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/*
* This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013-2021 CERN * Copyright (C) 2018-2022 KiCad Developers, see AUTHORS.txt for contributors. * @author Maciej Suminski <maciej.suminski@cern.ch> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */
#include <functional>
#include <memory>
using namespace std::placeholders;#include <advanced_config.h>
#include <tool/tool_manager.h>
#include <view/view_controls.h>
#include <geometry/seg.h>
#include <confirm.h>
#include <tools/pcb_actions.h>
#include <tools/pcb_selection_tool.h>
#include <tools/pcb_point_editor.h>
#include <tools/pcb_grid_helper.h>
#include <board_commit.h>
#include <status_popup.h>
#include <pcb_edit_frame.h>
#include <fp_shape.h>
#include <fp_textbox.h>
#include <pcb_bitmap.h>
#include <pcb_dimension.h>
#include <pcb_textbox.h>
#include <pad.h>
#include <zone.h>
#include <footprint.h>
#include <connectivity/connectivity_data.h>
#include <progress_reporter.h>
const unsigned int PCB_POINT_EDITOR::COORDS_PADDING = pcbIUScale.mmToIU( 20 );
// Few constants to avoid using bare numbers for point indices
enum SEG_POINTS{ SEG_START, SEG_END};
enum RECT_POINTS{ RECT_TOP_LEFT, RECT_TOP_RIGHT, RECT_BOT_RIGHT, RECT_BOT_LEFT};
enum RECT_LINES{ RECT_TOP, RECT_RIGHT, RECT_BOT, RECT_LEFT};
enum ARC_POINTS{ ARC_CENTER, ARC_START, ARC_MID, ARC_END};
enum CIRCLE_POINTS{ CIRC_CENTER, CIRC_END};
enum BEZIER_CURVE_POINTS{ BEZIER_CURVE_START, BEZIER_CURVE_CONTROL_POINT1, BEZIER_CURVE_CONTROL_POINT2, BEZIER_CURVE_END};
enum DIMENSION_POINTS{ DIM_START, DIM_END, DIM_TEXT, DIM_CROSSBARSTART, DIM_CROSSBAREND, DIM_KNEE = DIM_CROSSBARSTART};
PCB_POINT_EDITOR::PCB_POINT_EDITOR() : PCB_TOOL_BASE( "pcbnew.PointEditor" ), m_selectionTool( nullptr ), m_editedPoint( nullptr ), m_hoveredPoint( nullptr ), m_original( VECTOR2I( 0, 0 ) ), m_refill( false ), m_altEditMethod( false ), m_altConstrainer( VECTOR2I( 0, 0 ) ){}
void PCB_POINT_EDITOR::Reset( RESET_REASON aReason ){ m_refill = false; m_editPoints.reset(); m_altConstraint.reset(); getViewControls()->SetAutoPan( false );}
bool PCB_POINT_EDITOR::Init(){ // Find the selection tool, so they can cooperate
m_selectionTool = m_toolMgr->GetTool<PCB_SELECTION_TOOL>();
wxASSERT_MSG( m_selectionTool, wxT( "pcbnew.InteractiveSelection tool is not available" ) );
auto& menu = m_selectionTool->GetToolMenu().GetMenu(); menu.AddItem( PCB_ACTIONS::pointEditorAddCorner, PCB_POINT_EDITOR::addCornerCondition ); menu.AddItem( PCB_ACTIONS::pointEditorRemoveCorner, std::bind( &PCB_POINT_EDITOR::removeCornerCondition, this, _1 ) );
return true;}
void PCB_POINT_EDITOR::buildForPolyOutline( std::shared_ptr<EDIT_POINTS> points, const SHAPE_POLY_SET* aOutline ){ int cornersCount = aOutline->TotalVertices();
for( auto iterator = aOutline->CIterateWithHoles(); iterator; iterator++ ) { points->AddPoint( *iterator );
if( iterator.IsEndContour() ) points->AddBreak(); }
// Lines have to be added after creating edit points, as they use EDIT_POINT references
for( int i = 0; i < cornersCount - 1; ++i ) { if( points->IsContourEnd( i ) ) points->AddLine( points->Point( i ), points->Point( points->GetContourStartIdx( i ) ) ); else points->AddLine( points->Point( i ), points->Point( i + 1 ) );
points->Line( i ).SetConstraint( new EC_PERPLINE( points->Line( i ) ) ); }
// The last missing line, connecting the last and the first polygon point
points->AddLine( points->Point( cornersCount - 1 ), points->Point( points->GetContourStartIdx( cornersCount - 1 ) ) );
points->Line( points->LinesSize() - 1 ) .SetConstraint( new EC_PERPLINE( points->Line( points->LinesSize() - 1 ) ) );}
std::shared_ptr<EDIT_POINTS> PCB_POINT_EDITOR::makePoints( EDA_ITEM* aItem ){ std::shared_ptr<EDIT_POINTS> points = std::make_shared<EDIT_POINTS>( aItem );
if( !aItem ) return points;
if( aItem->Type() == PCB_TEXTBOX_T || aItem->Type() == PCB_FP_TEXTBOX_T ) { const PCB_SHAPE* shape = static_cast<const PCB_SHAPE*>( aItem );
// We can't currently handle TEXTBOXes that have been turned into SHAPE_T::POLYs due
// to non-cardinal rotations
if( shape->GetShape() != SHAPE_T::RECT ) return points; }
// Generate list of edit points basing on the item type
switch( aItem->Type() ) { case PCB_BITMAP_T: { PCB_BITMAP* bitmap = (PCB_BITMAP*) aItem; VECTOR2I topLeft = bitmap->GetPosition() - bitmap->GetSize() / 2; VECTOR2I botRight = bitmap->GetPosition() + bitmap->GetSize() / 2;
points->AddPoint( topLeft ); points->AddPoint( VECTOR2I( botRight.x, topLeft.y ) ); points->AddPoint( botRight ); points->AddPoint( VECTOR2I( topLeft.x, botRight.y ) );
break; }
case PCB_TEXTBOX_T: case PCB_FP_TEXTBOX_T: case PCB_SHAPE_T: case PCB_FP_SHAPE_T: { const PCB_SHAPE* shape = static_cast<const PCB_SHAPE*>( aItem );
switch( shape->GetShape() ) { case SHAPE_T::SEGMENT: points->AddPoint( shape->GetStart() ); points->AddPoint( shape->GetEnd() ); break;
case SHAPE_T::RECT: points->AddPoint( shape->GetTopLeft() ); points->AddPoint( VECTOR2I( shape->GetBotRight().x, shape->GetTopLeft().y ) ); points->AddPoint( shape->GetBotRight() ); points->AddPoint( VECTOR2I( shape->GetTopLeft().x, shape->GetBotRight().y ) );
points->AddLine( points->Point( RECT_TOP_LEFT ), points->Point( RECT_TOP_RIGHT ) ); points->Line( RECT_TOP ).SetConstraint( new EC_PERPLINE( points->Line( RECT_TOP ) ) ); points->AddLine( points->Point( RECT_TOP_RIGHT ), points->Point( RECT_BOT_RIGHT ) ); points->Line( RECT_RIGHT ).SetConstraint( new EC_PERPLINE( points->Line( RECT_RIGHT ) ) ); points->AddLine( points->Point( RECT_BOT_RIGHT ), points->Point( RECT_BOT_LEFT ) ); points->Line( RECT_BOT ).SetConstraint( new EC_PERPLINE( points->Line( RECT_BOT ) ) ); points->AddLine( points->Point( RECT_BOT_LEFT ), points->Point( RECT_TOP_LEFT ) ); points->Line( RECT_LEFT ).SetConstraint( new EC_PERPLINE( points->Line( RECT_LEFT ) ) );
break;
case SHAPE_T::ARC: points->AddPoint( shape->GetCenter() ); points->AddPoint( shape->GetStart() ); points->AddPoint( shape->GetArcMid() ); points->AddPoint( shape->GetEnd() );
points->Point( ARC_MID ).SetGridConstraint( IGNORE_GRID ); points->Point( ARC_START ).SetGridConstraint( SNAP_TO_GRID ); points->Point( ARC_CENTER ).SetGridConstraint( SNAP_BY_GRID ); points->Point( ARC_END ).SetGridConstraint( SNAP_TO_GRID ); break;
case SHAPE_T::CIRCLE: points->AddPoint( shape->GetCenter() ); points->AddPoint( shape->GetEnd() ); break;
case SHAPE_T::POLY: buildForPolyOutline( points, &shape->GetPolyShape() ); break;
case SHAPE_T::BEZIER: points->AddPoint( shape->GetStart() ); points->AddPoint( shape->GetBezierC1() ); points->AddPoint( shape->GetBezierC2() ); points->AddPoint( shape->GetEnd() ); break;
default: // suppress warnings
break; }
break; }
case PCB_PAD_T: { const PAD* pad = static_cast<const PAD*>( aItem ); VECTOR2I shapePos = pad->ShapePos(); VECTOR2I halfSize( pad->GetSize().x / 2, pad->GetSize().y / 2 );
if( !m_isFootprintEditor || pad->IsLocked() ) break;
switch( pad->GetShape() ) { case PAD_SHAPE::CIRCLE: points->AddPoint( VECTOR2I( shapePos.x + halfSize.x, shapePos.y ) ); break;
case PAD_SHAPE::OVAL: case PAD_SHAPE::TRAPEZOID: case PAD_SHAPE::RECT: case PAD_SHAPE::ROUNDRECT: case PAD_SHAPE::CHAMFERED_RECT: { if( !pad->GetOrientation().IsCardinal() ) break;
if( pad->GetOrientation() == ANGLE_90 || pad->GetOrientation() == ANGLE_270 ) std::swap( halfSize.x, halfSize.y );
points->AddPoint( shapePos - halfSize ); points->AddPoint( VECTOR2I( shapePos.x + halfSize.x, shapePos.y - halfSize.y ) ); points->AddPoint( shapePos + halfSize ); points->AddPoint( VECTOR2I( shapePos.x - halfSize.x, shapePos.y + halfSize.y ) ); } break;
default: // suppress warnings
break; } } break;
case PCB_FP_ZONE_T: case PCB_ZONE_T: { const ZONE* zone = static_cast<const ZONE*>( aItem ); buildForPolyOutline( points, zone->Outline() ); } break;
case PCB_DIM_ALIGNED_T: case PCB_DIM_ORTHOGONAL_T: case PCB_FP_DIM_ALIGNED_T: case PCB_FP_DIM_ORTHOGONAL_T: { const PCB_DIM_ALIGNED* dimension = static_cast<const PCB_DIM_ALIGNED*>( aItem );
points->AddPoint( dimension->GetStart() ); points->AddPoint( dimension->GetEnd() ); points->AddPoint( dimension->Text().GetPosition() ); points->AddPoint( dimension->GetCrossbarStart() ); points->AddPoint( dimension->GetCrossbarEnd() );
points->Point( DIM_START ).SetSnapConstraint( ALL_LAYERS ); points->Point( DIM_END ).SetSnapConstraint( ALL_LAYERS );
if( aItem->Type() == PCB_DIM_ALIGNED_T ) { // Dimension height setting - edit points should move only along the feature lines
points->Point( DIM_CROSSBARSTART ) .SetConstraint( new EC_LINE( points->Point( DIM_CROSSBARSTART ), points->Point( DIM_START ) ) ); points->Point( DIM_CROSSBAREND ) .SetConstraint( new EC_LINE( points->Point( DIM_CROSSBAREND ), points->Point( DIM_END ) ) ); }
break; }
case PCB_DIM_CENTER_T: case PCB_FP_DIM_CENTER_T: { const PCB_DIM_CENTER* dimension = static_cast<const PCB_DIM_CENTER*>( aItem );
points->AddPoint( dimension->GetStart() ); points->AddPoint( dimension->GetEnd() );
points->Point( DIM_START ).SetSnapConstraint( ALL_LAYERS );
points->Point( DIM_END ).SetConstraint( new EC_45DEGREE( points->Point( DIM_END ), points->Point( DIM_START ) ) ); points->Point( DIM_END ).SetSnapConstraint( IGNORE_SNAPS );
break; }
case PCB_DIM_RADIAL_T: case PCB_FP_DIM_RADIAL_T: { const PCB_DIM_RADIAL* dimension = static_cast<const PCB_DIM_RADIAL*>( aItem );
points->AddPoint( dimension->GetStart() ); points->AddPoint( dimension->GetEnd() ); points->AddPoint( dimension->Text().GetPosition() ); points->AddPoint( dimension->GetKnee() );
points->Point( DIM_START ).SetSnapConstraint( ALL_LAYERS ); points->Point( DIM_END ).SetSnapConstraint( ALL_LAYERS );
points->Point( DIM_KNEE ).SetConstraint( new EC_LINE( points->Point( DIM_START ), points->Point( DIM_END ) ) ); points->Point( DIM_KNEE ).SetSnapConstraint( IGNORE_SNAPS );
points->Point( DIM_TEXT ).SetConstraint( new EC_45DEGREE( points->Point( DIM_TEXT ), points->Point( DIM_KNEE ) ) ); points->Point( DIM_TEXT ).SetSnapConstraint( IGNORE_SNAPS );
break; }
case PCB_DIM_LEADER_T: case PCB_FP_DIM_LEADER_T: { const PCB_DIM_LEADER* dimension = static_cast<const PCB_DIM_LEADER*>( aItem );
points->AddPoint( dimension->GetStart() ); points->AddPoint( dimension->GetEnd() ); points->AddPoint( dimension->Text().GetPosition() );
points->Point( DIM_START ).SetSnapConstraint( ALL_LAYERS ); points->Point( DIM_END ).SetSnapConstraint( ALL_LAYERS );
points->Point( DIM_TEXT ).SetConstraint( new EC_45DEGREE( points->Point( DIM_TEXT ), points->Point( DIM_END ) ) ); points->Point( DIM_TEXT ).SetSnapConstraint( IGNORE_SNAPS );
break; }
default: points.reset(); break; }
return points;}
void PCB_POINT_EDITOR::updateEditedPoint( const TOOL_EVENT& aEvent ){ EDIT_POINT* point; EDIT_POINT* hovered = nullptr;
if( aEvent.IsMotion() ) { point = m_editPoints->FindPoint( aEvent.Position(), getView() ); hovered = point; } else if( aEvent.IsDrag( BUT_LEFT ) ) { point = m_editPoints->FindPoint( aEvent.DragOrigin(), getView() ); } else { point = m_editPoints->FindPoint( getViewControls()->GetCursorPosition(), getView() ); }
if( hovered ) { if( m_hoveredPoint != hovered ) { if( m_hoveredPoint ) m_hoveredPoint->SetHover( false );
m_hoveredPoint = hovered; m_hoveredPoint->SetHover(); } } else if( m_hoveredPoint ) { m_hoveredPoint->SetHover( false ); m_hoveredPoint = nullptr; }
if( m_editedPoint != point ) setEditedPoint( point );}
int PCB_POINT_EDITOR::OnSelectionChange( const TOOL_EVENT& aEvent ){ if( !m_selectionTool || aEvent.Matches( EVENTS::InhibitSelectionEditing ) ) return 0;
PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>(); const PCB_SELECTION& selection = m_selectionTool->GetSelection();
if( selection.Size() != 1 || selection.Front()->GetEditFlags() ) return 0;
BOARD_ITEM* item = static_cast<BOARD_ITEM*>( selection.Front() );
if( !item || item->IsLocked() ) return 0;
Activate(); // Must be done after Activate() so that it gets set into the correct context
getViewControls()->ShowCursor( true );
PCB_GRID_HELPER grid( m_toolMgr, editFrame->GetMagneticItemsSettings() ); m_editPoints = makePoints( item );
if( !m_editPoints ) return 0;
getView()->Add( m_editPoints.get() ); setEditedPoint( nullptr ); updateEditedPoint( aEvent ); m_refill = false; bool inDrag = false; bool lock45 = false;
BOARD_COMMIT commit( editFrame );
// Main loop: keep receiving events
while( TOOL_EVENT* evt = Wait() ) { grid.SetSnap( !evt->Modifier( MD_SHIFT ) ); grid.SetUseGrid( getView()->GetGAL()->GetGridSnapping() && !evt->DisableGridSnapping() );
if( !m_editPoints || evt->IsSelectionEvent() || evt->Matches( EVENTS::InhibitSelectionEditing ) ) { break; }
EDIT_POINT* prevHover = m_hoveredPoint;
if( !inDrag ) updateEditedPoint( *evt );
if( prevHover != m_hoveredPoint ) getView()->Update( m_editPoints.get() );
if( evt->IsDrag( BUT_LEFT ) && m_editedPoint ) { if( !inDrag ) { frame()->UndoRedoBlock( true );
commit.StageItems( selection, CHT_MODIFY );
getViewControls()->ForceCursorPosition( false ); m_original = *m_editedPoint; // Save the original position
getViewControls()->SetAutoPan( true ); inDrag = true;
if( m_editedPoint->GetGridConstraint() != SNAP_BY_GRID ) grid.SetAuxAxes( true, m_original.GetPosition() );
setAltConstraint( true ); m_editedPoint->SetActive();
for( size_t ii = 0; ii < m_editPoints->PointsSize(); ++ii ) { EDIT_POINT& point = m_editPoints->Point( ii );
if( &point != m_editedPoint ) point.SetActive( false ); } }
// Keep point inside of limits with some padding
VECTOR2I pos = GetClampedCoords<double, int>( evt->Position(), COORDS_PADDING ); LSET snapLayers;
switch( m_editedPoint->GetSnapConstraint() ) { case IGNORE_SNAPS: break; case OBJECT_LAYERS: snapLayers = item->GetLayerSet(); break; case ALL_LAYERS: snapLayers = LSET::AllLayersMask(); break; }
if( m_editedPoint->GetGridConstraint() == SNAP_BY_GRID ) { if( grid.GetUseGrid() ) { VECTOR2I gridPt = grid.BestSnapAnchor( pos, {}, { item } );
VECTOR2I last = m_editedPoint->GetPosition(); VECTOR2I delta = pos - last; VECTOR2I deltaGrid = gridPt - grid.BestSnapAnchor( last, {}, { item } );
if( abs( delta.x ) > grid.GetGrid().x / 2 ) pos.x = last.x + deltaGrid.x; else pos.x = last.x;
if( abs( delta.y ) > grid.GetGrid().y / 2 ) pos.y = last.y + deltaGrid.y; else pos.y = last.y; } }
m_editedPoint->SetPosition( pos );
// The alternative constraint limits to 45 degrees
if( lock45 ) { m_altConstraint->Apply( grid ); } else if( m_editedPoint->IsConstrained() ) { m_editedPoint->ApplyConstraint( grid ); } else if( m_editedPoint->GetGridConstraint() == SNAP_TO_GRID ) { m_editedPoint->SetPosition( grid.BestSnapAnchor( m_editedPoint->GetPosition(), snapLayers, { item } ) ); }
updateItem(); getViewControls()->ForceCursorPosition( true, m_editedPoint->GetPosition() ); updatePoints(); } else if( m_editedPoint && evt->Action() == TA_MOUSE_DOWN && evt->Buttons() == BUT_LEFT ) { m_editedPoint->SetActive();
for( size_t ii = 0; ii < m_editPoints->PointsSize(); ++ii ) { EDIT_POINT& point = m_editPoints->Point( ii );
if( &point != m_editedPoint ) point.SetActive( false ); }
getView()->Update( m_editPoints.get() ); } else if( inDrag && evt->IsMouseUp( BUT_LEFT ) ) { if( m_editedPoint ) { m_editedPoint->SetActive( false ); getView()->Update( m_editPoints.get() ); }
getViewControls()->SetAutoPan( false ); setAltConstraint( false );
commit.Push( _( "Drag a corner" ) ); inDrag = false; frame()->UndoRedoBlock( false );
m_refill = true; } else if( evt->IsAction( &PCB_ACTIONS::toggleHV45Mode ) ) { lock45 = !lock45; evt->SetPassEvent( false ); } else if( evt->IsCancelInteractive() || evt->IsActivate() ) { if( inDrag ) // Restore the last change
{ commit.Revert(); inDrag = false; frame()->UndoRedoBlock( false ); }
// Only cancel point editor when activating a new tool
// Otherwise, allow the points to persist when moving up the
// tool stack
if( evt->IsActivate() && !evt->IsMoveTool() ) break; } else if( evt->Action() == TA_UNDO_REDO_POST ) { break; }
else { evt->SetPassEvent(); } }
if( m_editPoints ) { getView()->Remove( m_editPoints.get() ); m_editPoints.reset(); }
m_editedPoint = nullptr;
frame()->UpdateMsgPanel();
return 0;}
void PCB_POINT_EDITOR::editArcEndpointKeepTangent( PCB_SHAPE* aArc, const VECTOR2I& aCenter, const VECTOR2I& aStart, const VECTOR2I& aMid, const VECTOR2I& aEnd, const VECTOR2I& aCursor ) const{ VECTOR2I start = aStart; VECTOR2I end = aEnd; VECTOR2I center = aCenter; bool movingStart; bool arcValid = true;
VECTOR2I p1, p2, p3; // p1 does not move, p2 does.
if( aStart != aArc->GetStart() ) { start = aCursor; p1 = aEnd; p2 = aStart; p3 = aMid; movingStart = true; } else if( aEnd != aArc->GetEnd() ) { end = aCursor; p1 = aStart; p2 = aEnd; p3 = aMid; movingStart = false; } else { return; }
VECTOR2D v1, v2, v3, v4;
// Move the coordinate system
v1 = p1 - aCenter; v2 = p2 - aCenter; v3 = p3 - aCenter;
VECTOR2D u1, u2, u3;
// A point cannot be both the center and on the arc.
if( ( v1.EuclideanNorm() == 0 ) || ( v2.EuclideanNorm() == 0 ) ) return;
u1 = v1 / v1.EuclideanNorm(); u2 = v3 - ( u1.x * v3.x + u1.y * v3.y ) * u1; u2 = u2 / u2.EuclideanNorm();
// [ u1, u3 ] is a base centered on the circle with:
// u1 : unit vector toward the point that does not move
// u2 : unit vector toward the mid point.
// Get vectors v1, and v2 in that coordinate system.
double det = u1.x * u2.y - u2.x * u1.y;
// u1 and u2 are unit vectors, and perpendicular.
// det should not be 0. In case it is, do not change the arc.
if( det == 0 ) return;
double tmpx = v1.x * u2.y - v1.y * u2.x; double tmpy = -v1.x * u1.y + v1.y * u1.x; v1.x = tmpx; v1.y = tmpy; v1 = v1 / det;
tmpx = v2.x * u2.y - v2.y * u2.x; tmpy = -v2.x * u1.y + v2.y * u1.x; v2.x = tmpx; v2.y = tmpy; v2 = v2 / det;
double R = v1.EuclideanNorm(); bool transformCircle = false;
/* p2
* X*** * ** <---- This is the arc * y ^ ** * | R * * | <-----------> * * x------x------>--------x p1 * C' <----> C x * delta * * p1 does not move, and the tangent at p1 remains the same. * => The new center, C', will be on the C-p1 axis. * p2 moves * * The radius of the new circle is delta + R * * || C' p2 || = || C' P1 || * is the same as : * ( delta + p2.x ) ^ 2 + p2.y ^ 2 = ( R + delta ) ^ 2 * * delta = ( R^2 - p2.x ^ 2 - p2.y ^2 ) / ( 2 * p2.x - 2 * R ) * * We can use this equation for any point p2 with p2.x < R */
if( v2.x == R ) { // Straight line, do nothing
} else { if( v2.x > R ) { // If we need to invert the curvature.
// We modify the input so we can use the same equation
transformCircle = true; v2.x = 2 * R - v2.x; }
// We can keep the tangent constraint.
double delta = ( R * R - v2.x * v2.x - v2.y * v2.y ) / ( 2 * v2.x - 2 * R );
// This is just to limit the radius, so nothing overflows later when drawing.
if( abs( v2.y / ( R - v2.x ) ) > ADVANCED_CFG::GetCfg().m_DrawArcCenterMaxAngle ) arcValid = false;
// Never recorded a problem, but still checking.
if( !std::isfinite( delta ) ) arcValid = false;
// v4 is the new center
v4 = ( !transformCircle ) ? VECTOR2D( -delta, 0 ) : VECTOR2D( 2 * R + delta, 0 );
tmpx = v4.x * u1.x + v4.y * u2.x; tmpy = v4.x * u1.y + v4.y * u2.y; v4.x = tmpx; v4.y = tmpy;
center = v4 + aCenter;
if( arcValid ) { aArc->SetCenter( center );
if( movingStart ) aArc->SetStart( start ); else aArc->SetEnd( end ); } }}
/**
* Update the coordinates of 4 corners of a rectangle, according to pad constraints and the * moved corner * @param aTopLeft [in/out] is the RECT_TOPLEFT to constraint * @param aTopRight [in/out] is the RECT_TOPRIGHT to constraint * @param aBotLeft [in/out] is the RECT_BOTLEFT to constraint * @param aBotRight [in/out] is the RECT_BOTRIGHT to constraint * @param aHole the location of the pad's hole * @param aHoleSize the pad's hole size (or {0,0} if it has no hole) */void PCB_POINT_EDITOR::pinEditedCorner( VECTOR2I& aTopLeft, VECTOR2I& aTopRight, VECTOR2I& aBotLeft, VECTOR2I& aBotRight, const VECTOR2I& aHole, const VECTOR2I& aHoleSize ) const{ int minWidth = EDA_UNIT_UTILS::Mils2IU( pcbIUScale, 1 ); int minHeight = EDA_UNIT_UTILS::Mils2IU( pcbIUScale, 1 );
if( isModified( m_editPoints->Point( RECT_TOP_LEFT ) ) ) { if( aHoleSize.x ) { // pin edited point to the top/left of the hole
aTopLeft.x = std::min( aTopLeft.x, aHole.x - aHoleSize.x / 2 - minWidth ); aTopLeft.y = std::min( aTopLeft.y, aHole.y - aHoleSize.y / 2 - minHeight ); } else { // pin edited point within opposite corner
aTopLeft.x = std::min( aTopLeft.x, aBotRight.x - minWidth ); aTopLeft.y = std::min( aTopLeft.y, aBotRight.y - minHeight ); }
// push edited point edges to adjacent corners
aTopRight.y = aTopLeft.y; aBotLeft.x = aTopLeft.x; } else if( isModified( m_editPoints->Point( RECT_TOP_RIGHT ) ) ) { if( aHoleSize.x ) { // pin edited point to the top/right of the hole
aTopRight.x = std::max( aTopRight.x, aHole.x + aHoleSize.x / 2 + minWidth ); aTopRight.y = std::min( aTopRight.y, aHole.y - aHoleSize.y / 2 - minHeight ); } else { // pin edited point within opposite corner
aTopRight.x = std::max( aTopRight.x, aBotLeft.x + minWidth ); aTopRight.y = std::min( aTopRight.y, aBotLeft.y - minHeight ); }
// push edited point edges to adjacent corners
aTopLeft.y = aTopRight.y; aBotRight.x = aTopRight.x; } else if( isModified( m_editPoints->Point( RECT_BOT_LEFT ) ) ) { if( aHoleSize.x ) { // pin edited point to the bottom/left of the hole
aBotLeft.x = std::min( aBotLeft.x, aHole.x - aHoleSize.x / 2 - minWidth ); aBotLeft.y = std::max( aBotLeft.y, aHole.y + aHoleSize.y / 2 + minHeight ); } else { // pin edited point within opposite corner
aBotLeft.x = std::min( aBotLeft.x, aTopRight.x - minWidth ); aBotLeft.y = std::max( aBotLeft.y, aTopRight.y + minHeight ); }
// push edited point edges to adjacent corners
aBotRight.y = aBotLeft.y; aTopLeft.x = aBotLeft.x; } else if( isModified( m_editPoints->Point( RECT_BOT_RIGHT ) ) ) { if( aHoleSize.x ) { // pin edited point to the bottom/right of the hole
aBotRight.x = std::max( aBotRight.x, aHole.x + aHoleSize.x / 2 + minWidth ); aBotRight.y = std::max( aBotRight.y, aHole.y + aHoleSize.y / 2 + minHeight ); } else { // pin edited point within opposite corner
aBotRight.x = std::max( aBotRight.x, aTopLeft.x + minWidth ); aBotRight.y = std::max( aBotRight.y, aTopLeft.y + minHeight ); }
// push edited point edges to adjacent corners
aBotLeft.y = aBotRight.y; aTopRight.x = aBotRight.x; } else if( isModified( m_editPoints->Line( RECT_TOP ) ) ) { aTopLeft.y = std::min( aTopLeft.y, aBotRight.y - minHeight ); } else if( isModified( m_editPoints->Line( RECT_LEFT ) ) ) { aTopLeft.x = std::min( aTopLeft.x, aBotRight.x - minWidth ); } else if( isModified( m_editPoints->Line( RECT_BOT ) ) ) { aBotRight.y = std::max( aBotRight.y, aTopLeft.y + minHeight ); } else if( isModified( m_editPoints->Line( RECT_RIGHT ) ) ) { aBotRight.x = std::max( aBotRight.x, aTopLeft.x + minWidth ); }}
void PCB_POINT_EDITOR::editArcEndpointKeepCenter( PCB_SHAPE* aArc, const VECTOR2I& aCenter, const VECTOR2I& aStart, const VECTOR2I& aMid, const VECTOR2I& aEnd, const VECTOR2I& aCursor ) const{ bool movingStart;
VECTOR2I p1, p2; VECTOR2I target;
// p1 does not move, p2 does.
if( aStart != aArc->GetStart() ) { p1 = aEnd; p2 = aStart; movingStart = true; } else { p1 = aStart; p2 = aEnd; movingStart = false; }
target = p2 - aCenter;
double sqRadius = ( p1 - aCenter ).SquaredEuclideanNorm();
p1 = p1 - aCenter; p2 = p2 - aCenter;
// Circle : x^2 + y^2 = R ^ 2
// In this coordinate system, the angular position of the cursor is (r, theta)
// The line coming from the center of the circle is y = start.y / start.x * x
// The intersection fulfills : x^2 = R^2 / ( 1 + ( start.y / start.x ) ^ 2 )
if( target.x == 0 ) { p2.x = 0; p2.y = ( target.y > 0 ) ? sqrt( sqRadius ) : -sqrt( sqRadius ); } else { double tan = target.y / static_cast<double>( target.x );
// The divider is always greater than 1 ( cannot be 0 )
double tmp = sqrt( sqRadius / ( 1.0 + tan * tan ) );
// Move to the correct quadrant
tmp = target.x > 0 ? tmp : -tmp; p2.y = target.y / static_cast<double>( target.x ) * tmp; p2.x = tmp; }
p1 = p1 + aCenter; p2 = p2 + aCenter;
aArc->SetCenter( aCenter );
if( movingStart ) aArc->SetStart( aStart ); else aArc->SetEnd( aEnd );}
void PCB_POINT_EDITOR::editArcMidKeepCenter( PCB_SHAPE* aArc, const VECTOR2I& aCenter, const VECTOR2I& aStart, const VECTOR2I& aMid, const VECTOR2I& aEnd, const VECTOR2I& aCursor ) const{ // Now, update the edit point position
// Express the point in a circle-centered coordinate system.
VECTOR2I start = aStart - aCenter; VECTOR2I end = aEnd - aCenter;
double sqRadius = ( aCursor - aCenter ).SquaredEuclideanNorm();
// Special case, because the tangent would lead to +/- infinity
if( start.x == 0 ) { start.y = aCursor.y > 0 ? sqrt( sqRadius ) : -sqrt( sqRadius ); } else { // Circle : x^2 + y^2 = R ^ 2
// In this coordinate system, the angular position of the cursor is (r, theta)
// The line coming from the center of the circle is y = start.y / start.x * x
// The intersection fulfills : x^2 = R^2 / ( 1 + ( start.y / start.x ) ^ 2 )
double tan = aStart.y / static_cast<double>( start.x ); double tmp = sqrt( sqRadius / ( 1.0 + tan * tan ) );
// Move to the correct quadrant
tmp = start.x > 0 ? tmp : -tmp; start.y = start.y / static_cast<double>( start.x ) * tmp; start.x = tmp; }
// Special case, because the tangent would lead to +/- infinity
if( end.x == 0 ) { end.y = aMid.y > 0 ? sqrt( sqRadius ) : -sqrt( sqRadius ); } else { // Circle : x^2 + y^2 = R ^ 2
// In this coordinate system, the angular position of the cursor is (r, theta)
// The line coming from the center of the circle is y = start.y / start.x * x
// The intersection fulfills : x^2 = R^2 / ( 1 + ( start.y / start.x ) ^ 2 )
double tan = end.y / static_cast<double>( end.x ); double tmp = sqrt( sqRadius / ( 1.0 + tan * tan ) );
// Move to the correct quadrant
tmp = end.x > 0 ? tmp : -tmp; end.y = end.y / static_cast<double>( end.x ) * tmp; end.x = tmp; }
start = start + aCenter; end = end + aCenter;
aArc->SetStart( start ); aArc->SetEnd( end );}
void PCB_POINT_EDITOR::editArcMidKeepEndpoints( PCB_SHAPE* aArc, const VECTOR2I& aStart, const VECTOR2I& aEnd, const VECTOR2I& aCursor ) const{ // Let 'm' be the middle point of the chord between the start and end points
VECTOR2I m = ( aStart + aEnd ) / 2;
// Legal midpoints lie on a vector starting just off the chord midpoint and extending out
// past the existing midpoint. We do not allow arc inflection while point editing.
const int JUST_OFF = ( aStart - aEnd ).EuclideanNorm() / 100; VECTOR2I v = (VECTOR2I) aArc->GetArcMid() - m; SEG legal( m + v.Resize( JUST_OFF ), m + v.Resize( INT_MAX / 2 ) ); VECTOR2I mid = legal.NearestPoint( aCursor );
aArc->SetArcGeometry( aStart, mid, aEnd );}
void PCB_POINT_EDITOR::updateItem() const{ EDA_ITEM* item = m_editPoints->GetParent();
if( !item ) return;
switch( item->Type() ) { case PCB_BITMAP_T: { PCB_BITMAP* bitmap = (PCB_BITMAP*) item; VECTOR2I topLeft = m_editPoints->Point( RECT_TOP_LEFT ).GetPosition(); VECTOR2I topRight = m_editPoints->Point( RECT_TOP_RIGHT ).GetPosition(); VECTOR2I botLeft = m_editPoints->Point( RECT_BOT_LEFT ).GetPosition(); VECTOR2I botRight = m_editPoints->Point( RECT_BOT_RIGHT ).GetPosition();
pinEditedCorner( topLeft, topRight, botLeft, botRight );
double oldWidth = bitmap->GetSize().x; double newWidth = std::max( topRight.x - topLeft.x, EDA_UNIT_UTILS::Mils2IU( pcbIUScale, 50 ) ); double widthRatio = newWidth / oldWidth;
double oldHeight = bitmap->GetSize().y; double newHeight = std::max( botLeft.y - topLeft.y, EDA_UNIT_UTILS::Mils2IU( pcbIUScale, 50 ) ); double heightRatio = newHeight / oldHeight;
bitmap->SetImageScale( bitmap->GetImageScale() * std::min( widthRatio, heightRatio ) );
break; }
case PCB_TEXTBOX_T: case PCB_FP_TEXTBOX_T: case PCB_SHAPE_T: case PCB_FP_SHAPE_T: { PCB_SHAPE* shape = static_cast<PCB_SHAPE*>( item );
switch( shape->GetShape() ) { case SHAPE_T::SEGMENT: if( isModified( m_editPoints->Point( SEG_START ) ) ) shape->SetStart( m_editPoints->Point( SEG_START ).GetPosition() ); else if( isModified( m_editPoints->Point( SEG_END ) ) ) shape->SetEnd( m_editPoints->Point( SEG_END ).GetPosition() );
break;
case SHAPE_T::RECT: { VECTOR2I topLeft = m_editPoints->Point( RECT_TOP_LEFT ).GetPosition(); VECTOR2I topRight = m_editPoints->Point( RECT_TOP_RIGHT ).GetPosition(); VECTOR2I botLeft = m_editPoints->Point( RECT_BOT_LEFT ).GetPosition(); VECTOR2I botRight = m_editPoints->Point( RECT_BOT_RIGHT ).GetPosition();
pinEditedCorner( topLeft, topRight, botLeft, botRight );
if( isModified( m_editPoints->Point( RECT_TOP_LEFT ) ) || isModified( m_editPoints->Point( RECT_TOP_RIGHT ) ) || isModified( m_editPoints->Point( RECT_BOT_RIGHT ) ) || isModified( m_editPoints->Point( RECT_BOT_LEFT ) ) ) { shape->SetLeft( topLeft.x ); shape->SetTop( topLeft.y ); shape->SetRight( botRight.x ); shape->SetBottom( botRight.y ); } else if( isModified( m_editPoints->Line( RECT_TOP ) ) ) { shape->SetTop( topLeft.y ); } else if( isModified( m_editPoints->Line( RECT_LEFT ) ) ) { shape->SetLeft( topLeft.x ); } else if( isModified( m_editPoints->Line( RECT_BOT ) ) ) { shape->SetBottom( botRight.y ); } else if( isModified( m_editPoints->Line( RECT_RIGHT ) ) ) { shape->SetRight( botRight.x ); }
for( unsigned i = 0; i < m_editPoints->LinesSize(); ++i ) { if( !isModified( m_editPoints->Line( i ) ) ) { m_editPoints->Line( i ).SetConstraint( new EC_PERPLINE( m_editPoints->Line( i ) ) ); } }
break; }
case SHAPE_T::ARC: { VECTOR2I center = m_editPoints->Point( ARC_CENTER ).GetPosition(); VECTOR2I mid = m_editPoints->Point( ARC_MID ).GetPosition(); VECTOR2I start = m_editPoints->Point( ARC_START ).GetPosition(); VECTOR2I end = m_editPoints->Point( ARC_END ).GetPosition();
if( isModified( m_editPoints->Point( ARC_CENTER ) ) ) { VECTOR2I moveVector = VECTOR2I( center.x, center.y ) - shape->GetCenter(); shape->Move( moveVector ); } else if( isModified( m_editPoints->Point( ARC_MID ) ) ) { const VECTOR2I& cursorPos = getViewControls()->GetCursorPosition( false );
if( m_altEditMethod ) editArcMidKeepCenter( shape, center, start, mid, end, cursorPos ); else editArcMidKeepEndpoints( shape, start, end, cursorPos ); } else if( isModified( m_editPoints->Point( ARC_START ) ) || isModified( m_editPoints->Point( ARC_END ) ) ) { const VECTOR2I& cursorPos = getViewControls()->GetCursorPosition();
if( m_altEditMethod ) editArcEndpointKeepCenter( shape, center, start, mid, end, cursorPos ); else editArcEndpointKeepTangent( shape, center, start, mid, end, cursorPos ); }
break; }
case SHAPE_T::CIRCLE: { const VECTOR2I& center = m_editPoints->Point( CIRC_CENTER ).GetPosition(); const VECTOR2I& end = m_editPoints->Point( CIRC_END ).GetPosition();
if( isModified( m_editPoints->Point( CIRC_CENTER ) ) ) { VECTOR2I moveVector = VECTOR2I( center.x, center.y ) - shape->GetCenter(); shape->Move( moveVector ); } else { shape->SetEnd( VECTOR2I( end.x, end.y ) ); }
break; }
case SHAPE_T::POLY: { SHAPE_POLY_SET& outline = shape->GetPolyShape();
for( int i = 0; i < outline.TotalVertices(); ++i ) outline.SetVertex( i, m_editPoints->Point( i ).GetPosition() );
for( unsigned i = 0; i < m_editPoints->LinesSize(); ++i ) { if( !isModified( m_editPoints->Line( i ) ) ) m_editPoints->Line( i ).SetConstraint( new EC_PERPLINE( m_editPoints->Line( i ) ) ); }
validatePolygon( outline ); break; }
case SHAPE_T::BEZIER: if( isModified( m_editPoints->Point( BEZIER_CURVE_START ) ) ) shape->SetStart( m_editPoints->Point( BEZIER_CURVE_START ).GetPosition() ); else if( isModified( m_editPoints->Point( BEZIER_CURVE_CONTROL_POINT1 ) ) ) shape->SetBezierC1( m_editPoints->Point( BEZIER_CURVE_CONTROL_POINT1 ).GetPosition() ); else if( isModified( m_editPoints->Point( BEZIER_CURVE_CONTROL_POINT2 ) ) ) shape->SetBezierC2( m_editPoints->Point( BEZIER_CURVE_CONTROL_POINT2 ).GetPosition() ); else if( isModified( m_editPoints->Point( BEZIER_CURVE_END ) ) ) shape->SetEnd( m_editPoints->Point( BEZIER_CURVE_END ).GetPosition() );
shape->RebuildBezierToSegmentsPointsList( shape->GetWidth() ); break;
default: // suppress warnings
break; }
if( FP_SHAPE* fpShape = dynamic_cast<FP_SHAPE*>( item ) ) { // Update relative coordinates for footprint shapes
fpShape->SetLocalCoord();
if( fpShape->IsAnnotationProxy() ) { for( PAD* pad : fpShape->GetParentFootprint()->Pads() ) { if( pad->GetFlags() & ENTERED ) view()->Update( pad ); } } }
// Nuke outline font render caches
if( PCB_TEXTBOX* textBox = dynamic_cast<PCB_TEXTBOX*>( item ) ) textBox->ClearRenderCache(); else if( FP_TEXTBOX* fpTextBox = dynamic_cast<FP_TEXTBOX*>( item ) ) fpTextBox->ClearRenderCache();
break; }
case PCB_PAD_T: { PAD* pad = static_cast<PAD*>( item );
switch( pad->GetShape() ) { case PAD_SHAPE::CIRCLE: { VECTOR2I end = m_editPoints->Point( 0 ).GetPosition(); int diameter = (int) EuclideanNorm( end - pad->GetPosition() ) * 2;
pad->SetSize( wxSize( diameter, diameter ) ); break; }
case PAD_SHAPE::OVAL: case PAD_SHAPE::TRAPEZOID: case PAD_SHAPE::RECT: case PAD_SHAPE::ROUNDRECT: case PAD_SHAPE::CHAMFERED_RECT: { VECTOR2I topLeft = m_editPoints->Point( RECT_TOP_LEFT ).GetPosition(); VECTOR2I topRight = m_editPoints->Point( RECT_TOP_RIGHT ).GetPosition(); VECTOR2I botLeft = m_editPoints->Point( RECT_BOT_LEFT ).GetPosition(); VECTOR2I botRight = m_editPoints->Point( RECT_BOT_RIGHT ).GetPosition(); VECTOR2I holeCenter = pad->GetPosition(); VECTOR2I holeSize = pad->GetDrillSize();
pinEditedCorner( topLeft, topRight, botLeft, botRight, holeCenter, holeSize );
if( ( pad->GetOffset().x || pad->GetOffset().y ) || ( pad->GetDrillSize().x && pad->GetDrillSize().y ) ) { // Keep hole pinned at the current location; adjust the pad around the hole
VECTOR2I center = pad->GetPosition(); int dist[4];
if( isModified( m_editPoints->Point( RECT_TOP_LEFT ) ) || isModified( m_editPoints->Point( RECT_BOT_RIGHT ) ) ) { dist[0] = center.x - topLeft.x; dist[1] = center.y - topLeft.y; dist[2] = botRight.x - center.x; dist[3] = botRight.y - center.y; } else { dist[0] = center.x - botLeft.x; dist[1] = center.y - topRight.y; dist[2] = topRight.x - center.x; dist[3] = botLeft.y - center.y; }
wxSize padSize( dist[0] + dist[2], dist[1] + dist[3] ); VECTOR2I deltaOffset( padSize.x / 2 - dist[2], padSize.y / 2 - dist[3] );
if( pad->GetOrientation() == ANGLE_90 || pad->GetOrientation() == ANGLE_270 ) std::swap( padSize.x, padSize.y );
RotatePoint( deltaOffset, -pad->GetOrientation() );
pad->SetSize( padSize ); pad->SetOffset( -deltaOffset ); } else { // Keep pad position at the center of the pad shape
int left, top, right, bottom;
if( isModified( m_editPoints->Point( RECT_TOP_LEFT ) ) || isModified( m_editPoints->Point( RECT_BOT_RIGHT ) ) ) { left = topLeft.x; top = topLeft.y; right = botRight.x; bottom = botRight.y; } else { left = botLeft.x; top = topRight.y; right = topRight.x; bottom = botLeft.y; }
wxSize padSize( abs( right - left ), abs( bottom - top ) );
if( pad->GetOrientation() == ANGLE_90 || pad->GetOrientation() == ANGLE_270 ) std::swap( padSize.x, padSize.y );
pad->SetSize( padSize ); pad->SetPosition( VECTOR2I( ( left + right ) / 2, ( top + bottom ) / 2 ) ); pad->SetLocalCoord(); } break; }
default: // suppress warnings
break; }
break; }
case PCB_FP_ZONE_T: case PCB_ZONE_T: { ZONE* zone = static_cast<ZONE*>( item ); zone->UnFill(); SHAPE_POLY_SET& outline = *zone->Outline();
for( int i = 0; i < outline.TotalVertices(); ++i ) { if( outline.CVertex( i ) != m_editPoints->Point( i ).GetPosition() ) zone->SetNeedRefill( true );
outline.SetVertex( i, m_editPoints->Point( i ).GetPosition() ); }
for( unsigned i = 0; i < m_editPoints->LinesSize(); ++i ) { if( !isModified( m_editPoints->Line( i ) ) ) m_editPoints->Line( i ).SetConstraint( new EC_PERPLINE( m_editPoints->Line( i ) ) ); }
validatePolygon( outline ); zone->HatchBorder();
// TODO Refill zone when KiCad supports auto re-fill
break; }
case PCB_DIM_ALIGNED_T: case PCB_FP_DIM_ALIGNED_T: { PCB_DIM_ALIGNED* dimension = static_cast<PCB_DIM_ALIGNED*>( item );
// Check which point is currently modified and updated dimension's points respectively
if( isModified( m_editPoints->Point( DIM_CROSSBARSTART ) ) ) { VECTOR2D featureLine( m_editedPoint->GetPosition() - dimension->GetStart() ); VECTOR2D crossBar( dimension->GetEnd() - dimension->GetStart() );
if( featureLine.Cross( crossBar ) > 0 ) dimension->SetHeight( -featureLine.EuclideanNorm() ); else dimension->SetHeight( featureLine.EuclideanNorm() );
dimension->Update(); } else if( isModified( m_editPoints->Point( DIM_CROSSBAREND ) ) ) { VECTOR2D featureLine( m_editedPoint->GetPosition() - dimension->GetEnd() ); VECTOR2D crossBar( dimension->GetEnd() - dimension->GetStart() );
if( featureLine.Cross( crossBar ) > 0 ) dimension->SetHeight( -featureLine.EuclideanNorm() ); else dimension->SetHeight( featureLine.EuclideanNorm() );
dimension->Update(); } else if( isModified( m_editPoints->Point( DIM_START ) ) ) { dimension->SetStart( m_editedPoint->GetPosition() ); dimension->Update();
m_editPoints->Point( DIM_CROSSBARSTART ). SetConstraint( new EC_LINE( m_editPoints->Point( DIM_CROSSBARSTART ), m_editPoints->Point( DIM_START ) ) ); m_editPoints->Point( DIM_CROSSBAREND ). SetConstraint( new EC_LINE( m_editPoints->Point( DIM_CROSSBAREND ), m_editPoints->Point( DIM_END ) ) ); } else if( isModified( m_editPoints->Point( DIM_END ) ) ) { dimension->SetEnd( m_editedPoint->GetPosition() ); dimension->Update();
m_editPoints->Point( DIM_CROSSBARSTART ). SetConstraint( new EC_LINE( m_editPoints->Point( DIM_CROSSBARSTART ), m_editPoints->Point( DIM_START ) ) ); m_editPoints->Point( DIM_CROSSBAREND ). SetConstraint( new EC_LINE( m_editPoints->Point( DIM_CROSSBAREND ), m_editPoints->Point( DIM_END ) ) ); } else if( isModified( m_editPoints->Point(DIM_TEXT ) ) ) { // Force manual mode if we weren't already in it
dimension->SetTextPositionMode( DIM_TEXT_POSITION::MANUAL ); dimension->Text().SetPosition( m_editedPoint->GetPosition() ); dimension->Update(); }
break; }
case PCB_DIM_ORTHOGONAL_T: case PCB_FP_DIM_ORTHOGONAL_T: { PCB_DIM_ORTHOGONAL* dimension = static_cast<PCB_DIM_ORTHOGONAL*>( item );
if( isModified( m_editPoints->Point( DIM_CROSSBARSTART ) ) || isModified( m_editPoints->Point( DIM_CROSSBAREND ) ) ) { BOX2I bounds( dimension->GetStart(), dimension->GetEnd() - dimension->GetStart() );
const VECTOR2I& cursorPos = m_editedPoint->GetPosition();
// Find vector from nearest dimension point to edit position
VECTOR2I directionA( cursorPos - dimension->GetStart() ); VECTOR2I directionB( cursorPos - dimension->GetEnd() ); VECTOR2I direction = ( directionA < directionB ) ? directionA : directionB;
bool vert; VECTOR2D featureLine( cursorPos - dimension->GetStart() );
// Only change the orientation when we move outside the bounds
if( !bounds.Contains( cursorPos ) ) { // If the dimension is horizontal or vertical, set correct orientation
// otherwise, test if we're left/right of the bounding box or above/below it
if( bounds.GetWidth() == 0 ) vert = true; else if( bounds.GetHeight() == 0 ) vert = false; else if( cursorPos.x > bounds.GetLeft() && cursorPos.x < bounds.GetRight() ) vert = false; else if( cursorPos.y > bounds.GetTop() && cursorPos.y < bounds.GetBottom() ) vert = true; else vert = std::abs( direction.y ) < std::abs( direction.x );
dimension->SetOrientation( vert ? PCB_DIM_ORTHOGONAL::DIR::VERTICAL : PCB_DIM_ORTHOGONAL::DIR::HORIZONTAL ); } else { vert = dimension->GetOrientation() == PCB_DIM_ORTHOGONAL::DIR::VERTICAL; }
dimension->SetHeight( vert ? featureLine.x : featureLine.y ); } else if( isModified( m_editPoints->Point( DIM_START ) ) ) { dimension->SetStart( m_editedPoint->GetPosition() ); } else if( isModified( m_editPoints->Point( DIM_END ) ) ) { dimension->SetEnd( m_editedPoint->GetPosition() ); } else if( isModified( m_editPoints->Point(DIM_TEXT ) ) ) { // Force manual mode if we weren't already in it
dimension->SetTextPositionMode( DIM_TEXT_POSITION::MANUAL ); dimension->Text().SetPosition( VECTOR2I( m_editedPoint->GetPosition() ) ); }
dimension->Update();
break; }
case PCB_DIM_CENTER_T: case PCB_FP_DIM_CENTER_T: { PCB_DIM_CENTER* dimension = static_cast<PCB_DIM_CENTER*>( item );
if( isModified( m_editPoints->Point( DIM_START ) ) ) dimension->SetStart( m_editedPoint->GetPosition() ); else if( isModified( m_editPoints->Point( DIM_END ) ) ) dimension->SetEnd( m_editedPoint->GetPosition() );
dimension->Update();
break; }
case PCB_DIM_RADIAL_T: case PCB_FP_DIM_RADIAL_T: { PCB_DIM_RADIAL* dimension = static_cast<PCB_DIM_RADIAL*>( item );
if( isModified( m_editPoints->Point( DIM_START ) ) ) { dimension->SetStart( m_editedPoint->GetPosition() ); dimension->Update();
m_editPoints->Point( DIM_KNEE ).SetConstraint( new EC_LINE( m_editPoints->Point( DIM_START ), m_editPoints->Point( DIM_END ) ) ); } else if( isModified( m_editPoints->Point( DIM_END ) ) ) { VECTOR2I oldKnee = dimension->GetKnee();
dimension->SetEnd( m_editedPoint->GetPosition() ); dimension->Update();
VECTOR2I kneeDelta = dimension->GetKnee() - oldKnee; dimension->Text().SetPosition( dimension->Text().GetPosition() + kneeDelta ); dimension->Update();
m_editPoints->Point( DIM_KNEE ).SetConstraint( new EC_LINE( m_editPoints->Point( DIM_START ), m_editPoints->Point( DIM_END ) ) ); } else if( isModified( m_editPoints->Point( DIM_KNEE ) ) ) { VECTOR2I oldKnee = dimension->GetKnee(); VECTOR2I arrowVec = m_editPoints->Point( DIM_KNEE ).GetPosition() - m_editPoints->Point( DIM_END ).GetPosition();
dimension->SetLeaderLength( arrowVec.EuclideanNorm() ); dimension->Update();
VECTOR2I kneeDelta = dimension->GetKnee() - oldKnee; dimension->Text().SetPosition( dimension->Text().GetPosition() + kneeDelta ); dimension->Update(); } else if( isModified( m_editPoints->Point( DIM_TEXT ) ) ) { dimension->Text().SetPosition( m_editedPoint->GetPosition() ); dimension->Update(); }
break; }
case PCB_DIM_LEADER_T: case PCB_FP_DIM_LEADER_T: { PCB_DIM_LEADER* dimension = static_cast<PCB_DIM_LEADER*>( item );
if( isModified( m_editPoints->Point( DIM_START ) ) ) { dimension->SetStart( (VECTOR2I) m_editedPoint->GetPosition() ); } else if( isModified( m_editPoints->Point( DIM_END ) ) ) { VECTOR2I newPoint( m_editedPoint->GetPosition() ); VECTOR2I delta = newPoint - dimension->GetEnd();
dimension->SetEnd( newPoint ); dimension->Text().SetPosition( dimension->Text().GetPosition() + delta ); } else if( isModified( m_editPoints->Point( DIM_TEXT ) ) ) { dimension->Text().SetPosition( (VECTOR2I) m_editedPoint->GetPosition() ); }
dimension->Update();
break; }
default: break; }
getView()->Update( item );
frame()->SetMsgPanel( item );}
bool PCB_POINT_EDITOR::validatePolygon( SHAPE_POLY_SET& aPoly ) const{ return true;}
void PCB_POINT_EDITOR::updatePoints(){ if( !m_editPoints ) return;
EDA_ITEM* item = m_editPoints->GetParent();
if( !item ) return;
switch( item->Type() ) { case PCB_BITMAP_T: { PCB_BITMAP* bitmap = (PCB_BITMAP*) item; VECTOR2I topLeft = bitmap->GetPosition() - bitmap->GetSize() / 2; VECTOR2I botRight = bitmap->GetPosition() + bitmap->GetSize() / 2;
m_editPoints->Point( RECT_TOP_LEFT ).SetPosition( topLeft ); m_editPoints->Point( RECT_TOP_RIGHT ).SetPosition( botRight.x, topLeft.y ); m_editPoints->Point( RECT_BOT_LEFT ).SetPosition( topLeft.x, botRight.y ); m_editPoints->Point( RECT_BOT_RIGHT ).SetPosition( botRight );
break; }
case PCB_TEXTBOX_T: case PCB_FP_TEXTBOX_T: { const PCB_SHAPE* shape = static_cast<const PCB_SHAPE*>( item ); int target = shape->GetShape() == SHAPE_T::RECT ? 4 : 0;
// Careful; textbox shape is mutable between cardinal and non-cardinal rotations...
if( int( m_editPoints->PointsSize() ) != target ) { getView()->Remove( m_editPoints.get() ); m_editedPoint = nullptr;
m_editPoints = makePoints( item );
if( m_editPoints ) getView()->Add( m_editPoints.get() );
break; }
if( shape->GetShape() == SHAPE_T::RECT ) { m_editPoints->Point( RECT_TOP_LEFT ).SetPosition( shape->GetTopLeft() ); m_editPoints->Point( RECT_TOP_RIGHT ).SetPosition( shape->GetBotRight().x, shape->GetTopLeft().y ); m_editPoints->Point( RECT_BOT_RIGHT ).SetPosition( shape->GetBotRight() ); m_editPoints->Point( RECT_BOT_LEFT ).SetPosition( shape->GetTopLeft().x, shape->GetBotRight().y ); } else if( shape->GetShape() == SHAPE_T::POLY ) { // Not currently editable while rotated.
}
break; }
case PCB_SHAPE_T: case PCB_FP_SHAPE_T: { const PCB_SHAPE* shape = static_cast<const PCB_SHAPE*>( item );
switch( shape->GetShape() ) { case SHAPE_T::SEGMENT: m_editPoints->Point( SEG_START ).SetPosition( shape->GetStart() ); m_editPoints->Point( SEG_END ).SetPosition( shape->GetEnd() ); break;
case SHAPE_T::RECT: m_editPoints->Point( RECT_TOP_LEFT ).SetPosition( shape->GetTopLeft() ); m_editPoints->Point( RECT_TOP_RIGHT ).SetPosition( shape->GetBotRight().x, shape->GetTopLeft().y ); m_editPoints->Point( RECT_BOT_RIGHT ).SetPosition( shape->GetBotRight() ); m_editPoints->Point( RECT_BOT_LEFT ).SetPosition( shape->GetTopLeft().x, shape->GetBotRight().y ); break;
case SHAPE_T::ARC: m_editPoints->Point( ARC_CENTER ).SetPosition( shape->GetCenter() ); m_editPoints->Point( ARC_START ).SetPosition( shape->GetStart() ); m_editPoints->Point( ARC_MID ).SetPosition( shape->GetArcMid() ); m_editPoints->Point( ARC_END ).SetPosition( shape->GetEnd() ); break;
case SHAPE_T::CIRCLE: m_editPoints->Point( CIRC_CENTER ).SetPosition( shape->GetCenter() ); m_editPoints->Point( CIRC_END ).SetPosition( shape->GetEnd() ); break;
case SHAPE_T::POLY: { std::vector<VECTOR2I> points; shape->DupPolyPointsList( points );
if( m_editPoints->PointsSize() != (unsigned) points.size() ) { getView()->Remove( m_editPoints.get() ); m_editedPoint = nullptr;
m_editPoints = makePoints( item );
if( m_editPoints ) getView()->Add( m_editPoints.get() ); } else { for( unsigned i = 0; i < points.size(); i++ ) m_editPoints->Point( i ).SetPosition( points[i] ); }
break; }
case SHAPE_T::BEZIER: m_editPoints->Point( BEZIER_CURVE_START ).SetPosition( shape->GetStart() ); m_editPoints->Point( BEZIER_CURVE_CONTROL_POINT1 ).SetPosition( shape->GetBezierC1() ); m_editPoints->Point( BEZIER_CURVE_CONTROL_POINT2 ).SetPosition( shape->GetBezierC2() ); m_editPoints->Point( BEZIER_CURVE_END ).SetPosition( shape->GetEnd() ); break;
default: // suppress warnings
break; }
break; }
case PCB_PAD_T: { const PAD* pad = static_cast<const PAD*>( item ); bool locked = pad->GetParent() && pad->IsLocked(); VECTOR2I shapePos = pad->ShapePos(); VECTOR2I halfSize( pad->GetSize().x / 2, pad->GetSize().y / 2 );
switch( pad->GetShape() ) { case PAD_SHAPE::CIRCLE: { int target = locked ? 0 : 1;
// Careful; pad shape is mutable...
if( int( m_editPoints->PointsSize() ) != target ) { getView()->Remove( m_editPoints.get() ); m_editedPoint = nullptr;
m_editPoints = makePoints( item );
if( m_editPoints ) getView()->Add( m_editPoints.get() ); } else if( target == 1 ) { shapePos.x += halfSize.x; m_editPoints->Point( 0 ).SetPosition( shapePos ); } } break;
case PAD_SHAPE::OVAL: case PAD_SHAPE::TRAPEZOID: case PAD_SHAPE::RECT: case PAD_SHAPE::ROUNDRECT: case PAD_SHAPE::CHAMFERED_RECT: { // Careful; pad shape and orientation are mutable...
int target = locked || !pad->GetOrientation().IsCardinal() ? 0 : 4;
if( int( m_editPoints->PointsSize() ) != target ) { getView()->Remove( m_editPoints.get() ); m_editedPoint = nullptr;
m_editPoints = makePoints( item );
if( m_editPoints ) getView()->Add( m_editPoints.get() ); } else if( target == 4 ) { if( pad->GetOrientation() == ANGLE_90 || pad->GetOrientation() == ANGLE_270 ) std::swap( halfSize.x, halfSize.y );
m_editPoints->Point( RECT_TOP_LEFT ).SetPosition( shapePos - halfSize ); m_editPoints->Point( RECT_TOP_RIGHT ) .SetPosition( VECTOR2I( shapePos.x + halfSize.x, shapePos.y - halfSize.y ) ); m_editPoints->Point( RECT_BOT_RIGHT ).SetPosition( shapePos + halfSize ); m_editPoints->Point( RECT_BOT_LEFT ) .SetPosition( VECTOR2I( shapePos.x - halfSize.x, shapePos.y + halfSize.y ) ); }
break; }
default: // suppress warnings
break; } } break;
case PCB_FP_ZONE_T: case PCB_ZONE_T: { ZONE* zone = static_cast<ZONE*>( item ); const SHAPE_POLY_SET* outline = zone->Outline();
if( m_editPoints->PointsSize() != (unsigned) outline->TotalVertices() ) { getView()->Remove( m_editPoints.get() ); m_editedPoint = nullptr;
m_editPoints = makePoints( item );
if( m_editPoints ) getView()->Add( m_editPoints.get() ); } else { for( int i = 0; i < outline->TotalVertices(); ++i ) m_editPoints->Point( i ).SetPosition( outline->CVertex( i ) ); }
break; }
case PCB_DIM_ALIGNED_T: case PCB_DIM_ORTHOGONAL_T: case PCB_FP_DIM_ALIGNED_T: case PCB_FP_DIM_ORTHOGONAL_T: { const PCB_DIM_ALIGNED* dimension = static_cast<const PCB_DIM_ALIGNED*>( item );
m_editPoints->Point( DIM_START ).SetPosition( dimension->GetStart() ); m_editPoints->Point( DIM_END ).SetPosition( dimension->GetEnd() ); m_editPoints->Point( DIM_TEXT ).SetPosition( dimension->Text().GetPosition() ); m_editPoints->Point( DIM_CROSSBARSTART ).SetPosition( dimension->GetCrossbarStart() ); m_editPoints->Point( DIM_CROSSBAREND ).SetPosition( dimension->GetCrossbarEnd() ); break; }
case PCB_DIM_CENTER_T: case PCB_FP_DIM_CENTER_T: { const PCB_DIM_CENTER* dimension = static_cast<const PCB_DIM_CENTER*>( item );
m_editPoints->Point( DIM_START ).SetPosition( dimension->GetStart() ); m_editPoints->Point( DIM_END ).SetPosition( dimension->GetEnd() ); break; }
case PCB_DIM_RADIAL_T: case PCB_FP_DIM_RADIAL_T: { const PCB_DIM_RADIAL* dimension = static_cast<const PCB_DIM_RADIAL*>( item );
m_editPoints->Point( DIM_START ).SetPosition( dimension->GetStart() ); m_editPoints->Point( DIM_END ).SetPosition( dimension->GetEnd() ); m_editPoints->Point( DIM_TEXT ).SetPosition( dimension->Text().GetPosition() ); m_editPoints->Point( DIM_KNEE ).SetPosition( dimension->GetKnee() ); break; }
case PCB_DIM_LEADER_T: case PCB_FP_DIM_LEADER_T: { const PCB_DIM_LEADER* dimension = static_cast<const PCB_DIM_LEADER*>( item );
m_editPoints->Point( DIM_START ).SetPosition( dimension->GetStart() ); m_editPoints->Point( DIM_END ).SetPosition( dimension->GetEnd() ); m_editPoints->Point( DIM_TEXT ).SetPosition( dimension->Text().GetPosition() ); break; }
default: break; }
getView()->Update( m_editPoints.get() );}
void PCB_POINT_EDITOR::setEditedPoint( EDIT_POINT* aPoint ){ KIGFX::VIEW_CONTROLS* controls = getViewControls();
if( aPoint ) { frame()->GetCanvas()->SetCurrentCursor( KICURSOR::ARROW ); controls->ForceCursorPosition( true, aPoint->GetPosition() ); controls->ShowCursor( true ); } else { if( frame()->ToolStackIsEmpty() ) controls->ShowCursor( false );
controls->ForceCursorPosition( false ); }
m_editedPoint = aPoint;}
void PCB_POINT_EDITOR::setAltConstraint( bool aEnabled ){ if( aEnabled ) { EDA_ITEM* parent = m_editPoints->GetParent(); EDIT_LINE* line = dynamic_cast<EDIT_LINE*>( m_editedPoint ); bool isPoly;
switch( parent->Type() ) { case PCB_ZONE_T: case PCB_FP_ZONE_T: isPoly = true; break;
case PCB_SHAPE_T: case PCB_FP_SHAPE_T: isPoly = static_cast<PCB_SHAPE*>( parent )->GetShape() == SHAPE_T::POLY; break;
default: isPoly = false; break; }
if( line && isPoly ) { EC_CONVERGING* altConstraint = new EC_CONVERGING( *line, *m_editPoints ); m_altConstraint.reset( (EDIT_CONSTRAINT<EDIT_POINT>*) altConstraint ); } else { // Find a proper constraining point for 45 degrees mode
m_altConstrainer = get45DegConstrainer(); m_altConstraint.reset( new EC_45DEGREE( *m_editedPoint, m_altConstrainer ) ); } } else { m_altConstraint.reset(); }}
EDIT_POINT PCB_POINT_EDITOR::get45DegConstrainer() const{ EDA_ITEM* item = m_editPoints->GetParent();
switch( item->Type() ) { case PCB_SHAPE_T: case PCB_FP_SHAPE_T: switch( static_cast<const PCB_SHAPE*>( item )->GetShape() ) { case SHAPE_T::SEGMENT: return *( m_editPoints->Next( *m_editedPoint ) ); // select the other end of line
case SHAPE_T::ARC: case SHAPE_T::CIRCLE: return m_editPoints->Point( CIRC_CENTER );
default: // suppress warnings
break; }
break;
case PCB_DIM_ALIGNED_T: case PCB_FP_DIM_ALIGNED_T: { // Constraint for crossbar
if( isModified( m_editPoints->Point( DIM_START ) ) ) return m_editPoints->Point( DIM_END );
else if( isModified( m_editPoints->Point( DIM_END ) ) ) return m_editPoints->Point( DIM_START );
else return EDIT_POINT( m_editedPoint->GetPosition() ); // no constraint
break; }
case PCB_DIM_CENTER_T: case PCB_FP_DIM_CENTER_T: { if( isModified( m_editPoints->Point( DIM_END ) ) ) return m_editPoints->Point( DIM_START );
break; }
case PCB_DIM_RADIAL_T: case PCB_FP_DIM_RADIAL_T: { if( isModified( m_editPoints->Point( DIM_TEXT ) ) ) return m_editPoints->Point( DIM_KNEE );
break; }
default: break; }
// In any other case we may align item to its original position
return m_original;}
bool PCB_POINT_EDITOR::canAddCorner( const EDA_ITEM& aItem ){ const auto type = aItem.Type();
// Works only for zones and line segments
if( type == PCB_ZONE_T || type == PCB_FP_ZONE_T ) return true;
if( type == PCB_SHAPE_T || type == PCB_FP_SHAPE_T ) { const PCB_SHAPE& shape = static_cast<const PCB_SHAPE&>( aItem ); return shape.GetShape() == SHAPE_T::SEGMENT || shape.GetShape() == SHAPE_T::POLY; }
return false;}
bool PCB_POINT_EDITOR::addCornerCondition( const SELECTION& aSelection ){ if( aSelection.Size() != 1 ) return false;
const EDA_ITEM* item = aSelection.Front();
return ( item != nullptr ) && canAddCorner( *item );}
// Finds a corresponding vertex in a polygon set
static std::pair<bool, SHAPE_POLY_SET::VERTEX_INDEX>findVertex( SHAPE_POLY_SET& aPolySet, const EDIT_POINT& aPoint ){ for( auto it = aPolySet.IterateWithHoles(); it; ++it ) { auto vertexIdx = it.GetIndex();
if( aPolySet.CVertex( vertexIdx ) == aPoint.GetPosition() ) return std::make_pair( true, vertexIdx ); }
return std::make_pair( false, SHAPE_POLY_SET::VERTEX_INDEX() );}
bool PCB_POINT_EDITOR::removeCornerCondition( const SELECTION& ){ if( !m_editPoints || !m_editedPoint ) return false;
EDA_ITEM* item = m_editPoints->GetParent(); SHAPE_POLY_SET* polyset = nullptr;
if( !item ) return false;
switch( item->Type() ) { case PCB_ZONE_T: case PCB_FP_ZONE_T: polyset = static_cast<ZONE*>( item )->Outline(); break;
case PCB_SHAPE_T: case PCB_FP_SHAPE_T: if( static_cast<PCB_SHAPE*>( item )->GetShape() == SHAPE_T::POLY ) polyset = &static_cast<PCB_SHAPE*>( item )->GetPolyShape(); else return false;
break;
default: return false; }
std::pair<bool, SHAPE_POLY_SET::VERTEX_INDEX> vertex = findVertex( *polyset, *m_editedPoint );
if( !vertex.first ) return false;
const SHAPE_POLY_SET::VERTEX_INDEX& vertexIdx = vertex.second;
// Check if there are enough vertices so one can be removed without
// degenerating the polygon.
// The first condition allows one to remove all corners from holes (when
// there are only 2 vertices left, a hole is removed).
if( vertexIdx.m_contour == 0 && polyset->Polygon( vertexIdx.m_polygon )[vertexIdx.m_contour].PointCount() <= 3 ) { return false; }
// Remove corner does not work with lines
if( dynamic_cast<EDIT_LINE*>( m_editedPoint ) ) return false;
return m_editedPoint != nullptr;}
int PCB_POINT_EDITOR::addCorner( const TOOL_EVENT& aEvent ){ if( !m_editPoints ) return 0;
EDA_ITEM* item = m_editPoints->GetParent(); PCB_BASE_EDIT_FRAME* frame = getEditFrame<PCB_BASE_EDIT_FRAME>(); const VECTOR2I& cursorPos = getViewControls()->GetCursorPosition();
// called without an active edited polygon
if( !item || !canAddCorner( *item ) ) return 0;
PCB_SHAPE* graphicItem = dynamic_cast<PCB_SHAPE*>( item ); BOARD_COMMIT commit( frame );
if( item->Type() == PCB_ZONE_T || item->Type() == PCB_FP_ZONE_T || ( graphicItem && graphicItem->GetShape() == SHAPE_T::POLY ) ) { unsigned int nearestIdx = 0; unsigned int nextNearestIdx = 0; unsigned int nearestDist = INT_MAX; unsigned int firstPointInContour = 0; SHAPE_POLY_SET* zoneOutline;
if( item->Type() == PCB_ZONE_T || item->Type() == PCB_FP_ZONE_T ) { ZONE* zone = static_cast<ZONE*>( item ); zoneOutline = zone->Outline(); zone->SetNeedRefill( true ); } else { zoneOutline = &( graphicItem->GetPolyShape() ); }
commit.Modify( item );
// Search the best outline segment to add a new corner
// and therefore break this segment into two segments
// Object to iterate through the corners of the outlines (main contour and its holes)
SHAPE_POLY_SET::ITERATOR iterator = zoneOutline->Iterate( 0, zoneOutline->OutlineCount()-1, /* IterateHoles */ true ); int curr_idx = 0;
// Iterate through all the corners of the outlines and search the best segment
for( ; iterator; iterator++, curr_idx++ ) { int jj = curr_idx+1;
if( iterator.IsEndContour() ) { // We reach the last point of the current contour (main or hole)
jj = firstPointInContour; firstPointInContour = curr_idx+1; // Prepare next contour analysis
}
SEG curr_segment( zoneOutline->CVertex( curr_idx ), zoneOutline->CVertex( jj ) );
unsigned int distance = curr_segment.Distance( cursorPos );
if( distance < nearestDist ) { nearestDist = distance; nearestIdx = curr_idx; nextNearestIdx = jj; } }
// Find the point on the closest segment
const VECTOR2I& sideOrigin = zoneOutline->CVertex( nearestIdx ); const VECTOR2I& sideEnd = zoneOutline->CVertex( nextNearestIdx ); SEG nearestSide( sideOrigin, sideEnd ); VECTOR2I nearestPoint = nearestSide.NearestPoint( cursorPos );
// Do not add points that have the same coordinates as ones that already belong to polygon
// instead, add a point in the middle of the side
if( nearestPoint == sideOrigin || nearestPoint == sideEnd ) nearestPoint = ( sideOrigin + sideEnd ) / 2;
zoneOutline->InsertVertex( nextNearestIdx, nearestPoint );
// We re-hatch the filled zones but not polygons
if( item->Type() == PCB_ZONE_T || item->Type() == PCB_FP_ZONE_T ) static_cast<ZONE*>( item )->HatchBorder();
commit.Push( _( "Add a zone corner" ) ); } else if( graphicItem && graphicItem->GetShape() == SHAPE_T::SEGMENT ) { commit.Modify( graphicItem );
SEG seg( graphicItem->GetStart(), graphicItem->GetEnd() ); VECTOR2I nearestPoint = seg.NearestPoint( cursorPos );
// Move the end of the line to the break point..
graphicItem->SetEnd( VECTOR2I( nearestPoint.x, nearestPoint.y ) );
if( graphicItem->Type() == PCB_FP_SHAPE_T ) static_cast<FP_SHAPE*>( graphicItem )->SetLocalCoord();
// and add another one starting from the break point
PCB_SHAPE* newSegment;
if( item->Type() == PCB_FP_SHAPE_T ) { FP_SHAPE* edge = static_cast<FP_SHAPE*>( graphicItem ); assert( edge->GetParent()->Type() == PCB_FOOTPRINT_T ); newSegment = new FP_SHAPE( *edge ); } else { newSegment = new PCB_SHAPE( *graphicItem ); }
newSegment->ClearSelected(); newSegment->SetStart( VECTOR2I( nearestPoint.x, nearestPoint.y ) ); newSegment->SetEnd( VECTOR2I( seg.B.x, seg.B.y ) );
if( newSegment->Type() == PCB_FP_SHAPE_T ) static_cast<FP_SHAPE*>( newSegment )->SetLocalCoord();
commit.Add( newSegment ); commit.Push( _( "Split segment" ) ); }
updatePoints(); return 0;}
int PCB_POINT_EDITOR::removeCorner( const TOOL_EVENT& aEvent ){ if( !m_editPoints || !m_editedPoint ) return 0;
EDA_ITEM* item = m_editPoints->GetParent();
if( !item ) return 0;
SHAPE_POLY_SET* polygon = nullptr;
if( item->Type() == PCB_ZONE_T || item->Type() == PCB_FP_ZONE_T ) { ZONE* zone = static_cast<ZONE*>( item ); polygon = zone->Outline(); zone->SetNeedRefill( true ); } else if( item->Type() == PCB_FP_SHAPE_T || item->Type() == PCB_SHAPE_T ) { PCB_SHAPE* shape = static_cast<PCB_SHAPE*>( item );
if( shape->GetShape() == SHAPE_T::POLY ) polygon = &shape->GetPolyShape(); }
if( !polygon ) return 0;
PCB_BASE_FRAME* frame = getEditFrame<PCB_BASE_FRAME>(); BOARD_COMMIT commit( frame ); auto vertex = findVertex( *polygon, *m_editedPoint );
if( vertex.first ) { const auto& vertexIdx = vertex.second; auto& outline = polygon->Polygon( vertexIdx.m_polygon )[vertexIdx.m_contour];
if( outline.PointCount() > 3 ) { // the usual case: remove just the corner when there are >3 vertices
commit.Modify( item ); polygon->RemoveVertex( vertexIdx ); validatePolygon( *polygon ); } else { // either remove a hole or the polygon when there are <= 3 corners
if( vertexIdx.m_contour > 0 ) { // remove hole
commit.Modify( item ); polygon->RemoveContour( vertexIdx.m_contour ); } else { m_toolMgr->RunAction( PCB_ACTIONS::selectionClear, true ); commit.Remove( item ); } }
setEditedPoint( nullptr );
commit.Push( _( "Remove a zone/polygon corner" ) );
// Refresh zone hatching
if( item->Type() == PCB_ZONE_T || item->Type() == PCB_FP_ZONE_T ) static_cast<ZONE*>( item )->HatchBorder();
updatePoints(); }
return 0;}
int PCB_POINT_EDITOR::modifiedSelection( const TOOL_EVENT& aEvent ){ updatePoints(); return 0;}
int PCB_POINT_EDITOR::changeEditMethod( const TOOL_EVENT& aEvent ){ m_altEditMethod = !m_altEditMethod; return 0;}
void PCB_POINT_EDITOR::setTransitions(){ Go( &PCB_POINT_EDITOR::OnSelectionChange, ACTIONS::activatePointEditor.MakeEvent() ); Go( &PCB_POINT_EDITOR::addCorner, PCB_ACTIONS::pointEditorAddCorner.MakeEvent() ); Go( &PCB_POINT_EDITOR::removeCorner, PCB_ACTIONS::pointEditorRemoveCorner.MakeEvent() ); Go( &PCB_POINT_EDITOR::modifiedSelection, EVENTS::SelectedItemsModified ); Go( &PCB_POINT_EDITOR::modifiedSelection, EVENTS::SelectedItemsMoved ); Go( &PCB_POINT_EDITOR::OnSelectionChange, EVENTS::PointSelectedEvent ); Go( &PCB_POINT_EDITOR::OnSelectionChange, EVENTS::SelectedEvent ); Go( &PCB_POINT_EDITOR::OnSelectionChange, EVENTS::UnselectedEvent ); Go( &PCB_POINT_EDITOR::changeEditMethod, ACTIONS::changeEditMethod.MakeEvent() ); Go( &PCB_POINT_EDITOR::OnSelectionChange, EVENTS::InhibitSelectionEditing ); Go( &PCB_POINT_EDITOR::OnSelectionChange, EVENTS::UninhibitSelectionEditing );}
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