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  1. /*
  2. * This program source code file is part of KiCad, a free EDA CAD application.
  3. *
  4. * Copyright The KiCad Developers, see AUTHORS.TXT for contributors.
  5. *
  6. * This program is free software; you can redistribute it and/or
  7. * modify it under the terms of the GNU General Public License
  8. * as published by the Free Software Foundation; either version 2
  9. * of the License, or (at your option) any later version.
  10. *
  11. * This program is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program; if not, you may find one here:
  18. * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
  19. * or you may search the http://www.gnu.org website for the version 2 license,
  20. * or you may write to the Free Software Foundation, Inc.,
  21. * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
  22. */
  23. #include <render_settings.h>
  24. using namespace KIGFX;
  25. RENDER_SETTINGS::RENDER_SETTINGS() :
  26. m_highlightNetcodes(),
  27. m_drawBoundingBoxes( false ),
  28. m_dashLengthRatio( 12 ), // From ISO 128-2
  29. m_gapLengthRatio( 3 ), // From ISO 128-2
  30. m_printDC( nullptr )
  31. {
  32. // Set the default initial values
  33. m_activeLayer = F_Cu;
  34. m_highlightFactor = 0.5f;
  35. m_selectFactor = 0.5f;
  36. m_highlightEnabled = false;
  37. m_hiContrastEnabled = false;
  38. m_hiContrastFactor = 0.2f;
  39. m_outlineWidth = 1;
  40. m_drawingSheetLineWidth = 100000;
  41. m_defaultPenWidth = 0;
  42. m_minPenWidth = 0;
  43. m_isPrinting = false;
  44. m_printBlackAndWite = false;
  45. }
  46. RENDER_SETTINGS::~RENDER_SETTINGS()
  47. {
  48. }
  49. #if 0
  50. constexpr double correction = 0.8; // Looks best visually
  51. #else
  52. constexpr double correction = 1.0; // Matches ISO 128-2, but can creates issues on GTK and MSW:
  53. // "dots" are not always visible depending on the zoom level
  54. // because they create 0 lenght lines
  55. // So they will drawn as segments, even with correction = 1.0
  56. #endif
  57. double RENDER_SETTINGS::GetDashLength( int aLineWidth ) const
  58. {
  59. return std::max( m_dashLengthRatio - correction, 1.0 ) * aLineWidth;
  60. }
  61. double RENDER_SETTINGS::GetDotLength( int aLineWidth ) const
  62. {
  63. // The minimal length scale is arbitrary set to 0.2 after trials
  64. // 0 lenght can create drawing issues
  65. return std::max( ( 1.0 - correction ), 0.2 ) * aLineWidth;
  66. }
  67. double RENDER_SETTINGS::GetGapLength( int aLineWidth ) const
  68. {
  69. return std::max( m_gapLengthRatio + correction, 1.0 ) * aLineWidth;
  70. }
  71. void RENDER_SETTINGS::update()
  72. {
  73. // Calculate darkened/highlighted variants of layer colors
  74. for( int i = 0; i < LAYER_ID_COUNT; i++ )
  75. {
  76. m_hiContrastColor[i] = m_layerColors[i].Mix( m_layerColors[LAYER_PCB_BACKGROUND],
  77. m_hiContrastFactor );
  78. m_layerColorsHi[i] = m_layerColors[i].Brightened( m_highlightFactor );
  79. m_layerColorsDark[i] = m_layerColors[i].Darkened( 1.0 - m_highlightFactor );
  80. // Skip selection brightening for things close to black, and netname text
  81. if( IsNetnameLayer( i ) || m_layerColors[i].GetBrightness() < 0.05 )
  82. {
  83. m_layerColorsSel[i] = m_layerColors[i];
  84. continue;
  85. }
  86. // Linear brightening doesn't work well for colors near white
  87. double factor = ( m_selectFactor * 0.5 ) + pow( m_layerColors[i].GetBrightness(), 3 );
  88. factor = std::min( 1.0, factor );
  89. m_layerColorsSel[i] = m_layerColors[i].Brightened( factor );
  90. // If we are maxed out on brightening as a highlight, fallback to darkening but keep
  91. // the blue that acts as a "glowing" color
  92. if( std::fabs( m_layerColorsSel[i].GetBrightness() - m_layerColors[i].GetBrightness() )
  93. < 0.05 )
  94. {
  95. m_layerColorsSel[i] = m_layerColors[i].Darkened( m_selectFactor * 0.4 );
  96. m_layerColorsSel[i].b = m_layerColors[i].b * ( 1.0 - factor ) + factor;
  97. }
  98. }
  99. }