHatchOrientation( const EDA_ANGLE& aStep ) { m_hatchOrientation = aStep; }
int GetHatchSmoothingLevel() const { return m_hatchSmoothingLevel; } void SetHatchSmoothingLevel( int aLevel ) { m_hatchSmoothingLevel = aLevel; }
double GetHatchSmoothingValue() const { return m_hatchSmoothingValue; } void SetHatchSmoothingValue( double aValue ) { m_hatchSmoothingValue = aValue; }
double GetHatchHoleMinArea() const { return m_hatchHoleMinArea; } void SetHatchHoleMinArea( double aPct ) { m_hatchHoleMinArea = aPct; }
int GetHatchBorderAlgorithm() const { return m_hatchBorderAlgorithm; } void SetHatchBorderAlgorithm( int aAlgo ) { m_hatchBorderAlgorithm = aAlgo; }
///
int GetLocalFlags() const { return m_localFlgs; } void SetLocalFlags( int aFlags ) { m_localFlgs = aFlags; }
SHAPE_POLY_SET* Outline() { return m_Poly; } const SHAPE_POLY_SET* Outline() const { return m_Poly; }
void SetOutline( SHAPE_POLY_SET* aOutline ) { m_Poly = aOutline; }
// @copydoc BOARD_ITEM::GetEffectiveShape
virtual std::shared_ptr<SHAPE> GetEffectiveShape( PCB_LAYER_ID aLayer = UNDEFINED_LAYER, FLASHING aFlash = FLASHING::DEFAULT ) const override;
/**
* Test if a point is near an outline edge or a corner of this zone. * * @param aPosition the VECTOR2I to test * @return true if a hit, else false */ bool HitTest( const VECTOR2I& aPosition, int aAccuracy = 0 ) const override;
/**
* Test if the given VECTOR2I is within the bounds of a filled area of this zone. * * @param aLayer is the layer to test on * @param aRefPos A VECTOR2I to test * @param aAccuracy Expand the distance by which the areas are expanded for the hittest * @return true if a hit, else false */ bool HitTestFilledArea( PCB_LAYER_ID aLayer, const VECTOR2I& aRefPos, int aAccuracy = 0 ) const;
/**
* Test if the given point is contained within a cutout of the zone. * * @param aRefPos is the point to test * @param aOutlineIdx is the index of the outline containing the cutout * @param aHoleIdx is the index of the hole * @return true if aRefPos is inside a zone cutout */ bool HitTestCutout( const VECTOR2I& aRefPos, int* aOutlineIdx = nullptr, int* aHoleIdx = nullptr ) const;
/**
* Some intersecting zones, despite being on the same layer with the same net, cannot be * merged due to other parameters such as fillet radius. The copper pour will end up * effectively merged though, so we need to do some calculations with them in mind. */ void GetInteractingZones( PCB_LAYER_ID aLayer, std::vector<ZONE*>* aSameNetCollidingZones, std::vector<ZONE*>* aOtherNetIntersectingZones ) const;
/**
* Convert solid areas full shapes to polygon set * (the full shape is the polygon area with a thick outline) * Used in 3D view * Arcs (ends of segments) are approximated by segments * * @param aLayer is the layer of the zone to retrieve * @param aBuffer = a buffer to store the polygons * @param aError = Maximum error allowed between true arc and polygon approx */ void TransformSolidAreasShapesToPolygon( PCB_LAYER_ID aLayer, SHAPE_POLY_SET& aBuffer ) const;
/**
* Convert the outlines shape to a polygon with no holes * inflated (optional) by max( aClearanceValue, the zone clearance) * (holes are linked to external outline by overlapping segments) * Used in filling zones calculations * Circles (vias) and arcs (ends of tracks) are approximated by segments. * * @param aBuffer is a buffer to store the polygon * @param aClearance is the min clearance around outlines * @param aBoardOutline is the board outline (if a valid one exists; nullptr otherwise) */ void TransformSmoothedOutlineToPolygon( SHAPE_POLY_SET& aBuffer, int aClearance, int aError, ERROR_LOC aErrorLoc, SHAPE_POLY_SET* aBoardOutline ) const;
/**
* Convert the zone shape to a closed polygon * Used in filling zones calculations * Circles and arcs are approximated by segments * * @param aLayer is the layer of the filled zone to retrieve * @param aBuffer is a buffer to store the polygon * @param aClearance is the clearance around the pad * @param aError is the maximum deviation from true circle * @param ignoreLineWidth is used for edge cut items where the line width is only for * visualization */ void TransformShapeToPolygon( SHAPE_POLY_SET& aBuffer, PCB_LAYER_ID aLayer, int aClearance, int aError, ERROR_LOC aErrorLoc, bool ignoreLineWidth = false ) const override;
/**
* Test if the given VECTOR2I is near a corner. * * @param refPos is the VECTOR2I to test. * @param aAccuracy increase the item bounding box by this amount. * @param aCornerHit [out, optional] is the index of the closest vertex found when return * value is true * @return true if some corner was found to be closer to refPos than aClearance; false * otherwise. */ bool HitTestForCorner( const VECTOR2I& refPos, int aAccuracy, SHAPE_POLY_SET::VERTEX_INDEX* aCornerHit = nullptr ) const;
/**
* Test if the given VECTOR2I is near a segment defined by 2 corners. * * @param refPos is the VECTOR2I to test. * @param aAccuracy increase the item bounding box by this amount. * @param aCornerHit [out, optional] is the index of the closest vertex found when return * value is true. * @return true if some edge was found to be closer to refPos than aClearance. */ bool HitTestForEdge( const VECTOR2I& refPos, int aAccuracy, SHAPE_POLY_SET::VERTEX_INDEX* aCornerHit = nullptr ) const;
/**
* @copydoc BOARD_ITEM::HitTest(const BOX2I& aRect, bool aContained, int aAccuracy) const */ bool HitTest( const BOX2I& aRect, bool aContained = true, int aAccuracy = 0 ) const override;
/**
* Removes the zone filling. * * @return true if a previous filling is removed, false if no change (when no filling found). */ bool UnFill();
/* Geometric transformations: */
/**
* Move the outlines * * @param offset is moving vector */ void Move( const VECTOR2I& offset ) override;
/**
* Move the outline Edge. * * @param offset is moving vector * @param aEdge is start point of the outline edge */ void MoveEdge( const VECTOR2I& offset, int aEdge );
/**
* Rotate the outlines. * * @param aCentre is rot centre */ void Rotate( const VECTOR2I& aCentre, const EDA_ANGLE& aAngle ) override;
/**
* Flip this object, i.e. change the board side for this object * (like Mirror() but changes layer). * * @param aCentre is the rotation point. * @param aFlipDirection is the direction of the flip. */ virtual void Flip( const VECTOR2I& aCentre, FLIP_DIRECTION aFlipDirection ) override;
/**
* Mirror the outlines relative to a given horizontal axis the layer is not changed. * * @param aMirrorRef is axis position * @param aFlipDirection is the direction of the flip. */ void Mirror( const VECTOR2I& aMirrorRef, FLIP_DIRECTION aFlipDirection ) override;
/**
* @return the class name. */ wxString GetClass() const override { return wxT( "ZONE" ); }
/**
* Access to m_Poly parameters */ int GetNumCorners( void ) const { return m_Poly->TotalVertices(); }
/**
* Return an iterator to visit all points of the zone's main outline without holes. * * @return an iterator to visit the zone vertices without holes. */ SHAPE_POLY_SET::ITERATOR Iterate() { return m_Poly->Iterate(); }
/**
* Return an iterator to visit all points of the zone's main outline with holes. * * @return an iterator to visit the zone vertices with holes. */ SHAPE_POLY_SET::ITERATOR IterateWithHoles() { return m_Poly->IterateWithHoles(); }
/**
* Return an iterator to visit all points of the zone's main outline with holes. * * @return an iterator to visit the zone vertices with holes. */ SHAPE_POLY_SET::CONST_ITERATOR CIterateWithHoles() const { return m_Poly->CIterateWithHoles(); }
void RemoveAllContours( void ) { m_Poly->RemoveAllContours(); }
const VECTOR2I& GetCornerPosition( int aCornerIndex ) const { SHAPE_POLY_SET::VERTEX_INDEX index;
// Convert global to relative indices
if( !m_Poly->GetRelativeIndices( aCornerIndex, &index ) ) throw( std::out_of_range( "aCornerIndex-th vertex does not exist" ) );
return m_Poly->CVertex( index ); }
/**
* Create a new hole on the zone; i.e., a new contour on the zone's outline. */ void NewHole() { m_Poly->NewHole(); }
/**
* Add a new corner to the zone outline (to the main outline or a hole) * * @param aPosition is the position of the new corner. * @param aHoleIdx is the index of the hole (-1 for the main outline, >= 0 for hole). * @param aAllowDuplication is a flag to indicate whether it is allowed to add this corner * even if it is duplicated. * @return true if the corner was added, false if error (aHoleIdx > hole count -1) */ bool AppendCorner( VECTOR2I aPosition, int aHoleIdx, bool aAllowDuplication = false );
ZONE_BORDER_DISPLAY_STYLE GetHatchStyle() const { return m_borderStyle; } void SetHatchStyle( ZONE_BORDER_DISPLAY_STYLE aStyle ) { m_borderStyle = aStyle; }
bool HasFilledPolysForLayer( PCB_LAYER_ID aLayer ) const { return m_FilledPolysList.count( aLayer ) > 0; }
/**
* @return a reference to the list of filled polygons. */ const std::shared_ptr<SHAPE_POLY_SET>& GetFilledPolysList( PCB_LAYER_ID aLayer ) const { wxASSERT( m_FilledPolysList.count( aLayer ) ); return m_FilledPolysList.at( aLayer ); }
SHAPE_POLY_SET* GetFill( PCB_LAYER_ID aLayer ) { wxASSERT( m_FilledPolysList.count( aLayer ) ); return m_FilledPolysList.at( aLayer ).get(); }
/**
* Create a list of triangles that "fill" the solid areas used for instance to draw * these solid areas on OpenGL. */ void CacheTriangulation( PCB_LAYER_ID aLayer = UNDEFINED_LAYER );
/**
* Set the list of filled polygons. */ void SetFilledPolysList( PCB_LAYER_ID aLayer, const SHAPE_POLY_SET& aPolysList ) { m_FilledPolysList[aLayer] = std::make_shared<SHAPE_POLY_SET>( aPolysList ); }
/**
* Check if a given filled polygon is an insulated island. * * @param aLayer is the layer to test * @param aPolyIdx is an index into m_FilledPolysList[aLayer] * @return true if the given polygon is insulated (i.e. has no net connection) */ bool IsIsland( PCB_LAYER_ID aLayer, int aPolyIdx ) const;
void SetIsIsland( PCB_LAYER_ID aLayer, int aPolyIdx ) { m_insulatedIslands[aLayer].insert( aPolyIdx ); }
bool BuildSmoothedPoly( SHAPE_POLY_SET& aSmoothedPoly, PCB_LAYER_ID aLayer, SHAPE_POLY_SET* aBoardOutline, SHAPE_POLY_SET* aSmoothedPolyWithApron = nullptr ) const;
void SetCornerSmoothingType( int aType ) { m_cornerSmoothingType = aType; };
int GetCornerSmoothingType() const { return m_cornerSmoothingType; }
void SetCornerRadius( unsigned int aRadius );
unsigned int GetCornerRadius() const { return m_cornerRadius; }
/**
* Remove a cutout from the zone. * * @param aOutlineIdx is the zone outline the hole belongs to * @param aHoleIdx is the hole in the outline to remove */ void RemoveCutout( int aOutlineIdx, int aHoleIdx );
/**
* Add a polygon to the zone outline. * * If the zone outline is empty, this is the main outline. Otherwise it is a hole * inside the main outline. */ void AddPolygon( std::vector<VECTOR2I>& aPolygon );
void AddPolygon( const SHAPE_LINE_CHAIN& aPolygon );
wxString GetItemDescription( UNITS_PROVIDER* aUnitsProvider, bool aFull ) const override;
BITMAPS GetMenuImage() const override;
EDA_ITEM* Clone() const override;
/**
* @return true if the zone is a teardrop area */ bool IsTeardropArea() const { return m_teardropType != TEARDROP_TYPE::TD_NONE; }
/**
* Set the type of teardrop if the zone is a teardrop area * for non teardrop area, the type must be TEARDROP_TYPE::TD_NONE */ void SetTeardropAreaType( TEARDROP_TYPE aType ) { m_teardropType = aType; }
/**
* @return the type of the teardrop ( has meaning only if the zone is a teardrop area) */ TEARDROP_TYPE GetTeardropAreaType() const { return m_teardropType; }
/**
* Accessor to determine if any keepout parameters are set */ bool HasKeepoutParametersSet() const { return m_doNotAllowTracks || m_doNotAllowVias || m_doNotAllowPads || m_doNotAllowFootprints || m_doNotAllowZoneFills; }
/**
* Accessors to parameters used in Rule Area zones: */ bool GetIsRuleArea() const { return m_isRuleArea; } void SetIsRuleArea( bool aEnable ) { m_isRuleArea = aEnable; } bool GetPlacementAreaEnabled() const { return m_placementAreaEnabled; } void SetPlacementAreaEnabled( bool aEnabled ) { m_placementAreaEnabled = aEnabled; }
wxString GetPlacementAreaSource() const { return m_placementAreaSource; } void SetPlacementAreaSource( const wxString& aSource ) { m_placementAreaSource = aSource; } PLACEMENT_SOURCE_T GetPlacementAreaSourceType() const { return m_placementAreaSourceType; } void SetPlacementAreaSourceType( PLACEMENT_SOURCE_T aType ) { m_placementAreaSourceType = aType; }
bool GetDoNotAllowZoneFills() const { return m_doNotAllowZoneFills; } bool GetDoNotAllowVias() const { return m_doNotAllowVias; } bool GetDoNotAllowTracks() const { return m_doNotAllowTracks; } bool GetDoNotAllowPads() const { return m_doNotAllowPads; } bool GetDoNotAllowFootprints() const { return m_doNotAllowFootprints; }
void SetDoNotAllowZoneFills( bool aEnable ) { m_doNotAllowZoneFills = aEnable; } void SetDoNotAllowVias( bool aEnable ) { m_doNotAllowVias = aEnable; } void SetDoNotAllowTracks( bool aEnable ) { m_doNotAllowTracks = aEnable; } void SetDoNotAllowPads( bool aEnable ) { m_doNotAllowPads = aEnable; } void SetDoNotAllowFootprints( bool aEnable ) { m_doNotAllowFootprints = aEnable; }
ISLAND_REMOVAL_MODE GetIslandRemovalMode() const { return m_islandRemovalMode; } void SetIslandRemovalMode( ISLAND_REMOVAL_MODE aRemove ) { m_islandRemovalMode = aRemove; }
long long int GetMinIslandArea() const { return m_minIslandArea; } void SetMinIslandArea( long long int aArea ) { m_minIslandArea = aArea; }
/**
* HatchBorder related methods */
/**
* @return the zone hatch pitch in iu. */ int GetBorderHatchPitch() const { return m_borderHatchPitch; } void SetBorderHatchPitch( int aPitch ) { m_borderHatchPitch = aPitch; }
/**
* @return the default hatch pitch in internal units. */ static int GetDefaultHatchPitch();
/**
* Set all hatch parameters for the zone. * * @param aBorderHatchStyle is the style of the hatch, specified as one of HATCH_STYLE possible values. * @param aBorderHatchPitch is the hatch pitch in iu. * @param aRebuildBorderHatch is a flag to indicate whether to re-hatch after having set the * previous parameters. */ void SetBorderDisplayStyle( ZONE_BORDER_DISPLAY_STYLE aBorderHatchStyle, int aBorderHatchPitch, bool aRebuilBorderdHatch );
/**
* Clear the zone's hatch. */ void UnHatchBorder();
/**
* Compute the hatch lines depending on the hatch parameters and stores it in the zone's * attribute m_borderHatchLines. */ void HatchBorder();
const std::vector<SEG>& GetHatchLines() const { return m_borderHatchLines; }
/**
* Build the hash value of m_FilledPolysList, and store it internally in m_filledPolysHash. * Used in zone filling calculations, to know if m_FilledPolysList is up to date. */ void BuildHashValue( PCB_LAYER_ID aLayer );
/**
* @return the hash value previously calculated by BuildHashValue(). */ HASH_128 GetHashValue( PCB_LAYER_ID aLayer );
double Similarity( const BOARD_ITEM& aOther ) const override;
bool operator==( const ZONE& aOther ) const; bool operator==( const BOARD_ITEM& aOther ) const override;
#if defined(DEBUG)
virtual void Show( int nestLevel, std::ostream& os ) const override { ShowDummy( os ); }
void SetFillPoly( PCB_LAYER_ID aLayer, SHAPE_POLY_SET* aPoly ) { m_FilledPolysList[ aLayer ] = std::make_shared<SHAPE_POLY_SET>( *aPoly ); SetFillFlag( aLayer, true ); }
#endif
protected: virtual void swapData( BOARD_ITEM* aImage ) override;
protected: SHAPE_POLY_SET* m_Poly; ///< Outline of the zone.
int m_cornerSmoothingType; unsigned int m_cornerRadius;
/// An optional unique name for this zone, used for identifying it in DRC checking
wxString m_zoneName;
LSET m_layerSet;
std::map<PCB_LAYER_ID, ZONE_LAYER_PROPERTIES> m_layerProperties;
/* Priority: when a zone outline is inside and other zone, if its priority is higher
* the other zone priority, it will be created inside. * if priorities are equal, a DRC error is set */ unsigned m_priority;
/* A zone outline can be a keepout zone.
* It will be never filled, and DRC should test for pads, tracks and vias */ bool m_isRuleArea;
/**
* Placement rule area data */ bool m_placementAreaEnabled; PLACEMENT_SOURCE_T m_placementAreaSourceType; wxString m_placementAreaSource;
/* A zone outline can be a teardrop zone with different rules for priority
* (always bigger priority than copper zones) and never removed from a * copper zone having the same netcode */ TEARDROP_TYPE m_teardropType;
/* For keepout zones only:
* what is not allowed inside the keepout ( pads, tracks and vias ) */ bool m_doNotAllowZoneFills; bool m_doNotAllowVias; bool m_doNotAllowTracks; bool m_doNotAllowPads; bool m_doNotAllowFootprints;
ZONE_CONNECTION m_PadConnection; int m_ZoneClearance; // Clearance value in internal units.
int m_ZoneMinThickness; // Minimum thickness value in filled areas.
int m_fillVersion; // See BOARD_DESIGN_SETTINGS for version
// differences.
ISLAND_REMOVAL_MODE m_islandRemovalMode;
/**
* When island removal mode is set to AREA, islands below this area will be removed. * If this value is negative, all islands will be removed. */ long long int m_minIslandArea;
/** True when a zone was filled, false after deleting the filled areas. */ bool m_isFilled;
/**
* False when a zone was refilled, true after changes in zone params. * m_needRefill = false does not imply filled areas are up to date, just * the zone was refilled after edition, and does not need refilling */ bool m_needRefill;
int m_thermalReliefGap; // Width of the gap in thermal reliefs.
int m_thermalReliefSpokeWidth; // Width of the copper bridge in thermal reliefs.
ZONE_FILL_MODE m_fillMode; // fill with POLYGONS vs HATCH_PATTERN
int m_hatchThickness; // thickness of lines (if 0 -> solid shape)
int m_hatchGap; // gap between lines (0 -> solid shape
EDA_ANGLE m_hatchOrientation; // orientation of grid lines
int m_hatchSmoothingLevel; // 0 = no smoothing
// 1 = fillet
// 2 = arc low def
// 3 = arc high def
double m_hatchSmoothingValue; // hole chamfer/fillet size (ratio of hole size)
double m_hatchHoleMinArea; // min size before holes are dropped (ratio)
int m_hatchBorderAlgorithm; // 0 = use min zone thickness
// 1 = use hatch thickness
int m_localFlgs; // Variable used in polygon calculations.
/* set of filled polygons used to draw a zone as a filled area.
* from outlines (m_Poly) but unlike m_Poly these filled polygons have no hole * (they are all in one piece) In very simple cases m_FilledPolysList is same * as m_Poly. In less simple cases (when m_Poly has holes) m_FilledPolysList is * a polygon equivalent to m_Poly, without holes but with extra outline segment * connecting "holes" with external main outline. In complex cases an outline * described by m_Poly can have many filled areas */ std::map<PCB_LAYER_ID, std::shared_ptr<SHAPE_POLY_SET>> m_FilledPolysList;
/// Temp variables used while filling
LSET m_fillFlags;
/// A hash value used in zone filling calculations to see if the filled areas are up to date
std::map<PCB_LAYER_ID, HASH_128> m_filledPolysHash;
ZONE_BORDER_DISPLAY_STYLE m_borderStyle; // border display style, see enum above
int m_borderHatchPitch; // for DIAGONAL_EDGE, distance between 2 lines
std::vector<SEG> m_borderHatchLines; // hatch lines
/// For each layer, a set of insulated islands that were not removed
std::map<PCB_LAYER_ID, std::set<int>> m_insulatedIslands;
double m_area; // The filled zone area
double m_outlinearea; // The outline zone area
/// Lock used for multi-threaded filling on multi-layer zones
std::mutex m_lock;};
#ifndef SWIG
DECLARE_ENUM_TO_WXANY( ZONE_CONNECTION )DECLARE_ENUM_TO_WXANY( ZONE_FILL_MODE )DECLARE_ENUM_TO_WXANY( ISLAND_REMOVAL_MODE )DECLARE_ENUM_TO_WXANY( PLACEMENT_SOURCE_T )#endif
#endif // ZONE_H
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